Jump to content

Herotu

Members
  • Posts

    1558
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Herotu

  1. Is this the vampire er... kindred with the high collar I saw the other day? One! One dead enemy ah ah ah ah...
  2. I've made billions without really trying hard. You need a quite a few millions to really get going, but my secret was purple IO recipes. Just make them and sell the IOs. The profits are enormous. You spend about 1.5m for the salvage and (now) only around 6m for the recipe (down from around 12-15m). Sell at 15m, profit is 7.5m. Huge. Back in the day we were buying recipes for 12-15m, and would sell the IOs at 20-22m, so the profit was about the same). That's PER IO. Do that a lot, and you're billionaire. Welcome to my world, I shouldn't have said anything, I'm an idiot, but the longer I make this paragraph, the more people will just TL;DR it and I'll be safe, safe with my billions, all huddled up like Scrooge McDuck burning pretend money to keep virtually warm. Lovely. I've still got tonnes of IOs on the market at 20+m from a couple of years ago. My advice is if you want to be rich, forget the cheap-and-fast stuff, go straight to the top and start shifting luxury units - rich people aren't necessarily smart people, no matter what american culture tells you, Mr Trumpet. TL;DR nothing to see here, move along.
  3. I'm a massive fan of replayability in games via varying the existing content, but this ... isn't it.
  4. Eh whut? Same content? What's that, then? I don't know much about the this stuff.
  5. I would love to see fat Nosferatu in business suits coming out of those conversion chambers ...
  6. What did the devs do better when Gold Side came around? I think it sets the scene and tells "a story", much better than the regular game, but is that what players want? I'm not sure, but I know I like it. What's wrong with gold side? In my opinion it should be levels 30-50, not 1-20. The one thing players want when they come in the game is a few levels so they can get some powers. People want DFBs to jack themselves to level 10 or so. If they're in Praetoria, there's no DFB, so it's a long-ass trawl through missions with little but a Nemesis Wand.
  7. If they don't fit your character concept, then your character concept doesn't fit with the game's story.
  8. The Wannadies did a cover of this on the B-Side to their single... Shorty.
  9. Oooh a costume piece, too?! Nom nom nom!
  10. So there's no drawbacks at all? Perfecto! What are we waiting for? To the batmobile!
  11. It would certainly speed up the process of buying components. That would be very welcome. Sadly, it also removes a bit of immersion.. having a "white", or a "yellow" or an "orange" drop whilst on a mission isn't quite the same as a "Runebound Armour" or whatnot. I think it's worth it. A P P R O V E D
  12. I find this quite curious on a number of counts. The number is Two. The best number. Of counts. COUNT ONE : I've played a lot of games and although, as you state, new animations are quite rare, City of Heroes has more than most if not all of them. COUNT TWO : Motion capture is relatively cheap these days, you don't even need a fancypants suit with ping pong balls on it.
  13. *Shakes Williwaw* You've got to remember goddamnit! For the sakes of all of us!
  14. Why not the "On-Wrist" control panel like the Predator uses?
  15. Inventions Control: It sounds weird, I know, but please bear with me. The idea is that the powers are things such as a cattle prod, stun gun and electric net. You know, conventional-ish stuff. Perhaps another name might be more appropriate? Mechanical Control? Machine Control? Traps? Devices? What do you guys think? The real reason for the suggestion: I don't like the animations on any of the controller primaries. All this waving of hands confines my poor brain to the notion that the caster is doing "magic". I struggle to imagine the idea that a technological character waves their arms in that manner purely for the flourish.
  16. Regular viewers will know I'm not a numbers person. I don't dig them digits. I'm a wooly-headed "feeling" person when I'm playing CoH, but you asked for opinions, here's mine. Firstly, sorry to generalise, because many of these powers have very cool effects with some quite potent buffs, BUT... all Self-Rez powers seem like a dumb waste because 90% of the time you either have, can make or be given a Wakey. That's why I like it when they attach a bunch of other buff-guff to Self-Rez powers. I like the idea that Soul Transfer has to have an enemy nearby, but it's so hard to remember about your self-rez because you die so little these days especially in a team, and even if you die in a team, there are dedicated healers who want to bring you back with their own powers so they can give their own buff-guff to the group So adding the idea that you have to have an enemy nearby more or less puts the final nail in Soul Transfer's coffin, for me. It's a skipper.
  17. This is the key isn't it? I remember a project called, "Hero Designer AI MVP", which was an attempt to negate the requirement for this encyclopaedic knowledge by asking the player what they wanted to do, their targets, budget etc. It's a great idea, but it also seemed to have too many knobs on. It didn't garner the acclaim it should have because it contradicted itself - whilst being presented as an easy-to-use solution to build creation, it also had so many options that it baffled the user me with an abundance of choice. I think the Hero Designer AI MVP could be the solution to build creation, but it needs to make some assumptions regarding the users - and hide a lot of the knobs.
  18. YEAH! I want to zap a baddy in the hand just as they're reaching for that big red button! PEW PEW!
  19. RIP Jet Black The Stranglers - No More Heroes
  20. Hello, thanks for posting this. I'm playing a new Grav/Elec because it's kinda thematic for one of my characters, but if it's going to be shit, l can shift into another secondary. Have any of the recent patches changed the build/your opinion of it at all?
  21. I'm having a great time with this! Thanks GM Capocollo! My favourite so far is using Heroes Legend font, which you can get here, free: https://www.dafont.com/heroes-legend.font (non-hollow version) for redcircl.ttf I think it looks great in combat, though in some instances it's a little large. I can live with that 🙂
×
×
  • Create New...