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Everything posted by Herotu
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If you could customize your Mastermind minions, what would you make?
Herotu replied to Magi 1's topic in Mastermind
We did this thread before, but it's definitely a fun one! I still like Batman goons. I stumbled across a quiz for Batman fans: https://metv.com/quiz/can-you-match-these-henchmen-to-the-batman-villain -
If you could make a new Enhancement type, what would it be?
Herotu replied to Draeth Darkstar's topic in General Discussion
Enhance duration (for damage ticks, clicks etc). Enhance target cap. -
Something for the paragons. Suede - Heroine She walks in beauty like the night Discarding her clothes in the plastic flowers Pornographic and tragic in black and white My Marilyn come to my slum for an hour I'm aching to see my heroine I'm aching been dying for hours and hours She walks in the beauty of a magazine Complicating the boys in the office towers Rafaella or Della the silent dream My Marilyn come to my slum for an hour I'm aching to see my heroine I'm aching been dying for hours and hours been dying for hours and hours She walks in beauty like the night Hypnotising the silence with her powers Armageddon is bedding this picture alright My Marilyn come to slum for an hour I'm aching to see my heroine I'm aching, been dying for hours and hours I'm 18, I need my heroines I'm aching been dying for hours and nobody knows I'm never alone now 'cos I'm with her with her with her and nobody knows I'm never alone now 'cos I'm with her with her with her with her
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As Stormwalker states, it's an engine problem, not the individual sound effects. Having said that, many of the default sounds annoy me anyway, so I've replaced them.
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McAlmont and Butler - Yes You're welcome.
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The song that killed Grunge (in the UK), and started Britpop. Suede - Metal Mickey
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Cya at 52!
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knockback HOW can we stop mobs being blasted into walls?
Herotu replied to Herotu's topic in General Discussion
Choosing to NOT slot the IO isn't laziness, it's a decision to prioritise fun over the risk of geometry problems. -
knockback HOW can we stop mobs being blasted into walls?
Herotu replied to Herotu's topic in General Discussion
This doesn't solve the geometry problem. -
knockback HOW can we stop mobs being blasted into walls?
Herotu replied to Herotu's topic in General Discussion
If that's the case, limit yourself you certain powersets or use the KB->KD enhancement, your problem can be solved, the geometry problem cannot. Yet. -
You're creative enough, you just need inspiration and time. EDIT: I should add that inspiration doesn't come from thin air - look at what others are doing, copy bits you like, change them, tweak it a bit with your own flavour. Don't think you need to make everything from scratch, that's not how creativity works. We build on the past.
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Why complain about edits? I mean, who cares?
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knockback HOW can we stop mobs being blasted into walls?
Herotu replied to Herotu's topic in General Discussion
I'll go first! My idea is that you can have an irresistible ability that teleports the nearest foe to your location. This could be problematic on some events where NPCs have to be in certain positions, like Lord Recluse, so it should not work on those events. Does that negate the proposal? I fear that it might. -
knockback HOW can we stop mobs being blasted into walls?
Herotu posted a topic in General Discussion
I want knockback to be more acceptable in CoH. I love the mechanic and would like to see enemies being sent flying all over the place because fun. BUT we all know the main problem, and it's not that we like herding and efficiency. It's enemies getting stuck in the geometry in such a way that; they can't get out, and, we can't "arrest" them. So what can we do to either; stop them getting blasted into the geometry, or, give them a way to get back into the regular playing area? -
Usually this website, https://ttsreader.com/ ... but there are many others.
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Better, Faster, Stronger ... always reminds me of one of my favourite old heroes... ... of course, that's also where the wrestler got his name.
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https://www.logodesignteam.com/blog/10-hilarious-comic-sans-meme-light-day/
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The current crafting system is pointless.
Herotu replied to Galactiman's topic in General Discussion
Is that a badger? I thought they looked like this: -
Hi, I'm your new official PvP community rep. Ask me anything.
Herotu replied to CR Banana Man's topic in The Arena (PvP)
Hi there CR, I was talking to someone about PvP today, they said that there are big problems with the enhancement system in PvP. For example- Procs are unresistable - wtf?! There's a soft cap on control durations. Whilst I agree with this, it begs the question: what's the point in Controllers? That's a whole archetype that can't compete in PvP. How are you supposed to gain new players with such expensive I-win buttons? -
The current crafting system is pointless.
Herotu replied to Galactiman's topic in General Discussion
When you're buying stuff off the Auction House, there are a few things to remember; The MAX prices for salvage - the AH generates salvage if you bid over a specific amount; 10,000 inf for Common Salvage, 100,000 for Uncommon, and 1,000,000 for Rare. So never ever bid over these values. As for bidding, remember that prices aren't what they seem. They vary WILDLY over a 24-hour period. When America sleeps, prices drop - don't be afraid to put some bids on and go to bed. That way you're not participating in the stupidity spiral, "I want it now so I'll pay more than the next guy." - overall, it's more beneficial to bid the SAME as the last guy, so you're not fighting the other players. Prices vary wildly over a longer period, too. You can bid 12million for a purple, and it might not be filled for six months - it might not EVER be filled - but the longer the time you wait, the more chance it'll complete. -
The current crafting system is pointless.
Herotu replied to Galactiman's topic in General Discussion
Isn't that market forces tho? That's how it's SUPPOSED to work - competition forces prices to the minimum possible (i.e. the COST to make it). If you still don't like the price, blame the arbitrarily pre-set prices of the components. -
The current crafting system is pointless.
Herotu replied to Galactiman's topic in General Discussion
Meh! I just take it for granted that Snarky will solve all the problems. Nobody appreciates heroes these days! -
The current crafting system is pointless.
Herotu replied to Galactiman's topic in General Discussion
‘Every MMO inconvenience is someone else’s game’ https://massivelyop.com/2022/06/09/massively-overthinking-every-mmo-inconvenience-is-someone-elses-game/ Inconvenience is the essence of a game. I mean, if you're playing Monopoly, why not just give all your money to the banker and call it a night? -
Temp Power Recipes seem to be in the game. I wonder if these will be added to loot tables (if they exist)? I really like temp powers and would like to see them around a bit more.
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So the problems were identified as; Long animations, No Aim, Lethal damage How do we fix this? - Long Animations To make your character look like they're blasting away, but with shorter animations, you could have lots of powers that have animations which look the similar. So I'd suggest possibly getting rid of some of the superfluous stuff. Bean Bags aren't assault rifles, flame throwers aren't assault rifles - they might be better as a pool powerset or possibly ancillary powerset, but munitions mastery is already an ancillary powerset. - Adding Aim shouldn't be a problem if we're already removing three powers. Please add your suggestions to the three identified problems OR give other solutions to the problem. Perhaps we should just ignore it completely?