Pretty much. I've actually timed myself. My fast fire farmer (which has THE BUILD) makes inf significantly slower than my marketing toons with at least 50-100 converters. It's pretty much no contest.
As I said some of the techniques listed in the market forum are dead simple.
I actually find converters more simple, straightfoward and fun than farming. And I have two fully IO'd farmers on each of my accounts. I use them to level alts, not for inf gain. Everyone's millage may vary as they say.
Some of the techniques in the market form are dead simple.
If it's improved FIRST, sure. And not just portals. That zones were made in a time when mmo designers thought more space equals better, to have folks logged in longer. That time has passed.
The zones need to be condensed to make travel there easier. (And to make the lives of the devs building the content there easier without them tearing their hair out.)
I think the content would have to be there FIRST before any scaleback is asked for. (Not that I completely agree any scaleback is needed)
Also please NO. ANYWHERE but the Shadow Shard. That zone is a hot mess that will take possibly years to improve.
Unfortunately that ship has sailed. I think that was done during the Score years since they were never ever going to have the resources to build enough Incarnate based content. EDIT: And there is a question if there are enough resources for the current team of volunteers also.
EDIT: To be honest all these extra difficulty requests and incarnate content I don't see happening any time soon . . . like will probably ever happen 5 years from now soon.
Good point. I'm curious though at what level you could actually get more folks to run content their via incentives. Aka how much a reward would you have to implement before you're able to get folks regularly running teams on Goldside. One idea is allowing folks to go from Goldside to any of the other sides freely without the story line restrictions.
How empty it is all the time is one of the reasons I made ONE character on Goldside when I got to HC months ago and have not since. Nothing really to do with the difficulty and more to do with no one being there.
Red side's design is extremely dreary and depressing. The bump there would have to astronomical for me to ever step foot in there on a regular basis. Same with the Shard. (You navigation point is . . . well on point.)
Pretty much my main point. When folks want challenge they go play other games. I'd bet most vets here (with no scientific way to prove it) are here for the nostalgia and relaxing play. Hell, many folks have said on these forums if they never changed anything about the game ever again they would still play it.
Errr no. It's perfectly fine to say you don't agree with any changes being needed for incarnate abilities. A position I agree with.
EDIT: To be clear. I don't think a charge up is needed at all for Judgement powers.
If folks are so worried about incarnate abilities then they should INSTEAD be advocating for new content built for incarnate abilities. Which is precisely what other threads on "difficulty" and "optional new content modes" are correctly doing.
I believe the STF was built much later than the older TFs. And the iTrials obviously much later. If it's not too much work for the current team, I don't see why skipping shouldn't be possible. Provided it's not too much work AND the ENTIRE team should have to agree to it.
I would not mind if you could turn on from P2W that crafted IOs just drop. (The rare and purple ones would stay at the rarity and drop conditions they currently have).
As a Kheld I never really found them that hard to deal with. I simply always killed them before they killed me. But that requires paying attention and using binds to target them as a Kheld. Something a lot of folks never did on live. (or now)
If you're talking about vets sure. New players . . . ehhhhh. I've seen too many complaints over just the last month that "getting IOs are too hard" or the "market is too hard to make inf on" to fully believe that new players have a good enough grasp on the IO system. Those of us who played this game on live years ago . . . different story.
The reason why it doesn't get that used is that a lot of newer players of this game probably don't even know it exists. Or the most of the vets would rather play this game as an action rpg for relaxation and not for challenge, so they just don't go there (plus the rewards unless you do the farming trick for the one for components, just aren't that great).. Or a combo of any of those.
I actually found that as one of the least enjoyable Trials out of anything ever created in COH history. I did it once years ago on live and never again. Utter trash.
The difficulty in the game is just fine. I'd be fine with them add an OPTIONAL new difficulty option for those that wanted that. Notice the word OPTIONAL.