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Everything posted by golstat2003
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"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
This discussion also leaves out if HC has the manpower to do the balance pass that would be necessary to re-balance everything around various types of IO builds. They don't. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
See the rest of my reply. I edited while you were typing. Sorry. The Inventions system (I consider crafting to be a part of that, just like the AH is) was said to be optional. I don't think that should change. EDIT: Also I have some characters that use pure SOs, some a mix and, some frankenslotted with SOs, Common IOs and Set IOS, some full on SET IO builds -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
The answer to that is no. The game should be continued to be balanced around SOs. Full stop. If and when FULLY CRAFTED Common IOs and setIOs start dropping from casually defeating Minions, LTs, Bosses, EBs and AVs THEN and only THEN should they start to think about balancing around IOs. The Inventions system (I consider the AH and the crafting of all IOs a part of that) was always said to be optional. Starting to balance around IOs breaks that idea. Some may say it's past time that the Inventions System stop being optional. I would vehemently DISAGREE. I'd bet many more than in the forums echo chamber would also say so if they were asked. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
And was absolute idiocy as a game vision. Especially for anyone who actually read a comic book. . . -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
Sure, if it's optional based on difficulty settings you the player set. And if folks who join your team are told ahead of time that you set this. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
I pretty much only use it to get stuff to convert into to make funds and then use those funds to buy what I need. And to sell purple recipes. Any other time I'm vendoring yellow and white recipes I get. -
What should the aggro cap on Homecoming be?
golstat2003 replied to oedipus_tex's topic in General Discussion
To be fair that was true on live as well even without incarnates and super IO builds. -
Is it time to buff Hami? How would you?
golstat2003 replied to Greycat's topic in General Discussion
Nah, no thanks. -
What should the aggro cap on Homecoming be?
golstat2003 replied to oedipus_tex's topic in General Discussion
Unless something drastic has changed the Devs had already made it clear what style of aggro they want here on HC in various threads. I wish luck to those who hope to change their mind. Honestly if it changed it would make the game vastly easier for me. 😄 -
What should the aggro cap on Homecoming be?
golstat2003 replied to oedipus_tex's topic in General Discussion
And would make the game hella more boring and even easier than it is. I think you'll find a very vocal group of folks who DON'T want the game to get easier. They've been all over the forums for months saying so. LOL -
What should the aggro cap on Homecoming be?
golstat2003 replied to oedipus_tex's topic in General Discussion
The thing is I don't find most teams to be 8 soloers. I'll just agree to disgree and say you and I are playing vastly different games. lol -
Ummm, absolute BS. So no to the suggestion. The already limited volunteer dev team CANNOT handle two different code bases. Hard pass.
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What should the aggro cap on Homecoming be?
golstat2003 replied to oedipus_tex's topic in General Discussion
Herding was boring as hell. I say hard pass on increasing aggro is that is where we intend to go back to. No thanks, the other servers can keep that. -
What should the aggro cap on Homecoming be?
golstat2003 replied to oedipus_tex's topic in General Discussion
Right, which makes me question what the point of increasing the aggro cap would be. -
What should the aggro cap on Homecoming be?
golstat2003 replied to oedipus_tex's topic in General Discussion
You want at least ONE in some incarnate content. More than one, questionable. And you definitely need tanks in the Hamidon Raid. -
What should the aggro cap on Homecoming be?
golstat2003 replied to oedipus_tex's topic in General Discussion
Meh tanks and brutes already have a reason to be. To me having the cap be increased would give LESS reason for a SECOND tank or brute on the team, and more reason to invite more AOE. If they do it great, but I can see it making this game even easier than some folks complain about already. I'm okay with making the game even more easy though. 😄 -
What should the aggro cap on Homecoming be?
golstat2003 replied to oedipus_tex's topic in General Discussion
If they increased it with some of the farming builds I have seen and use for various ATs, it would make farming stupendously easy. And as has been already said, why would you ever invite a second tank to the team, especially when EVEN MORE AOE would be needed. Some folks already say the game is too easy with "City of AOEs". I'm . . . not seeing how this wouldn't make the game even easier. And those folks would not be pleased. -
So I came back and lost 20b after seeing 53 HOs are now a thing
golstat2003 replied to Cendwar's topic in General Discussion
And this is why I never store influence on the market. I just store it on other characters. My paranoia about something like this happening. UGH! -
As long as it's an optional mode you can select from the difficulty options. Leave the base game as is please.
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SUGGESTION: Add a taunt to Mastermind primary attacks
golstat2003 replied to Kid_Gloves's topic in Suggestions & Feedback
Pass. Agreed with the others. My MM isn't a tank. -
Yep good suggestion. Hell as a storm character you SHOULD NOT be running all the toggles available to the storm set all the time anyway.
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I was waiting for this specific answer. Seriously. The OP's 1 based on this and other responses was not an issue. lol
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Are tankers useless in endgame? No. Hell they are pretty damn useful in the first incarnate trial of the game: BAF. Your buddy is wrong. Full stop.
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incarnate trial Incarnate Trial versions for smaller teams
golstat2003 replied to Purrfekshawn's topic in Suggestions & Feedback
I'd be down for this. It was actually part of what I'm thinking of when I say I'd like more incarnate level content, aka more itrials, more stuff for 8 man teams (TINPEX type), and more solo options for getting incarnate salvage. (perhaps something set in another place other than DA) -
Ranged sets never give Range global?
golstat2003 replied to arthurh35353's topic in Suggestions & Feedback
Staying at range is great bit of defense. A better defense is actually building the blaster out for softcapped defense, IMO, so that I don't have to worry about always staying at range. To be fair I think that comment from Jack Emmert was waaay before using set IOs to make squishy toons less squishy became a thing.