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golstat2003

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Everything posted by golstat2003

  1. And I had forgotten this already exists. There you go. Honestly when soloing anything I never go above +1 maximum. It's only on the rare occasions that I lead teams that I go higher as the team's speed and sturdiness permits. And honestly high level teams will still be steam rolling Council. Emphasis on TEAMS.
  2. They should add a setting that allows you to go -1 to your level.
  3. x5 the xp on red side one day a week. Other than that I have no idea how you get folks to play reside more.
  4. If one of the goals is to teach players about the roles, then the system should match what they see when they first log in and create a character. Regardless of anything else the role setting for this new system is a major problem. I like the earlier suggestions already made to improve it.
  5. I’d argue a team of random 8 could still complete that Synapse. Slowly but still could be done. Also those new players probably also have no idea what Prismatic Aether are.
  6. This is my main issue with how this is currently set up. I agree with Dispari’s suggested fix.
  7. EDIT: NVM we're going in a circle. They've already mentioned they will be keeping an eye on making sure we don't get currency bloat. So I'm fine.
  8. Just let stuff drop as a receipe. And have that recipe require 4-5 Orange crafting resources. EDIT: Make it a guarenteed recipe each time for anyone who participated. If GMs are done regularly won't be any issue with just having it drop each time you do a percentage of damage to them. The extras folks get after they do the same GM again they can just sell on the AH. GMs now have enough merits in general that it shouldn't hurt participation. Personally I would just sell any other reward like PAs, since I have no interest in those pets or any other Aether-related reward. I'd put up the recipe on the AH each time for anyone who wants.
  9. *hears this strange upbeat saxophone music playing suddenly*
  10. People already pointed one obvious one: Have some ATs count for more than one role. Controllers definetly should count under Control. Iol
  11. Yes adding the mouse over pop-up to teach new players about what the heck PAPs are would be a good thing. Cause right now it’s not clear at all for new players.
  12. And this is actually one of my larger issues with this. I did not read that chart deep enough. I mean control is in the name of the AT lol I think if multiple ATs could fill multiple roles just like the epic ATs it would solve ONE of the key objections.
  13. While I can see this, I hope it doesn't become a regular thing in HC. One of the large things (of many) that turned me off Champions Online was the constant addition of multiple forms of currency from time to time. By the time I stopped playing that game fully a year ago, there were 23 different types of event and regular currency to keep track off. So much so they had to create a separate tab in the interface just for tracking all the currency types. COH's interface isn't as clunky as CO's but I hope we don't get to the point of having so many different types of currencies introduced that need to be tracked that such a change needs to happen.
  14. I think the issue is most folks don't want to spend 3-4 hours doing hard mode content, as they don't have 3-4 hours to do said content. So they want to speed through it. I don't think there is any issue with that. Also optimizing the team to make the hardest content a little bit easier isn't bad . . . as long as the wait to start said content isn't 2 hours of the leader doing "looking for this or that so we can start".
  15. Good lord, I did not even think of this combo and the madness that must ensure. Welp guess ai got even more new stuff to play soon. LOL
  16. My kinetics corruptors would like a word with you. 🤣 (Joke it's not that serious a system for me to care. As others have said it's just a nice minor reward. And the COV AT designs make getting this perfect . . . er difficult).
  17. Ice Blast has various mitigation tools that Fire rightlyfully will never ever get. All fire does is . . . fire. Honestly, if I want to blow things up I take my fire blaster out for fun. When I want to play in absolute safety as a blaster my Ice Blaster is it. Ice Blast of any set in the game, does not need a snipe and there is absolutely NO POWER in Ice Blast that I would give up for one. No thanks. EDIT: And I would bet money that I'm not the only Ice Blast player who feels this way. Not every set in the game is valuable only if it does MOAR damage.
  18. When the patch notes take me scrolling to about almost near the bottom of the page, you know a Banger is incoming. 😁 Nice work HC team!
  19. Oh snap! This is a really good guide. Nice job sir (or ma'am)!
  20. Honestly one of the best threads I've seen in a while. Example of how great this community is even after a decade. 🤗 With that said An R Key5993 does bring up (and others in this thread) some areas that could be worked on to improve the new character/new player experience. Hopefully HC find time in the next year or so to spruce those things up. Great thread!
  21. I wasn't talking about making inf by fire farming. Fire Farming is the slowest way to make inf. The other methods, well documented on the forums can make 100 mil easily in an hour. So yes, again, 10-25 mil is nothing.
  22. 10-25 mil is a rounding error. Anyone who knows what they are doing (and those that don't, that's why we have forum guides in the market section) can make that in literally minutes.
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