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MoonSheep

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Everything posted by MoonSheep

  1. ice melee is the king of examplaring - frost at lvl 2, the best melee cone available. ice patch also available low down, great for posi TFs ice armor good for similar reasons - chilling embrace and icicles within posi 1 range combined, you hold a lot of aggro and can dish out the AoE
  2. citadel needs an overall refresh like some of the other task force commander TFs. it's uncreative and a miserable slog through tiny cramped caves over and over synapse is a similar feel, but at least it has nice maps
  3. Mind Control/Telekinesis: No longer holds Now Immobilizes Target cap increased to 16 Radius increased to 20' Recharge increased from 60s to 120s Will now keep the targets between 40 and 60 feet from the player Will group enemies close to the main target (i.e. "reverse repel" or "pull towards"). Toggle now lasts a max of 30s before auto-shutdown I've remade my mind/fire on the test server and tried out the new TK and levitate The recharge is too long in my opinion. Doubling the recharge of a power which already has a 60 second cooldown is quite a nerf - If it needed increasing, could this have not been a subtle increase? Perhaps 80 or 90 seconds. The damage aspect of Levitate impacting the group is disappointing. Looks like it deals around half as much damage as a standard application of the power. Levitate has a standard base (according to mids) of 69.74 damage, halved is 34.87. A 90 second recharge AoE with 34.87 damage is a bit meaningless Mind control has a lot less damage compared to almost every other control set through the lack of pets. Setting the AoE damage of a TK induced Levitate at 90-110 base would be a great addition. Even base 85 would be worthwhile. The current damage is far too low
  4. Patch notes 4 February 2024 Reduced the character count of @scottocamp’s criticisms to bring it in-line with other criticisms of the Epic / Ancillary Power Pools revamp yey i’m balancing, where do i pick up my dev hat? (please don’t ban me, i love you really)
  5. Epic > Dark Mastery > Soul Consumption (All versions): This power has changed from +Heal and +End over time to Regen/Recovery. Foe debuffs have been changed from Damage and -End overtime to -Regen/-Recovery over time. i mean, it looked quite a weak power in the first iteration.. was it necessary to make it even weaker? these homeopathic mastery powers are a bit disappointing and there doesn’t appear to be any pattern or direction. for example, if survival aspects were nerfed across the board but a key attack power within each mastery was championed and made stronger i would get it the current changes seem to be a blanket nerf across the board and introduction of some very forgettable powers is there an intended move away and de-prioritisation of mastery powers? some context would be insightful
  6. this does seem a kinder approach than my idea: copyrighted alts are subject to in-zone PvP without notice
  7. i agree with you regarding clarity. given sonic has no heal ability, it needs to offer something more dramatic than what it does now. clarity should become a mez protection version of Forge from thermal that, along with the changes to liquefy would make sonic a viable powerset
  8. partly a game, partly a digital third space - i sometimes log on just to see who’s about
  9. swap out tough & weave for something useful like fold space would be my recommendation vengeance is a good one for hard mode content too, worth having as a defender - stacks nicely with your FF shields
  10. i’d recommend earth assault for a melee dom set. good damage and has a hold mechanic in seismic smash. psi used to be good on live but it’s quite low damage and uninspiring thesedays. people’s memory of it being good is likely why its still so popular despite it now being the lowest damage dominator assault set available
  11. i mean, perhaps a zone event where a portal opens in atlas park and turns certain contained, visible areas into a PvP arena where there’s no debt, but perma deleting someones alt at random is bit too brutal haha
  12. i must say, fold space is one of the best powers added in recent times. the current trend of introducing gathering powers is fantastic
  13. fast paced, full of inspirations ran a great speed TF train last night with a PuG and a good friend - i like running lesser played content on HC i play a lot less alts than on live, just two i do want to roll a tank and a nature def sometime but don’t want the responsibility of keeping people alive
  14. yes you’re absolutely right - there’s a reason i have vengeance well slotted on the kin def. if my powerboosted transfusion misses, i wait a few seconds, mourn briefly and then get a lovely +63% def vengeance buff for the team i think thesedays nature is the new empathy, it seems more viable for end stage content and has buffs that work better in the modern era
  15. well, thank you for the friendly discussion. i’ve replaced my thumbs down with a banjo on OPs post spamming heal aura sounds to me like a long time, a 5-6 second wait for multiple applications is an eternity when chaos is raining down. max HP tanks have over 3000hp, it’s going to take a long time to get them up to a healthy position my main defender is a kin with powerboost, even powerboosted transfusion - the most powerful AoE heal in the game (along with dark’s AoE heal i think) - sometimes feels it’s not doing enough when supporting the big tanks!
  16. if a high HP lead tank gets hit by a hard mode AV and needs rapidly bringing back up to full health, it’s one of the few powers in the game that can do that in hectic situations it also gives the defender a second ranged heal to provide support and can be the difference between the target recipient dying or staying alive the art of playing a fast paced “PvP” style empath to support a target during challenging runs has mostly been forgotten
  17. i played a posi 1 last night, on the very first mob whilst we were waiting for the team, the tank jumped into a large mob of +1 vahzilok and died very quickly the next few missions involved the team playing in absolute silence and not using any of their buffing powers a signature PuG Posi
  18. From a Dominator perspective it looks like the mastery revamp has hit quite hard and reduced the effectiveness of most powers that they're not really an "epic" poolset anymore, but more of a "ehh, okay" poolset choice I have the following feedback to contribute: Ice Mastery As with the feedback on dark mastery below, the icon power colour seems a bit odd. It has been changed to match.. invulnerability? Not feeling it Sleet - I did used to love my defender strength sleet but understand why it was nerfed. Upping the recharge time from 90 seconds to 120 seconds feels to be unncessary though Hibernate - Always been a meh power and today is no exception. Swapping this out for the scrapper version could be fun Frozen Armor - Fine Hoarfrost - Almost doubled to a 9 minute recharge? Why even bother having it. I'll just bring some inspirations instead Dark Mastery Visually I don't like the power icon colours, it's out of sync with other dark powers within City of Heroes. Red graphics with a dark colour is usually for CoV Patron powers. In my opinion this needs adjusting to align with other Dark Blast, Dark Melee and Dark Control powers Murky Cloud - No resistance to Smashing or Lethal was a bit surprising, but maybe the fire/cold/energy/neg resistance will come in handy for some Tar Patch - This sounded exciting when announced on the forums, a 3 minute recharge feels a bit long Darkest Night - A base 11.25% -To Hit feels a bit pointless, enhanced it will push around 15% which is sort of useful I suppose, but nothing to get excited about Umbral Torrent - Forgettable like most Mastery attacks Soul Consumption - A great power in principle, made pointless by the 10 minute recharge I'm looking at my mind/fire dom and thinking of respeccing the build to not take a mastery choice when the update comes out, they've all been watered down to the point where they're not really worth having. That reads like quite a kneejerk statement, but I think I'd prefer to have Fold Space than any of the powers on offer I like to be consistent with my feedback, so I will spin my usual line for the past 4.5 years: This patch has an opportunity to review the popularity of each archetype and bring balance to the number of people choosing each one. Dominators tend to be quite infrequently played compared to more popular ATs, these nerfs are likely to further deepen that trend
  19. i choose option e) drop bonfire then cast my AoE immob
  20. i like the subtle nuance there i think it’s a great power to pull enemies away from squishies that may have left the main aggro pack playing a team tank is an art and a skill
  21. three to four updates a year would be way too many in my view. once a year is fine with me, gives people time to adjust to changes
  22. this is frustrating, but it’s second in line to people who play support ATs who rarely bother to use any of their buff/debuff powers and instead sit there hitting things for 22 damage with weak defender blast powers instead or tanks without taunt - cmon, bless us with your aggro holding abilities
  23. +1 for the end drain on elec control i have an elec/earth dom i play on test, the end drain is really quite effective
  24. quoted from your empathy section, this is a foundation behaviour that anyone playing a buffing defender set needs to keep in mind applying buffs to the team is the baseline for a defender - everything else comes after this. - if you have shields, SB and similar, this needs to be maintained on the team - individual buffs and less frequent buffs come second - blasts come third when playing my kin, my primary focus is applying SB and FS as it has the most impact on the team. my low damage blasts are an afterthought should they be needed
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