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Everything posted by MoonSheep
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there’s quite a few of us on excelsior, i often play in the evenings and have amassed a healthy friends list of UK players regrettably, a few people i’ve added to my global have turned out to be welsh but that’s life i suppose 😉
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i’m not sure i agree about the DPA part, my T1 sonic attack is as effective as batting enemies away with my hands 😛 “stop doing crime plz”
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Solo every contact. Made it to the halfway point...50!!!
MoonSheep replied to Snarky's topic in General Discussion
i agree with you - i did all the ouroboros challenge badges on my dominator solo, a mix of red/blueside and generally found the redside arcs to be far more dynamic. i'm not one for reading any of the context but it was still much more interesting. though, the downside of redside is that everything is so gloomy and depressing the PI thing you describe is classic blueside for sure, "kill X of Y in area where they never spawn" do you find doing everything solo adds a nice amount of challenge to the game? if i follow suit i think i'll run it inspirations disabled too -
Solo every contact. Made it to the halfway point...50!!!
MoonSheep replied to Snarky's topic in General Discussion
love this, have wanted to do the same with an alt for a while also - most likely something dark melee too keep us posted on thoughts/experiences, keen to hear more -
surprisingly i’ve found my kin/sonic defender to be my favourite support character over the last 2.5 years - SB from lvl 12 is such a great buff and makes a huge difference at low levels. everyone loves SB! - powerboosted transfusion is a mighty, mighty heal. it can change the outcome of a battle - powerboosted veng if a team member falls gives around +60% defence - fulcrum shift is always a game changer - nice sonic debuffs to help out further - fold space helps me bunch up the mobs nicely for fulcrum shift and to allow the AoE team members their chance to shine
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Simple macro to mail yourself Inf across your characters...
MoonSheep replied to r0y's topic in Tools, Utilities & Downloads
super bump i’ve been trying the macro with my global handle and no luck, will log on and see if i can change it something without a space -
looks like there were some changes in issue 24 for LoTG to provide a set bonus to help with status protection screenie from an alt just now i personally wouldn't bother with it though, i find being held etc on a defender is often infrequent and not worth spending the slots on
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rather than 6 slot LoTG for the mez protection set bonus i'd instead carry some break free inspirations is what i mean, using the freed up slots elsewhere in the build
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hey - nice defender, i’m working on the polar opposite at the moment, a thermal/sonic def consider seeing whether you can live with just having super speed / hasten / tp target so you can pickup spirit ward. i’ve found it to be a great help when placed on a target that takes a lot of aggro. as your shields will add a nice amount of defence, the +absorb buffer will build up nicely some other thoughts: - infrigidate: slot a good amount of accuracy in this if you’re keen to use it before sleet is available. will need to break down any initial defences for it to hit otherwise - same with benumb, if it misses you’re waiting a long time to try again - i’ve never bothered 6 slotting LoTG, i’d simply carry a break free instead - 6 slotting defenders bastion is worth doing - pickup vengeance, when slotted well it changes the outcome of a difficult battle and can be the difference between team wipe and survival. some +def and +tohit makes a good difference
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Hey Everyone - Happy Friday Whilst hunting for defeat badges in Perez just now I thought it would be nice if badges had a visual clue - visible to teammates too - when achieved. Perhaps a faint column of light up to the sky for a few seconds with the badge displayed briefly above the character. For notable accolades which provide a permanent buff (e.g. Portal Jockey), an effect similar (but toned down) to when you change from blue to red at Null the Gull displaying the accolade's icon The column of light could perhaps reflect whether the badge is an exploration (cream), defeat (red), achievement (green) etc It would make it easier to see when a badge was achieved and allow teammates share in on the fun. For individuals not interested in badges in the slightest, a "no visual cue" option would be great I'm sure
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you do realise you’re allowed to have fun right?
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i’m not sure if i’m able to find the post about soloing content unslotted but i do agree with the poster that game content is rather easy. generally any PuG of 8 going can easily sweep through +4/x8 content with little to no differences between what each AT is capable of i think bringing further challenge to the game is a great idea. i have enjoyed the aeon SF on relentless and regularly run TFs on enemies buffed. whilst significantly nerfing defence may not be the best way to introduce challenge there are certainly more palatable changes available to increase challenge for those who want it, without interfering too much with casual players e.g i think AV damage should be increased 50% across the board along with a to-hit increase to make fighting them more of an event. mechanisms to encourage debuffs/buffs would also be nice
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i’m also a fan of increased difficulty - a more palatable suggestion in my view would be to allow for the TF difficulties to be applied to regular content and receiving an XP/inf boost for choosing them, perhaps 25% i often run my TFs with enemies buffed enabled. even if running at +0 it gives more of a classic CoH feel and encourages closer teamplay
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Fifty Billion Worth of Chaos: A Market Thought Experiment
MoonSheep replied to Andreah's topic in The Market
back on live i used to waste 100-200m buying up all the alchemical gold/silver to create some chaos for a few hours, it was always short lived though sometimes i’d try to build an IO only to find a mundane piece of uncommon salvage was now 100k+, was always nice to see i was not the only one embracing anarchy -
mate next time build it on the test server - instant lvl 50, instant IOs and unlocks at your disposal
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i agree with you. “all the gear no idea” comes to mind sometimes it’s fun to plot out a build in mids but no point in agonising over tiny percentages
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a build with a moderate amount of +rech can have forge quite easily applied to 5 people in the team, add in assault and it makes a real difference slotting the shields properly is the difference between a 25% buff and a 31% buff - well worth it considering it's quite easily to double stack the shields given how long they last focusing on support powers on a support AT gives a lot more benefit to the team than taking tough and weave and trying to play every AT like a scrapper. given the focus of the builds is on self survival, i do think a combat class would give you an outcome more suited to your desired playstyle
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aw naw i meant the secondary effect on enemies 😛 fire melee is quite a good damage dealer from my experience over the years, cremate and incinerate are pretty good and dishing out FSC with the scrapper crit active does some decent damage my main is a /fire dom and i’ve always liked having DoT, i find when i play non-DoT sets things always straggle around almost dead but not quite
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i think you’ll find the secondary effect is death 😁
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it’s a good sentinel or blaster build but a poor defender in my opinion forge is one of the defining powers of thermal and it’s completely absent. the shields are also great but receive almost no enhancement the build focuses on the wrong playstyle for a defender - if you’re expecting to get that much aggro on a support AT you’re not doing something right e.g running ahead of the tank or standing in the middle of a mob. invest in the support powers which will give you a much greater return on investment and benefit a team have you considered a fire/fire sentinel? it will have more damage and defence
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Sonic/Sonic non team friendly Defender ... Suggestions?
MoonSheep replied to Destruye Arepas YV's topic in Defender
something to add also is that the sonic shields last for 4 minutes, you may find that being a sonic/sonic support defender isn’t too bad as it’s not very clicky i main only 2 alts, one is a kin/sonic defender, even with full fulcrum shift i never feel that the damage is too great with sonic blast which is why i suggested considering a blaster. i feel sonic blast on a defender is mostly for the debuff, fire has much more potential to deal meaningful damage. a sentinel might live longer but the damage isn’t as good not knowing your CoH career, have you played blasters much? if soloing mishes you can KB or mez a few individuals in a group and make it out alive via killing things before they’re able to get back on their feet -
Sonic/Sonic non team friendly Defender ... Suggestions?
MoonSheep replied to Destruye Arepas YV's topic in Defender
i’d definitely recommend looking into a sonic/sonic blaster. a lot more damage and powers like Sound Barrier will help with the survival aspect - as will attacks like Sound Cannon, a cone stun which will help mitigate incoming damage you’ll get a nice S/L res shield in the mastery too to help boost survival if that’s the priority -
a consideration for kin as a defender is that you’ll get SB and FS much earlier on which may be important if you enjoy low level TFs/trials
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to add to @Marine X’s post, for my alts i bind the [ key to netgraph 1 and the ] key to netgraph 0 so i can quickly see what my connection is doing whilst gaming when needed /bind [ “netgraph 1”
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no sir, i have no recollection of any “dreck farm” back on live or lvl 42 SKs. shipping containers!? what would i use that for? 😁