Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
2542 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by BrandX
-
This is a Question... Just a question. Really, Just a question!
BrandX replied to Etched's topic in Suggestions & Feedback
I was going to say. Why was this being forgotten? 😛 -
I hope for one day to see the set improved 🙂
-
Kin and Martial Arts along with Street Justice. Sets I wish I could mix and match their animations 🙂 I say go for Kinetic Melee and hold out hope for buffs!
-
I still question if Cross Punch would be better than Bone Smasher. Even if CP can slot a -Resist. ET > TF > ET > BS > Gloom
-
Psychic Armor Psychic Healing: Click Self Heal, Toxic Resist --- Reconstruction Clone Mental Fortitude: Toggle S/L/P Resist, Regeneration --- Energy Shield Style Animation .21/End Sec Telekinetic Bubble: Toggle S/L/F/C/E/N/T/Psi Defense (some DDR?) --- Looks like a Bubble Shield .21/End Sec Precognition: Toggle Disorient/Hold/Immobilize/Sleep/Fear/Confuse/Taunt/Knockback Resist, +Perception, +Psi Defense (Resist too?) --- Indomitable Will Animation w/ Minimal FX Option .21/End Sec Psychic Fortitude: Passive S/L/Psi Resist/Defense --- (some DDR?) Cloud The Mind: Toggle Stealth +Defense All --- Typical Stealth (Hide for Stalkers) .26/End Sec Telekinetic Flight: Toggle Flight Speed, Hover Control (and pose), +Defense All --- Kinetics has a built in travel power, why not a Melee Armor set with one? .26/Sec Mental Pain: Toggle Psi Damage Aura, -ToHit --- World of Confusion style aura perhaps? Psychic Eruption: Click Psi/Fire PBAOE Attack --- Pick a Nuke! 45 Psi 45 Fire PBAOE Attack w/ +46.17 Psi Damage to every attack for 20 seconds. ... Endurance will be this sets weakness. Defense is there to avoid sapping attacks, but if hit, losing END! Feeling it's a bit thematic for a psychic powers users...the more they use the powers, it's starts to strain! Of course, IOs would be there to build to avoid it all! Psychic Eruption idea is to put it on par with Burn from Fire Armor. A travel power built into the armor set? Seems unique and different to me. Kept it the same level as Inertial Reduction in Kinetics.
- 792 replies
-
- 3
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
They didn't lose anything. The defense is still there. They just didn't get to rely on one specific defense for everything. Now I'm curious on it too, did WP get a Psi Resist buff with the loss of their defense with the defense change?
-
Only the psi melee attacks really.
-
What would defense getting nerfed have to do with adding psi resist, when most psi attacks do just psi damage?
-
Electric didn't get Toxic Resist when those missing Psi Resist got it added in.
-
The comment was, buff the set, have to take away. Those sets got buffed and nothing took away.
-
Still go back to they buffed other sets to have PSI Resist without taking anything.
-
I'm not sure how adding 7.27% S/L defense is reason to take away from other areas of the set, especially when one considers they changed how defense type defense works and added Psi Resist to a bunch of sets without taking away anything. However, it seems most are against the idea, so be it 😛 Like I said, just felt there was no reason it shouldn't be equal to the other types, but at the same time, it's not like it would've changed my Spines/WP Brute.
-
I know, but it's always bothered me. It's not like my WP Brute worries about S/L Damage at 90% Resist, still, to me, it felt like the S/L should've been equal to the rest of the Defenses. I thought this back on live. Also, it's not like S/L Defense is as great as it used to be, with the changes to how defense works.
-
It needs buffed! Equal amount of S/L Defense. The set doesn't have a lot of DDR, so I don't feel like it'll help keep that defense going in those areas, but I know I feel HS is a little meh, since it's knocked so low on the S/L Defense side.
-
I thought ET partially critted with the changes.
-
Time likes to get into the mix with that -ToHit Aura. DP likes to get into the mix with that AOE Nuke. Go DP/TIME! Also, in my own testing, using Time Crawl on hard targets, while a weak -Regen, still helps with DPS. My Time Crawl does have damage Procs in it to give it some damage too tho.
-
For a Regen Hasten and +Recharge set bonuses are great, as thy get all those clickies back. That said, I don't recall Dull Pain being to hard to perma, but I would guess in your build you may have forgone any purples for instance.
-
I've had builds were I've used low level one's for their resist bonus.
- 69 replies
-
- invention system
- io set
-
(and 2 more)
Tagged with:
-
It's my main, if I'm not playing an Alt, I play it! Have to be honest, I was worried I was going to be the one dying when going for all the Master Badges O.O Went in with the really big inspirations to help make sure that didn't happen AND came close a couple of times. I may have just been lucky that a blaster or stalker died before I did 😛
-
Electric has more holes than a Toxic Weakness. Fear. Knockback (Electric's KB Resist is limited, but better than nothing). Can't recall if Electric's Immobilization Protection has the same weakness as it's KB, but I also have Combat Jumping in the build. Then there's confuse, taunt...and how much resist does one need to not be considered a weakness anymore? We do know, for resist sets, always best to max out the resists.
-
Regen has Dull Pain, Revive doesn't need the +HP to use it early. Not sure it needs ANOTHER clickie heal either 😛
-
I did like Instant Healing boosting all healing powers when in use. That seemed like an interesting way to do things. Boost the regen it does without changing it's owns numbers.
-
I was around for all that too. And it's not like I'm against the idea, I just see that less than likely. My suggestions were purely on the idea of improving the set without to much reversal on it.
-
For the Resilience understand it's not that I would be against it. I'm just not sure if it would be considered OP if it had it or not. I feel the -Regen Resist is a little more important for a Regen tho. As for the Slow Resist, note my changes kept it click happy as it didn't change the set in terms of how the powers work. As for the half effectiveness, is because it would be combining two powers. So would your idea be to give Stalkers Fast Healing and Quick Recovery in 1 power, where all else have to take 2 powers? I just suggest the 1/2 effectiveness as a way to not try to go OP on it compared to others. As a Scrapper/Brute I'd think one would take both powers and a Stalker would get them in 1 power plus the best stealth power in game as that second choice? I have a Staff/Regen Stalker, would hate to try to suggest something that may be OP or unfair? 😛 In theory, a Stalker should get hit less than Scrapper and Brute, due to the added Defense, so would have less damage to regen, and as they can keep going back into Hide during combat, that should mean less AOE hits. As for Integration, I'm sure it can be tested, but I'd hate for it to go lower, but I'd also like all my regen to be enhanced 🙂
-
Resilience - Give it a Resist boost (12.68 base Resist vs 9.68 base Resist - Scrapper/Brute/Stalker numbers) and put -Regen Resist AND MAYBE -Rec/-END Resist here. This is the Resilience power. Fast Healing - add Slow Resist here. Look at the name...Fast Healing. Recovers from the slows faster too! That all said...could put the slow resist in Resilience instead of Fast Healing. Especially if avoid giving it the -Rec/-End Resist. I'm not to worried about it myself, but I can see the arguments for it. I wouldn't put any of it in Quick Recovery, as Stalkers don't get Quick Recovery. Integration - Add that 50% to the percentage that can be enhanced! What is it 100% can be enhanced while 50% can't? Let us enhance it all! MoG - I've suggested it before, allow it to last 20-30 seconds! However, after reading the one post, I don't think I ever suggested 30 seconds and REDUCE some of those buffs! Go from 71.25/71.25 Resist/Defense to 50/50 (?) Resist/Defense. Still capping the resists if they take Resilience and soft capped defense. So a bit of buffer for those -defense moments, but not as good. Edit: However, thinking on this, 30 seconds would likely be to powerful due to Incarnate abilities at 30 seconds. 18 (to cover cast time) to 20 seconds is likely better bet without going OP, if I'm correct on 30 seconds even at 50/50 being to much. For Stalkers they could also combine Fast Healing and Quick Recovery into one power at half effectiveness of both powers...Fast Recovery! As a Regen player, I think I've been a bit more annoyed at the Terrorize over other things, but we all have are "Gah!" moments, and I can see why people would hate the -End/-Rec Resist hole, when new sets all seem to have it AND have +Rec options. These changes may not give it the huge boost of survival to equal others, but they may give players a bit more time to react with the 3 click heals! Integration is regenning a little more, Resilience is resisting just a little more.