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BrandX

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Everything posted by BrandX

  1. Should be noted, the KB protection isn't the best. However, being a Defense based set, I never found it to be to much of an issue and I usually put a KB Resist IO in somewhere to add to Ninjitsu's KB Resist. Though, I never minded the occasional KB. It's when it's chained non stop that I can see frustration.
  2. I'd love to see an increase in space. If doubling breaks it, is there a number that's an increase, that won't break it? Often times, I can find I could use just 1-500 more.
  3. Got a donation in! \o/
  4. If we go by that logic, then Stalker's shouldn't have Ninjitsu, because that's not how they play. Never was a good way to play either. Assassin strike. Placate. Wait. Wait. Wait. Assassin strike. Placate. Wait... All Hide on a Stalker was good for, if one didn't want to wait around forever, was the initial hit, and even then, if one was playing fast enough, one wasn't always getting back into hide, by the time you were at the next mob.
  5. What? Scrappers had Dark Armor before there was a Ninjitsu power set. Scrappers having Ninjitsu should've always been a thing. The question is, would the devs have ported Ninjitsu as we have in HC and if so, would they have changed up the Stalker version a bit.
  6. Well, Burst is 2.904 seconds (86.02 damage) versus Spin's 2.64 seconds (108.7 damage). So, spin wins in damage and speed, however, Spin is Lethal while Burst is Smashing/Energy. Dragon's Tail is faster than both of them at 1.716 seconds (81.2 damage). Though, should be noted, both Burst and DT have knockdown.
  7. No, but put a Stealth IO in Shinobi-Iri and it becomes Invis level, and I don't recall much seeing past it. However, you can save a slot and put the stealth IO in Sprint. Or, as I did, I put the extra slot in Sprint and nabbed an extra 2.25% S/L Resist with the set bonus.
  8. Quick Strike is 1.056 seconds. Body Blow is 1.32 seconds. Smashing Blow is 1.452 seconds. Follow Up is 1.056. Focus is 1.32. Slash is 1.584 seconds Considering, from what I understand, the best ST DPS chains of these two sets consist of these powers...how exactly is Kinetic Melee slow?
  9. Those could work too 🙂 I feel it could be a good armor set, just turning a lot of Time Manipulation into an Armor set. Regen/Heal/Defense set (maybe a psi resist). Time's Juncture is a good offensive/defense toggle for a melee (-tohit/-rch/slow). It's right there. I keep hoping we'll see such a set.
  10. On live, and I can only guess it's gotten better, I soloed AVs and the ITF without Incarnates, with just Blinding Feint > Attack Vitals > Repeat, with a DB/WP Scrapper. It may not be the best DPS, but it was plenty.
  11. Temporal Armor. Can use lots of animations from Time Manipulation and even SR for some armor toggles.
  12. So you want melee/support that hits like a wet noodle, and has to be in melee range, without mez protection?
  13. I feel a Melee/Support that does Scrapper level damage would be fun, with some sets. I'd love it with Energy Melee or Street Justice/Time Manipulation. Though, all they really need to do is make a Time Armor set.
  14. Is it possible to get it so one can use the cybernetic arm and still use the jackets/shirts? Would be nice for those civvie identities!
  15. I main an EM/Regen Brute (it's be a Scrapper, but they don't have Energy Melee). However, you're right, I was wrong. I was going by just that 50% that wasn't and I thought Resilience didn't. So, let that other 50% be enhanced. That still doesn't stop the rest of my suggestions from being okay and Resilience having Psi Resist makes me really wonder why MoG doesn't.
  16. Resilience add 10% Defense All and Psi Resist (to go with it's 10% Resist All Except Psi). MoG give defense to all and add Psi Resist. Allow Integration to be enhanced or double it's regen. Reduce the cool down on IH a bit. My thoughts on it.
  17. I love the animation, but it does have a slowness to it with the rest of the set.
  18. I'm sure the OP meant Regen Brutes instead of Tanks. My guess, is the only reason for Regen's nerfs, is PvP. PvE wise, as a EM/Regen Brute myself, I can tell you, it's not as tough as anything I've done with other secondaries, like Electric, Dark, Ninjitsu, Willpower, Ice Armor...and I'm pretty sure if I got my Fire Armor finished IOed, it'd be tough too.
  19. It's been noted about the pools with AOEs over Cones already. However, it's Swap Ammo I find the meh power in that list. I'd just give Scrappers Lethal or Fire/Lethal and call it good.
  20. I'd go with Bullet Rain for the Ranged AOE over Empty Clip's cone.
  21. Fly and Ninja Run are my two favorite travel powers. Super Jump is good if you're the hulk I guess.
  22. Why didn't Sentinels get Snipes in Epics?
  23. Which, I recall the original CoH devs were talking about doing, when they buffed all the other sets that had a snipe. However, the game then got shut down. The HC Devs then buffed the snipe even more and the other sets still didn't get improved. 😕
  24. What do you mean can't be negated with reduction? The nukes take End Reduction just like every other power and they don't have the end crashes anymore.
  25. I don't want to give up my PBAOE on Dual Pistols.
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