My mace/bio scrapper dishes out some very healthy pylon times and AoE output ain't nowhere near shabby, either. Makes her even more fun that she's just a girl with a magic wrench.
Rooted recently had its movement penalties removed. With the incoming page 3 stuff, granite will even be able to jump over curbs but not any higher than that.
Unsure of the limits, but yes, they still exist. All of my characters are in a personal SG but I'm coalitioned with the SG with which I spend my game time.
Does anything offer end-drain resistance? We can at least get some DDR from Ageless Radial, and you can go Ageless Core for more recovery, but I can't think of anything at the moment that grants drain resist.
On a full team, a brute is likely to be a superior choice over scrappers and tanks. A team of 8 will probably be supplying buffs which brutes thrive on. A tank will never match a brute at the damage cap for damage output and a scrapper will never match a brute at the damres cap for mitigation. All while retaining taunt auras and the real taunt.
Semantics is what it is. A change in functionality that makes something worse than it was is a nerf. You can call it a fix all day long but it doesn't matter at all.
I liked how the Champions PnP RPG dealt with KB. It allowed me to create a boxer with 2 attacks. One was a lethal jackhammer. The other did massive KB and created a force wall directly behind the enemy so that the KB distance to object calculation made the attack do massive damage.
KB doesn't do extra damage when you knock an enemy into a wall. That's sad.
Also, AoE KB pisses me off to no end. I've gathered these farks around me so that my AoEs are more efficient and you want to toss them all over the place? You suck at this and should be ashamed. 🙂