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Everything posted by Bill Z Bubba
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I had a KB->KD enh in mine for a while which was nice (the repel portion is pretty short) but in the end I swapped it out for a damage proc. Just wish the repel and KB were strong enough to affect AVs so I could lock them in a corner to keep them from runnin all over the damn map.
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What are your favorite things about Sentinels?
Bill Z Bubba replied to Galaxy Brain's topic in Sentinel
I'm still playing and enjoying my new AR/Nrg Sent. Granted, the 8 hours of amps I bought for her at lvl 1 should be running out soon so we'll see if the enjoyment continues. Regardless, I look forward to firing off full auto every 25 secs or so. -
I still miss pre-nerf EM. My hatred of the long ET animation verges on the infinite.
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Because it often gets wiped.
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Maybe, but what's the "net worth" of all 110 characters if you were to strip them all and sell everything? I rarely have more than a couple billion stray inf laying around but I also buy at "give it to me NOW" prices whatever I don't already have sittin in the base bins. Now the question is... did I open all of those winter packs already? And if not... who has them? To the OP, it's nice what you do. Had another forum goer thank me here for dumping a bunch of inf on them and helping them with info WAAAY back before the snap. Giving help, info, inf, yea, even money is nice when there are no strings attached. Especially when it helps someone enough that they then go out and help others.
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Goes back to my testing with my claws/bio scrapper. Sure, I can rework a great deal to cover the holes made by going procmonster instead of keeping set bonuses... or I can keep the set bonuses and stick with alpha-musc, dest-barrier and hybrid-assault and have a much more well rounded character while still pushing out high damage. Don't get me wrong, I'll continue procing the hell out of powers that are not supposed to do damage, cuz ... why not?
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Carnival Mastermind set, please?
Bill Z Bubba replied to DoctorDitko's topic in Suggestions & Feedback
I'd happily delete my demon/thermal for some carnie time. Mmmm, dark ring mistresses. -
And Assault/Armor...
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What Happened to Assault Rifle?
Bill Z Bubba replied to DarionLeonidas's topic in General Discussion
This thread made me crank up an AR/Nrg Sentinel. Seems much is different over there. For ST DPA, as per Mids at least, the best three are Dis Shot, Incinerator, Burst, so I skipped Slug. For AoE DPA, it's Buckshot, Flamethrower, Full Auto so I skipped M30. Ran her to 6 in Atlas then PLed her to 32. Hit 33 after first test spawn at +0/x8 so Full Auto is now 4 slotted. I did buy her 8 hours of all the amps at lvl 1 so she's got all those cheat buffs making her far more awesome than she really is, but regardless, she's a hoot. -
/jranger
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Or we accept that resists have their own benefits and leave that issue well enough alone. Invul is awesome for the simple reason that it's a beautifully constructed hybrid set and mixing res, def and hp/regen is the way to make a tough build, after all. Edit: After all, there's a reason my SR tank survives shit that flatline my SR scrapper. All that extra HP and resist ain't there for nuthin.
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We could but we both know that would just add more power creep.
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I've plenty of female characters that need the leather straps with the nipple rings, and proper cigars as well. On the male side, we need fishnets and thigh-high boots.
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So much heresy! I don't know about anyone else but here are some things I've seen with my own diabolical eyeballs: Respecing my claws/bio scrapper into a procmonster build granted him the same to worse times on pylons, drastically reduced his overall mitigation and made him horrifically end-inefficient, forcing me into Ageless. My SG ran our mains on a max diff kill what's in the way ITF with ALL incarnate powers unslotted and it only added about 10-15 minutes to our normal time to completion along with a normal range number of faceplants. I've always sung the benefits of defense uber alles for exactly the reasons you stated above. It's actually why I hate building resist based sets because I know I'm going to have to spend vastly more effort dealing with debuffs/slows/end drains/etc simply because so many more of them land. It's not any one thing that has cranked up the power creep in this game. It's a death from a thousand paper cuts. Tanks were ridiculously overbuffed. Procs are turning some ATs and powersets into something that they weren't designed to be. IOs grant far too much defense. (No, a hard cap of 40% is still dumb but so are softcapped blasters.) Far too much of everything, probably. Solo, the difference between no incarnates and a full loadout of T4s is quite drastic. It makes sense that they make less of an overall difference on a full team because all my characters are much better off with a full team of random buffs. Chronic inspiration chewing didn't exist at one time and I have to wonder how much more of an issue THAT has become than people want to talk about. I know what I'd like to see fixed but I also know that those things ain't happening. The ship done sailed. Last note: Yesterday I took my time/fire defender into a max diff ITF solo. She had 1 faceplant that was avoidable and another from when the seafood platter showed up and ate her ass. It also would have taken over an hour JUST to clear all the first mission. When I mentioned it to others, the very first reply was essentially "low DPS AT, proc it up." And I expect it to be true. Procmonstering a defender is probably going to be vastly more beneficial than procmonstering a blaster, scrapper or stalker. Maybe I'll retest with my sentinel.
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RechargeTime = BaseRecharge/(1+%) Base of AM is 422 recharge as per Mids and lasts 120. 120 = 422/(1+x) 120 + 120x = 422 120x = 302 x = 252% total recharge needed Yea, it's doable.
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I have both stone/bio and ma/elec brutes and I gotta say, I think stone/elec as well, for all the reasons already mentioned but one more I either missed or wasn't stated: /Elec's end drain coupled with the two AoEs from Mu Mastery provide another pretty decent layer of mitigation. I can't quantify it at all but I'm seeing it more and more on my ma/elec.
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Noticed the other day that my Ring Mistress was applying my Degenerative debuff. Same mechanism going on with pets applying Opportunity?
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I remember when balance existed. Brutes didn't mingle. they hung out with stalkers. Tanks didn't die and did a ton less damage than scrappers while scrappers faceplanted often but were the boss killers. I remember exactly how it was and quite frankly found it a far better game design than "screw it, it's tankmages for everyone!"
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Poll: How do you feel about knockback?
Bill Z Bubba replied to ironjoe's topic in Suggestions & Feedback
And tanks were fine and everybody lived them them, too, right? Blasters were fine for ages? Claws was fine before the animation overhaul? SR was just great after ED happened, we didn't need the scaling resists! KB is annoying. Repel is worse. Everyone talks about the skills needed to use it properly and yet I NEVER see it "used properly." Didn't before the snap, don't now. It's just chaos that slows a team down. Funny to watch from time to time? Sure. But having to always stick the KB->KD proc in shockwave means I'm missing out on something actually useful in its place. Avoiding my PB and Nrg Blast characters for the same but compounded issue is also annoying. I do not grok why anyone would actually be against leveling the playing field slotting-wise and allow for a Null the Gull option to turn all KB attacks into KD. -
So now you can enjoy brutes and tanks because tanks were buffed into overperforming just as much as brutes and so it no longer frustrates you? I agree that actual balance is good but when everything gets "balanced" by perpetually escalating power creep, the game itself becomes so unbalanced as to become broken. Broken games aren't fun.
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Blasters: This dirt tastes funny Tanks: Who cares, I ain't dyin.
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Gremlins, sunspots and the ever encroaching chaos wave were always my go to responses for anything going awry.
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Maybe 20 years ago I would have provided evidence. These days? Not so much.
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I try to do my part by selling anything rare or higher for 111 inf a pop.
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99% sure you're correct. What makes the fact that only scrapper primary attacks crit even more bizarre is that it isn't true. Pool power attacks also crit for scrappers but only at the 5% rate regardless of enemy rank. It would be nice if scrapper crits were normalized across all attacks available to them. Oh hell, even the above statement about pool power crits isn't true across the board. Body Mastery Energy Torrent has the 10% against LTs and higher rank flag. https://cod.uberguy.net./html/power.html?power=epic.body_mastery.energy_torrent&at=scrapper