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Shin Magmus

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Everything posted by Shin Magmus

  1. Oooooh, requesting custom titles: that could be fun. I can think of someone who could really use "Keeper of Secrets" as a title. As for myself, can't go wrong with something volcano-themed... I already use my badge titles and supergroup name for that.
  2. When the farmers of Germany go on strike again, and there's a food shortage, you guys are going to be really mad that you didn't treat farmers better and avoided visiting their farms.
  3. His posts were never actually about the balance of the set. It's not really okay, but he can do whatever he wants.
  4. You mean Piranha Solution, which is also the title of that video. Piranha Juice would be made by getting a bunch of actual Piranha (fish) together and then... you know what, nevermind.
  5. He can't keep getting away with this. There's no way he'd double them again...
  6. Bruh... if you don't want to get attacked in the open PvP zones, then just play on a server where nobody PvPs: shrimple as.
  7. Player name or Global: Shin Magmus AT: Brute Powers: Rad/Fire Pylon Time: 186 Seconds 0x8 Time: 223 Seconds 4x8 Time: 362 Seconds Character Name: Mrs. Meltdown Comment: Mrs. Meltdown is a triple-nerfed Rad/Fire Brute who I play out of sheer defiance... and who I recently broke 1,000 badges on. This Brute is a struggle at the best of times and requires Cardiac Alpha and Barrier Destiny to have any chance of pushing relevant Resistances into safe territory vs +3 enemies. The accuracy is also not great, because I sacrifice many set bonuses to load up with damage procs instead. Here's Pillar 3: Mrs Meltdown - Brute Rad-Fire.mbd
  8. Healing Hands: Reach out and Heal someone.
  9. Tony Danza Held me closely, then I got spiked down and he said GG.
  10. Guys, DP animations were already sped up and damages were adjusted. Hail of Bullets is literally 100% faster post-buff; It used to take 4 entire seconds. Suppressive Fire is also substantially stronger than it used to be, like several hundred% more base DPA. You are all asking for more buffs to the set post-buff. I'm not disagreeing that the set could be stronger, I'm just letting you know that it won't be. This is the level of performance the HC Devs decided the set should have after evaluating it. But... alternate animations for dumb powers like Piercing Rounds would be a nice touch.
  11. When I see people point out individual powers, such as Ressurect being the worst ally Rez now (I agree), I think about all of Empathy as a set and try to find any strong points for it. The succinct way to explain the problem is that Empathy is dead-last in multiple categories. Empathy should be the best at something to compensate but it's the worst at multiple things for no benefit. Empathy: Debuffs: 0/10 worst in the game Buffs: 6/10 comfortably behind actually good sets (like Nature and Marine) Heals: 9/10 still not the best, losing to Pain overtly and Nature over time (because of bloom) Rezzing: 7/10 it has a functional rez but the worst one in the game, and can't AoE rez Attacks: 0/10 it offers no ways to deal damage or slot procs Player Experience when an Empath joins your team: NaN/10 Desirability on Advanced Mode team comps: 0/10 Most of the other powersets in the game are really good at something in exchange for other stuff. For example: Trick Arrow is great at debuffing but also dealing direct damage, but obviously it has 0/10 for Healing and Rezzing. That's all fine and dandy because these other powersets have functional reasons to play them. Empathy right now just doesn't have any functional reason to be chosen, only theme.
  12. It's a bold move, adding an orange circle. I know a couple Devs who will love the merits of that idea. It also seems like it would achieve the desired effect of making Fortitude get cast more often. It won't really address the issue of using Empathy on MMs though, since human teammates will always be higher priority than pets for a single target buff. (citation needed, provide evidence that players are stronger than pets)
  13. This is like the South Park episode where it's The Man's fault for not putting the toilet seat down but it's The Woman's fault for not looking down before blindly plopping their butt onto the toilet with no seat down: every single character in either group always insists that it's 100% the responsibility of the other group.
  14. Okay, I improved the set by focusing on the set and making Fortitude into a power that affects up to 255 targets instead of a single target. This new power will now be easier to apply to more targets than the current version of Fortitude, which will benefit some players more than others. I had already done exactly what you wanted, you just chose not to see it.
  15. As for "data" regarding individual Empathy powers that underperform... I just looked at the power info and drew simple common sense conclusions based on basic math. Was I supposed to make a spreadsheet to prove that Regeneration Aura and Recovery Aura can't be perma'd? Do I need to show my work, provide links to the CoD page for Recovery Aura, and type this: "500s CD / 5 = 100s CD. 100s CD > 90s Duration, 100 - 90 = 10. At the unrealistic standard of the Recharge cap, a buff level not reasonably maintained, Recovery Aura still has a downtime of 10%." I thought that these basic points did not require a thesis or proof statement, as the math is simple one step arithmetic, it's barely even algebra. However, I can fill an entire post with basic algebra and then show the power stats of Pain Domination and Marine Affinity side-by-side for easy comparison to Empathy. Does this really add anything of value to the point?
  16. In order to create a "data point" for Empathy random players who play the set extremely poorly, using a measurable metric such as: "can only keep Fortitude on between 0-2 teammates, and who never use Adrenaline Boost", I would need to cross some lines. @Player-1 I would need to begin logging other players' performance rather than performing simple solo testing on missions and empirically testing my own. I'd basically be recording these players against their will, just to write down a numerical metric proving a fact that most people already know. If you are suggesting that I should be recording footage of my teams and then reviewing the VODs to count the number of Fortitude / Adrenaline Boost icons and weight them by time, determining averaged buff uptime... I will do that. But somehow I feel like people here would call me mean if I were to do that.
  17. It would seem that I fundamentally understand Empathy and the majority of its powers: nice! Well, CoH is a pretty old and reasonably "solved" game due to being a fairly simple MMO, so that makes sense. Several other people all independently reached the same conclusions as well, not to diminish any individual's understanding or contribution. Since the reactions were so positive to my proposed changes to Empathy, none of which remove the current functions of any of the powers, and since Healing Hands matches exactly what people want from Empathy in theory and do with Empathy in practice, I guess we just happily wait for the day when Empathy gets its due.
  18. 13 pages of people explaining to OP the concept of entitlement and how 2-way respect and communication work? Based. I 100% visit Null to disable being debuffed by Group Slow Fly on every one of my characters. It's annoying to have the onus continuously be put on everyone else but the Group Slow Fly user... the person creating the problem... but hey whatcha gonna do? It's not like this thread ever resulted in agreement or understanding between the 2 parties, and it never will. I wouldn't be surprised if the HC Powers Devs were looking at Group Fly with how often this comes up.
  19. What if: instead of build diversity, we got Tar Patch but it has reduced everything beneficial, increased CD, and now it can miss and has to slot accuracy (even though every other version of Tar Patch can't miss and it's illogical that this version of the power isn't autohit). Doesn't that sound better? Why yes I have been offered a Powers Dev position, how did you know?
  20. Obviously it would be a nebulous group of people from The City Council, or with direct personal connections to them: handled in a completely opaque way with no stated reasoning nor feedback... you silly billy. The invisible hand would pick the Gold Title winners, and any threads asking for more transparency would be trolled by the usual suspects and subsequently locked by GMs. You know how this works.
  21. Thanks for all the feedback everyone. It's good to know that we all agree that Empathy powers being directly inferior to analogous Pain Domination powers is an issue. I'm glad to see players all root for the betterment of a powerset.
  22. I say we let the game stagnate and don't improve it. I like ToT Leagues and Banners!
  23. I plowed through a ton of my backlog of single-player games and just in general had a great time experiencing things that I knew I'd probably like... but couldn't ever find time for. There's still so much more to do though.
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