Hello mighty Devs,
I would like to drag your attention on Kinetic Melee.
Personally on all my melee toons it is one of the weakiest and even if I really like this set for its originality, I must admit it is hard to decide "ok I am going to take my KM" …
If this was an isolated behavior you could say its because of me, but I look around every day among melee characters and KM set is really rare, under represented.
To be more precise about this, is it possible for you to have a statistic on the % of HOURS played by KM characters on the server ? I mean a measure of the amount of time. Because having created a KM character is one thing (X% of the players do have a KM character in their roaster), but playing it on a regular basis is another one (Melee players play KM Y % of the time spent in game). If this show that KM is really played a few as I think, then this is an additional argument to really look at this set and make it more attractive.
For me the main weakness of kinetic melee is : it is really slow, too slow for the advantages you earn for that casting cost.
What to do ? my suggestions :
1- improve "Power Siphon" , adding a cumulative reducer of casting time every time you attack while power syphon is active. That could be a nice mechanic illustrating the kinetic drain ?
2- improve the damage of some attacks in the set (the cone or AOE and the biggest single target attack should be boosted) ?
Hope you'll get a look at it and the community will follow.
I know that maybe some players will find the exception to my statement, proving that KM is strong and do not need any improvement, but once again be reasonable and just look at the statistics of how many players do play KM regularly and how many KM melee toons you encounter in a daily bases compared to other set that we all see everytime. I think on this we can agree and this is the most evident proof than this set is far away to be top ranked (otherwise people would choose it, period.)
You have done a solid job to improve Energy melee, thats fine, using this experience please have a look on our Kinetic Melee :)
Thank you !