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MoonSheep

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Everything posted by MoonSheep

  1. i like to optimise my attack chain by thinking about which order to bash out my powers, especially on my mind/fire dom which has very fast animations. i haven’t put much more thought into it though as i think it’s such a minimal gain that it’s not worth thinking about in my opinion people would get more out their characters by learning the best time to use their powers, mob positioning for survival and which targets to attack to make best progress
  2. fire tends to be the most potent secondary for poison, i made one last year after reading this good guide on poison/fire defenders: reasonable damage of fire combined with low animation times allows for good progress. 5 slotting dominate in the psi mastery with procs makes for a fast and highly damaging attack chain
  3. an ITF a day keeps the doctor away
  4. this is a great point - CoH is very much a “walk into town and see what’s going on” type of game rather than “prep for battle”
  5. i find LFG is pretty good for most things - i’m a european player so if there‘s an event i want to play that’s less popular (ASF etc) i’ll wait until friday or saturday evening when i know there will be a large playerbase in-game voice would be a nice feature but i’m not sure if it would break the CoH ‘feel’
  6. it’s already incredibly strong on a dom, i can‘t see a reason to change it
  7. god bless dominators, king of the squishies 💪
  8. i solo’d most of the levels on my poison/fire defender - incredibly powerful and an exciting character to solo
  9. i sample war mace/shield often also, which has better damage but there’s just something so appealing about elec armour, maybe the icon colours? making me tempted to actually level one.. for WM tank, i believe the tank AoE bonus doesn’t impact crowd control as it already has the maximum permitted arc, but happy to be corrected. the bonus increase is another great positive and can really bring some sets to life
  10. “boy, sucks to be that g.. ah, time to run”
  11. i often play a war mace / elec scrapper on test to compare it with an elec armor / war mace tank - the scrapper crit ATO works really nicely with WM i find. not as survivable as a tank but great fun being able to dish out some serious damage if damage is your priority, i’d go scrapper, if you want to survive a bit better, tank would be the way to go in my opinion
  12. PREACH 🙏 ”Sleet, O Lord, is the greatness and the power and the glory and the victory and the majesty, indeed everything that is in the heavens and the earth; Sleet is the dominion, O Lord, and Sleet exalts itself as head over all” 🙌 Chronicles 29:11 also wheeling out my standard opinion: building for defence is a boring way to play dominators, bash out the mez powers and enjoy the dynamic of the AT
  13. what server do you play on voltak? would be good to run a challenge with you later this year
  14. if you’re not dying you’re not living 🙂
  15. i main a mind/fire and i’d say if you team a lot, don’t spend too much time focusing on defense locking things down at range will be the best way to stay alive, a mezzed enemy deals 0 damage
  16. melee ATs are inefficient however as you’re forced to choose a secondary (or primary for tanks) with defensive shields that don’t add anything to the battle or the team, whereas squishy ATs have a beneficial primary *and* secondary set that benefits both the battle and the team. a team of 8 melee ATs is half as capable as a team of 8 fully fledged squishy ATs as you point out, they are often a good entry level archetype as they’re pickup and play, but are limited in overall ability compared to defenders/corrs/doms
  17. the same thing could be said about melee ATs - some of the fastest runs of the game’s hardest content is achieved with all defender or all controller teams. is there a need for melee ATs when defenders/controllers can combine to become a much more powerful force?
  18. “i only recreationally smoke crack” 😛 i’ll probably give in with my inspiration abstinence, though it has rekindled the fun of playing a scrapper-esque archetype. elec is quite a poor choice for the experiment as it has no secondary mitigation like knockback, stuns etc. running like a coward is an effective backup though
  19. an update that nobody asked for have played my new elec/shield scrapper to the lofty heights of lvl 14 (4 month old baby delays gaming somewhat!), the no-insps regime is making things quite strategic. the stalker can’t simply hop into any mob or battle and survive through smashing a ton of insps with /ah open - even bosses are quite challenging have just kitted him out with SOs which was a surprise, forgot they bought them down from lvl 25 min. things feel a bit too easy now - will have to up the difficulty a bit next time i’m on in summary, so far so good. a new playstyle
  20. and the P2W one
  21. it’s best to have hasten and also enough recharge to activate dom without using hasten - helps when you’re idling or between mishes/TFs
  22. and it’s perfect for stopping Rommy/Requiem going for a jog during the third ITF mish!
  23. siphon power / FS: 2acc and 2 recharge does fine siphon speed: i’d go 2 acc / 2 rech for this, it’s surprisingly useful dominate: if you slot with 1 acc and 5 damage procs it becomes a genuinely strong power not picking up vengeance is a mistake if you ask me, slotting for 2 def on a defender makes it a very strong team buff for my kin/sonic i didn’t bother with many set bonuses or particular direction and it does fine, my advice would be to pick the sets you find fun as kin is so powerful nearly any build will play fine
  24. agreed - happens very often
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