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golstat2003

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Everything posted by golstat2003

  1. I've also seen them. Some folks/leaders are either not aware of the requirements or don't care.
  2. yeah I'm glad they don't have a crash but you just shifted around the population who takes and doesn't take them. lol I can see players who like them as is, now dropping them from their build and players who never took them taking them. Not sure if that a net positive or net negative, but I think myself and others have given enough feedback that it just comes down to something the devs just don't want to do. /shrug
  3. Yeah this felt like a really good classic superhero story. The gameplay aspect being simple allowed them to really hone in on the story. Also I don't think anyone in that office knows what the letters H and R are supposed to mean next to each other. LOL
  4. It's fine. We can all just ignore those teams if we like. And I will be pointing and laughing at them if any of them come to the forums and complain "it's too hard". My response will be: "no shit, turn your difficulty down lol"
  5. This. I don't mind encounters have to be more complicated due to things like Barrier. With that said there should be options to not add annoyance to playing a certain AT just because of that. Annoy me (me as in general player) enough and I stop playing that primary/secondary/AT. Surely that is not what the devs intend? EDIT: Whether we like it or not players don't stop playing their MMs (or any non Armored AT) at 50, and will continue trying to bring that AT into hard mode, itrials, incarnate content etc. Either the content designers keep in mind how each encounter can affect certain ATs (I think this is too much of a burden on encounter creators) or things are put in place that help out those ATs in those certain encounters. EDIT2: With that also said I'm not sure I agree that the baseline here should be one player and one MM being able to 2-man a Advanced mode version of a TF. A TF on regular settings, sure. But Advanced mode is a specific setting that makes specific assumptions about difficulty. Advanced mode has been out in the game long enough now that I think all players should assume there is going to be things in them that any 2 man team is not expected to always be able to overcome. Let's keep it real on player expectations side also.
  6. Respectfully I'll just wait for the guides, posts, wikis, etc for when all the secrets are out. I'm not comfortable exploring an unknown area with a PUG. (And I haven't been comfortable leading any teams in years due experienced issues doing so---my patience during my game time for dealing with folks not listening is at an all time low as I age LOL). I generally like secrets in video games, but some of the stuff in LAB (based on what I've seen in CB) is very obscure to the point that I'll just wait till everyone else finds the stuff an posts it.
  7. Then take another chill pill of your choice.
  8. There is also nothing saying that they can't cut features, release features as an MVP 1, MVP 2, MVP 3 etc. My point it is a feature doesn't need to be 100% perfect or a page gets delayed or even that feature gets delayed.. EDIT: IMO they can and should release features and fix them later as long as it's not game breaking. Doing so is not the end of the world as a few folks were making it out to be in Open Beta.
  9. Stuff gets fixed all the time. I didn't say ALL stuff gets fixed ALL the time. that's the reality of software development.
  10. Some people need to take a Xanax and chillax. Stuff is fixed in Tuesday maintenance patches all the time.
  11. Agree with this suggestion. I’ve never been in favor of newer content made in a way that neuters entire ATs. Single mission changes to make powers like confuse less effective in certain encounters to avoid one player cheesing an entire encounter/TF? Fine, makes sense for obvious reasons. Entire ATs being made ineffective? No, no thanks. This suggestion seems like a good idea if the encounter makers want to keep having things like unavoidable zone wide death traps and the sort. LOL
  12. All changes that are released should be in the patch notes. With that said they may miss a note or two when a release is full of so many features.
  13. At this point if it’s not game breaking just ship it. Trying to feature creep 1344555 items into a release is part of the problem. I’d rather 4 smaller releases per year that are focused and easy to test. We don’t need a glute of new features. And features do not need to be 100 percent perfect to release. They do patches at other time that are not Page level that they can use to correct things after the fact.
  14. I'm actually contemplating building a base to store rares I get.
  15. Some other server was able to figure it out being able to add more slots also, but it was not an easy task.
  16. Software development (game or otherwise) can be an absolute . . . shit show, in keep organized. As someone who leads a team that does all aspects from end to end and has dealt with git in the past. . . . yeeeeeeeah, I will be nice and just say it can be special sometimes.
  17. To be fair he/she is responding to the response to his response to the response to his response, etc etc etc. At this point we're all just posting for funsies in my opinion. It is what it is. The set will not be seeing any major revisions. They asked to keep sending feedback. They've said further changes will be made post release.
  18. The title of this thread is: Listen to Feedback: Sonic Melee Not Ready I never said don't give feedback. Once again: At this point post your feedback and keep posting your feedback about the set. And then after thanksgiving when they get back to making further changes and releasing them to OB, test some more and give further feedback. That's the best solution here. You're not being told to shut up. What you're being told is that the set is not going to be delayed and further changes will be made after it's released.
  19. At this point post your feedback and keep posting your feedback about the set. And then after thanksgiving when they get back to making further changes and releasing them to OB, test some more and give further feedback. That's the best solution here. You're not being told to shut up. What you're being told is that the set is not going to be delayed and further changes will be made after it's released.
  20. This is NOT a realistic view in terms of game development or software development. I (and sure many others) do NOT agree that they delay the release just because one set is not perfect. Or even that all aspects of a set is not perfect. So now they have two sets of opinions about whether they delay the release or not. Which do they choose? EDIT: By the way I've read that feedback thread. There is nothing being posted in there that can't be fixed after a release. No game breaking bug, nothing that crashes the server, no missing powers on any AT that has the set. Nothing posted to me means the set can't be released. It being underpowered on some ATs DOES NOT in my opinion mean it needs to be delayed. And again both your feed back and mine being equal, I ask again, which do they choose?
  21. There have been BIG changes over the years that I've disagreed with. Sometimes coming to arguments with others in CB (less so in OB). I've learned years ago that it's best to just post your feedback and just move on. HC will do things that we agree with and disagree with eventually. That is inevitable.
  22. Yeah we'll just have to agree to disagree. We obviously are seeing different things between this thread and the Open beta feedback thread. Have a great day.
  23. Honestly, with how old the incarnates feature is, how trivial it is to just get on a farm for a few hours and get all you need for incarnates, and how long it takes the devs to introduce new incarnate content, and how easy it is to transfer transcendents across alts already, I'd be fine with this suggestion. Good luck trying to convince HC team though Bill. LOL
  24. Saying a power will release as is and can be worked on later, I don't think is bad stance to take. Especially when it's a timing and scheduling issue versus a freaking holiday time period. LOL Neither is saying this feature is releasing now, and will be updated later. As I mentioned I'd earlier I'd rather we NOT do the whole "feature creep, don't release anything until everything is 100% perfect" that Paragon used to do, and HC was nearly doing. We already get complaints from certain people that features take too long to release.
  25. Incarnate content or anything newer that HC created, like the Labyrinth. Stuff I haven't done to death during the time the game was Live.
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