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Everything posted by golstat2003
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I was not a fan of States, at various times for various reasons. The game succeeded in spite of him.
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page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
Tell that to the dev team. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
Overall my point is I agree that if Procs are the issue those should be rebalanced and the necessary buffs to certain sets and ATs should be done, if the devs agree that those ATs sets are low damage. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
Literally said in OB on discord. Primary balance IS SOs. Doesn't mean they fully ignore IOs, but it is NOT assumed that everyone uses procs. Cause realistically everyone doesn't. Set IOs are a different story, more common. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
The devs in CB, OB and other places have already said they intend to re-balance procs. It's not a question of if, but when. The "How" is all we're waiting for. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
My point is that procs should have almost nothing to do with balance. We are told balance is made on SOs so no assumption should be made that the player is using procs. Since we assume they don't use IOs, they're optional. And procs as a system are an optional portion of another optional system. Procs can factor, but balance for sets the need to be brought up or down needs to be balance for AT or primary or secondary primarily. I'm not the only one who feels this way. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
Procs pretty much hide the fact that there are multiple things that actually need to be BROUGHT/BUFFED up, just as there are things that DO need to be nerfed. In game where the meta is damage, damage and more damage, no one should be surprised when players chase procs for sets they feel are low damage. And water is wet. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
I just like them to stop spending time on the silliness that is rage. Just change it into a glorified build up and buff the rest of SS. Which I think has been suggested multiple times over the years. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
golstat2003 replied to The Curator's topic in [Open Beta] Focused Feedback
Rage should just be turned into a glorified buildup. And damage increased across the board for all damage powers in the set. Rage as a gimmick is long past in this modern era. -
They have stated before in multiple CBs and OBs that it's not something they want to keep going as it adds complexity to things. I get that but in THIS instance with the T9 controversy, I think it warrants it. Clearly that fight/argument was lost in this CB though.
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Personally, I've long not cared about Bio Armor as the eventual nerf could be smelled a mile away lol. Reading this entire thread (good job GM Googly) clearly not all players agree on the definition of "buff" and "nerf" Yes, SHOCKING! News at eleven. The sky is blue also. 😄
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Glad they did it early this time and announced it in game too. I was able to get in again! Thanks HC for keeping this classic game of ours alive and updated!
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This has been said multiple times, but the devs keep saying they won't do that. At this point I would say they should just do nothing and let those who enjoy the T9s as they are, to keep enjoying them.
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I've also seen them. Some folks/leaders are either not aware of the requirements or don't care.
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page 3 [OPEN BETA] Patch Notes for December 5th, 2025
golstat2003 replied to The Curator's topic in [Open Beta] Patch Notes
yeah I'm glad they don't have a crash but you just shifted around the population who takes and doesn't take them. lol I can see players who like them as is, now dropping them from their build and players who never took them taking them. Not sure if that a net positive or net negative, but I think myself and others have given enough feedback that it just comes down to something the devs just don't want to do. /shrug -
Yeah this felt like a really good classic superhero story. The gameplay aspect being simple allowed them to really hone in on the story. Also I don't think anyone in that office knows what the letters H and R are supposed to mean next to each other. LOL
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It's fine. We can all just ignore those teams if we like. And I will be pointing and laughing at them if any of them come to the forums and complain "it's too hard". My response will be: "no shit, turn your difficulty down lol"
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Implement MM on-summon buffs to prevent pet deathloops.
golstat2003 replied to Shin Magmus's topic in Suggestions & Feedback
This. I don't mind encounters have to be more complicated due to things like Barrier. With that said there should be options to not add annoyance to playing a certain AT just because of that. Annoy me (me as in general player) enough and I stop playing that primary/secondary/AT. Surely that is not what the devs intend? EDIT: Whether we like it or not players don't stop playing their MMs (or any non Armored AT) at 50, and will continue trying to bring that AT into hard mode, itrials, incarnate content etc. Either the content designers keep in mind how each encounter can affect certain ATs (I think this is too much of a burden on encounter creators) or things are put in place that help out those ATs in those certain encounters. EDIT2: With that also said I'm not sure I agree that the baseline here should be one player and one MM being able to 2-man a Advanced mode version of a TF. A TF on regular settings, sure. But Advanced mode is a specific setting that makes specific assumptions about difficulty. Advanced mode has been out in the game long enough now that I think all players should assume there is going to be things in them that any 2 man team is not expected to always be able to overcome. Let's keep it real on player expectations side also. -
Patch Notes for November 25th, 2025 - Issue 28, Page 3
golstat2003 replied to The Curator's topic in Patch Notes Discussion
Respectfully I'll just wait for the guides, posts, wikis, etc for when all the secrets are out. I'm not comfortable exploring an unknown area with a PUG. (And I haven't been comfortable leading any teams in years due experienced issues doing so---my patience during my game time for dealing with folks not listening is at an all time low as I age LOL). I generally like secrets in video games, but some of the stuff in LAB (based on what I've seen in CB) is very obscure to the point that I'll just wait till everyone else finds the stuff an posts it. -
Then take another chill pill of your choice.
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There is also nothing saying that they can't cut features, release features as an MVP 1, MVP 2, MVP 3 etc. My point it is a feature doesn't need to be 100% perfect or a page gets delayed or even that feature gets delayed.. EDIT: IMO they can and should release features and fix them later as long as it's not game breaking. Doing so is not the end of the world as a few folks were making it out to be in Open Beta.
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Stuff gets fixed all the time. I didn't say ALL stuff gets fixed ALL the time. that's the reality of software development.
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Some people need to take a Xanax and chillax. Stuff is fixed in Tuesday maintenance patches all the time.
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Implement MM on-summon buffs to prevent pet deathloops.
golstat2003 replied to Shin Magmus's topic in Suggestions & Feedback
Agree with this suggestion. I’ve never been in favor of newer content made in a way that neuters entire ATs. Single mission changes to make powers like confuse less effective in certain encounters to avoid one player cheesing an entire encounter/TF? Fine, makes sense for obvious reasons. Entire ATs being made ineffective? No, no thanks. This suggestion seems like a good idea if the encounter makers want to keep having things like unavoidable zone wide death traps and the sort. LOL -
All changes that are released should be in the patch notes. With that said they may miss a note or two when a release is full of so many features.