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tidge

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Everything posted by tidge

  1. The dialogue extended for 60+ pages prior to the needless resurrection. Is there an actual complaint beyond what was quoted?
  2. I'm not understanding any complaint besides "I used to make MOAR inf via farming before the nerf!" with a side of "let me show you on the doll where the market touched me". AFAIK, there are three mechanisms for "getting the good stuff", for values of "good stuff" that are set IOs (and not simply piles of Inf): 1) Converter Roulette (from drops) 2) Buying on the Market 3) Spending merits at a merit vendor (on recipes) (see also "spending Candy Canes") If players REALLY hate the market, then they can avoid (2) by using the Merit Vendor (to get converters/catalysts and or recipes). Classic Inf farming doesn't help with that choice. Otherwise, if a player wants to reliably spend Inf to "get the good stuff", that player is going to be using the market.
  3. It is very rare that I take brand new level 50s into any incarnate content, as I've already done so much of it so many times. I'll usually do a Respec to get kitted with the final power choices and IO sets, and then run non-incarnate content (via Ouroboros, exemplar, whatever) because there's plenty of fun to be had without touching the incarnate stuff.
  4. I feel like nearly the entire set of Gaussian's Synchronized Fire Control is undervalued. I understand why people 'make do' with fewer pieces, but the set bonuses are just so good for certain ATs. I'm also always surprised that Thunderstrike is always so cheap. I suppose folks are either leveraging ATO/Purple/Winter sets or cramming %Damage procs into Ranged Damage powers... and I know Thunderstrike is a uncommon set, but this is another set that gives 3.75% to positional Ranged defenses with 6-pieces. On several builds I feel like this set is the only reason to take an Epic/Patron ranged attack power! See also Scirocco's Dervish (even as this is a rare set). I always suspect that it is the %Lethal proc that contributes to suppressing prices of this set because "lethal is the most highly resisted damage type in the game". I think that many crafters/sellers have seriously over-valued (non-Purple) proc pieces, especially those that don't do %Damage. I find it shocking that some sets have over 700+ pieces (some over 1200+) that are simply not selling.
  5. I love Energy Melee (as a single-target attack set), but late tinkering during Live completely diminished it, and the original devs never looked back. To be fair: at launch the way stunned mobs would zip around the world/maps was a defect of the set, but that was eventually fixed (pre-nerf). I have a memory (that others dispute, fair enough) that it was because of the large single-target damage plus the Stun component in (original) PvP that led to the nerf of Energy Melee. Like many others, I only want EM to return to the top spot of single-target damage. The single AoE is fine, and I absolutely don't want or need combo effects added to it. I enjoy the Stun component for sentimental reasons, but I'd sacrifice it if necessary "for balance".
  6. Arbiter Sand's Pets have him getting stuck behind doorways in Doc Delilah's mission. He deserves the mastermind pet updates.
  7. I'm just chiming in on two things: 1) I also HATED the "raid for reward" system that was on LIVE. There were several aspects of it that were non-plusses for me that I'd rather not list. I'll just say this: for me the "challenge" of the system was wasting maximizing my time in specific end-game content. 2) I'm perfectly happy with the Homecoming end-game. I can see how it "feels" like a character isn't getting any more rewards after Vet level 99... except that we still get drops and influence. I don't want or need higher level challenges because I am perfectly capable of using Ouroboros to play low level content at +4/x8 to challenge myself without having access to my characters' full builds. Liekwise, I can unslot Incarnate powers for tougher challenges in the end-game.
  8. It still happens, but not at the 20% rate. Less than 1% of the time: AS will animate, but not record a hit (or miss) in the logs or with a visual indicator. The surest way to observe this (very rare) is with a /Bio stalker and turn on offensive adaptation... the extra damage will register, but the AS will not. This can happen whether Hidden or not. If you have run up to a target with 'follow' and then the target moves, the AS will be interrupted. The same happens with any WASD movement. There has been an observed effect that clicking the AS power (or hitting the keyed number) will not trigger the power. This is more common, but only occurs when Hidden. I think one of the older Stalker Guides mentions this as well. As near as I can tell, this is due to some asynchronicity between the client and server checking/keeping track of different things (different animations, Hidden status, and such). It does take a little bit of getting used to the last two effects.. Stalkers are not simple button mashers.
  9. The list of possibilities is really too large to do much than clutter. I consider even having to see 5 other possibilities in a set to be clutter... and that is something that can be seen by clicking on the piece in your inventory (or in AH entry). If a player insists on it, just implement @AboveTheChemistpopmenu as shown above. If a player has a particular 'hope' for a conversion of a particular level piece, they should consult the wiki page for enhancement sets. This should help avoid disappointment. If a player is trying to get into a a specific market niche via converting, I feel like the obligation is on them to study the market using both in-game resources (market transactions) and external resources (level ranges of pieces). I don't know why we'd ask the devs to implement something for this reason.
  10. It may do nothing for the stats, but most of my VEATs have 3 builds!
  11. Don't forget "Constitutional Scholar" and "Anarchist".
  12. Couldn't keep self from posting in General. Self-acknowledged (in General) that comments would seen as inflammatory. Received a short ban on chatting. Logged in on an alternate account to complain about a short chat ban. Slept on it. Forgot that the first account had a chat ban. Logged into second account to complain about the chat ban by repeating/quoting original reason for chat ban. Received a short ban on chatting on the second account. Logged onto an account with only a single post to complain about the chat ban by repeating/quoting original reason for chat ban. A question: Oh, it's because the OP responds to every other help request and continually forms and joins teams.
  13. My apologies in advance if anyone gets triggered. I'm just springboarding from some posts... When I am playing a toon... err character... I freely admit to "not waiting" to start smashing, if I have a very strong sense that my character can take the heat being dished out. Someone has got to take the alpha strike anyway, and it isn't like that first group of mobs is providing a significant fraction of the XP and drops. Now if this really bothers someone on the PUG I'm perfectly capable of altering my behavior, but they have to ask. I've done this, but only after observing the group dynamics. I don't think I've ever left behind an Elite Boss or AV, but you can bet I'm not going to stick around waiting for a Moment of Glory to pass. I generally expect most of my characters to be able to handle a couple of injured solo bosses, so If I've left an enemy mob that other folks need help with... again, just ask me and I will be more than happy to return to help. One type PUG-founder behavior which is something of a non-plus for me, but if it isn't the group I'm forming I don't really let bother me is: Team leader advertises for a TF/SF "speed run" PUG Team leader spends an extra 20+ minutes trying to recruit a full team looking to fill slots 6, 7, 8 I'm certainly aware of the content that benefits from having a full 8-person team (for example, the Citadel TF can be a "speed run" if most everyone has Team Teleporter and Assemble the Team) but there is so little in the game that can't be handled by smaller PUGs.
  14. Thanks for checking, as there was no way to reconcile every other log report that shows the streakbreaker not relying on the tohit roll (for single target attacks). It occurs to me that some of the peculiarity in my log results could be due to an asynchronous relationship between logging and checking streakbreaker, but I don't know why that would be the case. Do we know if there were any compromises made (for speed) to be able to resolve AoE attacks?
  15. I want amplify the point about NOT giving up Shield Wall or Reactive Defenses: Scaling Damage Resistance. Shield Wall's unique is a Global, you will benefit from it even if you don't have Maneuvers toggled on. I'm pretty sure that Scaling Damage Resistance is the same, except that it won't scale below level 22 (assuming it is attuned or at the lowest level). Contrast with: Kismet's "Accuracy" bonus (really ToHit) will only be active if Maneuvers is toggled on. If you are leaning into Kismet, it really is best to add this to an Auto power. My experience has been that unless you are monitoring your combat stats, it will generally be hard to notice what the 6% ToHit bonus is doing for you... especially if you have invested in many set bonuses (e.g. Very Rares and/or superior ATOs) which are granting global accuracy bonuses. The ToHit bonus does contribute to extra damage on Snipe attacks; I have exactly one character that has Kismet's Unique slotted in Maneuvers specifically to get the extra damage... I don't love this choice, but I didn't have a better place for that unique and I didn't have a better use for the slot without a radical restructuring of the character.
  16. I'm reasonably certain that +0/x8 offers the same (non-XP) drops as +4/x8, as it is the rank of the mobs and not the level of the mobs which determines %drop. As noted above, teaming will spread out the drops.
  17. On the first point, are you saying that for cases where "Final ToHit > 0.9" the system is keep track of rolls, and waiting for the next "miss" to trigger? My interpretation of Streakbreaker is that for such cases, that the next attack roll will always be forced to hit. The end of the log I posted has always been my experiences with single-target attacks. that is, after a miss from a 95% chance attack, the next attack (always using a 95% attack again) always occurs with streakbreaker (with no hit roll shown). The character build does not include Genetic Corruption.
  18. Revisiting this thread as a request to help me understand something from the logs. I was running in the Tunnel of the Trolls for some defeat badges. This is from a Spines/Bio Stalker with the following toggles running (no damage aura that I am aware of) The curious portion of the logs: The logs show three consecutive attackes: Spine Burst (1), Spine Burst (2) and Spine Burst (3) each with 95% final chance to hit. Spine Burst (1) had 9 targets: it hit 8 (one via strakebreaker) and missed 1. Spine Burst (2) had 4 targets: it hit all 4 (none via streakbreaker) Spine Burst (3) had 3 targets: It missed 1 target and hit BOTH the other two via streakbreaker! The quote from paragonwiki on the mechanics/pitfalls of streakbreaker: My questions: 1) Why wasn't there a streakbreaker result as part of Spine Burst (2)? Is there a pseudopet in play which I'm not aware of? The %chance to Recharge Build up is slotted (in another attack power). Is Adaptation using a pseudopet? 2) Why are there two consecutive Streakbreakers as part of Spine Burst (3)? Even if there is a pseudopet that is involved, it strikes me as unlikely that there would be enough time to trigger 'enough' misses between the each ToHit check of the AoE targets, such that a second streakbreaker would be used on the second target of the AoE.
  19. I just want to make a small comment about Core v. Radial Judgment, for Void Judgement: If the wiki is to be believed, the Radial path hits more targets (32 v. 24). This was the reason I opted for Radial Final Judgement in Void (as opposed to Core Final Judgement). Ion Judgement is very popular, but there is no difference in the number of targets between Core and Radial (according to the wiki), so the advice about secondary effects is fine (for that power choice). My stalker chose Void's Radial Final Judgment for the PBAoE. Obviously the goal is for as quick a defeat of nearby foes as possible, but the 30 seconds of enemy Damage debuff is also one of the longest-lasting debuffs from the Judgement powers.
  20. I don't like the OP idea, but I want to chime in as a player with many VEAT, most with multiple builds. It has annoyed me when working on the second (and third) build and I have to go through the mandatory respec the first time (for each build slot) I am bring that build to a level greater than 24. Even though I find this highly annoying, it only occurs with a very tiny fraction of the game experience I can't advocate pushing for a change. I'd be giving up much more than I get in return. My advice is to NOT have any enhancements in your inventory when making a second (or third) build the FIRST time. Otherwise you will have to deal with moving all of them as part of the mandatory respec.
  21. One of the few Day Job/Accolade powers that I try to accumulate is Physician: The power allows you to resurrect fallen allies. The utility of the Day Job Accolades varies, but this is one that is handy to have without worrying about burning up the charges.
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