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Clave Dark 5

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Everything posted by Clave Dark 5

  1. Ah, solid point regarding first choice, I missed that part. The build doesn't have any good room to pick two of them, so I'll settle for Gloom then.
  2. I've seen this a few times from pretty squishie players (like a Blaster who always ran ahead to make the first attack - and believe me, their toon did not have a build to support such risks) and put it down newbies who're not really sure what they're doing yet. But yeah, I just went with and tried to keep them healed or to more quickly take down their foes or whatever I could to prevent them from dying so often, based on the character I was playing at the time.
  3. So I'm working to adapt a build I found here for an Elev/TW/Soul tank (sorry, I can't recall who posted it) and was looking at a couple of powers they took from Soul Mastery. They went with Gloom and Darkest Night, which seem fine enough, but it struck me that Dark Obliteration, if I'm reading this right, is a multi-target attack whereas Gloom is single. They slotted it wit Thunderstrike for damage, but were I to slot one of them with Cloud Senses or Siphon Insight, they'd provide just a few better points for +Def (and the +ToHit Debuffs), although obviously sacrificing damage potential. I was thinking of making these changes because Dark Oblit, being multi-target, would be better for the taunting crowds effects, following the usual tanker ideals of grabbing and holding agro, but maybe I'm missing something, like "you can always use more damage" or something; if so, then also slotting a +ToHitDebuff set instead of a damage set would also probably be a bad idea. And maybe there's something to be said for some single target attack that I can't think of right now? If it helps, I almost always team rather than solo. If anyone has an opinion on this, I'm more than happy to hear it as I'm not too experienced with tankers yet, thanks!
  4. Herding's not a bad idea, and calling where you're herding to is fine too, I've appreciated it from tanks in the past. The rest of that though is pretty dumb, yeah. The only time I've seen such prima donna actions though were from a brute who was mad at my Dom for, you know, holding foes (the gall!) instead of letting them hit him. Fortunately that was back long before shut down, so that tells you how often I've seen such nonsense.
  5. Greed on the seller's parts, lazy entitlement on the player's parts. You know, the bad side of human nature.
  6. Ah, this is bringing back memories... back when I first started playing, say around issue 6? for the first couple of years, some gold seller was always standing around the black market on Cap. I always took pleasure in reporting them and even sometimes went over to grief them in person visually or by standing there and telling them I'd reported them. What?! I was a villain, after all.
  7. I've been tempted to take one of those two for awhile now, just cuz they're both cool! But now's probably not a good time for them.
  8. I considered it, but I've heard it drops your toggles when you use it. The character I'm building is a tanker, so I would have to settle for re-toggling a lot if I went that rout. I mean, I could do that and have an extra power slot, but I can be lazy.
  9. Awesome, thanks. I'm working on a build - or to be more precise, adapting a build from the forums here - and this was an issue because I wanted to add in flight flight without having to rely on store-bought jet-packs. They just look so out of place on flying pumpkin-headed magic beasts, you know?
  10. So "a character may select powers from up to four power pools per build", and a character can opt into choosing powers from one of the Patron Pools (after completing a story arc) but... if they choose a Patron Pool power, does that count as one of those four allowed Power Pools, or could a character choose something from four Power Pool AND a Patron Pool?
  11. I can see this might be a bit more problematic than the way it currently works. The last MSR I was on, Tuesday, had a number of DCs, including me. Had to log back in, character select and wait to zone in. But this way I was still in the bowl and just had to call out a local "I DCed, can get an invite plz?" and boom, everything was golden. With this though, I have to recall who was the league leader and how to spell their name, which is in tiny tiny letters on the league rosters. I mean, of course there are ways around this, but it's still another hurdle to get past. But I can recognize that if the "join in progress" has always been broken, then fixing it might be beyond possibility. I've quite enjoyed the MSRs on Indomitable (thanks Eda!) an d hope this doesn't change the dynamic too much. The one good thing I can see it add is often after a run or two, they break up, but I've seen some people would be happy to make another run (I'm often one of them), so this may provide us that option.
  12. I know I'm more excited probably for the ToT door-knocking, but I simply must also express my love of the snow-covered map for the Save Baby New Year mission. I spent tons of time on that map solo, the snow crunching with each step, the lowing of the Tuatha in the distance, the look of the mystery of the surrounding woods deepening as night fell and the lamps at either end of the bridge lit... The last winter season before shut-down, I had a character who could solo it and I think I ran it like 20 times. Holiday challenge: who here's excited for the Valtine's Day content? I'm not sure I've done it more than... twice maybe?
  13. I have no idea how that happened, but if it's going to take a riot to get it changed, well, call me. I am, after all, a red-sider at heart.
  14. I haven't played DP much, but on a Sent I started (and seem to have abandoned), I found Cryo was useful for the slow effect, which seemed to be cutting down incoming damage a noticeable amount. But hey, like I said, I haven't played it much. Anyone know if I'm off base with that thinking?
  15. That's my take on what the Incarnate system did to the game, especially the closer it got to shut down. There are lots of takes out there.
  16. I hate to say it, but I didn't even see that addendum down there until right now. Nuther example of the importance of clear writing. And careful reading.
  17. I'd have believed you, no need to drag out the patch notes cut and paste, ha ha! But now I do wonder who's walking around in the game thinking there's more than just the one method to get into bodyguard mode...
  18. I frequently cut and paste stuff from these forums, suggestions and helpful tricks, into a document just to help me remember them for later, like if I see something good to know about Masterminds even if I'm not running one this week or whatever. So then sometimes later I go over the document to clean it up, consolidate information etc. Doing so just now, I found two contradictory claims about bodyguard mode that I was hoping could be cleared up for me by you wise guys: One section said bodyguard mode was "defensive follow" and that any "stay" or "goto" take pets out of bodyguard mode. The other section said that Stay Defensive / Goto Defensive / Follow Defensive are bodyguard mode. So which is it?
  19. Pooh-poohing the game over graphics is a weak attack. People still play video games from the 80s and you never hear anyone say "Oh, Pacman is great but it looks so dated!" Or Minecraft for that matter.
  20. Oh, I think quite knowingly poisoning people, whether being directed to do so or not, is quite villainous. "We've already established that, now we're just haggling over the price," as the old story goes.
  21. It's the game as I've played it in the past, and I've seen plenty of team wipes since we came back. We currently have a thicker population of CoH die-harders than the average back-then days shards did, I think. These are the folks who download builds and so on, who were already pretty knowledgeable about this game. The market's a bit easier to use to pick up what you want too, which is a change I'm going to argue for until my full-mask option turns blue, because it was frustratingly difficult to get into by the end of the game at shut-down. And hey, we also have a bunch of newbies, like the person who just posted here who needed directions on how to get to Peregrine Island because they didn't even know it existed (this is not a dig at that person whatsoever, we were all newbies at one time or another). I know I've been on several teams in the past since about May when I started playing again that had such new-comers, and you better believe we suffered team wipes; I've also seen plenty of them on teams of experienced players, Malta and Carnies are never going to be easy. As usual, anecdotal evidence isn't always the best indicator of something. And hey, if nothing else, come team with me and I promise you we'll die repeatedly!
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