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ShardWarrior

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Everything posted by ShardWarrior

  1. @darlinguk I absolutely love the classic superhero look on England's Rose and Lady Euro!
  2. This is the respective shard/server forum lol @00Troy00 - I am not sure there is a specific thread for it here on Torchbearer. Good idea to start one though!
  3. There were invasions in Atlas. There are a whole lot of 50+ characters hanging around in Atlas at anytime.
  4. What about those who do not have hasten in any build on any character, yet think Hasten is fine and should be left as is? Those people are not defending anything about their build. Seems to me the first sentence is based on a very false assumption. As for the rest, reasonable people look for debate and will listen to opposing points of view, not make statements like "anyone who disagrees with me is wrong and unreasonable!"
  5. Now that looks really cool! Very nice work! This has inspired me - I really need to finish my Atlantis base!
  6. I do not experience any issues in Kallisti Wharf personally. I would love to design a base for this, however I am not sure if there is a limit to the amount of people that can be in one at any given time and I do know what more intricately designed bases with high object counts cause performance issues for people as well.
  7. No, it would not. ^ There you go. Zero development time required.
  8. Of course you have choices.
  9. I used to run home from the school bus stop to watch Starblazers. I love that show! Always thought it would make a cool MMO.
  10. I tried this last night and it has limited suppression of VFX on your characters as well as some powers of others. Many powersets do not appear to be affected by the command and some look even worse.
  11. Ok so having tried this, it works to an extent. However, it looks like it works by (albeit very limited) suppressing all VFX, including my own. This is not what I was after unfortunately. My preference would be for this to work on anything coming from other players and leave anything I have alone. Turning the graphics settings down is not a good solution either.
  12. Does this disable all the visuals from all characters not me? Not sure if I remember this command.
  13. This is an issue that dates back to the release of issue 16 with powerset customization. While an absolutely wonderful feature, powerset customization does come with drawbacks with regard to the amount of visual FX clutter from the numerous buffs being applied and powersets being used all at once in a team environment. This is exacerbated during incarnate trials or Hamidon raids where there is so many colors and visual effects it is very difficult if not impossible to see your avatar. What I propose is an option - perhaps via Null the Gull - where a player can select a "minimal fx" option that either reduces or eliminates the visuals from buffs applied to us from other players. This would only work from the individual players perspective, so those who like all the VFX can keep it and those who do not can disable them. There are a lot of powersets that already have minimal FX settings, so I am wondering if it is possible to set somehow set this globally from our point of view only? Again, it would not cause other players to see any costume options or powerset customization change, this would just be from the perspective of those who select this option. Thanks!
  14. Check this out.... happened upon this while in the tower of the Mini FP base. There is a weird effect with the Pillar of Ice and Flame. If I am viewing it from one angle, it looks fine, like this. However, when I rotate my camera to look directly at it while facing the object on the wall, the crystal disappears behind it, even though the pillar is in front of it So bizarre! I have never seen this before. Feel free to check it out on Torchbearer in the Mini FP base. Very weird!
  15. I shed a tear every time I think about my Fire/EM tank back in the day before all the nerfs. 😥
  16. Is /jranger still a thing? If so, /jranger to this idea.
  17. On Torchbearer these are run fairly regularly in the evenings and on weekends. Best place to hang out is Oro as @Noyjitat mentioned. Some still run from Pocket D, but Oro is where I see most forming lately.
  18. Ok so it is more than apparent you are just trolling at this point. Good day to you.
  19. I would not be against Clear Mind being more AoE. However, it recharges so quickly it is not all that difficult to keep it applied to everyone on a team.
  20. I do not know what server you are on, but from my experience there are groups of people holding costume contests, base building contests, all kinds of things to give away influence to others. Inf is not finite in the game.
  21. Ok, let me clarify since it is abundantly clear the point was missed - in a buffing set there is a power named "Heal" - as in add hit points to an allied target - that uses a spinning kick to the face animation. It does not fit. At this point, if all you would like to do is argue semantics, I think it best to agree to disagree. Not all electrical attacks from NPCs have a huge cage of electricity.
  22. Again, you are putting words in my mouth and trying to interject something into my post that is not there. I never said the animation caused me distress of any kind. I just do not feel it fits for an allied buff - that is all. Think of it as having a power called "heal" that uses a spinning kick cartwheel animation to strike the ally in the face and knock them unconscious - the animation does not really fit. The animation used here makes sense thematically against an enemy target because you are trying to subdue them. To me, it does not fit as a buff for an ally. Feel free to disagree.
  23. Now you are trying to put words in my mouth. I am not nor was I ever equating the animation to Nazis or seeing animals die as cruel or anything of the sort, nor was I suggesting it is of greater or lesser importance. I simply do not feel the selected animation fits for what is supposed to be an allied buff. To me, there are far better choices out there to choose from other than the animation looking like you were hit by a stun gun from an ally. Unless you were on Jackass or something, I would not expect to be electrocuted by a friend/ally. I have no idea how difficult it is to change the animation in terms of code. All I am suggesting is to perhaps choose a better one that fits the idea of a buff better.
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