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Clave Dark 5

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Everything posted by Clave Dark 5

  1. Thanks for responding! I learned a lot and have been given some solid suggestions. To address a few points, when I was starting this build, I had a few a design guidelines that I should have mentioned in the OP. First, what with Venomous Gas, Poison Trap and Seismic Smash, I expect this toon to live in melee a fair amount of the time, so I was trying (not terribly wel) to focus more on any +Def or +Resists I could get rather than the usual Troller focus on Recharge. That's why I didn't have Earth's Embrace or Hasten in here, although I did find that hard to drop, yeah. But obviously, both can be had; I really still have a lot to learn about building. 🙂 Secondly, by design I was trying to avoid going ATO and purple crazy (to be fair, this build didn't go nuts either), as I exemp a fair amount and my style of Inf earning tends to be slowish and I get distracted by the new shiny toon sooner than I should; I often just never get around to finishing builds that are that expensive. Still of course, that build Tex posted looks very solid and gives me food for thought, so maybe I'll try and stick with it anyway. (Looking at it again, I'm liking it more, so I may, yeah) Coyote is 100% right about that recharge affecting proc activation, I had forgotten that. Even at low levels this toon is End-hungry so putting Kismet in Maneuvers would sort of make that worse.... but that's a solid suggestion. All of the proc suggestions have been taken from threads on this board discussing the proc-monstering of these sets and I assume would be based on experience, although I do know no one's perfect of course. I really haven't spent enough time with the power to see if the procs are firing a lot or not yet.
  2. I've been trying to think of a decent Mind/Poison build that makes use of the Proc Research that's been posted here, and so far here's what I got. I have a feeling there may not an ideal build for this, but this seems to work. The toon is currently at 40 I think but I haven't put this build in yet. On the other hand, she seems to play well enough, although maybe not the uber monster one might want. Grade my work! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 Click this DataLink to open the build! Snake C: Level 50 Magic Controller Primary Power Set: Mind Control Secondary Power Set: Poison Power Pool: Sorcery Power Pool: Leadership Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Stone Mastery Hero Profile: Level 1: Levitate (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Accuracy/Damage/Endurance Level 1: Alkaloid (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (5) Preventive Medicine - Heal/RechargeTime Level 2: Envenom (A) Shield Breaker - Accuracy/Recharge (5) Shield Breaker - Accuracy/Defense Debuff (11) Achilles' Heel - Chance for Res Debuff (17) Touch of Lady Grey - Chance for Negative Damage (23) Shield Breaker - Chance for Lethal Damage Level 4: Mystic Flight (A) Endurance Reduction IO Level 6: Dominate (A) Basilisk's Gaze - Accuracy/Hold (9) Basilisk's Gaze - Accuracy/Recharge (11) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (15) Basilisk's Gaze - Chance for Recharge Slow (15) Ghost Widow's Embrace - Accuracy/Recharge (19) Ghost Widow's Embrace - Chance of Damage(Psionic) Level 8: Weaken (A) Accuracy IO (19) Deflated Ego - Chance for Recovery Debuff (13) Dark Watcher's Despair - Chance for Recharge Slow (17) Cloud Senses - Chance for Negative Energy Damage (40) Accuracy IO Level 10: Confuse (A) Malaise's Illusions - Accuracy/Endurance (21) Malaise's Illusions - Accuracy/Recharge (21) Malaise's Illusions - Accuracy/Confused/Recharge Level 12: Maneuvers (A) Endurance Reduction IO Level 14: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Endurance Reduction IO Level 16: Elixir of Life (A) Recharge Reduction IO Level 18: Total Domination (A) Lockdown - Accuracy/Hold (23) Lockdown - Accuracy/Recharge (25) Lockdown - Recharge/Hold (25) Lockdown - Endurance/Recharge/Hold (29) Lockdown - Accuracy/Endurance/Recharge/Hold (37) Lockdown - Chance for +2 Mag Hold Level 20: Kick (A) Accuracy IO Level 22: Tough (A) Endurance Reduction IO Level 24: Mass Hypnosis (A) Lethargic Repose - Accuracy/Sleep (27) Lethargic Repose - Accuracy/Recharge (27) Lethargic Repose - Accuracy/Endurance (50) Lethargic Repose - Accuracy/Sleep/Recharge Level 26: Terrify (A) Positron's Blast - Chance of Damage(Energy) (29) Positron's Blast - Accuracy/Damage (31) Positron's Blast - Accuracy/Damage/Endurance (31) Positron's Blast - Damage/Recharge (31) Positron's Blast - Damage/Endurance (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Weave (A) Endurance Reduction IO Level 30: Paralytic Poison (A) Basilisk's Gaze - Accuracy/Hold (33) Basilisk's Gaze - Chance for Recharge Slow (33) Lockdown - Chance for +2 Mag Hold (34) Neuronic Shutdown - Chance of Damage(Psionic) (34) Ghost Widow's Embrace - Chance of Damage(Psionic) (34) Gladiator's Net - Chance of Damage(Lethal) Level 32: Mass Confusion (A) Perplex - Accuracy/Recharge (40) Perplex - Accuracy/Endurance (40) Perplex - Accuracy/Confused/Recharge (43) Perplex - Endurance/Confused (46) Perplex - Recharge/Confused (46) Perplex - Confused/Range Level 35: Poison Trap (A) Accuracy IO (36) Lockdown - Chance for +2 Mag Hold (36) Fury of the Gladiator - Chance for Res Debuff (36) Scirocco's Dervish - Chance of Damage(Lethal) (37) Empty (37) Empty Level 38: Venomous Gas (A) Achilles' Heel - Chance for Res Debuff (39) Touch of Lady Grey - Chance for Negative Damage (39) Dark Watcher's Despair - Chance for Recharge Slow (39) Deflated Ego - Chance for Recovery Debuff Level 41: Fissure (A) Frozen Blast - Accuracy/Damage (42) Frozen Blast - Recharge/Chance for Immobilize (42) Force Feedback - Chance for +Recharge (42) Explosive Strike - Chance for Smashing Damage (43) Accuracy IO (43) Positron's Blast - Chance of Damage(Energy) Level 44: Seismic Smash (A) Accuracy IO (45) Ghost Widow's Embrace - Chance of Damage(Psionic) (45) Touch of Death - Chance of Damage(Negative) (45) Gladiator's Strike - Chance for Smashing Damage (46) Mako's Bite - Chance of Damage(Lethal) (50) Mako's Bite - Accuracy/Damage Level 47: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Karma - Knockback Protection (48) Kismet - Accuracy +6% (48) Defense Buff IO Level 49: Recall Friend (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash
  3. They also engage in a lot of hyperbole while doing so. :)
  4. Mercs was always viable. Now they're just moreso.
  5. Never have I ever gotten a tank or brute past 35 (I think). Something about the button mashing of a straight in-your-face fighter gets boring to me, so I normally stick to support toons. I did have a stalker and as scrapper at 50 during first run however, but that was after awhile too, not a dedicated effort. Only far as I can recall have I had more than maybe three tanks and brutes even.
  6. I've used that one male smiling face a few times. Know why? It's the only male face with a smile. That annoys me. The rest of the "normal" or human faces are either grim'n'gritty "grawr me tough!" or just sort of blank-eyed fashion model looking.
  7. It's probably been mentioned, but the Mercy Island Snakes would make for a cool set. And when are we going to get to be a snake too, with an option in the costume editor for "no legs, snake"? Only half-kidding here, think how cool "City Of Snakes" could be!
  8. Well I guess that explains how this is going.
  9. I too could use some bad influence in my life, as I have 50 Merc/Nature but I'm unhappy with the build and could use some pointers about what directions to take him in. Where might I find this corrupting build?
  10. So far the toon's been having End issues (as noted), so Cardiac is sounding good.
  11. I don't think it even takes "the usual OPAF" team to do that though.
  12. Neither of which are true! I mean, on a high level team, no one is not a fifth wheel, and you don't need a tank to take the alpha.
  13. You mean for helping out with the Def or the End use? I'm not so familiar with what the Incarnates do off the top of my head. Also, Doom, that's a good suggestion, I keep forgetting about those. I was thinking my build might end up with Arcane Bolt in it too, but wow, talk about a slow wind-up, that makes Hurl look much faster (and cooler). I do wonder how the numbers compare though.
  14. Blaster. The very first toon I rolled, AT chosen based upon a friend's recommendation. So a glass canon at low level when they're all glass and no canon. And I'm trying to solo missions in the Hollows, crossing on foot. It's amazing that I kept playing.
  15. Huh, I thought I had tried that, but I'll give ti another go. That's how I was at first populating my list of chosen powers, sort of, is there another way to do that? Really, why ahsn't someone written a simple guide on this already, ha ha? Or have I just missed it?
  16. OK, so I've given in and finally downloaded it, great, runs fine, started working on a build and then after assigning power sup to 5-0 changed my mind of one, oops. How the heck do I remove it from the build and sub in another? I saw there's the trick to removing a slot with a shift+left click... are there other non-intuitive tricks like this I need to know? I can figure out most of what I'm seeing but this is just...
  17. Thanks all! Because I had been thinking about "how cool" Boulder would be, I took it anyway, and I can see the damage is a bit wanting. The range is also a bit disappointing (I mean, it can't be easy to hurl a huge boulder, right? But still). I know this character's got a respec in her future, so I guess I'll drop it at that time. Another question: how should I be slotting Tough and Weave? I put a End reducer in each one but I still seem to chew through my End, even after slotting the usual Perf Shifter combo and another generic End Mod. Do they need more End Mod slotting, some slotting to enhance the defense they offer?
  18. So I'm still struggling with a build for my Mind/Poison/Stone, and even after skipping a fair number of the Mind and Poison powers, my choices are tight and I won't be able to take too many Stone Mastery powers. But which ones to skip? In a thread elsewhere, the possibilities of proc monstering Stone centered on Hurl Boulder, Fissure, and Seismic Smash. Can't really fit 'em all*, so which one of those to leave out? I've never had Stone before, but my gut was telling me Fissure would probably be least essential of the two. But also, one reason I'm so tight on choices was so I could get the usual Boxing/Tough/Weave and then Maneuvers/Tactics combos to help out my defense. Would I perhaps be better to pick up Stone's Rock Armor instead? (How I wish Tomax was still around!) And how about Earth's Embrace, a self-heal might go a long way on a 'Troller. *I'll admit I took Telekinesis, which is junk these days, yes, but has still really helped save my bacon once or twice. Maybe I can drop that and Tactics to free up two slots at best; three if I also drop Stealth, but it sort of fits the theme here and doing so would sting.
  19. "Unnecessary" is indeed what I was pointing to with my post. You don't have to appreciate anything, I was just hoping to point out it pays to play nicer.
  20. It's a quite good thing for all MMs, far as I know. Two of my five 50s are MMs, can't wait til this goes live.
  21. You sure? I never heard anything about them back in the day that I can revall, not like that.
  22. I think that's been suggested before, but obviously nothing's come of it. Yet.
  23. I knew of that one but they fixed it before I got a chance to use it. There was also one that made a character's (I think) left hand similarly invisible, something to do with choosing "beast" gloves option. That only lasted about five days, which gave me a chance to make a Dual Pistol character with only one hand, so his other pistol floated in the air when he used it.
  24. I think it was only like three times? but yeah, I loved that. I generated a quick AE mission with a map full of nothing but drones (oops! all drones!) to fully enjoy it. I think it only lasted like two weeks before they fixed it and, because AWE was still fairly new and people used to run story missions (you know, back before the dialogue bug broke them), I got about 32 plays out of it.
  25. I think characterizing the initial post was a freak-out is a bit disingenuous, if not unkind. It probably helps that I can understand where they're coming from - I play on Indom and often at very late/early hours; teaming at that point is pretty tough. There are a number of ways to address that, and making a suggestion to merge servers was one of them.
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