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golstat2003

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Everything posted by golstat2003

  1. That would be interesting . . . I would never play it , ever. . . but that would be interesting for folks who want that option.
  2. I would not mind if you could turn on from P2W that crafted IOs just drop. (The rare and purple ones would stay at the rarity and drop conditions they currently have).
  3. As a Kheld I never really found them that hard to deal with. I simply always killed them before they killed me. But that requires paying attention and using binds to target them as a Kheld. Something a lot of folks never did on live. (or now)
  4. If you're talking about vets sure. New players . . . ehhhhh. I've seen too many complaints over just the last month that "getting IOs are too hard" or the "market is too hard to make inf on" to fully believe that new players have a good enough grasp on the IO system. Those of us who played this game on live years ago . . . different story.
  5. I'm always down for optional modes. This idea sounds interesting.
  6. The reason why it doesn't get that used is that a lot of newer players of this game probably don't even know it exists. Or the most of the vets would rather play this game as an action rpg for relaxation and not for challenge, so they just don't go there (plus the rewards unless you do the farming trick for the one for components, just aren't that great).. Or a combo of any of those.
  7. I actually found that as one of the least enjoyable Trials out of anything ever created in COH history. I did it once years ago on live and never again. Utter trash.
  8. The difficulty in the game is just fine. I'd be fine with them add an OPTIONAL new difficulty option for those that wanted that. Notice the word OPTIONAL.
  9. I actually find steam rolling teams at 50 to be very fun on the other hand.
  10. No thanks. I like things the way they are.
  11. No thanks. The better option is to create more incarnate content.
  12. Pretty much this. The things the OP is complaining about were already well on their way to being possible once the devs introduced purples and other IOs that can help you stack recharge. As someone else said a bunch of blasters with quick recharging nukes and capped defenses is pretty much the same damn thing.
  13. Yeah no. They should not be removed. or restricted
  14. I vote no. We don't need more slots.
  15. Lets hope those pvp flags are correctly added BEFORE this released.
  16. Pretty much. I saw what was going on earlier, laughed and just put up some of the salvage I have saved and bought some at that high price on other characters. Literally what they are putting it up for can be made by anyone in minutes if they simply casually browse the market forum. Not seeing the issue here. /shrug.
  17. Optional would be moving it into a new difficulty option that folks can select.
  18. I got your point. I'm fine with the situation as is, for the mid game. That's not an issue for what this game is. We can agree to disagree.
  19. And i'm fine with that. You SHOULD increase in power in the 20s and 30s as you are getting more experience as a hero/villian.
  20. Disagree. I DO NOT think it's a good idea to mess with incarnate powers that players have already got. I would prefer they add OPTIONAL difficulty increases for those who want that challenge.
  21. My second character ever was a Dark Melee Scrapper. I have not made a single one on Homecoming since coming to it last year. I don't know what, but scrappers need . . . something to make them more appealing to me. I'm sure lots of others love them. Me /meh
  22. I always enjoyed that aspect of some of the Flash's story arcs. The show took some of that on also for certain villains that made it onto the show. 🙂
  23. I prefer if things are named succinctly also.
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