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MoonSheep

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Everything posted by MoonSheep

  1. you’re able to articulate many of the points i don’t have the eloquence for, troo in my view, if the end goal can be easily achieved, the novelty of the game wears off quickly and people leave. the game experience of reward and achievement for the non-farming playerbase are impacted as end objectives are essentially meaningless when the game is auto-win i am hugely supportive of progressively numerous mass waves in AE or at the end of certain TFs where thematically sensible, sometimes it’s good fun for a chaos slay fest AE farms in their current form though are quite clearly an exploit and are outside of the standard game mechanics of effort vs reward - especially now that accounts are free and you can quad/quintbox your way to riches
  2. oh yeah for sure, i'd be going with dark blast for the -acc values and see how much i can debuff to keep the team safer
  3. i think you've touched on a good point here ol flea, in my view reward should be balanced against difficulty
  4. the debuff numbers are being significantly reduced - i only fire off my sonic attacks for their debuff values, my kin/sonic is a bit of a sitting duck
  5. haha.. i'll prepare myself for an evening of downvote notifications
  6. i’ve always loved my kin/sonic, i only play two alts, that being one of them after the sonic changes i think i’ll delete it and re-roll it as a kin/dark
  7. poison/fire probably one of the best defenders for soloing. it disarms AVs in seconds
  8. AE has strayed from gods light and must be smited 🙏
  9. my opinions differ as i have reverse altitis, i play just two alts since returning to CoH - the journey and gradual progression is what makes CoH a great game in my view shifting the playerbase back towards team based missions and actually having to play the game to receive rewards reintroduces balance in that the top rewards are earned through playing and are more of a rarity. i think it’s a good thing that top end rewards should be hard to achieve whilst PLing existed back on live, the modern AE cheats and exploits have ramped things up a notch - it’s unnatural, like drinking orange juice after brushing your teeth
  10. a well slotted IO build used to be reserved for your main alt which would be your pride and joy - in the modern era people can spin up a new fully kitted out lvl 50 every few days. IOs used to balance themselves through price
  11. in-game pvp is dead, Focused Feedback and Suggestions are the new Sirens Call and Warburg
  12. i agree - my view that it was changed due to pushback may be wholly incorrect (it is a skill of mine), perhaps there was a more efficient way of delivering change
  13. it’s early days, could get to 80 by the weekend 😛
  14. i might be misunderstanding the post i quoted, i believe the proposed change that vet levels can no longer be earned in AE has been scrapped?
  15. it’s written in a rather hyperbolic manner but i do stand by it. the game has become easier and easier over time, identifiable archetypes no longer exist and there’s not really any team dynamic anymore. the original CoH experience is going the way of the dodo without any meaningful intervention any suggestion to introduce moderation or balance is met with a very petulant mob
  16. what a shame - an opportunity to introduce slight and minor change to begin re-balancing the game was rolled back as the devs were scared off by a shrieking mob of infants edit: me defending my post
  17. i agree, and the devs appear to be introducing this in small amounts to measure the impact MMORPGs by nature are not pick up and play, the journey *is* the game. in my opinion the overuse of AE is an exploit which needs to be addressed
  18. people have already began shrieking as loud as their lungs can go at the mere thought of slight challenge being reintroduced to the game a major re-balance would really re-ignite the classic CoH feel. The ASF on relentless was the first challenging experience i’ve had since returning and it was great
  19. or, the devs can seed them like they do for most other market content farmers aren’t as important to the game than they like to think they are. they have sold themselves a myth that the game couldn‘t possibly survive without them
  20. applying changes to ensure the game has balance, diversity and challenge is an improvement in my view
  21. for some TFs where thematically viable, after the final mission is complete having progressively numerous and stronger waves of enemies could scratch the mass-death itch for a wide range of people. CoH meets dynasty warriors 2
  22. can you link the updated stats? felt the original was better than nothing
  23. i’d pose this question: are the devs and other people really unable to fathom that some people enjoy non-combat playstyles? the homecoming playerbase looks down on any player which isn’t building for defense and trying to play every character like a scrapper there are many of us on the game who were drawn to it years ago by its ability to have dyamic teams where some players support, some control and others attack statistically defenders are played half as much as blasters and brutes. does it really help “balance” the game by introducing a change which makes the AT slightly less attractive to play?
  24. MoonSheep

    Sonic/?

    other way around - it’ll be great for other ATs but a large nerf for defenders who pick it solely for its debuffing values see my whining and foot stomping here:
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