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BrandX

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Everything posted by BrandX

  1. Dual Pistols/Ninjitsu They're made for each other. Hail of Bullets' defense stacks with Ninjitsu's defense. +Heal and a +End Power, with a Stealth Power that you can slap a stealth IO in, or just put it in stealth, or put that extra slot with sprint for an additional 2.25% S/L Resist. Not only is the Stealth power come with good defense, but also +Run/Jump :) Also nice! If it had a self rez, it'd be perfect!
  2. Not quite true. All Dual Blades needs it Blinding Feint > Attack Vitals Combo > Repeat. One of the attacks missed? No worries. It's starting over pretty quickly. Just keep hitting the same attacks in a row. I did just fine with a DB/WP/Body Scrapper on live. Could solo ITF and AVs with just BF > AV Combo > Repeat without any Incarnate abilities and that was before ATO Procs, which I'm sure would make the set even better. The idea one needs to go to a different combo is just psychological. Really, the combo is just a matter of, it went off I got more damage! You don't go "Man, I better do a lousy combo point attack instead of using my best attack ever at Combo Level 2" if you miss with Street Justice do you?
  3. Couldn't have worked to well, as Apex and Tin Mage TFs were completed by Scrapper Only teams. Unless you're talking strictly iTrials, but then, aren't those over 8 member teams anyways?
  4. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Coldspark: Level 50 Technology Controller Primary Power Set: Electric Control Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Tesla Cage (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (5) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (5) Superior Will of the Controller - Endurance/Recharge (7) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (7) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (9) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 1: Gale (A) Force Feedback - Chance for +Recharge Level 2: O2 Boost (A) Doctored Wounds - Heal/Endurance Level 4: Hover (A) Luck of the Gambler - Recharge Speed Level 6: Jolting Chain (A) Efficacy Adaptor - EndMod (9) Efficacy Adaptor - EndMod/Recharge (11) Efficacy Adaptor - EndMod/Accuracy/Recharge (11) Efficacy Adaptor - Accuracy/Recharge (13) Efficacy Adaptor - EndMod/Accuracy (13) Efficacy Adaptor - EndMod/Endurance Level 8: Conductive Aura (A) Endurance Modification IO Level 10: Steamy Mist (A) Luck of the Gambler - Defense/Endurance (15) Luck of the Gambler - Defense (15) Luck of the Gambler - Recharge Speed (17) Shield Wall - +Res (Teleportation), +5% Res (All) (17) Reactive Defenses - Scaling Resist Damage Level 12: Fly (A) Winter's Gift - Slow Resistance (20%) Level 14: Boxing (A) Empty Level 16: Freezing Rain (A) Achilles' Heel - Chance for Res Debuff (19) Annihilation - Chance for Res Debuff (19) Superior Frozen Blast - Accuracy/Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Recharge (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 18: Paralyzing Blast (A) Superior Entomb - Accuracy/Hold (23) Superior Entomb - Hold/Recharge (25) Superior Entomb - Endurance/Recharge (25) Superior Entomb - Accuracy/Hold/Endurance (27) Superior Entomb - Accuracy/Hold/Endurance/Recharge (27) Superior Entomb - Recharge/Chance for +Absorb Level 20: Hurricane (A) Dark Watcher's Despair - To Hit Debuff (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (29) Dark Watcher's Despair - Recharge/Endurance (31) Dark Watcher's Despair - To Hit Debuff/Endurance (50) Empty Level 22: Tough (A) Aegis - Resistance/Endurance (31) Aegis - Endurance/Recharge (33) Aegis - Resistance/Endurance/Recharge (33) Aegis - Resistance (33) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense (31) Luck of the Gambler - Recharge Speed Level 26: Synaptic Overload (A) Coercive Persuasion - Confused (36) Coercive Persuasion - Confused/Recharge (36) Coercive Persuasion - Accuracy/Confused/Recharge (37) Coercive Persuasion - Accuracy/Recharge (37) Coercive Persuasion - Confused/Endurance (37) Coercive Persuasion - Contagious Confusion Level 28: Maneuvers (A) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense (34) Luck of the Gambler - Recharge Speed Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (40) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Gremlins (A) Expedient Reinforcement - Accuracy/Recharge (40) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Expedient Reinforcement - Endurance/Damage/Recharge Level 35: Tornado (A) Expedient Reinforcement - Accuracy/Recharge (42) Expedient Reinforcement - Accuracy/Damage (42) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge (43) Empty Level 38: Lightning Storm (A) Thunderstrike - Accuracy/Damage (43) Thunderstrike - Damage/Endurance (45) Thunderstrike - Damage/Recharge (45) Thunderstrike - Accuracy/Damage/Recharge (45) Thunderstrike - Accuracy/Damage/Endurance (46) Thunderstrike - Damage/Endurance/Recharge Level 41: Ice Blast (A) Superior Winter's Bite - Accuracy/Damage (46) Superior Winter's Bite - Damage/RechargeTime (46) Superior Winter's Bite - Accuracy/Damage/Endurance (48) Superior Winter's Bite - Accuracy/Damage/Recharge (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 44: Frozen Armor (A) HamiO:Cytoskeleton Exposure Level 47: Ice Storm (A) Ragnarok - Damage/Recharge (50) Ragnarok - Accuracy/Damage/Recharge (50) Ragnarok - Damage/Endurance Level 49: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Miracle - +Recovery (3) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (3) Performance Shifter - Chance for +End ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;695;1390;HEX;| |78DA6594494F136118C7DF59EA3014A45056A1AC229BD416D0AB89158D020909C69| |35A9A32B48D43A79996448E1EBCB95F3CB946595DA207404FE2F2498C6BA210F900| |F8F4FD3F48934EDAFCDEF7FF3EFB2C63574E96BD3C7DF5B8507C113B96CD46234E3| |AE73AB66DB9A5E7AC7832EDD84E624ED065461C7B2A9B89B9970DDA75ECD9EDBA04| |876D2B9E7353F15DA1A5C0E6C4ECF4747022E7B833D189D99919279D4A278477DC2| |1B753762A91CC95639D5FD25185DC8D5AB129CBCD265399B2DD7D860E7DC399543C| |78266E45C762D99CE5CED553419DF4FFE2137CED78C4BC2644D810FA027311DCB7C| |45C064B56C04985DC14E92BC435556A318525D294115A854D6152F71ADB6935794D| |175F29AF87F37AAEAB522BB90196DE64DE02CB6E33EF80DFC8D7E07846AB905A9CF| |62634DDF421C7FE6AA6CC6908DF08EAF66D835EAACBCBB57A1B3569AB9056CE5AF9| |0E5D628A9C2BA0E8151B54815F1755DF11A16A5597AC5E63AE833FA8C24A54E3A97| |CAFCBC8B51B60FD07E647F0C027E667D0223F3F77E25F45C7B5EB986ED35BB0F91D| |1896156A54730D67AB09A1E7E601B0759039C4AC230674D136807E75F2AD83AF5AC| |7736BAAC6BC9A796E3FA99B06BE570D175051C745E625F0609439C98C819514BF91| |E33772FC368EDFC6F1FD6413E0F881A71CF7193A3C34CF5C602E825D4BE02FAAAD0| |5BE5ACB267CBBB6D8E62FD8B30D26285D3BDFC9F64D3E63DB1EB6ED65DB5E39D9A4| |82B7245F59E77D819307E0E187CC47CCC760FF13F0150DB89B7DBB17F15CF42F319| |7C1232BCCE7CC17E06BF2EDE327BCEF28C1D0C41BD28288A7060755F966858798C7| |C05A9A6488FD423CDD26FDFF1B4EBF7C57813D65A7B7E83454A4848B94C12265A84| |8192D544C4C755C2FF83A482B93EE9FC6B5FC2EA553AE5EE910B2A3CD3D4D51CED2| |A2CB10EA7974F6A7D05E46DB2AB4BE8B9CEA3DF01FEF53F96F| |-------------------------------------------------------------------| Not sure how well it will do. My first attempt at a Troller. Survival and team play is really what I'm going for. The two empty slots are for KB to KD IOs
  5. Some how you have Shinobi-Iri at level 4 in the above and it becomes available at level 6. With Achilles' in Executioner, can you run Executioner->Suppressive->Pistols? I've refined my build a hell of a lot. I was doing some testing before Justin went down, but logged in tonight to try out a proposed change on some Pylons and a few missions. I have had extremely bad luck with Tactics and Gaussian's going off. I rarely ever see the Decimation: Build-up proc going off. I think Executioner's Shot has around a 14-16% to activate it with little to no recharge mods. Pistols was worse. So bleh... I have a better chance of 3 procs with 3.5 PPM going off in Executioner's Shot (18% I think?). Anyway, give some heavy procs a try. I swapped Pistols and Executioner's Shot to Thunderstrike 3pc and put procs in the other slots. Pistols gets the Toxic Javelin, Touch of Lady Grey, Shield Breaker (approx 30% chance for one to go off). Executioner's Shot gets Toxic Javelin (whatever it is called), Lady Grey, Achilles' Heel (approx 58% chance for one to go off). Since Executioner's Shot has a high base accuracy, I could probably put a Hami-O there instead plus an Explosive Strike proc for a 4th. I may try that, but the improvement is pretty slight so may be not. Suppressive is as above with Apocalypse and Unbreakable procs (45-48ish% chance to go off). Anyway the damage procs work like a champ! Hail of Bullets has a Gladiator's Fury for -20%. It fires frequently due to the cool down. I moved the ATO sets into Empty Clips (only 5pcs no proc) and all 6 Ward into Bullet Rain. I still keep Piercing Rounds because I like it, and it works to clean up AoE. If I get a moment to share it, I will. Yeah, ignore that power at level 4. I took boxing there instead. That was me tweaking Pines, because I was all "Wait, isn't that power available at level 4, like other sets do it" I'm still confused how that tier power is available at level 4 on other sets but not on Ninja. As my build shows, I'll have a slight (.454 second) gap between every Executioner's Shot. Hasten will get rid of that. And would likely have to give up a slot in Brawl (slow resist), Boxing (Slow resist) or Power Slide (2.25% S/L Resist) to get it close to Perma (with Agility it'd be perma 2 slotted with +5s). But I wanted Fly. I might give up Hover for the tier 9 Defense Power maybe, if I find I really need the WTF button. As for Build Up going off in Tactics, I don't pay attention, I figure it's not often, but part of using the it, is the +2.5% Defense to all positions. Needed to make compromises on powers to take, so I didn't take Empty Clips or Piercing Rounds. I love their animations. However, I didn't find PR that much of a AOE power (I believe it's even treated as a ST attack) and Bullet Rain + Hail of Bullets is plenty of AOE. I thought about switching the sets in BR and Pistols, but then I'd lose the Range Defense (more AOE defense). The proc in BR goes off almost always it seems. I could easily snag another +10% RCH at the cost of about 2.5% Resist All, 2.25% S/L Resist, and 30% Slow Resist, by taking out the slots in Slide, Boxing, Brawl, Bo Ryaku, but decided I didn't think it was worth it and also...I'd like to get that 65% Slow Resist going on :) Defensive Opportunity I felt was lacking (love Dual Wield Animation) so I skipped it as it's attack is also poor ST DPS. I feel this build gives a good amount of AOE and dish out pretty good ST. I do feel everyone should take Suppresive Fire and slot it the way I do, however, as that does good damage that way.
  6. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Leadership Power Pool: Teleportation Power Pool: Flight Hero Profile: Level 1: Pistols (A) Superior Winter's Bite - Accuracy/Damage (3) Superior Winter's Bite - Damage/RechargeTime (5) Superior Winter's Bite - Accuracy/Damage/Endurance (5) Superior Winter's Bite - Accuracy/Damage/Recharge (7) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (7) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 1: Ninja Reflexes (A) Luck of the Gambler - Defense/Endurance (9) Luck of the Gambler - Endurance/Recharge (9) Luck of the Gambler - Defense/Endurance/Recharge (11) Luck of the Gambler - Defense (11) Luck of the Gambler - Recharge Speed (48) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Danger Sense (A) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Endurance/Recharge (13) Luck of the Gambler - Defense/Endurance/Recharge (15) Luck of the Gambler - Defense (15) Luck of the Gambler - Recharge Speed Level 4: Shinobi-Iri (A) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Endurance/Recharge (17) Luck of the Gambler - Defense/Endurance/Recharge (19) Luck of the Gambler - Defense (19) Luck of the Gambler - Recharge Speed Level 6: Suppressive Fire (A) Apocalypse - Damage/Recharge (21) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Accuracy/Recharge (23) Apocalypse - Damage/Endurance (23) Apocalypse - Chance of Damage(Negative) (25) Unbreakable Constraint - Chance for Smashing Damage Level 8: Swap Ammo Level 10: Kuji-In Rin (A) Recharge Reduction IO Level 12: Bullet Rain (A) Superior Sentinel's Ward - Accuracy/Damage (25) Superior Sentinel's Ward - Damage/RechargeTime (27) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (27) Superior Sentinel's Ward - Accuracy/Damage/Endurance (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (29) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 14: Boxing (A) Superior Blistering Cold - Accuracy/Damage (50) Superior Blistering Cold - Damage/Endurance Level 16: Seishinteki Kyoyo (A) Efficacy Adaptor - EndMod/Recharge (31) Performance Shifter - EndMod/Recharge Level 18: Executioner's Shot (A) Superior Opportunity Strikes - Damage/RechargeTime (31) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (31) Superior Opportunity Strikes - Accuracy/Damage/Endurance (33) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (33) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (33) Achilles' Heel - Chance for Res Debuff Level 20: Kuji-In Sha (A) Preventive Medicine - Heal (34) Preventive Medicine - Heal/Endurance (34) Preventive Medicine - Endurance/RechargeTime (34) Preventive Medicine - Heal/RechargeTime (36) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Chance for +Absorb Level 22: Tough (A) Titanium Coating - Resistance/Endurance (36) Titanium Coating - Resistance/Endurance/Recharge (37) Titanium Coating - Resistance (37) Titanium Coating - Endurance (37) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Endurance/Recharge (39) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Recharge Speed Level 26: Maneuvers (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Endurance/Recharge (40) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Recharge Speed Level 28: Bo Ryaku (A) Steadfast Protection - Resistance/+Def 3% (50) Resist Damage IO Level 30: Recall Friend (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 32: Hail of Bullets (A) Armageddon - Damage/Recharge (42) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Accuracy/Recharge (43) Armageddon - Damage/Endurance (43) Armageddon - Chance for Fire Damage Level 35: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 38: Assault (A) Endurance Reduction IO Level 41: Hover (A) Reactive Defenses - Scaling Resist Damage Level 44: Fly (A) Winter's Gift - Slow Resistance (20%) Level 47: Teleport Foe (A) Accuracy IO Level 49: Long Range Teleport (A) Recharge Reduction IO Level 1: Brawl (A) Superior Blistering Cold - Accuracy/Damage/Endurance (50) Superior Blistering Cold - Accuracy/Damage/Recharge Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Celerity - Endurance (48) Celerity - RunSpeed Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - Endurance (46) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (3) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (48) Performance Shifter - Chance for +End Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 50: Musculature Radial Paragon Level 8: Chemical Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1495;698;1396;HEX;| |78DA6594594F13511886CFD0C152CA525A96B20B4817A053AADEB8C50B51C352246| |2BC6D1A18614C33254C49F4D21F60A270E11F7001B7FFE0BDEB95514AE2121337D4| |C41F50BFCEFB5A9AD064F274BEF33D67FBCE99F4B58986A7E76F9C565AD3995CD67| |132F3A65DB06C33E79D5FB04C7BC154E59F579E9EFF2D998B597BC95C3426D6B2B9| |CC9CE514F239A7B3D238615E316DC734662DFBAA5570D654E35C3E9F33CE594BCB9| |2B0D4ECBECD98D94573D559B65682EEFB253367AEE4570BD98295B7FD107265237C| |76C55A302A9DA7D732E9AC533057AF876546717976A28ABF52ADDAD4954AE9AA660| |BD41F928FC0038FC927E0644C348D6E40736375413204D6B7926D6072DAE3724A5C| |0DAEAED16DA0DB40B7896E13DD69713C743C7402740274827482743EC8FA6AB9BED| |A448DC47CAAD5209360FB3899AA719DF024F8515C2FC62BCDC8D83E77B125E51B55| |6EFE2769F7B36FFF73EC49F805D8F5927C05F6BC26DF809A1C8946B85AE32DC452B| |7C1B48CD5CCB6E69B985BDF06F859C66CE1982DEF90DFF79EDC060F16C91DF299B8| |215DCD4ABF21BAA1AFA8C3C037F23BF9031CFA49EE821E996F1BF7BE6D047B3B940| |00F1964923C0C4717A7834E07EB1561BD22AC5784F58AB25E2DE274D2E9A413A513| |A513A713A77341D6D50D47EB2E0FD82B7B39861A0D4B7FBD58B3EA2DA2AE5F640FF| |B11D3FB8F615FE3C7C19113E449F2149C90F433C8BD1BBC8BD8D83DF23EF9004C6C| |925B6050DC61CC4F0D0F605E3E89C5188BFDC57EF92536CAB98E7623169198C198D| |105D7D3AED43863E33C8B3D7AE51E6B6A9DE769031CD96B2B1FE59258D5D95ECC32| |5907A6F6651FD91739BA2F32A357BE05951E133E704E6793646B6EB62F20371991D| |26E7DE54BA0B40456F37B2FA66953F2272A5FA5CBA8F6AFEAFC18F2FF54E7AF733D| |77C0F280A5ED283EC2E5018BD5D75AEE438AF1B75539FF008895E1A6| |-------------------------------------------------------------------| This is my build so far. Really, I'm sure you could easily eek out a bit more recharge by grabbing Hasten for the build, but those teleport powers and Flight are part of my concept sooo, I was willing to make sacrifices for not a seamless... Pistols > Suppressive Fire > Executioner's Shot > Repeat Going with Musculature Radial Paragon, as the +DMG from it gives more damage than getting more +RCH from Agility. As long as I pay attention to the blue bar, I don't have issues with END. Been loving the build so far, at level 49, it's just missing the purple sets and winter IOs (65% Slow Resist in the end, I just didn't want to pass that up either).
  7. That's all I relied on when CoH was live. BF > AV > Repeat. I did have the PBAOE as a one slot attack, but that's just because I liked the animation. As for Ninjitsu, I find it's just a concept friendly Secondary. One doesn't even have to be a ninja to use it. I don't use Blinding Powder. I'm willing to skip the tier 9 if I want the slot for a concept power and in the end, I feel it's a slightly more active WP with perks thrown in for that activity.
  8. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;675;1350;HEX;| |78DA6594596F125114C7EF9419A7AC65296DE986450A14EC14D417B734A955630B4| |D13125F71846B3B8600616862E312FB017CF2C12FA0555FFC0EBEBA7E0DB7AA896F| |6E783AE7DF253281FC66FEF7FECF39F7DCB953BAB5E87B71796B5E28810B75D3B62| |BE56ADB6CB5645B2B996B5655EC5E3AFD47F7F44A49D6A5341637CC7A65A16ED6A4| |1DDB1F5A943764C396C68AD5B86975EC8DD095C6BA6CCB46C7D8BBF1AF369B75E39| |2B5B6DEB11A6B03CE53515294B6BD6EB53CCE73B92565CD87899D86B4EDD0C59655| |35169AB5CD4AC9B43BB2BD394225A5E87F5B17B8BAF4A34B6833F4A0388A2A82745| |350455F188C30D54130CABCA3C322BA9A92EE23CD2D8E64C019667F16CCF5391ECF| |4B6244A571215C9C4F73219F0FF97CC81740BE00F2057FB81CEAE4D550AB066F10D| |E30BC617807E1BDA7EF6E88E2E4D3AFA95C8BC91CBA0E569923355032FB299F9BBD| |C29D13CE7A148AE7E5B5ABDE255EDBE80A737299395764164A4C1779FCA8DB9FE5B| |A466799E30638C72C9CE0B5BA29F700E751061E702F271F32EF53BC10FA1F7AC5F3| |275F338FBE01DF82EF9853EF991E8A1B8137F201631FC14FCC639FC12FE00E53A5B| |C51AC238AFE27D1FF24FA9F44FF53E87F883CC3F00CC3938227054F1A9E343C5BE4| |89A1C6D8695E73FA0C73E62C780E3CCFCCCE738D5E5ADF18E71363BB89275411A17| |8138837F198F724FB04DC661E7F0A3E039F33EF92378EFD8EFF626DF637F807FC8B| |7DEF32C3E449A086C414BF3709D2A65953A6F12E15C032959EC1A9CC40DBF60B914| |38CDC238EEBA3B519986738A7D74F4A1E4A7E993B30AEFE7FC6E3EAFE19EF667B46| |F33D4AA14739D9A39CEA518A075914A173C5836EE6AABAFFC5108A33DB1DA4EF002| |BDD1D0F8D2A8747BF1D288AB2443769EAEE557E3BBEF6CCFE7E5841AF7E0E1110FF| |1F06A3E3EE| |-------------------------------------------------------------------| Here's something to look at, maybe get some ideas. I'd likely do it a bit different, like forgo Hasten, as Dual Blades does enough ST Damage with BF > Attack Vitals Combo > Repeat. Especially when one considers you'd have two purple procs and two -resist procs. While it'd have a bit of a pause between attacks, it may be more ST damage to go BF > AS > SS > AS > Repeat, but I didn't bother to do the math on it. I'd ditch Hasten, slot up power slide for another 2.25% S/L Resist something like this... | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;679;1358;HEX;| |78DA6594596F125114C7EFC0E0B0B62CA53BD4D69655A6457D714B938A1AB598262| |4BEE20857988650C2D0C4C6B51FC0177DF00B68D517BF83AFAE5FC3AD6AE29B1B9E| |CEF997363281FC66CE3DFF73CEFD7387E28D82FFC5F9CD45A10C9C691896552E55D| |A46AB25DBAEA251332B62E7D2E83BBE1B2F1765434ABDB06E34CA4B0DA32AADB1DE| |52415E974D4BEA97CDE6AAD9B1D643179A75D996CD8EBE7B1358595B6BE8E7CC5AB| |D63366B83F6D3B2A42A6DAB6EB6BCF673A92565D58FC44E535A56E86CCBACE84B6B| |D58D72D1B03AB2BD314A2325E87B5313B8BAF4A14BB8D2F4A0D8115504E926AF0A4| |7188C30D52130CABCA54122BA2E25E9A098471C488169A63B03661DB6C6FB921851| |695D0827F77339D1CF8F7E7EF41B40BF01F40BFE70DAD448EBC2AC2E6883D086A10| |D433B04ED1D6DE70751EC7EDA5595673198C3D7C00A73B40A4AA69BFA79582B3C59| |61EF47A17A3E38E8B31D74522480A90219EE3A9E634EEAE03C337F8477E2A1CA835| |C4519BCCF4EC51F32EF51BD10DC0DBDE2FCF86BE6C137E05BF01D73FA3DD34B7523| |D0463E60ED23F88979E833F805DC66AAD4378A7D44E1EE2CDC9D85BBB3703701774| |3A4198166049A0434096892D024A1D924CD18661C3BCE7B4E9E60A64F82A7C0D3CC| |CC22CFE8A3FD4D703F31B1D338A68A08D58BA15EEC319FB6CC13708B79F829F80C7| |CCEBC4DDA29D6AA53BF3896FB0DFE01FF32E7BBCC30696630C3CC349F8ABB149BE3| |3A8EB93AF24D667E9559A22DA4707252384D5B0121B25C4BC93E42FE03A69FF6AA2| |35FB74F5A80220B882C5C624726D5FFDFE829B5F74677337DAB0B7B114568DC29EE| |46E7BEECA37D91637D91E5BD7EBD8A431EE68ADAFBA7108A9DED09D2FBCF91EEB69| |756E1A4926347BEEDC514E522DD24C9C92B7C72BEEECF4F71FEF7FDF970701C0EFE| |1C26C0897FB7F0DDB2| |-------------------------------------------------------------------| Replace Blinding Powder with a Travel power besides Ninja Run, Hover or Combat Jumping with the Slow Resist IO perhaps (added defense or vertical when needed).
  9. What Primary would you prefer to take?
  10. On my StJ/Nin I put the +3% in Heavy Blow, as to my knowledge the +3% isn't a proc but always on bonus. I put the +50% to Crit, which I believe to be a proc, in Rib Cracker, as I believe it goes off pretty regularly in that attack. Now, I put the +3% in Heavy Blow, mostly because I wanted to 6 slot it and still retain all the +10% RCH bonuses I could get, or else, I may have 5 slotted it and put the purple melee set there instead of Crushing Blow, as HB gets used a bit more in my attack chain RC>HB>SB>CB>HB>SB>Repeat (w/ a slight pause before CB after the first).
  11. /em polite cough Spiderman does not have Hulk or even Kryptonian levels of super strength. Stronger than an average human? Sure, by a good bit. REALLY super strong? There are plenty of comparisons that put Spiderman towards the "lower end" of the super strength scale. You even provided one. If anything, I'd argue that Spiderman would translate to City of Heroes as more of an Electric Control/Electric Assault Dominator ... with the special effects swapped out for webs instead of electricity/lightning ... for that playstyle of preferring to neutralize foes by binding them up with webbing rather than going for the fist to the face as a first answer to every confrontation or for a knockout blow display of physical power. Besides, the Dominator TAUNTING their victims for being helpless against the Dominator really fits in with Spidey's habit of taunting/critiquing his adversaries while he makes them look like fools in combat. That kibitzing/commentary on how the fight is going while the fight is in progress is totally a Controller/Dominator habit. I'd say he has Super Strength. However, let's go with another super strength Scrapper type... Rogue. Super Strength and more a scrapper than a tanker or brute.
  12. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! BrandX Elec3: Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Power Pool: Teleportation Ancillary Pool: Moo Mastery Hero Profile: Level 1: Pistols (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Accuracy/Endurance/Recharge (5) Decimation - Accuracy/Damage/Recharge (5) Decimation - Chance of Build Up (7) Thunderstrike - Damage/Endurance Level 1: Charged Armor (A) Titanium Coating - Resistance/Endurance (7) Titanium Coating - Resistance/Recharge (9) Titanium Coating - Resistance/Endurance/Recharge (9) Titanium Coating - Resistance Level 2: Charged Shield (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (13) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Chance for +Absorb Level 4: Conductive Shield (A) Titanium Coating - Resistance/Endurance (15) Titanium Coating - Resistance/Recharge (17) Titanium Coating - Resistance/Endurance/Recharge (17) Titanium Coating - Resistance Level 6: Suppressive Fire (A) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (19) Apocalypse - Accuracy/Recharge (21) Apocalypse - Damage/Endurance (21) Apocalypse - Chance of Damage(Negative) (23) Unbreakable Constraint - Chance for Smashing Damage Level 8: Swap Ammo Level 10: Energize (A) Panacea - Endurance/Recharge (23) Panacea - Hea/Recharge (25) Panacea - Heal/Endurance/Recharge (25) Panacea - Heal (27) Panacea - +Hit Points/Endurance Level 12: Bullet Rain (A) Superior Sentinel's Ward - Accuracy/Damage (27) Superior Sentinel's Ward - Damage/RechargeTime (29) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (31) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 14: Boxing (A) Empty Level 16: Static Shield (A) Aegis - Resistance/Endurance (31) Aegis - Resistance/Endurance/Recharge (33) Aegis - Resistance (33) Aegis - Psionic/Status Resistance Level 18: Executioner's Shot (A) Superior Opportunity Strikes - Damage/RechargeTime (33) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (36) Achilles' Heel - Chance for Res Debuff Level 20: Grounded (A) Unbreakable Guard - +Max HP Level 22: Tough (A) Titanium Coating - Resistance/Endurance (36) Titanium Coating - Resistance/Endurance/Recharge (36) Titanium Coating - Resistance (37) Titanium Coating - Endurance Level 24: Maneuvers (A) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense (39) Luck of the Gambler - Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Reactive Defenses - Scaling Resist Damage Level 26: Tactics (A) Adjusted Targeting - To Hit Buff (39) Adjusted Targeting - To Hit Buff/Recharge (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance Level 28: Lightning Reflexes (A) Run Speed IO Level 30: Hover (A) Luck of the Gambler - Recharge Speed Level 32: Hail of Bullets (A) Armageddon - Damage/Recharge (37) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Accuracy/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage Level 35: Power Sink (A) Efficacy Adaptor - EndMod (43) Efficacy Adaptor - EndMod/Recharge (43) Efficacy Adaptor - EndMod/Accuracy/Recharge (45) Efficacy Adaptor - Accuracy/Recharge (45) Efficacy Adaptor - EndMod/Accuracy (45) Efficacy Adaptor - EndMod/Endurance Level 38: Assault (A) Endurance Reduction IO Level 41: Weave (A) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense (46) Luck of the Gambler - Recharge Speed Level 44: Thunder Strike (A) Absolute Amazement - Stun/Recharge (48) Absolute Amazement - Accuracy/Stun/Recharge (50) Absolute Amazement - Accuracy/Recharge (50) Absolute Amazement - Endurance/Stun (50) Absolute Amazement - Chance for ToHit Debuff Level 47: Electric Shackles (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 49: Teleport (A) Time & Space Manipulation - +Stealth Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (40) Numina's Convalesence - +Regeneration/+Recovery (48) Regenerative Tissue - +Regeneration Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Melee Core Embodiment Level 8: Chemical Ammunition ------------ Here's my plan so far. Some choices being purely for concept. Not worrying to much about defense, even though I did take Weave and Maneuvers, a bit for the +RCH and Leadership is just something I feel will help the team, especially when many take them (fits concept too). Working pretty well right now. I wish the 75% S/L Resist felt like it did a bit more :) Taking Reactive to help with DP's damage. Haven't decided if I will go Assault or Melee Hybrid yet. All that Regen is just so tempting O.O
  13. PBAOE out of the ATO? You mean the Absorb out of the one ATO Set? I wouldn't mind a damage proc or increased Oppotunity gain in it instead.
  14. Enjoying my Sentinel, but I feel the Epics need to move things around. The melee attacks, I'd like moved to later tiers and the holds moved up. The melee attacks start to feel like wasted power picks if I don't pick one that's some great DPS (Cremate I believed did better DPS than Radiation Blast powers) but the ranged holds on what is effectively (not always) a ranged class. Defensive Opportunity feels like a waste, and therefore, I may not get the best attack between the tier 1 or 2 or I may have to save that terrible attack just as a trigger offensive, but never actually slot it up. :/ Would think the better option would just be to have Opportunity give to both offense and defense and it can be triggered by tier 1 and 2.
  15. I have a defense set, so I don't feel the need to knockback. I tend to use Fire Ammo for more damage. Though, I've noticed when I swap ammo, some of the KB/KD seems to remain.
  16. Couple thoughts... Why skip Burn? Why skip Suppressive Fire? That does good damage on a Sentinel. I personally don't see the reason to take Dual Wield other than it looks awesome. Which if it's for that reason and you can fit it in, I'd say do so. I'd give up Warmth myself. Executioner's Shot is a level 18 grab imo. You did slot up Healing Flames at all. That's your self heal.
  17. Yeah. I was so used to SF not doing any damage, I was just over looking it on Sentinels. Glad I found out about the damage it can do. Though, still not sure how high regeneration and resists will play out on a Sentinel. So hoping someone has thought of it.
  18. Always wanted an energy type so we could make it feel like energy blasters :)
  19. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! BrandX Elec: Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Pistols (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Accuracy/Endurance/Recharge (5) Decimation - Accuracy/Damage/Recharge (5) Decimation - Chance of Build Up (7) Thunderstrike - Damage/Endurance Level 1: Charged Armor (A) Aegis - Resistance/Endurance (7) Aegis - Resistance/Recharge (9) Aegis - Resistance/Endurance/Recharge (9) Aegis - Resistance Level 2: Charged Shield (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (13) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Chance for +Absorb Level 4: Conductive Shield (A) Aegis - Resistance/Endurance (15) Aegis - Resistance/Recharge (17) Aegis - Resistance/Endurance/Recharge (17) Aegis - Resistance Level 6: Suppressive Fire (A) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (19) Apocalypse - Accuracy/Recharge (21) Apocalypse - Damage/Endurance (21) Apocalypse - Chance of Damage(Negative) (23) Unbreakable Constraint - Chance for Smashing Damage Level 8: Swap Ammo Level 10: Energize (A) Panacea - Endurance/Recharge (23) Panacea - Hea/Recharge (25) Panacea - Heal/Endurance/Recharge (25) Panacea - Heal (27) Panacea - +Hit Points/Endurance Level 12: Bullet Rain (A) Superior Sentinel's Ward - Accuracy/Damage (27) Superior Sentinel's Ward - Damage/RechargeTime (29) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (31) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 14: Boxing (A) Empty Level 16: Static Shield (A) Aegis - Resistance/Endurance (31) Aegis - Resistance/Endurance/Recharge (33) Aegis - Resistance (33) Aegis - Psionic/Status Resistance Level 18: Executioner's Shot (A) Superior Opportunity Strikes - Damage/RechargeTime (33) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (36) Achilles' Heel - Chance for Res Debuff Level 20: Grounded (A) Unbreakable Guard - +Max HP Level 22: Tough (A) Aegis - Resistance/Endurance (36) Aegis - Resistance/Recharge (36) Aegis - Resistance/Endurance/Recharge (37) Aegis - Resistance Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge (37) Luck of the Gambler - Defense (39) Luck of the Gambler - Recharge Speed (39) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Reactive Defenses - Scaling Resist Damage Level 26: Air Superiority (A) Hecatomb - Damage/Recharge (39) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance (40) Hecatomb - Chance of Damage(Negative) Level 28: Lightning Reflexes (A) Run Speed IO Level 30: Maneuvers (A) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (43) Luck of the Gambler - Recharge Speed Level 32: Hail of Bullets (A) Armageddon - Damage/Recharge (43) Armageddon - Accuracy/Damage/Recharge (45) Armageddon - Accuracy/Recharge (45) Armageddon - Damage/Endurance (45) Armageddon - Chance for Fire Damage Level 35: Power Sink (A) Efficacy Adaptor - EndMod (46) Efficacy Adaptor - EndMod/Recharge (46) Efficacy Adaptor - EndMod/Accuracy/Recharge (46) Efficacy Adaptor - Accuracy/Recharge (48) Efficacy Adaptor - EndMod/Accuracy (48) Efficacy Adaptor - EndMod/Endurance Level 38: Havoc Punch (A) Empty Level 41: Lightning Field (A) Obliteration - Damage (48) Obliteration - Damage/Recharge (50) Obliteration - Accuracy/Damage/Recharge (50) Obliteration - Accuracy/Damage/Endurance/Recharge (50) Obliteration - Chance for Smashing Damage Level 44: Teleport (A) Time & Space Manipulation - +Stealth Level 47: Hover (A) Luck of the Gambler - Recharge Speed Level 49: Afterburner (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Not even sure if I should slot up Weave (I feel Maneuvers for team play wouldn't be bad) and maybe move the slots elsewhere. Can even move the two other IOs to the Leadership Power. Not sure if Epic Pools follow the same rules as Patron Pools either. Can I grab Lightning Field without Havoc Punch? No Hasten with this build and I can go Pistols > Suppressive Fire > Executioner's Shot without a gap for the big ST baddies, and I just like having the concepty powers of Teleport/Fly. :) Trying the build out, thought I'd get some thoughts, maybe even some experience critiques/comments.
  20. It's the range class to play when you don't have a Primary with a Snipe to InstaSnipe with :)
  21. Don't have Hasten on my StJ/Nin attack non stop never using brawl or boxing. I do have about 90%+ global recharge from set bonuses though.
  22. How'd you get Sentinel ATO's to show up in Suppressive Fire? My Pines won't do that and I even tried updating it.
  23. I did notice that! I don't use a travel power. I actually don't use it on many ATs anyway because of Ninja Run, but yeah Shinobi-Iri is nice all around. I've lost some of my love for Suppressive Fire. I keep it, but it has less use for me when running Ammo which I've done since I unlocked it at level 8. Since Suppressive gains no added damage it takes a back seat, and the hold just isn't long enough for me to care. There is something to be said about turning ammo off and using the default secondary effect, but I feel no need to do it. If you run normal Ammo, Suppressive's DPA is actually better on paper and makes it more worth while to use. Incendiary Ammo makes everything else higher though Dual Wield vs Suppressive is a bit more competitive vs it being a washout. That's without considering proc opportunities which Dual Wield can win on. One of my build ideas stuffed procs into DW and it had a lot of potential. This got me thinking though. Suppressive's DPA isn't "bad". Especially for normal ammo. In fact with normal ammo Suppressive's DPA is better than Piercing Rounds and Dual Wield (substantially more so for the latter). So maybe I need to see if a Pistols -> Suppressive -> Pistols -> Executioner or Pistols -> Executioner -> Pistols -> Suppressive would be better with normal ammo. For most things not a Boss, that answer is probably "yes". That chain loses out on the normal Ammo resistance debuff of Piercing and the potential debuff of Annihilation. So it is likely the faster attack chain won't be better against Boss+ since on normal ammo Piercing is a guaranteed -9.6 resistance (assuming none of that is resisted by their resist value, which it will be for AVs). However, if the powers that be did allow Suppressive to gain damage from Incendiary Ammo, it would be a buff to that power and make a a quicker animating chain likely better in all situations unless you really needed that resistance debuff (so virtually only EB/AV). I'd love for Sentinels to have a unique attack chain for DP vs what everyone has. Suppressive Fire has the potential to do that, especially with normal ammo, but those debuffs in Piercing Rounds are strong reasons to keep it as a priority power. I doubt I'll change where I'm at with my build right now, but these are definitely things to consider. I also hope it is obvious I am just thinking out loud, and that this thought process is aimed at pretty tough targets. My build has all the DP and Nin powers. In actual play, I seriously do use all of them. I open with Hail, and follow up with Bullet Rain/Empty Clips. With Incendiary running virtually 24/7 since it removes the knockdowns/backs which I personally don't care for in favor of the damage-over-time element. For clean up, I just fire off the fast attacks like Pistols, DW, and Suppressive. If an enemy has a sliver of health left, I don't shoot them with an Executioner's Shot (no matter how fitting that is) and just hit them with Pistols. The only time a "real" attack chain really matters is against targets tough enough to survive the sequence in the first place. Otherwise just cycle what isn't on cooldown and pepper everything with follow-up shots. Slap the Purple Hold Set Proc into Suppressive Fire and it looks like it pulls ahead of Piercing Rounds in Fire Rounds. PR cab slot a -Resist Proc however, but I'm not sure how much DPS that will add in the long run.
  24. So I just discovered this in game... it's a stealth power! :-[ I suppose there's no point in taking Stealth/Invis because it says it "doesn't work" with other stealth powers? I wonder what to replace them with?? I appreciate the insight on the other powers. That's the kind of feedback I was looking for to make the build better. I suppose I can pull some slots out of paralyzing dart and move some stuff around to slot up Shinobi-Iri and Bo Ryaku. Thanks again. ;D Put a Stealth IO in the Stealth Power Shinobi-Iri and you'll be fully invisible all the time, until you attack.
  25. However, BF > Attack Vitals is still good enough DPS. The #1 TOP DPS. No. For best DPS in Dual Blades, you're not going to use a combo, but BF > Attack Vitals > Repeat is really good enough for anything unless someone is looking to be OMG THE #1 BEST!
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