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Everything posted by BrandX
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I had my Kinetic/Bio Scrapper soloing pylons at 1m40s Sadly, I didn't like it for the concept, so switched to Kinetic/Electric Scrapper. Bio just turns it's user into a killing machine 🙂 I haven't tested out my newest Elec/Bio Brute for DPS yet.
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I did a Pylon run without Bio's Adaption on and there was a big difference. What you may want to do, which I sometimes do, sometimes don't, is not use Offense Adaption when normal teaming, but on tough single targets, while using the Defense or Efficient Stances while normal mission clearing, as you're right, you may not see that difference so much (ITF with the EBs could be exception). Now, Staff's Offensive Stance may be different in terms of using while running normal missions on a team, but I know you'd at least want the DMG stance for Staff.
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The only thing I feel SR needs, is a tweak to the tier9. One could give the melee version Enduring, I guess, but honestly, tier 9 fixed up to not be what it is now, would be all I feel the set needs. It's easy to softcap and it's DDR is impressive. Love using the set, don't even auto the mez protection, which is usually used as a break free. 😛
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Armor T9s: thoughts, reviews, and suggestions
BrandX replied to PoptartsNinja's topic in Suggestions & Feedback
I should note, I don't think every set has to be a no recharge power, like SoW, even when I make suggestions for it or compare them to SoW. It's just easy comparing. I'm okay with them being longer recharge and effected by recharge...or even the same and effected by recharge. 😛 It's the crashes that need to be looked at. I can't recall if all are as bad as Electric Armor (the most recent I was looking at to take), but everything dropping to zero, with no way to use another power to save one from the crash isn't good 😞 -
Armor T9s: thoughts, reviews, and suggestions
BrandX replied to PoptartsNinja's topic in Suggestions & Feedback
Some suggestions (going by Scrapper numbers)... Electric Armor: Power Surge Have to keep the Gremlin look. Just needs to be done, especially for those who may take it purely for that. Currently gives 52.5% Resist to all but Psionics. This really just feels useful to get Toxic Resist, while capping the rest on a SO build. I'd say halve this. 20-26.25% (26.25% being the amount of resists the shields give unslotted) Resist All (except Psionics) and Mez Protection. Then add an Energy Damage Proc to attacks (like Brimstone), +Recharge (10-20%), +Slow Resist (10-20%), +Recovery (as much as it already gives) and +Defense All, the Meta is you're pure energy and it adds another layer of survival and yes, it could make for a IO mule for some, but I believe it'd be more than that with this change. 60-180 second duration - possibly fixed recharge - same End Drop as SoW can even put in a -Recovery for 10 seconds. However, it just shouldn't have the drop it does now. I will be fair, if the drop it had now wasn't so awful, I was going to take it myself, just to turn into the gremlin every now and again. ... Super Reflexes: Elude Keep everything, but lower Defense to 13.88-20% Defense All (You're softcapping w/ SOs). Now tack on 5-10% Resists and some Regen, give it SoW level Drop and Recharge. It does add some new IO sets yes, but now one can feel to use it for some added Recovery/Recharge (offense) or Defense when the already awesome Defense is some how failing. ... Ninjitsu: Kuji-In Retsu Same as Super Reflexes, instead of Resists added in, some Regen and Heal. ... Energy Aura: Overload Same as Super Reflexes. Drop that Defense. Give it an Energy Damage Proc. So able to softcap the SO builds. More damage. Has it's same goodies. On a SoW recharge/drain. ... Regeneration: Moment of Glory +15seconds to MoG ... Ice Armor: Hibernation - Stone Armor: Granite / Geodea - WP: SoW - Shield: OWtS - Bio Armor: Parasitic Aura - Fiery Aura: Phoenix Rising I think are good as is. ... Dark Armor: Soul Transfer Rise of the Phoenix treatment, except it needs a target. ... Invunerability Same as Super Reflexes...SoW treatment. For INV I'd go with some good Resist/Defense without it being 52% base. Go smaller, with less of drops. In the end, desireable while not leaving you in a dead state 😕 Also, didn't mention Radiation Armor, because I haven't played this set to comment. -
Armor T9s: thoughts, reviews, and suggestions
BrandX replied to PoptartsNinja's topic in Suggestions & Feedback
Don't see an issue with the idea of IO Mule. Honestly, I would want to see the T9 be more than that. Technically, one could call Strength of Will an IO mule, but it's also handy. I know I've always said WP users should grab it, just it's better used before you're close dying. -
Add +Absorb to Elec Armor -> Power Sink
BrandX replied to Spaghetti Betty's topic in Suggestions & Feedback
I'd leave it in a bit for those who don't IO out the builds, but that could be a reason to keep the Resist on the lower side and Defense on the higher side. However, the idea that you're now living lightning is why I feel Defense All works. Keeping the resist in also keeps current slot options, why adding more. Adding more +RCH on it, likely wouldn't hurt it any. 300-600 Second Recharge (static, can't be changed) and 120 Second Duration as a living gremlin, I do feel people may take as long as they know they can survive the crash. -Recovery for 10 seconds and -Set Amound of Endurance, that isn't all Endurance, should be survivable. -
Add +Absorb to Elec Armor -> Power Sink
BrandX replied to Spaghetti Betty's topic in Suggestions & Feedback
Well, I know the power can't stop turning people into a gremlin. I feel that can't be done. However, that could be the buff to the set (still like the idea of more oomph on those passive +RCH powers), being a rework of the t9. Not sure it needs to drop Energy Resist, being a being of pure energy. +5-20% (Scrapper values) Resist All (maybe except Psi, since it doesn't give Psi Resist) +Absorb (no idea of the value) +5-20% Defense All (another possible except Psi situation...tho Defense all would still put positional defense) +DMG Proc the same as Brimstone. +Recovery Then when it crashes, instead of total health and endurance drop...how about -15 to 50 End (so if one isn't paying attention they can still drop depending on build) and maybe -Recovery for 10 seconds where they can rely on Power Surge to save them in that area (and a few IOs for sure) -
Add +Absorb to Elec Armor -> Power Sink
BrandX replied to Spaghetti Betty's topic in Suggestions & Feedback
I always forget about the t9s! Checked it out on test hoping it may not be that bad...oh wow...so bad...end and health drop to nothing! Just not worth taking it imo. Still would love that additional +Recharge and Slow Resist I suggested. Helps defense and offense 🙂 Could make it so t9 gives smaller amount of +resist, tack on +Absorb, maybe even a bit of defense (?) and then give it the same duration/recharge as Willpower's t9, so it won't be perma, but for when things start to go south (but not to far south) or alphas every few minutes. -
Add +Absorb to Elec Armor -> Power Sink
BrandX replied to Spaghetti Betty's topic in Suggestions & Feedback
Well my idea gave more +RCH/+Slow Resist, which would help in survival too, because it brings Energize back a little faster -
Add +Absorb to Elec Armor -> Power Sink
BrandX replied to Spaghetti Betty's topic in Suggestions & Feedback
I thought of Fire Armor's recent +100% Regen (unenhanceable) in it's passive, so I put Preventive Medicine level Absorb as the suggestion and combined it with a bit of wishful wishing on mine 🙂 -
Add +Absorb to Elec Armor -> Power Sink
BrandX replied to Spaghetti Betty's topic in Suggestions & Feedback
10% Chance for 385.6 Absorb put into Lightning Reflexes with an addition 10-20% +RCH/+Slow Resist *nod nod* -
(SR focused) Proposed change to dodge mechanics.
BrandX replied to Dnyd's topic in Suggestions & Feedback
My post was a bit of a joke 🙂 That suggestion was more of a desire than anything, but I will say, I did forget all about Elude. For Elude, I would think making it into something similar to Strength of Will, but with Defense. However, that may still make it considered redundant. -
(SR focused) Proposed change to dodge mechanics.
BrandX replied to Dnyd's topic in Suggestions & Feedback
I'm going to have to disagree with people here. SR needs changes. Another 10-20% +Recharge and +Slow Resist tacked onto Quickness is that change. 🙂 -
If you're Fire Armor, you're hitting 90% Fire Resist w/ 2 Lvl 50 IOs in Fire and Plasma Shield and a Steadfast +3% Defense in Temp Protection (TP also giving 100% Regen). As mentioned, any additional Resist (and for Fire Armor even on Brute this is easy) to Fire is going to stop you from losing that Fire Resist. I'd go with grabbing more +Recharge! Capped resists and a heal that comes back as fast as possible. I'm not the biggest fan of Hasten, but on Fire Armor grab it and love it! Further slotting should give extra defense in the way of Absorb (get that Absorb Proc) and some additional Healing (Power Transfer Proc and Panacea +Heal/+End IO) So, I'd likely have that Hecatomb in the build, but I'd have 5 of them to get to that 10% +Recharge Bonus.
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Charged Brawl > Chain Induction > CB > Chain Induction > Mu Lightning > Repeat Build is looking to be around 300 DPS before taking into account Bio's offense and incarnates. Elec Bio - Brute (Electric Melee).mxd
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Yeah, I'm sure people will still say that, but at least, I wouldn't 😛 I'd go, they're good attacks! Better than so and so's t1/t2 option 😛
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That was it, but no one seems to grab it anymore.
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True, CJ has that advantage of jump, immobilize and defense going for it. It's also a travel power pool, so you can just skip straight to SJ, the t3 power, but my point was more, the pool power attacks should be strong enough to be a consideration for people to use in place of the set attacks.
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Jump Kick I believe isn't considered much better.
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I can honestly say, I doubt I'd make use of Boxing or Kick if made into a useful attack. I'm trying to remember if Air Superiority was ever worth taking. I could swear there was a time. I know my Warshade has Arcane Bolt, taken, slotted and used because it's not only, if I recall correctly, better than some of it's other attacks, but really fit my concept well (obviously, the concept not being a WS :p) However, I'm not sure if there is to many combos where it would be better than tier 1/2? And for a lot of sets, it may not be worth it in the case of Boxing/Kick. Still a melee attack that may not go well with a lot of range characters. Boxing likely wouldn't be best if used with a weapon set at just tier 1/2 levels. Of course, I think best tier 1/2 levels in terms of damage, so for some it may turn out better for some sets than others.
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It could've meant that before, but now it doesn't have to. Also, since I said, make it match tier 1 or 2, I don't feel that's going to do to much for builds. Slots will be needed and since it's another tier 1, it likely won't be used.
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Or instead, how about they turn Boxing and Kick (and every other attack in a Power Pool) into a good attack? Honestly, I don't think it'd be game breaking to make those attack equal to the best tier 1 or 2 attack in the game?
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New MM Powerset - Multiplication / Clone
BrandX replied to mrdeeds7's topic in Suggestions & Feedback
Energy Blast Power Bolt Power Blast Energy Torrent Maybe with something that makes them worth taking, more than just KB.