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subbacultchas
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Everything posted by subbacultchas
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I tend to agree with you. But, and you know there was going to be a but, I've got a situation where I do use it in teams. Hear me out and tell me if you think it's justified or not. I play a Psi/Shield Stalker, and as you know Shield Charge doesn't break stealth. So when teaming with larger groups, I will target one of the bosses, then Shield Charge into the group. While they are bouncing, I will AS the boss as stealth didn't break, then followup with Mass Levitate, then Spring Attack, and usually one boss is dead and I've moved on to the next with single target strikes. This way one boss is dead, most off the rest of the mob is dead or at death's door, and the other bosses are soon to follow.
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I think it's an improvement after trying it last night. There's still lag in noticeable amounts during the second and third raids, but it didn't seem to be quite as lengthy as it was (2-4 seconds versus 5-7). I didn't think to show fps or I'd have compared them. But anecdotally I do think the 64 bit has made a positive impact.
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It's really nice. I find that it goes off fairly often, and quite often at the end of my aoes as a stalker. That's also the time, when teamed, that I tend to start picking off the remaining bosses so it's pretty awesome.
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Do you think it will impact this any? I don't know enough about 32/64 bit architecture to even make a guess.
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I second Hjarki in this. You need the +recharge a lot in /dark, which usually shifts me toward Agility alpha. I don't know how much that impacts your procs in each power, but I know that it does (just haven't run numbers). I'm looking into proccing some of the plant abilities because I can still get some use out of it, but I won't be calling the character a proc monster because it wasn't *designed* for it.
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How are yall currently slotting them? I plan on redoing mine this weekend, but haven't decided on what exactly. I figured cap damage or close, then proc the rest and let global recharge take care of the cooldown.
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Yeah I got you. It's a tough thing I'm torn between. I remember what it was like a month back, and I remember what it was like 10 years back when it a long run and had well-defined roles and phases. I actually like the runs where we are defeating mitos and such, although honestly it only adds a couple more minutes max doing those types of zergs. But OTOH, 240 merits in 30-40 minutes is nothing to shake a stick at and I'm not sure I want to give that up. I wish there were a middle ground that could please everyone.
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Same here. And I need to watch it since I'm revamping my Plant/Dark/Earth.
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More of a "you happened to show up at the time it was running thing", but it's all good. I don't have an issue if more hives are opened, and more people can still fight hamidon during this. None at all, although I greatly prefer Apparitions idea of leaving Hive open and Abyss locked. I'm just really worried that after a couple months of smooth and consistent runs, we begin to make it harder for new players and new toons to get in. I'd like ultimately for them to have the same experience and opportunities we've had doing this.
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I like this approach a whole lot better.
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I don't know about the last part, I'm not sure how comfortable I feel capping the amount of people in Hive. I get the lag concerns, I've been running it about 4-5 nights a week for a couple of months now, and the lag has grown appreciably worse. I don't like it any more than you do, but I think capping the folks in the Hive is going to lead toward a lot of resentment issues and all around griping about elitists. I do remember way way back when Hamidon raids were organized often by SGs, the zone cap was in place, and lord forbid you showed up as a rando and would get yelled at or GMs trained on top of you until you left so the "reserved" folks could zone in. I don't want to see a return to this type of thing. As it is, word of Hamidon raids have slowly grown and we are seeing people show up now to reap the benefits we've been reaping. I want them to continue to have that chance, and I'll suffer the lag for them to do it. I'm more than amenable to something that fits in between, like say multiple Hive instances once one hits a certain level and caps.
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Thanks, Sovera. I should try that.
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Not on my controllers, but on my corruptors I actually started using Vigor for the +heal/acc/endred. Admittedly the +heal is useless on some powers, but almost everything slots endred or accuracy and I find myself not having to slot much on the powers I proc (except some damage). So I've used that in a similar manner as what you're describing here, and I'm liking it. I'm considering redoing my Plant/Dark with it, but it's tough. I need the extra +recharge in some of the dark powers, and not so much in the plant powers I want to put procs in. Decisions decisions..
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AT and skills for a rockabilly crooner?
subbacultchas replied to SmalltalkJava's topic in General Discussion
Could always make a claws/something scrapper, and call it Stray Cat Strut 🙂 -
I've made probably several corruptors since this game relaunched, but two are my clear favorites. Water/Cold/Ice for aoe goodness and buff/debuffs. Beam/Time/Soul for single target massive damage, and good heals/buffs/debuffs.
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Me too man, me too. These are my all time favorite control primaries, and plant offers some pretty brutal damage when proc'd out well. I think secondaries for me would be Dark, Cold, Kin and not necessarily in that order.
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In most things I think teams steamroll fast enough to make the xp/inf per hour better than soloing. In most things, that is. When farming I find the exact opposite to be true, I can clear an AE mission and get much more xp & rewards. It does take a bit longer, but I don't find bringing others along makes it quick enough to offset the lost XP. It could be compounded by the fact that my farmers tend to be controllers or doms, but I don't know as to why that would be.
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Love your writeup of Elec/Dark. I have one sitting at 50, that just sits there because before all this proc discussion the damage is just abysmal. Although it's a very durable character, I struggled to solo until 30s and even then it was rough until Epic PPs. I'm really happy to see someone do something with it that I couldn't at the time.
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Does anyone use this at all on their stalker? I've got a 39 Psi/Shield, and I picked it up last level to add one more AOE since they are scarce. I think I tentatively like it, given that it can do decent damage and is useful for FF+Rech IOs as it procs it every time like Shield Bash. Just curious if anyone else has used to to 50 or beyond. I'm not 100% sure of the longevity of it post-game.
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On my Plant/Dark controller I use both of the hold proc chances in my single target hold. I've also got Seismic Smash as an epic, and I slot a single one in there (5 slot Winter for the rest). Anecdotally, the one on Seismic Smash fires off fairly often, but at least one of the two fire off nearly every single time in the single target hold. I have not regretted it a single bit, it's uncommon for bosses to not get one shot held.
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Looks good and glad my build could help. One thing I'd note is that Temporal Mending I find to be better slotted with combination of heal/recharge and heal/recharge/end, then boosting them to +5s. With 4 heal/recharge/ends at +5, you will cap each of those aspects in your powers. I only use three because the vigor alpha gives enough heal/end to cap it, and global recharge makes the final 25% or so not necessary. Best of luck!
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Not usually, but I like to slot a Kismet +Acc just in case because you will run across debuffs.
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Thanks for the advice, I will look into the changes suggested. I think most of those are very good suggestions. Most things here that are non-attuned are already +4s (including Temporal mending and all commons/HOs), pines just doesn't tend to reflect that. I'll get them up to +5 as well. On the defense obfuscation, unfortunately I'm painfully aware of it. I usually turn off power boost and stealth to get a base defense, then add half of stealth and a good estimate for powerboost. It's nowhere near perfect, but as you say those two things make the values there not really accuate. I'm hoping the defense is close enough, with the ~17 -tohit that it will keep me in the softcap zone against all but AVs and up. * This is misleading, the HOs are not "boosted" by enhancement boosters, but boosted to 50++ by combining HOs.
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Seconded most of this. I've got a recent Beam/Time Corruptor I've been using that covers most of those bases Darkir covered. I'll link to it here if you want to check it out @natewest1987.
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Interesting thing with Howling Twilight
subbacultchas replied to SmalltalkJava's topic in Controller
I don't know if I've ever had that happen. Good to know.