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BrandX

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Everything posted by BrandX

  1. You can make Fire Armor tough without Incarnates (but that will make you even tougher). My Fire/Axe is sitting at 90% S/L/F 68.76% C 86.74% E/N 54.2% Tox 39.2% Psi 95% Slow Resist That's before the Reactive Defense Proc kicks in for more Resist, and only with 1 Proc of the ATO +Resist (I have it in Blazing Aura, I believe I've seen it double up, but don't recall it being often). I rely on that and Healing Flames and now with one of the newest patches, Phoenix Rising (not used that often) and Consume for the +HP it gives. 🙂 No capped HP, but the more HP the better the high resists are.
  2. WHat's the power in the 4th slot?
  3. I'm not going to say "OMG NO!" however, I've used non Scorpion Shield plenty of times.
  4. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1763;728;1456;HEX;| |78DA75955B53525114C7FF070EA1A899784F51F18AA0247D82A6146F504C36BD357| |4C42D32C300033C541FA7A76AFA24A5F5019AEED3A4954AD7E98D56679D651B9CF6| |CC81DF597BADFFBAB06793BCB3D8BEB79BB804E3EC95BC55A9A4373265AB5452654| |FD2CAE632F8BBBCF404C49E4EAABC52D18DAAB5BD9D8EE7B23BD55C21FB6F77516D| |AB424545AFABAC2AA8B255CD150BF0A78AC57CF40605968AE5AA6DF3D9A68D92525| |B1D368A54A7FD9650D6962A57767225FF522997895ECE5BF7543A6955AAAA7C7780| |EA99A5E745903E0CC8AA7B80DB261033E182C560625320C370065B028A61D1DB284| |3B846CF8C8916DC346C97257231F44C06D679A70509061F92025719DA714D20C510| |2719B79EC98D1AD77016BF185E524F1E3D93074FDC8ECB538673D815D863F0E3194| |318CF195E918C5793A92F53EA565DB7553AF04B073DD2418F74D0271D9C970E6648| |A64D93411B8638E338ED74E8BD752042DFB156527160855C3AF51A3AB1CFC103381| |0F8E476327E6618C11786200E19DE536F5DD064BAF08087378C47028F4D273AEAB2| |738F6081218898CBDE5AA56ABAB56A5CDDE8A7D780897984B9DB18A20C06F9F66A2| |9E9A54E0B6B64EFD74BE997A98EC954C764AA6332D5A04C7542A6FA813A1AD40733| |8869AE76022181598649840522DCC824423C18375533A4C9B887F08377A6F153E0B| |7C04586040505B4165C01F43ABFB5FC6E276092EFA85EE7288EDC8EEF31C32C6A02| |5F05BE31CCE13B4317C98C6B32E6B8A40C23EEB63385B1CA30873581758EEEA6E82| |9AD60630A0F7910F308729D7E7209E9A734243BF73B80889E3A82250EBE80B8C0B2| |C08ACB3906AB0CEF4825AA1F83281F8375CAB7A09FFD0539D83139C6A366E325531| |F36A1AFBA6D24AD8479EA36F24A7B2D0C2953F7A05083430F7D8DA12279F41FFBF1| |697B90ABADF94E1551939BD5B9A83EF635D65FDF6F361CF435B59C22D5986EB8D56| |CB09A0D9BCD86D741FE3F3A31BC6936BC6D36FC01EADDED22| |-------------------------------------------------------------------| Here's the datachunk
  5. So glad they fixed the proc to work like that too 🙂
  6. Was working on a build for Staff/Regen seeing as Form of the Body gives +9.98% to ALL Resists at combo 3. Precise Strike > Serpent's Reach > Precise Strike > Sky Splitter > Repeat looks to give (with the build I made in mids) at least 300+ DPS. The 9.98% should be perma given the buff lasts 5.96s 68.08% S/L Resist 60.74% F/C Resist 40.49% E/N Resist 58.49% Tox Resist 43.49% Psi Resist PLUS another 7% Resist to ALL as you get lower in life. How does those kind of resists do with Regen?
  7. The reason for the attachment to the back of the hand is so it can't be exactly Wolverine. I believe there's some glove options that can hide it tho.
  8. Most over 70? I'm not sure I think that's right. 😛 However, while I'm not against a damage meter, I will disagree with age stopping any toxicity on that aspect.
  9. I would guess it's due to buffing you based on the enemies, so it triggers them.
  10. I've only taken it on a character with Taunt. However, only the Defense option gives the taunt aura, so I was trying to decide if it'd be better to use it on a Resist based set or a defense based set. I was thinking SR wouldn't need it, seeing as it has good DDR.
  11. No taunt component and the slow of mud pots doesn't slow them enough, even with slow enhancement.
  12. Claws/Stone Scrappers can be Claws/Stone combo. Brutes and Tankers can not. You'll have a fun combo 🙂
  13. I'd say just add them in as stances, like /em stancevillain2 or such
  14. I see a confused face, I'm going to guess that's for the one power, Super Speed, stacking I believe it was, but from my understand Super Speed at the times, wasn't considered stealth, but something else? But Stealth didn't stack with Arctic Air for instance. That was two stealth powers. Hide did I believe, but not sure if that's still the case.
  15. Stealth Toggles never stacked in PvE. Before they detoggles the other. Now they all stay toggles and you just get the best results
  16. He'd be Brute or Tanker for the Resist Caps...weapon by choice.
  17. I tend to take Confront on the builds that get a good looking animation with their Confront...like Titan Weapon, Dual Wield and Katana. Maybe if the others got Getsome Emote as an alternate animation I'd grab theirs too. 🙂 What I do feel they could use, is longer duration 🙂 Keep those targets locked on you and not running away, while you pound on them
  18. Well, I've played it to 50 a couple of times and while I can have fun with lots of the defense sets, I can't say I've had that one OMG fave to really go back to. 😛 In fact, it's Regen I love for concept so much! It's the set I always go to mids because I hope I can do something with it and go "YAY! I cracked the code!" Of course, I don't claim to be the best, so it hasn't happened yet, but I feel it's weaker than the others when IOs get involved. I've leveled it on Brute and Scrapper and my first 50 back on live was Claws/Regen (back when we had XP debt and people took a year or two to get to 50 🙂 ) I think some of the small changes could work without making it OP defensively compared to the others tho. However, I like some of the suggested changes Fast Healing: 100% Regen and -Regen Resist increased doesn't sound bad. Reconstruction: Give it a HoT component...I like it...keeps the regen feeling and honestly, not sure a small HoT would OP it either. Quick Recovery: Good as is to me, but I get why some may think a good place for little buffs. Dull Pain: Another one I'm fine with myself. Integration: 100% be able to enhance it's heal component. Resilience: Little more Resist and add in Slow Resist. HOWEVER...if people really wanted to limit that just a bit...Keep E/N Resist as is, Increase S/L/F/C/T/P Resist. Always feel in comics the regen types tend to resist these effects a little more than normal. Instant Healing: Honestly, I'd like it as a Toggle but tacking a Preventive Level Absorb Proc onto it wouldn't be bad. Revive: Never had a problem with it, other than I feel I'm not invulnerable for 15 seconds all the time. It doesn't have WP's added DMG and ACC for reviving, but it doesn't have the small crash either. Also, it's a power I can save for lvl 49 (I love this power for concept) Moment of Glory: Still feel it needs another 15 seconds. It's already the shortest living survival T9. I feel it needs more time, maybe 5 or 10 seconds would be enough. *shrug* Maybe it doesn't need all the changes and can do one or a few? I will say, I don't chase the defense as much anymore when making builds, as I've come to feel without DDR, that crumbles fast...less so on range. Either way, I'm sure at some point, I'll do Regen again...until then, I'll keep maining Electric Armor Scrapper instead of the Regen.
  19. Forgot about that, yes on more resist with Resilience. Think it would help, and that may be were to put that slow resist.
  20. I like a lot of this. Fast Healing I'd also say add in toxic resist. Reconstruction change looks good. Don't know if Quick Recovery needs that myself. For sure make Integration fully enhancable. Your suggestion for Instant Healing, I like it, but this is where I think the absorb should go by your suggestion, however, make the Absorb passive and enhancable. So the slotting of IH will effect the absorb too. Absorb is like a constant small heal and you click it to go into overdrive (still keep the passive going even when recharging). Never felt Revive needed anything, pretty okay with it myself.
  21. I have not felt Regen to be OP compared to any others when running TFs and Trials.
  22. Made TW and Control/Support Sets without it 😛
  23. While I've 5 slotted it with Panacea more than once, I started thinking I didn't need to really enhance the heal and I could get other, possibly better set bonuses (do like the 7.5% Recharge and how the bonuses are always in effect). However, I feel the power is more for the +RCH then END/REC and the Healing is just a nice little bonus that works well with the theme of it. Most important part is getting it perma or as close to perma as possible for that nice +RCH bonus imo
  24. You can slot up to 5 LotG I wouldn't skip Fast Healing, as that's 75% Regen and I believe Regen Debuff protection, however, I'd now likely take it later in the build. Love Revive, but it's because I just feel it's so thematic 🙂 MoG could use 15 seconds more duration imo. Instant Healing, I personally would like to see it a toggle again. As it is though, Regeneration is the one set I feel I must take Hasten. I know others think that for EVERYTHING, but for me, it's regeneration.
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