-
Posts
2137 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by golstat2003
-
The Current PUG Meta (aka ramblings of an old man)
golstat2003 replied to Gulbasaur's topic in General Discussion
And I would like to NEVER see this change. thanks but not thanks. -
"Safe Mode" Client May Be Going Away Soon
golstat2003 replied to Manga's topic in General Discussion
Interesting. Hope you Linux gals/guys get some support. ☹️ -
"Safe Mode" Client May Be Going Away Soon
golstat2003 replied to Manga's topic in General Discussion
Yeah I don't recall seeing any real info on Linux for this game in all the time HC has been up, unless I missed something. -
The Current PUG Meta (aka ramblings of an old man)
golstat2003 replied to Gulbasaur's topic in General Discussion
The bolded should be on a coffee mug and sold in stores. -
Pretty much this.
-
Pretty sure they’ve ALREADY said MORE THAN ONCE that another patch is coming. So no they are not going to just release it. Folks arguing for the last few pages are not adding anything that hasn’t been discussed for the 15-20 pages prior. Everyone just needs to patiently wait for the next patch to hit beta.
-
still /jranger
-
Nope. The only thing they should do is buff tank damage that is all. No further nerfs are necessary. I really don't care if tanks and brutes are equal. Most players don't either. If a tank can now substitute for a brute in terms of damage that is fine. If a brute can tank (which they certainly can) I see no issue with that and no need to do anything about that. At all.
-
pretty much where I am on the emphasized part. If I want to hold aggro, I jump on a tank. If I want to smash I jump on a brute. If tanks can now do damage great, but that's a side benefit to me of when I'm playing a tank. Most of the time I DON'T want to hold aggro, or play a scrapper. So I play something that can SMASH. Stalker when I want to solo with some speed in clearing missions.
-
Have the talks with NCsoft slowed down content progression?
golstat2003 replied to DR_Mechano's topic in General Discussion
Pretty much where I am. Any additional change I'm grateful for. For the longest time I thought this game would never return in any form. I'm probably the most patient when it comes to game updates. I can literally wait years for games to get updates or be released on PC, while everyone else plays it on XBOX ONE or PS4 for over a year. Then again most gamers are not like me. LOL -
Have the talks with NCsoft slowed down content progression?
golstat2003 replied to DR_Mechano's topic in General Discussion
If this is the typical negotiation the parties are not allowed to show that data. I have no doubt if that was broken here the entire thing would come crashing down. I'd rather they take their time and update us as they have. That's all we can ask. Also for this: "where HC is actively trying to get NCSoft to release the code in such a fashion that anyone can use it, not just a select few, because that's the best thing for the game, IMO." I doubt ANYONE will ever convince NCSoft of that. I think at the end of the day we'll continue to have two branches, one that is i25 and one that is i24 that everyone else is using. I'm fine with that. What I WOULD NOT be fine with is if HC servers need to revert back to i24. I would be out. -
Have the talks with NCsoft slowed down content progression?
golstat2003 replied to DR_Mechano's topic in General Discussion
When I say devs, I mean the folks in charge of deploying the code to the server. That could be anyone (and in the future may or may not be volunteers, depending on how the talks go with NCSoft--who knows 🤷♂️) then again there ARE some decisions that shouldn't be left to the whim of ordinary players. (those who don't know, touch or look a the sphagetti code). For instance when the folks who have looked at the code say "increasing the aggro cap for tanks will increase it for every player" I tend to take them at their word that this would be a bad thing, as they've looked at the code. -
Have the talks with NCsoft slowed down content progression?
golstat2003 replied to DR_Mechano's topic in General Discussion
Agreed. But in this specific instance (clipping costume parts) I think they are doing it wrong. 😛 Others may be fine with the clipping costume parts. And that's okay. We can discuss the whys and why nots and then the devs will ultimately make the decision. That said the players (on ALL the servers) have to remember that we are dealing with volunteers, and each server will move at it's own pace. If HC decides to focus on story content ahead of customer parts (honestly what I would personally prefer, others may disagree) that is NOT inherently wrong. Just as it's not wrong for other servers to focus on costume parts and new ATs ahead of story content or foundational code changes. -
Have the talks with NCsoft slowed down content progression?
golstat2003 replied to DR_Mechano's topic in General Discussion
Honestly for SOME costume parts I would very much prefer if HC handled the clipping. I don't like how they look with clipping on some of the other servers. -
Have the talks with NCsoft slowed down content progression?
golstat2003 replied to DR_Mechano's topic in General Discussion
Agreed. I have not seen any homecoming dev outright come out and say the stuff that other servers are doing "we'll never do". What I HAVE seen the HC devs say is that they are getting the background/foundational stuff (like a 64 bit client and continuing to have their client run on MacOS) done first. And that's fine. As long as we do eventually get some shinies that are the same across all the servers (like the non-PC costume parts) I'm fine. The other custom ATs built on other servers I really couldn't care less about. If they can get something similar here fine, if not, no. And most certainly they should stick to the i25 version they are on. I've tried the i24 other servers and it's like playing in molasses when compared to here. Especially for the Incarnate part of the game. -
LOL, most of the brutes I see on team really don't care if they are outdamaging a tanker or not, if one is on the team. They just go in and "H<redacted for copyright>K SMASH!" I think folks are too obsessed about who does more damage or doesn't. Are things dieing? Brute and the Fury mechanic is doing its job (or any damage at really) Are things being pulled at the tank so that squishes on the team don't die? Tank and Taunt, etc is doing it's job. EDIT: I don't think giving tanks a little more damage is going send most brutes into the corner worrying about working harder. They will joust go about their business.
-
Turn EATs into "generic" shape shifters
golstat2003 replied to DougGraves's topic in Suggestions & Feedback
Agreed. If you're going to do all that just to get a shapeshifting, I would say just make a new AT. The powers I'd want for a shape shifting AT are 90% NOT what Khelds currently have. And I would not want the to shoe horn things in on Khelds in kludgy, potential AT breaking ways. I have a heavy lack of trust in the sphagehetti code used to build Khelds (animations, powers included). -
Turn EATs into "generic" shape shifters
golstat2003 replied to DougGraves's topic in Suggestions & Feedback
No thanks. Leave my khelds alone. They should build A NEW EPIC AT for that instead. -
Have the talks with NCsoft slowed down content progression?
golstat2003 replied to DR_Mechano's topic in General Discussion
Which should be reviewed by an engineer on the team before anything is ported up to any server, including the beta/testing servers. I'm not talking about creation, I'm talking about final review before it's deployed anywhere.