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Everything posted by golstat2003
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Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
And I should have been clearer in my earlier exchange. I'm fine with all the changes for Tankers. I would have prefered something that makes them tank better, but I guess them doing more damage helps with that? Not really sure what you could have given them to differentiate them more from Brutes. Again if I want something to hold aggro I invite or play a tank. If I want melee damage I invite or play a Brute or Scrapper. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
I thought the original devs said that Masterminds were supposed to be the tankers of COV 🤣 I played scrappers to death on live. Time for something different. I never think Brute when I'm inviting someone to a team to hold aggro. I usually just invite the AT meant for it: Tanks. If I want more damage I usually invite Brutes. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
The point of playing a brute is because I don't want to take Taunt and hold aggro, which tanks are expected to. If I want to tank I'll play a Tank and take Taunt. If I just want to be difficult enough to kill but still do damage and not be expected to hold aggro for the entire team, I'll play a Brute. -
issue 26 Patch Notes for September 10th, 2019
golstat2003 replied to Leandro's topic in Patch Notes Discussion
/shrug. That's fine. i'm just giving alternatives. I think that's as viable to try as simply "canceling the raid". -
issue 26 Patch Notes for September 10th, 2019
golstat2003 replied to Leandro's topic in Patch Notes Discussion
You can schedule a raid and not announce it on any channel and be done before anyone notices. I remember folks doing just that on live. That is what I meant by a "private" raid. Probably should have said "non-advertised". Also it should be easier to spawn a second "Hive" now. So there is that. -
issue 26 Patch Notes for September 10th, 2019
golstat2003 replied to Leandro's topic in Patch Notes Discussion
Griefers don't care if you cancel the raid. That's their goal. With that said your first suggestion is more realistic. Simply don't make the raids public anywhere. Done. -
New Incarnate abilities and trials. New powersets. New Epic ATs that take on some of the iconic groups like a Freakshow Epic AT, or Circle of Thorns, or Council, or PPD. 🙂 Finish up the parts of the game the devs couldn't when the game was taken away from them. 😞
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When you think someone is playing their AT "wrong" ...
golstat2003 replied to PaxArcana's topic in General Discussion
In all the time I"ve been back since around late April/May I have never seen anyone talk about herding at all. I've seen it done once, but it was just something that sprang up naturally. Also haven't seen folks complain about KB as much as on live. Maybe I've just been lucky to get on really chill teams. Also I've never seen anyone complain about KB on incarnate teams. -
Official 'enterbasefrompasscode' Resolution thread
golstat2003 replied to Cinderwalker's topic in Suggestions & Feedback
Yeah if the command is being exploited I agree with it being removed. And something else being put in place to easily share bases with others. And to make it easier to get to your base, without it being instant. -
Lets discuss the potential Omega incarnate slot.
golstat2003 replied to KingofMonkeys's topic in General Discussion
Agreed. No point to more slots if the content appropriate for that level of power can't be added. And with a volunteer dev team I don't think we're likely to ever see such content added anytime soon. Powersets maybe, but full on TFs and story lines, ehhhhhhhh. . . . -
Making killing hostages fail TFs?
golstat2003 replied to Robotech_Master's topic in Suggestions & Feedback
And then there is this. If the AI were actually not mind numbingly stupid there COULD be a greater argument about failing the tf if you don't save them. Let's maybe switch the discussion to fixing the AI first. -
Making killing hostages fail TFs?
golstat2003 replied to Robotech_Master's topic in Suggestions & Feedback
I completely agree with Burnt Toast and others and I distinctly remember those discussions and threads with the original devs in various closed and open betas. This HAS NOT been a purely heroic game since the issue that launched villains. That moral standpoint was also diluted with the launch of Going Rogue and the close later launch of being able to directly start on any side, with any AT. If you are making an RP based suggestion (this is to anyone posting them in the future and discussing now) let’s keep that in mind. Another poster said CoX is more appropriate an acronym for what we ended up with when the game shut down. I hard agree. And would bet had the game survived the moral options in TIPS and GR might have seen their way into TFs and SFs anyway. The tech in TIPs and GR was probably the starting point for that. As has been pointed out, unless you plan to change the various SFs to also allow hostages to be killed there as a legitimate mission closure method, then I say the TFs should be left as is. -
I am not saying those people didn't exist, but it was accepted by the majority that it was the wrong way to play, and those people were duly ridiculed for doing so. Not to mention, I vividly remember Positron going on a rampage when people started using AE to powerlevel and farm, doling out nerfs and bans like a goddam vengeful deity. The folks at Paragon were very disappointed to see a tool for creativity used as a shortcut. Yeah, powerlevelers and farmers existed, in a minority, and as a sort of grimy underbelly that we mostly ignored and laughed at. It was not THIS bad. Every other character I see is a damned Spines/Fire now. So a portion of the player base didn’t play how you thought they should and you think it was right to ridicule them? How is that the wrong way to play? If that is what people enjoyed, then they were doing it right. I did a good amount of the story and it bored me to death. The story in most games bores me to death. I give it a shot anyway just to see if it will interest me and have yet to enjoy the “proper” way of playing more than my own custom way of playing. What I enjoyed was getting into mid levels to test out as many power combos as I could. The entire group of people I played with on live chose to ignore most story content as they felt it was boring. And instead focused on making alts they enjoyed. These people were not few and far between. You don’t see me ridiculing people who enjoy the story content as lesser players. Doesn’t matter if a dev disagreed with how AE was used. They should have had the foresight to understand that a good portion of most player bases enjoy farming. Content writers shouldn’t think so highly of their work that they can’t accept that some people just don’t enjoy it. The whole attitude that farming is a lesser way, a minority, and worthy of ridicule is asinine. The toxicity that’s group of self appointed fun police is always what has been my absolute least favorite part of this game. Of course that factions survived into HC. The community in this game is pretty awesome and helpful. However, this prejudicial attitude and inability to accept alternative play styles is a black mark on the community. Agreed. Also I am of the opinion that a lot of the lower level content has NOT aged well. It needs to be updated for me to want to run it for the 2221212134 time. Which I don't see happening anytime soon. (The re-writes and updates)
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I am not saying those people didn't exist, but it was accepted by the majority that it was the wrong way to play, and those people were duly ridiculed for doing so. Not to mention, I vividly remember Positron going on a rampage when people started using AE to powerlevel and farm, doling out nerfs and bans like a goddam vengeful deity. The folks at Paragon were very disappointed to see a tool for creativity used as a shortcut. Yeah, powerlevelers and farmers existed, in a minority, and as a sort of grimy underbelly that we mostly ignored and laughed at. It was not THIS bad. Every other character I see is a damned Spines/Fire now. Yes, it was this "bad". (Mind you I don't consider any of what you're stating as bad as you can easily find teams with all the pling messages in LFG. And I DON'T consider DFB or DIB to be pling. Those are trials built by the devs to run as content. That is NOT in the same category as AE, Battle Maiden Farms, etc etc.) You have a very rose tinted sunglasses indeed. Aggro caps were specifically changed because of dumpster diving in the early days of the game. And Winter Lords was a thing. People have always pl'd. And to the extreme. And no I don't remember it being ridiculed at all, as I spent many a time in PI during live. People were also able to find regular lvl 50 teams there for AV runs and door missions when that feature was added. Some of us have VERY different memories about this game when it was on Live.
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+1 for this and general make Melee focus great again. :)
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Making killing hostages fail TFs?
golstat2003 replied to Robotech_Master's topic in Suggestions & Feedback
Agreed. Also it opens up the door trolls as someone pointed out. -
Requesting a non-AE server #TBL on July 1st
golstat2003 replied to pattycake's topic in Suggestions & Feedback
I mean it would work...People who want to do DFB want to connect with others who want to do DFB. If there was a dedicated channel, people would use it. No one is spamming "Lvl 4 Tank, looking for DFB" just to get a rise out of people. They would gravitate to whatever channel successfully gets them a team. I just don't think it's that big a problem that it needs that solution... Agreed. -
I'm becoming more and more open to the possibility...I could see making it available only to people who a certain QTY of level 50, or at least one of each AT at lvl 50, or something like that. But if it's just 10M to pop a pill to get to 50 that anyone can grab? Not so much. But my pushback would be that you can experience combinations or situations on the lower levels too. I mean there is more content there than at lvl 50. And that's the fundamental thing with CoX - it was built with the idea that the journey would matter and that life doesn't start at 50. I understand completely if you personally don't like the journey, but a "pop to lvl 50" button gives the impression to everyone that lvl 50 is where it's at. I actually enjoy the story more at level 50 than a lot of the story before then. I actually like what story there is for the Incarnate story line and post the defeat of Emperor Cole. ALOT of the stuff in lower levels I don't find appealing. (Though that may be because of all the un-updated defeat all missions.) EDIT: Plus the fact that I've done the lower levels to DEATH on live, and haven't really done as much in the lvl 50, post 50 range due to the unexpected shutdown years back. (Still sobbing a bit LOL)
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Rewrite Lt Harris's arc redside so it's not so offensive
golstat2003 replied to GamerKate's topic in Suggestions & Feedback
I say with without any wish to attack, but I think you shouldn’t have the exact same opinion for the exact same reasons if the genders were reversed. Because this issue - violence against women compared to violence against men - is not equal. Men don’t get murdered for rejecting women to any kind of equivalent level. There is no ‘Men in Fridges’ trope. MCM If they simply swapped the genders or made Lt Page a man would you be fine with the arc? The fact that she's a woman wasn't the point of the arc. The point was that both you (the Arachnos lackey Villian) and the fellow Villain giving the assignment are evil. (And the other guy being patently insane). That's emphasized by the fact that you have the option to outright kill him. -
Rewrite Lt Harris's arc redside so it's not so offensive
golstat2003 replied to GamerKate's topic in Suggestions & Feedback
Agree with all he reasoning given as to why the story SHOULDN'T be re-written. This is City of Villains. If you aren't fine with such things (or the later doozies that come up) you should not be on the Villain side. You have the option to go Rogue, Vigilante or Hero. Keep in mind, as has been pointed out, at that point in your Villain career you're still also a lackey of Arachnos. An org that kills folks for simply breathing wrong.