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Everything posted by golstat2003
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Listen to Feedback: Sonic Melee Not Ready
golstat2003 replied to Wravis's topic in Suggestions & Feedback
For the record I'm fine with it being released and them fixing it later. -
Recommendations for Reworking Badges
golstat2003 replied to CoeruleumBlue's topic in Suggestions & Feedback
I was specifically referencing the accolades. That content has literally not changed in years. -
Most Played- Tankers and Corrupters Usually avoid - Masterminds and Defenders
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Recommendations for Reworking Badges
golstat2003 replied to CoeruleumBlue's topic in Suggestions & Feedback
if I could get all the accolades in the game on one character and never have to get them again I would. And I would avoid doing the content I’ve done a 1000 times at this point that relates to them as they mind numbingly tedious dreck at this point. I am betting most players would do the same. -
Listen to Feedback: Sonic Melee Not Ready
golstat2003 replied to Wravis's topic in Suggestions & Feedback
Not every set needs to be tweaked to the point where every player is willing to play it. I find that to be an unreasonable standard. i’m also fine with them making tweaks to things across pages over time. Waiting till a feature is a 100% perfect and feature complete is not realistic. As long as it’s not buggy it makes more logical sense to make changes after it’s released. i’d rather have more pages per year and not less. Hell we’ve had arguments in the Suggestions forum for the last 6 months that that things get released way too slowly. you can’t have it both ways. -
Get rid of minimum level on most (non 50) IO requirements
golstat2003 replied to Starhammer's topic in Suggestions & Feedback
Honestly I would not mind if they made all Attuned IOs (pvp, ATO, etc etc) slottable from level 5. -
Knockback Should it be changed?
golstat2003 replied to Spectre7878's topic in Suggestions & Feedback
No thanks -
Add Three post-50 Enhancement Slots
golstat2003 replied to cohRock's topic in Suggestions & Feedback
Or one slot each for the NEXT incarnate slots (if HC ever adds them) -
Add Three post-50 Enhancement Slots
golstat2003 replied to cohRock's topic in Suggestions & Feedback
Yep A LOT of build crafters on this forums do this in the Mids builds they post. Great suggestion! -
Conversion of salvage to Empyrian merits
golstat2003 replied to MsSmart's topic in Suggestions & Feedback
I’m not sure the devs 100 percent agree with this with the number of things that can be transferred between alts on the same account and between players/Accounts. (Some which I think HC actually built). You are welcome to your opinion, (and honestly I don’t think the devs will ever implement anything like this), but I would not be mad if they implemented this suggestion. Thus my thumbs sideways to the OP -
Thanks. I think folks need to realize it’s not a snap your fingers and every code change is instantly ready for this major change. It will take time (and probably multiple pages) for this all to be in. I’m fine with that. I prefer the new incremental approach to makeing changes HC is taking instead of waiting till everything is perfect to release everything. I would rather not wait years just because one or two things in a feature aren’t 100% working. Also this is optional. There is the option to lower one’s difficulty if the bug of 53 and 54/ 54 and 55 crops up in teaming.
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What you are looking for is ultimately changes to the enemy AI or environmental challenges the type of which appear in FFXIV Online raids and group content . . . Which would be the equivalent of TFS/SFs and Incarnate Trials, here in this game. (Seriously, if you haven’t played FF 14 Online, go look up the mechanics used in group content in that game, there are literally hundreds). That is a great idea and will come. but with the size of the team things like that will take time to create here. There is no way the volunteer dev team we have here can get that done in even 6 or 7 pages. And personally would NOT want to see other priorities sacrificed for that type of difficulty adjustment just for TFs and SFs. Hard Content is a step in the right direction also, but that is hand crafted by one of our very talented devs. (The same who continues to update the excellent Labyrinth content). I feel you on wanting more difficulty but that’s gonna take time.
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No. they didn't kill the game. And no it's not why the game ended in the first place. Thanks for your time.
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Why have Incarnate switch cooling times?
golstat2003 replied to MsSmart's topic in General Discussion
Yes you can do this now and it requires thought and planning. Lifting the cooldowns would pretty much mean there is no need for thought or planning. People already complain about how overpowering incarnate abilities are. I would not want to see the nerfs the devs WOULD implement if they ever allowed this. -
Why have Incarnate switch cooling times?
golstat2003 replied to MsSmart's topic in General Discussion
It would pretty much make farming trivially easy. I and many others who farm regularly would have a field day if you could switch incarnates with no delay or cool down. Actually it would also make a lot of iTrials trivial also. -
Woooooo! I got in this time. 🙂 Thanks HC!
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some fava beans and a nice Chianti . . .
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Keep innocuous mission text until mission entry
golstat2003 replied to srmalloy's topic in Suggestions & Feedback
Agreed. for the same exact reasons. -
The pvp side is not balanced for 1 v 1. And I don't think the intent was it to ever be balanced 1 v 1. 8 v 8 is also where the real pvp exists.