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MoonSheep

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Everything posted by MoonSheep

  1. i would absolutely love that on all of my alts, more ability to cause chaos!
  2. i like the part where you took the time to ensure you made at least one incorrect statement in every sentence of that post
  3. great idea, a wormhole would be fun
  4. man, those good ol days of sirens call PvP were incredible. such a memorable moment of my CoX career that i’ll always value - Sirens was *the* place to be. It was heaving blueside and redside permanently - So many different ATs were viable, you’d have a fighting chance on a lot of different builds - People would make characters specifically for sirens call - Big group battles at the hero entrance or villain entrance, like angry wasps attacking each other
  5. i jumped on the KM hate train with too much enthusiasm then it seems!
  6. kinetic / regen stalker?
  7. simply beautiful, inspirational
  8. i don’t think this will be approved even though it would be great fun. instead, fight an enemy group which have confuse powers in a team of 8 and turn all mez shields off pvp mode activated
  9. valuable veng bait if you ask me!
  10. i suppose the answer is to build teams yourself to manage expectations. if i’m recruiting for a speed run i note on LFG that it’s 50+ / no MM’s (if someone is 40+ and pretty much fully slotted i’ll make an exception) some people are online for casual play, some are online for power play
  11. what level are you up to so far? i‘ve been soloing mine and up to around 22 so far, i have a reasonable attack chain but think it’ll really come alive when i have both lightning rod and shield charge
  12. poison/sonic defender would generate absurds amount of -res. it would deal close to zero damage though i made a poison/fire which i found to be a good middle ground. fitting in a few -res procs adds to the fun. goes great with a kin on the team
  13. does it need to be a scrapper would be my first thought i build a lot of scrappers on test for a laugh, mace is incredibly damaging - especially with the scrapper ATOs - amazing ST and also impressive AoE
  14. think and adapt like killing foes with stun first? i play solely squishies and don’t think being stunned is a big deal, the game has been watered down a lot over the years individual characters have become magnitudes more powerful than ever intended, yet changes are made to make the game even less challenging, seems odd to me
  15. i think it’s a shame they changed it, enemy groups are generally too easy and don’t pose a much of a challenge thesedays
  16. i believe mez attacks uses to de-toggle everything but for some reason they changed it
  17. i had an archery/energy blaster back on live, with boost range you could pretty much play the entire game whilst sitting comfortably under the statue of atlas 😁
  18. i like to optimise my attack chain by thinking about which order to bash out my powers, especially on my mind/fire dom which has very fast animations. i haven’t put much more thought into it though as i think it’s such a minimal gain that it’s not worth thinking about in my opinion people would get more out their characters by learning the best time to use their powers, mob positioning for survival and which targets to attack to make best progress
  19. fire tends to be the most potent secondary for poison, i made one last year after reading this good guide on poison/fire defenders: reasonable damage of fire combined with low animation times allows for good progress. 5 slotting dominate in the psi mastery with procs makes for a fast and highly damaging attack chain
  20. an ITF a day keeps the doctor away
  21. this is a great point - CoH is very much a “walk into town and see what’s going on” type of game rather than “prep for battle”
  22. i find LFG is pretty good for most things - i’m a european player so if there‘s an event i want to play that’s less popular (ASF etc) i’ll wait until friday or saturday evening when i know there will be a large playerbase in-game voice would be a nice feature but i’m not sure if it would break the CoH ‘feel’
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