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ShardWarrior

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Everything posted by ShardWarrior

  1. I would prefer the wait to get something rather than a slapped together solution just to appease a select few.
  2. Agreed there is not much in the way of story content, however it was meant as a lower level hazard zone. I would prefer it to stay as such with a freshening up of story content built with IOs in mind. At least to me, creating more for Incarnates is something that the Homecoming staff could really make their mark on. I am with @Heraclea on this in that the IDF, Resistance Elite and Clockwork are played out. I would love to see something new made with pimped out Incarnates in mind.
  3. I do not see where anyone specifically said "buff everything" in the thread.
  4. Why would you want to make Perez Park, Hollows, Boomtown, Faultline etc. all have Incarnate level threats? If you want a hazard zone, then make new ones specifically designed for incarnates.
  5. When new content specifically designed for and balanced around fully kitted Incarnates is created.
  6. That is not was suggested. If people are finding the game to be too easy for them, there are any number of ways to get around it.
  7. Had no idea it was Isa Briones singing this ... far and away the best part of an otherwise crap show. What an absolutely beautiful voice she has!
  8. What a neat idea @Freedumbite!
  9. STO has something like this called the "Arena of Sompek". It is really a lot of fun! When it is running, they have scaling rewards for it.
  10. I think the game is fine as is in terms of difficulty. With that said, I would be all for content specifically designed for and balanced around fully kitted Incarnates.
  11. There would need to be changes to the aggro cap in order to accomplish this. Adding in +6 or higher does not solve the problem. The way the game works, anything above +5 and you will have difficulty hitting it if it all. The answer is not adding higher difficulty settings. The solution is creating content that is specifically designed for and balanced around Incarnates and IOs at endgame level.
  12. Pay particular note to the "players created" wording. That means players created 1,207,409 characters. That does not mean there are that many still around that have not since been deleted and/or people are still actively playing them. How many of them are alts where people wanted to try out a combo and abandoned it? STO does this with stats all the time. It inflates the numbers to make the game population appear larger than it really is.
  13. Agreed. We do not need to think it is not true, we know it is not based on data the Homecoming staff have provided.
  14. I said nothing of the sort, nor did I ever suggest new content would be cranked out quickly. I have no idea what the future will bring. With that said, given what I have seen from the forums here, there is no shortage of people from across many disciplines willing to volunteer their time to help and see the game grow and prosper. I would rather see this than let the game stagnate and wither away with nothing new ever added.
  15. Don't forget the fishing NPCs! 😁
  16. I keep seeing this repeated and quite frankly, I think it shows a lack of imagination. Homecoming is a small volunteer staff at this point in time. That may not always be true.
  17. You mean other than they are meant to be post 50 content? If there is content designed with them in mind, there is no need to nerf anything.
  18. Finished the first season of Picard and I can comfortably say I am out. Will not be following the series any longer.
  19. It very well could be. Then again, it may not. I only speak for myself, but we tend to see a lot of people unfamiliar with programming and working with complex legacy code guessing at what is or is not feasible or easy to do. We just do not know and I personally would rather hear from someone who knows what they are doing. At least to me, if the game is to survive and prosper going forward, new content will be needed to keep people interested and playing. There is a substantial amount of pre-50, pre-incarnate level content in the game. Post 50 incarnate level is where content is lacking.
  20. You do not really know whether it is easier to start over or just change a few variables here and there. Given what we know with regard to how spaghettified the code is, I would not even begin to want to guess what is easier to do.
  21. I get what you are saying however your suggestion seems to ignore there would still be the problem of limited incarnate content. There is little to no point in getting incarnate abilities if there is nearly no content to make full use of it.
  22. To be fair, if you have no familiarity with a given code base, assuming something is easy tends to come back and bite you. I cannot tell you how many times I have come across something that looks like a simple fix only to find later it is a massive amount of work. Best not to assume either way.
  23. As has been suggested already, you can easily solve the "problem" by setting up teams and specify no incarnate abilities are to be used. Zero programming effort required.
  24. Sorry, no. It is not true. If that is your experience - which I very, very highly doubt - then find different team mates.
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