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Everything posted by golstat2003
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Discussion: Disabling XP No Longer Increases Influence
golstat2003 replied to Jimmy's topic in General Discussion
Well no, since they just banned a shit ton of them. Which might explain why I don't see many during my gaming time. But the OP was saying they INCREASED because of the recent change to inf generation. That's a claim that has no basis in reality. Even more so with what you just quoted. I wouldn't think they would want to try to come back just after getting soundly banned. -
Discussion: Disabling XP No Longer Increases Influence
golstat2003 replied to Jimmy's topic in General Discussion
I think he/she is pretty much pulling it out of one of their orifices. I've seen nothing of gold selling on HC. If he/she knows they can just send it to the devs the sellers will be dealt with. It absolutely has jack shite to do with the exploit the devs just closed. Gold sellers are gonna try to sell gold no matter what the rate of that gold generation is in any game. -
Difficulty in CoH: Community Discussion
golstat2003 replied to Galaxy Brain's topic in General Discussion
I enjoy the combat in COH. I also enjoy the combat in Dark Souls when I want to play that. I didn't enjoy FFXIV. -
Difficulty in CoH: Community Discussion
golstat2003 replied to Galaxy Brain's topic in General Discussion
True. However, as you mentioned I wouldn't add any of the mechanics that FFXIV has to this game. That ship has sailed. For NEW content maybe. EDIT: As an aside I played FFXIV for a about month to give it a fair shot. I didn't find the experience all that enjoyable. Maybe in my younger days sure, now . .. not so much. -
Difficulty in CoH: Community Discussion
golstat2003 replied to Galaxy Brain's topic in General Discussion
what those who play FFXIV are looking for in a game are vastly different than what those who play COH are looking for. -
Difficulty in CoH: Community Discussion
golstat2003 replied to Galaxy Brain's topic in General Discussion
I'm fine with game difficulty as is. Nothing is mandatory and everything thing is appreciated. When I want to play I just ask for a team in LFG, I really don't care what the team make up is. Same if I'm forming a team. Now if I'm doing specific tfs/sfs I might look for specific things depending on the content. However, ever there if you lower the difficulty it's generally okay to run with whatever. I find that absolutely fine. -
Discussion: Disabling XP No Longer Increases Influence
golstat2003 replied to Jimmy's topic in General Discussion
I wouldn't be opposed to that. Earn enough emps and you can convert them to a Transcendant and send to other 50s that need them. -
Nope, no thank you.
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Optionally disable the 5 grace levels when exemplaring
golstat2003 replied to thunderforce's topic in Suggestions & Feedback
If it's for you an exemplar choice (and NOT the team leader) then sure. -
Discussion: Disabling XP No Longer Increases Influence
golstat2003 replied to Jimmy's topic in General Discussion
Now THAT is how you do ebil. 😄 -
Restrict Judgment powers during regular play.
golstat2003 replied to Darkneblade's topic in Suggestions & Feedback
the only folks who have the data are the devs. Neither of us do. Us arguing back and forth will be pointless. We can agree to disagree. I say that judgment isn't used every mob, you say they are. 🤷♂️ -
Discussion: Disabling XP No Longer Increases Influence
golstat2003 replied to Jimmy's topic in General Discussion
To be fair, they have said they would be monitoring the effects of the change. -
Discussion: Disabling XP No Longer Increases Influence
golstat2003 replied to Jimmy's topic in General Discussion
From what I get from all the dev statements the change was going out no matter what. What exact would you have been testing related to the change? -
Discussion: Disabling XP No Longer Increases Influence
golstat2003 replied to Jimmy's topic in General Discussion
As far as I'm concerned (and for the good of the release being as bug free as possible) this was the absolute right call. Carry on team. -
I'd be down for merits randomly dropping on regular mission completions. Say a 50% chance for 1 merit to drop.
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Restrict Judgment powers during regular play.
golstat2003 replied to Darkneblade's topic in Suggestions & Feedback
No I'm not. I'm advocating for no changes at all to incarnate powers, period. Folks pushing the idea that judgements are used every mob have yet to show that's a fact. Suggestions for limits on incarnate powers need to show an actual justification with data. Seeing as how only the devs have access to that data, we'll all just have to agree to disagree. -
As long as it's all optional, I see no issue.
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Restrict Judgment powers during regular play.
golstat2003 replied to Darkneblade's topic in Suggestions & Feedback
I think Inventions was what changed the game significantly, not incarnates. That and AT nukes being crashless lead to more blasters taking their nukes and using them. Perma Dom, Max Recharge, Capped Resistance, Capped Defense meant that teams were steam rolling long before incarnates came about. EDIT: The old style (IMO) was waiting for someone to "herd" or "take the alpha strike" / "tank" and then the rest of the team went to work. -
Restrict Judgment powers during regular play.
golstat2003 replied to Darkneblade's topic in Suggestions & Feedback
That's fine. But I am leery of suggestions that push that old style back when a majority don't seem to enjoy the slower paced style. (I say that as I've yet to see anyone leave a team complaining "we are clearing mobs too fast, bye".) And as you said this is only at the higher levels. It's not even most of the game. And as others have pointed out on this thread we need more than anecdotal evidence that "teams are using judgement every spawn". They're not. -
issue 26 Patch Notes for April 1st, 2020
golstat2003 replied to The Curator's topic in Patch Notes Discussion
In no way shape or form does that look like a child. I only realized it was supposed to be one when I read the patch notes. LOL -
Restrict Judgment powers during regular play.
golstat2003 replied to Darkneblade's topic in Suggestions & Feedback
People used to not take nukes. Yes, it's only a problem if you let it be one. The old style of COH has long passed. Time to move on. -
issue 26 Patch Notes for April 1st, 2020
golstat2003 replied to The Curator's topic in Patch Notes Discussion
Wait that's a kid? LOL I thought that was some greek mini god or something. That does not look at all like a kid. Lordy. But thanks for reminder us how to get rid of them. -
Discussion: Disabling XP No Longer Increases Influence
golstat2003 replied to Jimmy's topic in General Discussion
Honestly if the market went away and we went to being able to buy IOs directly (either by inf , merits, emps, astrals, etc) I'd be fine with that. But I think some folks love the market for being it's own mini game within a game. Just like some folks like burning down hoards of mobs with a fire toon. -
Discussion: Disabling XP No Longer Increases Influence
golstat2003 replied to Jimmy's topic in General Discussion
Purples currently don't go anywhere near that in reality. I00 mil would be closer to what they were on live. And would be a mistake based on all the comments the devs have already made in this thread. -
Discussion: Disabling XP No Longer Increases Influence
golstat2003 replied to Jimmy's topic in General Discussion
IF they set the highest price for everything at 25 million I would be okay. I would not be okay if they do this and set the highest price for everything at 100 million. That's NOT what the highest price of items on the market currently are. Not saying you're saying they should do that, but just pointing it out, in case the devs decide to go with price caps . . . That said they won't. EDIT: To be clear nothing they've said in this thread makes me believe the HC devs are considering price caps. With everything seeming to show that they like the Market as it exist in game., as a sort of min game.