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Everything posted by golstat2003
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Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
The same Cottage Rule that Castle himself said he was open to breaking as needed? Yeah. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
My response: I don’t think it’s really a problem if Tankers can outperform Brutes DPS-wise in certain high-end, buff heavy environments, unless it’s for some reason sacrosanct that Tankers can never outdamage Brutes by any metric. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
Thanks for the clarification. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
I don’t see the issue either. As I said, if I’m on a brute and the tank on the team is doing more damage, I don’t care. The more damage the team brings overall the faster we get through content and get our rewards. And I’m more like to invite a second or even third tank to the team if I know they going to actually bring something useful to the table. The changes being made are also more likely to get myself and some of friends I regularly play with to try out Tanks. This is a group of returning players who generally despised melee ATs on live. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
Pretty much this. In a team game where the faster the TEAM melts mobs of enemies = the faster we all get xp, i couldn’t give a flying fart if a single tank or brute or whatever is doing more damage than the character I’m currently using in that team setting. Who the hell cares. Blast away, I get my xo and vet levels faster the more damage we all do. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
In the age of incarnates complaining about damage caps seems a bit irrelevant to me, since mobs will be judgmented to death faster than you can say “Pull”. But to each their own. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
The 550 damage cap is just fine. We agree to disagree. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
Disagree. It’s an outlier and that’s all. We should not be balancing an entire AT by outliers. If anything those individual outliers should be dealt with. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
There's a huge difference between this and herding of old . . . which was dumb. I think that's what most folks are against. Most teams today (in the age of incarnate) usually have no problems keeping up with the tank while he/she holds aggro. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
pfffft why? This is a discussion about Tankers. A buff to them DOES NOT necessarily mean a buff or nerf to any other melee class is needed. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
I don't think they are balancing around procs, but Captain can correct me if wrong. EDIT: But the idea to add it to some attacks might be a good one. (Despite how I think Bruising just needs to be outright replaced with something more useful). -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
Despite some of the hyperbole in this thread most regular non-forum reading players aren't. And we sure as hell shouldn't be balancing around that assumption. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
In a game where 8 anything can go to town and not be stopped . . . yeah I don't think the trinity was all that important here. Syngergy/teamwork/the mentoring system Paragon developed I think is why folks love this game. Not the aspect of other games where you can't do content until you spend an hour or more spamming channels "looking for tank". -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
That domain that comes from the trinity is something that needs to go in modern mmos. The trinity to me was always something that this game didn't enforce. And thankfully so. The more we move away from that the better. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
I'd be fine with them leaving bruising in with the AoE range and target count changes. And fine with it dropping the cap to 575. Whether 575 or 600 doesn't matter in realistic play scenarios. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
Many folks would strongly disagree (and have in this thread). The amount of debuffing to be found while teaming won't make AV fights last any longer, if bruising were gone. And Tankers needs something better than what bruising currently provides. Most teams aren't constantly fighting AVs 24/7. Guess we agree to disagree. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
And I'm fine with that. Brusing was not something that ever impressed me. And apparently not a lot of others who simply don't roll tanks because of the anemic damage. And saying you have to take procs just reinforces that. Remember that the balance point here is SOs NOT IOs. So saying procs are option is great, but it doesn't address the damage problem many people have with the AT. -
Honestly I would not mind a rework. I find things that are up some of the time and crash after some use to be . . . not great design. The change to making nukes crashless done a few years back I think was beautiful work.
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Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
A visual effect that most players won't notice. A majority probably never even knew tanks do that. Ask them if they know what a glowing green toggle does on a mob and THAT they will probably have noticed and be able to tell you. Let's keep it real. Though, glad it's at least in the description. I'm fine if the -resistance is moved to something else on tanks or not. Once again I really don't care if a tank brings that. If I want debuffing I'm asking for any of the other ATs that do it better. And if I want to focus on debuffing I'll play one of them. It's never been a concern when I play a tank. lol -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
What she said. -
Literally ANYTHING to stop ranged henchmen from brawling
golstat2003 replied to Weylin's topic in Suggestions & Feedback
OMG now I remember why I stopped playing mms on live. LMAO! -
This is very similar to how an ability called Enrage works in another superhero mmo who shall not be named. 😜 I would not mind if Rage were changed to this. Or if an extra power were added that does this, that SS can take as an option. (You would be blocked from taking Rage if you took this power.) VEATs have this tech in their level up screen.
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I would not mind if they did this and called it a day. But I am sure it would cause an uproar if you couldn’t stack it anymore.
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Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
/shrug Insignifigant. I’d rather have better all around damage and AOE potential to help me hit more targets at once, than bruising. I do a lot more teaming overall where we aren’t fighting AVs. AV debuffing is not a concern I care about on melee when I have teammates who can pretty much melt any resistance/defense AVs may have. Caring about bruising just was never on my mind while playing a Tank. I’d bet the average player on Homecoming would notice more AOE damage than bruising. -
Focused Feedback: Tank Updates
golstat2003 replied to Leandro's topic in [Open Beta] Focused Feedback
Thanks for screenshotting and describing some sanity into this discussion! Lordy!