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Everything posted by MoonSheep
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i think procs are really good fun, it feels like you’re getting a free bonus everytime they go off even if if’s pointless i sometimes put procs in some powers just to get that feel good feeling of getting something for free but yes, there’s a limit to their usefulness. over proccing and building every. single. alt. to “S/L cap, S/L cap, S/L cap” is a bit overdone thesedays and can sometimes make the overall character worse rather than better - e.g sacrificing its ability to contribute to a team for the sake of being able to standalone
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irradiate has a long base recharge time (20s) making it a prime candidate for proc, can put two -res procs in it and then others as required i agree that the base -def is strong enough
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Permanent Team Synergy (8x Leadership)
MoonSheep replied to RedKnight808's topic in General Discussion
if you’re interested in going down this path i’d recommend most of you try to run VEATS. their leadership powers are much stronger than the standard ones - and - they can pick the regular leadership pool also i agree with Clave on the accuracy point. i don’t normally pick up tactics -
33 minutes x 60 seconds = 1980, + the remaining 20 = 2000 perhaps 2000 seconds is the maximum permitted value for certain things
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We all need to leave this game. It's too good
MoonSheep replied to temnix's topic in General Discussion
of all the threads on the forum, this is certainly one of them -
i can’t disagree with anything you’ve put here. a well played “pvp style” empath is hugely valuable on HM content. a good empath is just so rare
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i only pick defender blast powersets for their secondary effect rather than damage, e.g elec for minus endurance, sonic for -res. life is a lot more enjoyable this way accepting your fate as a low to no damage dealer allows you to focus on those secondary effects, making your defender even more powerful on teams the exception to this is a procced out poison/fire def with dominate from the psi mastery decked out with 5 damage procs - now that’s a damage dealer
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-mechanic voice- well there’s yer problem! regen is a lovely set but it’s unfortunately quite squishy compared to other defensive sets available paired with fire also unfortunately adds to the difficulty as it has no secondary effects like knockdown, -accuracy or - recharge to help during 1 on 1 combat keep playing it and enjoy it though - good to see something rarer. there will be IOs to help make you a bit tougher as you get higher level
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it’s also incredibly boring in my opinion - it’s the pinnacle of uninspiring button mashing
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here’s some thoughts that may help you i would advise simply playing the character first to become comfortable with using kin and worry about the build later on
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the revised version released in the recent patch is exactly this - i feel its radius needs to be larger to be more effective though on balance, i ran a TF using it last night and found it a lot better than my first use of it a few weeks ago - i’ll amend my post to reflect it’s still worth having. definitely some user experience needed to get the best use out of it for example, it appears to continue working on defeated targets, meaning you have a ‘gravity well’ effect which is quite fun if hiding round a corner
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You know what the best area in the game is?
MoonSheep replied to temnix's topic in General Discussion
you raise a good point. despite the excelsior being as populated as live, a lot of zones feel like a ghost town perhaps there could be a rotating incentive for some zones to worth visiting and staying within, along with a buff for street sweeping -
quite often - i just finished a manticore TF where i was ghosting to the end of missions and confusing mobs to clear themselves whilst defeating another mob mind control is perhaps underplayed as it's quite a complex power set. most players are unable to keep speed boost applied to the whole team, yet alone think strategically about how to use sets like mind we'd all like to see a slight reduction in the recharge time, but i don't find it a particularly negative feature on my mind/fire permadom
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mass confusion has an advantage in that it doesn’t aggro enemies. it’s very powerful especially on doms where it can confuse everything in a mob for a notable duration and cause chaos edit: telekinesis received an update in the recent patch. it now pulls enemies to the target and immobs them. AoE grouping effect could be increased to make it a bit more powerful, but is still a useful power
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i think you’ll be waiting for a very long time - i don’t delete any rare salvage on my kin def for no apparent reason and it doesn’t build up fast or stack much i reckon 100+ vet levels
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for balance, i detailed a bunch of my thoughts in the kin/sonic thread where i show how cheaply an effective kin defender can be had and still highly effective building for defense is one approach, but in my view as a defender main, i think it’s a misinformed strategy and you’ll waste a lot of your potential by chasing unnecessary def/res stats
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rad if you prefer ‘kill all’ paced teams poison if you’re a speed runner i would choose poison/fire or rad/ice for the much higher damage and good proc ability. sonic received quite a heavy handed nerd to its -res debuffs and isn’t the -res powerhouse it used to be
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i think @Ukase sums this thread up quite well. we assume that everyone is trying their best and those who are dragging are a bit thick, when in reality it may just be that some people simply don’t care or aren’t giving it much attention some people are also just bad at playing the game because they aren’t interesting in knowing you can stack shields between missions, that certain powers are a must have or that casting an immob when things are spread out is usually a bad idea i find a number people on HC also have a weird fear and/or ego about dying and stay so far back from every mob that they’re often quite ineffective - just carry a wakie
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what? you mean the’ve made Mids Hero Designer into an actual game? where do i log in?! my process for creation of a new character usually involves falling in love with an idea, creating an amazing build on mids then telling myself what the pitfalls of it are and deciding to never make it
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around +2 usually, or +3 if i’m an incarnate. i find the whole +4/x8 thing a bit of a drag sometimes a +2 manticore TF with the enemies buffed option active - perfect
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i think it’s doable and you’re experienced enough to make it happen, but i think it’ll become grating rather than strategically challenging. for example, on lower level CoT or Tsoo you could mez the -acc givers or use something with KB to temporarily put someone out of action whilst defeating them, rather than both of you repeatedly punching each other in the face until one of you dies as someone who mains a dom, i really notice the lack of mez or secondary effects when i play stuff on test server - them critters sure are damaging when awake and angry or stick with the fire/fire and embrace it, form teams with a defender and lead tank allowing you to implement the fiery chaos
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hmm, i ran a fire/fire on live and really enjoyed it, though i’m not sure it’s right for what you’re seeking to do, Sir Snark it’s an amazing meatgrinder for x8 missions but has zero utility compared to other sets - no mez, no secondary effects (other than death) if i was doing your challenge solo, i’d go for something like ice/ice, or fire/martial
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On the new CoT and council......the good and bad so far.
MoonSheep replied to DrunkFlux's topic in General Discussion
not being able to easily solo something at x8/+3 sounds like the game is functioning perfectly a quick application of a hold, confuse or stun against enemies dishing out -acc works well to mitigate debuffs i for one welcome enemy groups that encourage a more dynamic state of play and strategic thinking. a move away from City of Button Mashing is most welcome