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golstat2003

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Everything posted by golstat2003

  1. yea also this gives even more reason to bring debuffers, controls, the leadership pool, and actual tactics (not just steam rolling) to teams interested in the change.
  2. Thanks. I think folks need to realize it’s not a snap your fingers and every code change is instantly ready for this major change. It will take time (and probably multiple pages) for this all to be in. I’m fine with that. I prefer the new incremental approach to makeing changes HC is taking instead of waiting till everything is perfect to release everything. I would rather not wait years just because one or two things in a feature aren’t 100% working. Also this is optional. There is the option to lower one’s difficulty if the bug of 53 and 54/ 54 and 55 crops up in teaming.
  3. What you are looking for is ultimately changes to the enemy AI or environmental challenges the type of which appear in FFXIV Online raids and group content . . . Which would be the equivalent of TFS/SFs and Incarnate Trials, here in this game. (Seriously, if you haven’t played FF 14 Online, go look up the mechanics used in group content in that game, there are literally hundreds). That is a great idea and will come. but with the size of the team things like that will take time to create here. There is no way the volunteer dev team we have here can get that done in even 6 or 7 pages. And personally would NOT want to see other priorities sacrificed for that type of difficulty adjustment just for TFs and SFs. Hard Content is a step in the right direction also, but that is hand crafted by one of our very talented devs. (The same who continues to update the excellent Labyrinth content). I feel you on wanting more difficulty but that’s gonna take time.
  4. Absolutely valid. There are some groups I just avoid now while leveling or doing news paper missions and that is fine.
  5. No. they didn't kill the game. And no it's not why the game ended in the first place. Thanks for your time.
  6. Yes you can do this now and it requires thought and planning. Lifting the cooldowns would pretty much mean there is no need for thought or planning. People already complain about how overpowering incarnate abilities are. I would not want to see the nerfs the devs WOULD implement if they ever allowed this.
  7. It would pretty much make farming trivially easy. I and many others who farm regularly would have a field day if you could switch incarnates with no delay or cool down. Actually it would also make a lot of iTrials trivial also.
  8. Woooooo! I got in this time. 🙂 Thanks HC!
  9. some fava beans and a nice Chianti . . .
  10. I was not!!! thanks! One steps closer to Carp Melee then. lol
  11. Agreed. for the same exact reasons.
  12. The pvp side is not balanced for 1 v 1. And I don't think the intent was it to ever be balanced 1 v 1. 8 v 8 is also where the real pvp exists.
  13. The insight mechanic I found to be so terrible I stopped leveling mine. It was only later via powerleveling in PD that I got one to 50 just to say i did. At 50 even with IOs I found Psi Melee to be so bad shelved it for good. If it never gets buffs I may strip it of IOs one day.
  14. Do you mean you're willing to apply to be Dev and if accepted pull up their shirt sleeves and dig into the code on your time? Cause other than that there's nothing you or any of us can do to properly balance this game with its 20 year old mess of sphagetti code.
  15. Best farm: Halloween ToT team -- any. 🤣
  16. I easily saw that falling flat. No one who regularly pvp’d wants to play without IOs. Full stop. i think that was obvious.
  17. Which is why I never understood the point of the feature.
  18. This would completely break the point of why they want you to be able to go into and out of Dwarf form. To the point where some players would pretty much demand full mez protection for the AT. I don't see either happening. EDIT: there are other ways to disable changling when the time comes. I'm sure the devs are aware.
  19. I'd rather do what macskull mentioned without changing Sents too much. Also less change some players would get annoyed with drastic changes to the multiple Sents they may have.
  20. Agreed. And probably why it's been worked on their internal side quietly and it won't see the light of day to any test or pre-test server anytime soon. EDIT: I've said before that tweaks would be good enough to improve the AT. Others disagree. The one thing everyone can agree on is whatever comes out into beta eventually will probably cause lots of discussion. LOL
  21. Has HC ever declared that a solo player SHOULD be able to solo an EB/AV? EBs I can see maybe. Be AVs? I'm not sure that is the right balance point for ANY AT. EDIT: To be clear I am fine with any powerset or AT that CAN. But I would warn if that is what anyone is expecting out of the Kheld revamp, that they may be setting themselves up for a HUGE disappointment.
  22. The devs called it an exploit . . . which they are leaving in for now until they can revamp Khelds. I don't think there is any question whether it is or isn't at this point. How well the revamp will go, that's certainly debatable though.
  23. Probably true. But having to use an exploit to get peak performance means there are serious issues with that AT. To the point that many say it's unplayable (not me, but I've heard this from non COH vets). The only thing we can do is continue to advocate for the AT in Closed and Open beta (when the revamp/update/whatever they call it, hits the test servers). EDIT: I've farmed with Khelds . . . just not at +4/x8. I also play them from time to time and do agree that they are a jack of all trades, master of none. I've never tried human, as the few times I tried I found it utterly annoying to not have Dwarf and Nova, as the AT was meant to. (But get why some folks go this route). They need a few tweaks as far as I'm concerned and nothing too drastic. The devs and others may disagree (others have asked for a full revamp). Changeling I just don't care about. I could never get into it.
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