Shard Balancing XP Bonuses End with Maintenance November 5th
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Everything posted by MoonSheep
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This was a helpful guide - thankyou. Just completed this arc solo, thought I'd add some thoughts. The macro was certainly helpful, I did a macro for a keyword of "Rogue" which picked up the PPD on the floor easily. I managed to find all 12 and then defeated the boss to save Lawrence Harken, I chose the second dialogue option but didn't bother leading him out, I just went to the exit and the mission completed. I then went on to complete the arc for the "Helping Hand" badge. A note on the timed mission, I was inside the map when the timer ran out and didn't die, whether that's a bug I don't know. On the latter missions within the arc, the final mission is very long - you'll need to defeat Castillo as an AV who messes around a 2-3 times disappearing for dialogue interventions etc. A malta EB will also appear after he's died, so bring a lot of inspirations and be ready for a long fight.
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I’m sorry I don’t understand where this language of “shaming” and “enforcing” is coming from and think my post has been rather misinterpreted. I didn’t mean to cause panic or anger by expressing a view that inexperienced PL’ers at time cause me frustration. I seem to have misjudged the vibe of the CoH 2.0 community here by some margin. A rather hostile response to someone contributing a viewpoint to add to the discussion. Nobody is “enforcing” an opinion or any other such nonsense.
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Had a full read through - that was quite the speed increase. Looking forward to trying this out myself later this week
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Energy melee revert energy transfer to pre-issue 13
MoonSheep replied to Voltor's topic in Suggestions & Feedback
This would be a great change, it would be nice to see more variety in the sets people choose. There’s likely a few other melee sets (and power sets in general) which could do with some love We have some great data from the dev team on the most popular and least popular sets/ATs, perhaps we need a working group to review the bottom 2 sets/ATs and think of sensible ways to revamp them -
What’s wrong with this? Sounds perfect for the classic badge hunting technique of setting it up before you go to bed and letting it add up over 8-10 hours, do that a few nights in a week and you’ll have it before you know it
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Think you might have quoted the wrong person in your response there mate, contributing to discussion by posting a viewpoint of “it takes me longer to do a TF when people don’t know what they’re doing, that’s annoying” is hardly “enforcing an opinion” or “dictating how people play”, think you might be a tad overly sensitive to the opinions of others..
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Strong opinions / absolute statements People who PL to 50 are a real pain if you have allocated 30-40 minutes in your day to play a TF or trial and several members of the team have no idea how to play and turn it into a 1 hour+ long saga of grinding. Or not being able to find many teams under 20 as everyone is obsessed with running DFBs into the ground City of Heroes is an online game where people are able to team and play together, the quality of the online community is what makes the game a lovely place to be. People who don’t share the values of community, character development/journey, teamwork etc feel out of place in my opinion
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I'm pleased you've made this post, as it's a topic I've been wanting to discuss for quite some time and my view is often against the grain For context, my main character is a Mind/Fire/Ice dom which is near enough the only thing I've played since returning and was my main back on live for a long time. 1000+ badges, 5000+ merits etc, a long, long time playing it. Additional context is that I rarely solo, I play TFs/Trials almost entirely, so always in a large group. I believe this topic of damage from Fire, Primal, Psi mastery to be rather misguided and everytime I see someone choose one of these mastery powers for the AoE damage, my first thought is that they haven't actually put much thought at all into their character or power choices and have simply followed the herd In my opinion, one of strongest dominator powers across all sets is Sleet. In a permadom build it recharges little over 30 seconds and provides the entire battle with -30% Res and easily -55% Def. It is the same strength as that on a defender. Defender strength sleet available to you, on a high damage, high control AT Therefore, if you had 5 damage dealers in your team including yourself, dealing an average of 500 damage (a combined 2500), the -30% res on the enemy mob would contribute an extra 750 damage into the fray - Significantly speeding up the pace of battle Being able to provide a debuff which benefits the entire team is far more effective than a single low damage AoE which is only able to be used by one person. Strength in numbers is the very reason teams on CoH are so powerful. When I come across another AT who also has Sleet on their build - whether dom, corr or defender, it really has a profound impact on the amount of damage the team is able to deal Therefore, my rather unwavering opinion is that for a team character, any other choice than Ice mastery for Sleet is misinformed and a poor choice. I will happily die on this hill defending my position and my weathered skeleton will be a lesson to all of the incredulous nature of man. Sleet is life, Sleet is love
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2008 called and asked for its fire mastery back Ice mastery on dominators is incredibly powerful and nearly always worth taking unless you have thematic reasons Sleet alone makes it the mastery of choice for informed players. I run it on my Mind/Fire/Ice permadom main and it’s a game changer. Being able to provide -50% Def / -30% res to a whole mob benefits the entire team and even when solo is a great help in ensuring everything gets hit with control powers / softens up bosses. The very fast recharge on it means it’ll be pretty much permanently debuffing If you’re going down the silly follow-the-herd route of building for defense, it has Ice Armour too which will contribute to your S/L def Also, remover super speed and consume and choose vengeance instead. People die in teams all the time, very helpful to give a +35% def, +30% dam/acc buff for you and the team
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Nothing worse than standing outside after a mission not paying attention then seeing your dom bar drop and the instant regret! Or catching it just in time and seeing it go back up.. phew
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my main is a mind/fire/ice and have played no other alts since returning last may as it has a bit of everything. ice/ice/ice does appeal to me though for the amount of -rech powers. having both chilling embrace and arctic air would really change the pace of battle (and dramatically change your endurance bar)
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I’d say no to almost all of these changes, dominators are already very powerful As a mind/fire dom though, I do think sets such as Ice should have their debuff effects doubled during domination, e.g. -rech, -speed. For Earth it would be doubling the -def element Some assault sets need to have their animation times adjusted as they don’t flow very well, leaving people choosing just a handle of ‘viable’ sets
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This ridiculous statement humoured me, so I did some fun maths to highlight how "inefficient" using inspirations are The example uses a Claws scrapper cycling through the following three powers, numbers taken from mids (no enhancements for simplicity) Eviserate - 2.33s cast, 143 dmg Focus, 1.17s cast, 95 dmg Slash, 1.33s cast, 90 dmg Each cycle takes 4.83 seconds and deals 328 damage. It's possible to do this cycle 12.4 times a minute, dealing a total of 4,067 damage a minute Popping two small red inspirations can be done in around 0.5-0.75 seconds and gives us a 50% boost to damage for 60 seconds, this changes our numbers to: 501 damage a cycle, dealing 6,212 a minute. Therefore as long as we go through 8.1 cycles in a minute, we'll be dealing more than the non-inspiration damage. This gives us just under 20 seonds to click on two inspirations in order to be quicker than not using insps 😂😂 y u say such silly things?
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lol. not sure you’re playing the same game the rest of us are if you think it takes a notable amount of time to use insps
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not a fan of this. most things in the game are pretty instant thesedays as it is
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I see the alternate argument but have a differing view Even if I’ve setup my insp tray for a tough AV battle I’ll still use the left most line of insps and mash my F1 key to clear them out whenever full. To not use them is being inefficient and missing out on additional buffs Another pet peeve are ranged characters who stay solely at range when I am blessing the earth with God’s Fulcrum Shift. Come close and feel the warmth of our Kinetic Lord (amen)
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people who don’t use a single insp whilst playing - why? crunch down those insps baby, enjoy the free buffs they drop like crazy during a good team, there’s no good reason not to use them other than some bizarre ego insecurity of “i don’t need insps”
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Haha.. for not the best reasons I expect. My apologies to all, is 1.5 decades enough time for forgiveness? Yes I remember the ITALIAN FURIES SG, Order of The Cruciform Swords and ULTRAVIOLET, - I remember being on one of their teams that set an STF record (back when having a cold and sonic def was a must have to have a chance of making it through) Also a shoutout to Battle Cow if he's still around
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Hi All - Some good names and SGs on this thread I recognise 15 years later - especially Echelon. I used to play an Energy/Energy blaster under the name Lui. Perhaps slightly nutty as a teenager! Does anyone remember some of these names? Tainted Greek Xanthus Claire Voyant (Possible the largest bane of my life in Sirens Call - An incredible Spines/SR PvP scrapper)
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I think back in the day lvl 42 was the ultimate SK for a lvl 53 farming map!
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Doh, replied on an alt account. Posting on my main to follow the thread 🙄
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Hey Everyone - I've been a keen badger since starting in 2005 and always enjoy seeing a fellow badge enthusiast when teaming Lately however, I've been considering what is the next badging challenge - i'm keen to see what is the least amount of badges a lvl 50 character could have You'd certainly need to PL to 50 outside of AE with an enemy type that doesnt drop any defeat badges and watch out for anything on the floor on your way to PI. It would also be quite hard to show off as patrol badges may quickly accrue if logging off in the wrong place Am I alone in this line of thought?
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Why not just play a tank? Everything you describe in your posts is around survival, tanking, taking alpha etc.. Playing a dom is a very different playstyle to being a brute/tank - being stealthy, confusing/mezzing the right foe to benefit the team, saving the day for someone in trouble etc
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Edit: Have amended the below post sightly as it was rather unnecessarily flippant! When/why do you need to tank? Whacking a few mezzes before jumping into a mob after the first brute/tank/scrapper should suffice - or perhaps you solo most of the time? My views, whilst perhaps dialed up to 11 on the intensity scale, aim to provide an alternate viewpoint and stop people painting themselves into what I see as the 'small box' of trying to build every AT into a bad version of a tank. Build for perma dom and then have some fun with various procs for a laugh and enjoy the playstyle. If you get into trouble, pop a medium purple insp or two I think the vocal minority which tells every player their character needs weave and softcapped defense stifles creativity and gives people the wrong impression that such builds are required
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Late to the party, but signed in for the first time to counter a lot of the truly awful advice on this Dominator forum from people who seem to only play brutes/scrappers and nothing else If you're building a dominator for defense, you're wasting your time and should stick to playing Brutes. The beauty of a dominator is its ability to lock down mobs, especially when you've achieved permadom. A mezzed enemy deals no damage. My main is a mind/fire dom, as it was back on live, easily solo's taskforces, story arcs, trials etc. Build a dom for +rech and +acc so you can use your powers to their best. If you're dying often, you need to click your mez powers once in a while The generic advice spouted of "bUiLd fOr SoFt CaP" is poor advice from people who don't understand Dom's and don't know how to play anything other than a melee fighter