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Everything posted by tidge
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There is in Spanish.
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Do Attuned & Boosters (+5's) combined Break the set?
tidge replied to Rooster Gold's topic in General Discussion
No. It is only if attuning the IO makes it "Superior" will a set be 'broken'. -
I have to agree. Once you have so many catalysts it actually seems to me like a waste to not use them.
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How do I enhance my character for lower level content?
tidge replied to DougGraves's topic in General Discussion
The second statement is very good advice; the first is subjective. You can always sell crafted non-attuned IOs and try to buy back the same IO at the same price, and you may only be out the 'vig'. The vig should be less than the roughly 2.5M inf you might make by selling a catalyst. However: that (approximately current) selling price for catalysts is actually depressed compared to other things that can be made from merits(*) so it isn't irrational to use an accumulated pile of catalysts to convert crafted IOs that are normally farm more than the sales price of the same IO as attuned. (*)There are many different opinions on what to do with accumulated merits. If you affiliate with one of the schools of thought that you should just convert merits into Enhancement Converters, it shouldn't be hard to convince you that the (current) market for Catalysts seriously undervalues them, and not just because of the auto-attuning. -
How do I enhance my character for lower level content?
tidge replied to DougGraves's topic in General Discussion
I'm referring to the crafted IOs which belong to Enhancement Sets, such as Bonesnap (for Melee attacks) -
Here is a slightly different take on the (commonly given) advice above: I have quite a few characters that don't run into serious Endurance problems, and so the Panacea proc is more than enough for them, even allow them to run with Sprint on at all times. This is dependent on attack chains and toggles, but if the character has other set bonuses and +End accolades extra Recovery may not be necessary. I will grant that I almost always have 2 slots in Stamina for the Performance Shifter +End proc and another Endurance IO. (I like the movement bonus from 2-pieces of Performance Shifter, but with so many 'rescue' missions I'm seriously considering avoiding all +Movement bonuses). Similarly for +Regeneration, for characters with sufficient Defense (or lots of HP) I find I don't always need more Regeneration. On characters with a healing power, I include the Preventative Medicine +Absorb proc there. I agree with the wisdom that PM ought to be slotted either 1-slot (the proc) or 6-slot (for recharge bonus), but depending on the actual power (and build) a second slot to get more Heal and/or Recharge may be worthwhile. Since this post has been heavy on the healing, here is my general approach to healing at level 50 (and beyond). At endgame I try to have some mechanism by which I can either heal a significant chunk of my health bar, or I have some mechanism such that health can regenerate at such a rate that I don't worry about taking damage. My current favorite approach to the former has been to use the Presence pool to 6-slot Unrelenting (with Preventative Medicine). This isn't a pure heal, but on Defense based builds (which also have the Reactive Defenses Scaling Damage Resistance proc) this works really well. With enough +Recharge it's ready every 3 minutes or so.
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How do I enhance my character for lower level content?
tidge replied to DougGraves's topic in General Discussion
You only want 'max level' enhancements for 'generic' IOs, and once you hit 50: (some) Purple and PVP(*1) IOs. For almost everything else(*2) you should consider having the catalysed version of a set IO. If you are going to exemplar, generally you want catalysed versions of IO sets. Note that Purple sets 'automatically' exemplar. 'Generic' IOs and PVP IOs will 'auto' exemplar up to the level of the IO. IIRC These should work as low as lvl 7. The 'set' IOs really ought to be catalysed, but they will have lower limits (below which they will not work) and often an upper limit (beyond which the bonuses will not grow). (*1) I always catalyze PVP IOs when leveling up, because I spend a lot of time with a character before it gets to level 50. This lets me slot it ASAP. If I want 'more' from a PVP set at level 50, I will just unslot the catalysed version (for use by another alt) and get a fresh lvl 50 version (to boost). (*2) For non-PVP pure 'proc' IOs, the minimum level is adequate. -
I find it difficult to give up on 6-slotted Thunderstrike even with the means to opt for far pricier pieces, especially if the attack isn't cut out for procs. I'm always surprised and grateful how cheap that set is.
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I will second Blessing of the Zephyr as a set. The (Superior) Winter sets usually offer hefty Defense for 5 and 6 slotting. Mocking Beratement is a good choice when seeking Defense improvements (and should be cheap). I admit that I am disappointed that the Tanker archetype IOs don't yeild more Defense than they do.
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Creating macros (I know it isn't this hard...)
tidge replied to Evangeline Blue's topic in General Discussion
One point about macros (that I initially overlooked) is that a macro button which calls a click power won't show that the click power has not recharged. -
I haven't farmed a Mayhem Mission but it doesn't take that much effort to collect 25 Hero pelts to be able to use the Port Oakes contact to redo missions. I think the named Hero's from Tip missions also count, as it feels like my most recent Villain got the badge without much extra effort.
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The Kelly(?) Uqua arc Redside is a deceptive arc with some very disturbing implications.
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IIRC the 'stores' are (generally) located below the lowest 'floors' of zone maps. It would make sense that lobbies and such follow that design. I haven't tried this since Live, but it used to be possible to TP Foe Mobs into certain stores because the range wasn't so great. I don't know if anyone has looked into the map assets. I think the Skyway City 'hole' was fixed on Live (falling, falling, falling) but I wonder if the Red Zones ever got touched up. From memory: Port Oakes buildings used to extend deep below the ground (wasting graphical resources). I know there is still a minor non-intersecting element on the North Shore of CapAu.
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MM: Triage Beacon is skippable, but I respec into it at 50 for 0x8 content. It is for the pets, not for players. I get a lot of mileage out of Caltrops and Acid Mortar. The Mortar (and FFG) grabs aggro. Caltrops keeps MOB in the area I want. The power I hate is Web Grenade. It isn't worth slotting. I hate having to take it at lvl 1. It doesn't stick the 'crazy runners'. I like Seeker Drones, but it is hard to see what they do. I always skip the Trip Mine.
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My MM certainly could have skipped an Epic Pool but the extra shield and ranged attack from Mace Mastery was a better fit for making him slightly more 'Tankery' My Controller opted for all five powers from the Soul Mastery set. She'd be pretty dull at higher levels without those powers. My Tank certainly appreciate the Ranged attack from the Epic pool, but he didn't really need much else.
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Blueside: I find myself missing (because of outlevelling) certain zones. The 'central' candidates are Skyway and Founders Falls. I will go out of my way to get the Store missions from both Brickstown and FF before I outlevel them. The next generation zones like the Hollows, Faultine, Striga, Croatia are all fun, but easy to miss. I will admit that I don't like the Talos Island map: I hate having to zoom in to see the center, and I hate when missions end up in the far flung corners. The only Hazard zone I avoid is Boomtown. The inherent mess of the zone just isn't for me. The only reason I go there willingly without a mission is by wandering either one of the Sewer Networks. I like Bloody Bay the most of the PVPzones. Each has a different flavor but that's the one I like best. Redside: I prefer the designs here, although I try to get out of Mercy ASAP. I seem to outlevel Nerva without trying. Gold-side: I love seeing stars at night! If not for Gold arcs I would never have visited the underground outside of instanced missions. The Wards are best experienced by doing all the arcs, but it isn't for every toon. The Shadow Shard is a place where I have played a bit...but it is dull.
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Until a toon gets ToHit/ACC buffs, the Circle of Thorns are very frustrating. After that (and Knockdown) is overcome, they are mostly chumps... Except when hiding their 8 objectives. I don't mind the villains that phase/MoG/shield nearly as much as I do those that simply flee for the hills at Mach 6: Slag Golems, WarWolves, and CoT Spectres. With enough Perception you can at least track down the Spectres... But those others don't suffer speed suppression like PCs. The only villain group I actively avoid are Nemesis, because of the Snipers/Comets. For me it is the combination of spotting/sniping from across the map with the AoE damage. In concept I like the challenge (especially for squishies and MMs) but in practice it makes me run through missions faster than I like. I suppose we never got long range spotters that charge in for Melee because it would make farming too easy (a la old school DE swarms). I enjoy Carnie missions a lot. I like that their different classes have both different looks and different powersets.
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I'm happy for those who find a use for the crafting discount coupons. I actually stoped using them because the most I could save (lvl 50 Purples) is only about 200k. This is a lot of Inf for a toon that is starting out, but it is negligible for anyone selling IOs on the market. I suppose I could consider that Inf to spend on Envenomed Daggers... My experience has been that the more I craft, the less I need the discount. These specific rewards are among the ones I thought would be the most valuable but in the Homecoming economy are among the least valuable.
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I didn't think Scirocco was particularly easy, and I was surprised by the exterior parts of the ship mission. I didn't try to enter the ship until I had cleared the outdoors, and my first pass was scary (for a defense-oriented toon) as I was being attacked by all sorts of flying heroes as well as multiple gun turrets.
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Amen. I had some rubber-banding in a mission where I could not get the hostage to go through the elevators (this was the 'rescue the Protector' hero mission). I felt like I needed the equivalent of a /stuck command for the NPC... as a Mastermind, I certainly would appreciate such a command for my pets! Even Gravity's Singularity finds a way to get stuck in the darndest places! I'd also appreciate if the hostages were slightly quicker. It doesn't matter if I have an IO for speed in the Fitness pool, or a global boost to movement rate from IO sets, the inability for civilians to keep up (or for the player to decrease speed, without resorting to Walk) is PAINFUL.
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I want to see the story arc that reveals Stephanie Peebles has been handing out wedding rings to so many players because she is building an army of spouses to do her bidding...
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I will echo the use of empowerment devices: I will regularly use them to consume salvage that would otherwise be wasted. Aside from P2W and Ouroboros, the Brickstown ZigBreak also grants Temp Ranged attacks good for 18 hours as a reward. The two Temp powers I rely on are the Envenomed Dagger and the Shivan. Both help with AV/EB HP stacks and having a bulky pet at low/mid levels helps with soloing things like TFs.
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You get the contact after training to level 35, and you earn a respec along with the badge (at least the first Patron). I tried Sirocco's arc solo, that felt harder than GW and BS.
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It isn't as if there are that many Hybrid choices *anyway*. My MM just go with Core Embodiment Support and wade into the mobs!
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/agree The lonely non-farmer playing as "team=1" may not be seeing many purple drops, but I don't think the Purple/PvP drop rate is extra-ordinary. I have a couple of non-farmer (Tank, MM) lvl 50s who will revisit the first Dark Astoria arc at 0x8 (which I suppose is a sort of farming) and will get a Purple/PvP drop approximately every other run. I can take these same toons into a comic-con farm and average 1 Purple/PvP per run. RNGesus has blessed one run with 3, but I've also had runs with 0. This doesn't seem to high OR too low to me. I default to 'neutral greedy' about my Purple/PvP drops, but many of them are not ones that I'd normally seek out so they find their way to the market to help out other players who want to kit them. ...And as a player that will occasionally seek out Purple/PvPs, I appreciate that others are doing the same.