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Everything posted by tidge
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I definitely did it with all my level 50s, I'm trying to decide if I want to do it with any of my slow-walk characters. The only other Prsimatic-related thing I've done was taken some of the level 50s through the Shadow Shard TFs solo to get an additional 2 for a couple of hours of play (each). I needed a calm break from door knocking and button mashing.
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Focused Feedback: Power Level Availability Changes
tidge replied to The Curator's topic in [Open Beta] Focused Feedback
TL;DR: I'm thinking biggest effects will be on the defensive side of lower-levels TFs, and that some PvP zones like Blood Bay may become interesting. ATs that rely on pets (not henchmen) from the secondary to help out in solo play should definitely benefit by getting those pets earlier. ---- I don't use the Homecoming launcher, so this post is theory-crafting, not theory-tested. I'll roll with whatever we end up going with, so this is all about planned respecs of lvl 50s who exemplar down. I imagine that I will still level many ATs up as I have always done, because of the fewer slots available while leveling. I'm ignoring Masterminds, except to say that the specific changes for Robotics will have a peculiar effect on the order of my favorite build that isn't worth detailing here. The biggest planned changes (starting at level 1) will be on my Rad/Dark Defender/Offender. I'm going to shuffle up the powers from 1-22, and take advantage of the 22-41 power options to get as much Offense as possible. The cost of this choice will be this: The Fighting pool will be taken at then end-build. One of my "cornball" Controllers will absolutely shuffle late-game powers to earlier picks. Generally: I have been squeezing the Fighting pool into builds such that Tough/Weave is taken by level 32. For me: Tough has almost always been a Mule, but Weave's base 5% Defense has been very important for a lot of content. I'm casually wondering if delaying Weave is going to have a larger effect on exemplared TFs/SFs (ehem, Penny Yin) than I realize. My Dominators are a mixed bag: I only have a couple, each is rather fine-tuned to get perma-Dom. Each of them will probably swap the Secondary T1/T2 but for different reasons. One doesn't really use the T1, so it is a swap to a slightly more damaging T2 that is otherwise skipped. The other takes the T2, so the swap is ultimately between the T1 and the T3. This will have zero net effect on slotting or choices. on each of these, I think I will keep Tough/Weave at mid levels as they draw plenty of aggro. One of the two will have a slight shuffling of powers at levels 20 through 28. I haven't tackled my Tanker yet, but it looks as if that will be a LOT more fun to play at mid-levels. I've never enjoyed Brutes, but I expect even more "why play Brutes?" threads to appear with Tankers now getting the hardest-hitting attacks by level 30. I don't see major changes to my Scrappers and Stalkers, except that one of my Stalkers will have a preferred couple of powers for lower-level content. I'm keeping Hide, thanks! My VEATs will take some experimentation. I'm not sure my Widows/Fortunata need to shuffle their power picks. I can definitely see revamping my Crabbermind, as that has been such a late-blooming build. I'm skeptical how effective the Crabbermind will be with the pets at lower levels; at casual glance it looks like I might have to delay some power picks that make the pet powers effective (Hasten, Team supports) -
I've been looking through my (rather small by comparison to some players) roster of lvl 50 characters to prioritize respecs. Aside from the Masterminds, the (quasi-planned) respecs seem to fall into two categories: Swapping out the T2 in the secondary for the T1 (there are fewer than I expected for my roster) Delaying pool powers (typically X -> Tough -> Weave) to get the 22, 24, 26, 28, 30 flow of primary/secondary powers (and sometimes smooth out Epic pool choices) I haven't looked at all the ATs yet, but I was surprised that it was my Dark/Rad Defender (Offender, really) that is likely to have the largest net reshuffle of powers, with 5 powers to be reshuffled by 22, and then all of them re-ordered after that point. On my Blasters and Dominators, I find myself reluctant to delay Tough/Weave (from mid 20s to much later), yet I'll probably figure some way to make nukes available as early as possible. Some Doms will swap T1/T2. VEATs (after lvl 24 respec) already progressed very smoothly for me, I'm not sure I want to touch them... but all my VEATs have 3 builds, so I will play with the 3rd build. I have one Stalker (keeping Hide, thanks!) that I think will exemplar much smoother with a reshuffle of powers between 22 and 32. It exemplars just fine now, but having the primary T9 at level 30 and the secondary T7 at 24 should be a big deal.
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Any surprises you've come across with Alpha slotting?
tidge replied to biostem's topic in General Discussion
I agree that in many ways Musculature is a trap... obviously MOAR damage is MOAR DAMAGE, but often I have found that I get better net performance by choosing a different option, such as Endurance-cost reduction. On characters with next-to-no damage slotting, it is usually the first choice. -
Can you no longer convert Empyrean Merits to Reward Merits?
tidge replied to mtmittens's topic in General Discussion
I did the same, without ever converting an Empyrian merit (to anything other than Incarnate power). I have fewer than three pages of lvl 50s. -
Can you no longer convert Empyrean Merits to Reward Merits?
tidge replied to mtmittens's topic in General Discussion
I can imagine how a (solo player) level 50+ could be accumulating Empyrian merits but none of the ways I can imagine feel like casual role-play, at least not on the scale where a single level 50+ would be funding multiple new characters: Repeated grinding of Dark Astoria missions yields Emp merits, 1-at-a-time. Farming of missions (could be AE, could be anything at x8, including DA missions) to gain vet levels fast enough that the Emp merits roll in, up to a certain vet level. I don't intend this to be nasty: I see a logical disconnect between wanting to casually play only a few hours a week, yet also have a huge stable of characters that demand the sort of Merit/Inf-vestment that is typically only associated with fully-kitted level 50s. I'm trying to imagine myself in the circumstance where this would be the case, and the most sympathetic circumstance I can imagine is one where my (new) character is buying all items directly via merit vendors and never going near the auction house. If the AH is toxic to a player... that should be recognized a self-punishing choice. Level 50 common recipes can be sold to stores at approximately 100 KInf each. That can be used to buy quite a lot from P2W, and many of the commonly used Enhancements to shore up low-level builds are 4 MInf or less. It isn't necessary to be a "marketeer", "farmer", or "grinder" to be able to afford Performance Shifters, Knockback Protection, etc. I can share my own approach to open myself up to judgement: I play through regular content, often with XP boosts. I share Inf (and enhancements) from older characters to the new characters so they have some advantages between levels 15-25 (Kismets, Perf Shifters, Panaceas)... but generally they have a hodge-podge of partially slotted powers (using common IOs from the AH). They slowly craft & market & play merit-giving content so that at level 50 they can respec into slots/enhancements that they have pretty much bought themselves. There are a couple of ways my older level 50s help the new characters that don't rely on merits, although I suppose merits could be used: I recycle a LOT of enhancements via the SG base, including sets of crafted and attuned PvP pieces. This isn't even financially efficient, yet this is what I've done. Those pieces were recipe drops that were crafted and attuned in the past and are available for slotting (if I think of it) by lower level characters. In a real pinch, it is possible to "burn" respecs on a level 50 (alternate build) to mass-attune pieces for lower-level characters... not recommended, but it saves using unslotters. I allow catalysts to accumulate in the SG base, so at level 50 I can "superior" things immediately. If I didn't do this, it would at most take a couple of weeks to accumulate the catalysts via a single character, assuming a couple of 6-piece sets I want catalysed at the same time. That's about it. I could use merits from other toons to buy Boosters, but by level 50 each character has plenty of merits, such that I may impatiently use merits for Purple pieces when the market is not cooperating... also not efficient, but that's on me. -
Can you no longer convert Empyrean Merits to Reward Merits?
tidge replied to mtmittens's topic in General Discussion
There must be a spectrum of casual role-players that I didn't appreciate. My casual RP toons are banking Empyrian Merits to rebuild Galaxy City. -
My uncle is the CIEIEO of Old MacDonald's farm.
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Kane haunted house trial Black whip side boss
tidge replied to Nericus's topic in General Discussion
Black Whip v. Cool Whip -
Incandescence for reaping fast rewards during Trick-or-Treating.
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Focused Feedback: Robotics Revamp
tidge replied to The Curator's topic in [Open Beta] Focused Feedback
I'm going to force myself to try these out... combined with not having to take Web Grenade at level 1, my 'Bots/Traps/Mace is going to have to make some hard choices. that character currently has several ranged attacks for soft control (%knockdown), %debuff (-Res), and are used for drawing aggro. Photon Grenade, Pulse Rifle Blast and Mace Beam Volley all serve this role for me (currently), each is 6-slotted. I don't really spam these attacks, they are basically to allow the henchmen to stay in Bodyguard mode. Going in, I have two things to look for: I have many enhancement set choices to boost MaxEnd and Endurance Discounts already... I will want to keep those. It's crazy but I've leveraged a LOT of set bonuses for Endurance help already. At first glance, my peculiar(?) slotting choices (including 6-slots in Triage Beacon) may already be 'optimal' for the revamp. I have a pathological need to see how a "one big robot" build plays. I hate how the Assault Bot-only plays. More than any other casual test, I feel like that build drives home how poor the DPS is. I felt it was ironic since I had the luxury to slot the henchmen/pet mules in the other henchmen powers but the big guy could not be made that fearsome. (I did a lot of testing on the Blue-side Midnighter Club introduction arc... shudder) I'm curious if that (odd) choice does any better. Aside from the changes to the robots, I think the change to making power choices available earlier will have a bigger effect on all my builds, including this one. Because of available slots during leveling, those changes will primarily keep me having alternate power picks while leveling versus at level 50. -
I've been thinking about this question. I'm going to answer it by thinking about a level 50 (exemplared) AT that can switch roles in a PUG, and not simply survive/complete challenges in the game. My answer is also motivated by primary and secondary options within the AT, with no regards to Incarnate powers. (non-Epic) Power pools are open to just about every AT, yet mileage does vary. My answer is: straight-up Fortunata, although for maximum flexibility having a second build (Night Widow) as well as a third build (specialty) will get you even more mileage. Defensively: Widows can be built for extreme positional defenses, and can rely on scaling resistances and other tricks (I'm a fan of Unrelenting, but there are others)... and much of what a Widow can do for itself it can also do for teammates. Offensively: Widows have IIRC a flat damage scale of 1.00 (melee and range), which is completely respectable and means not having to worry about fractional trade-offs when considering attack chains, enhancement set options (including %procs, especially debuff/control %procs for enemies without purple triangles). Control/Debuff: Fortunata are not going to out-control Dominators or Controllers, and they won't debuff at the level of specialist ATs, yet for content that requires more than just brute force to complete I found that my PUGs have been helped more by using Confuses and Fears than strictly attacking.
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Can you no longer convert Empyrean Merits to Reward Merits?
tidge replied to mtmittens's topic in General Discussion
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A million years ago I read something about the difference between ancient and modern tragedies, it is approximately this: ancient tragedies are motivated by external, typically divine, forces, but modern tragedies arise from the manifestation of an individual's self-destructive passions. And some modern literary advice I think I can attribute correctly (to Kurt Vonnegut): "Every character should want something, even if it is only a glass of water."
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Can you no longer convert Empyrean Merits to Reward Merits?
tidge replied to mtmittens's topic in General Discussion
Ain't no vision like tunnel vision. -
Can you no longer convert Empyrean Merits to Reward Merits?
tidge replied to mtmittens's topic in General Discussion
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Sins of the Devs are visited upon the players
tidge replied to The_Warpact's topic in General Discussion
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Just wondering if anyone else had noticed .......
tidge replied to Harl's topic in General Discussion
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Just wondering if anyone else had noticed .......
tidge replied to Harl's topic in General Discussion
Weird dude also left me a thumbs-down on a followup post of a Crabbermind build I use where I explained I didn't include a MIDS link, partially because I don't use MIDS and also FFS how lazy are Destined One candidates these days! -
Sins of the Devs are visited upon the players
tidge replied to The_Warpact's topic in General Discussion
(T)Rolling down-thumb on every post: Is it more like Farming or PVP sniping? -
It takes about a week; I like to pickup the Caregiver badge in Outbreak before hitting level 2.