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Herotu

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Everything posted by Herotu

  1. Pages 1 and 2 have variations on builds. Is there something more specific you'd like? Nope, I am an idiot and didn't realise this was page 3, thanks :D
  2. Does anybody have a build for this pair of powersets, please?
  3. As a tank main; I like 1, but and entire group seems rather a lot of enemies, I don't like 2 because I think LoS technique is cool as something you can choose to do. I believe that if you implement both of these you make tanking too easy, with choice of target and positioning becoming less meaningful.
  4. Just for people who don't get the reference... it was the 1970s...
  5. Herotu

    Knockdown City

    I recently made the T4 massive aoe knockup incarnate power Might and ... it's lots of fun. The only thing that annoys me with knockup is that when you knock something that's already getting up, it doesn't seem to deck them another time - but rather stands them up, so chaining knockdown isn't always as effective in terms of CC. It's weird.
  6. How about they just make all the archetypes the same, call them something generic like... "Superbeing", and let us pick powers that determine all of our differences - I'm looking forward to my Superstrength/Kinetics Manipulation Supercharacter. [edit] I read this back and it seems like a reasonable idea until you realise that it just means players will all pick the "best" pair of powers. Thematics aren't enough encouragement to be varied - as a dev you have to force it... somehow.
  7. This may involve a change of the entire UI because the windows look like they use a standardised system.
  8. This was not an issue when you couldn't cross over. Also let us know forget that the original devs intent was that masterminds were the tankers of COV. Not brutes. I find that hard to believe : maybe they said it before fleshing out the classes archetypes, but they certainly didn't design or implement them that way - Brute is clearly the villains' Tanker. I like the OP's suggestions. As a tanker playing hero side (probably not relevant info), I find that people tend to want a tanker that has "Tanker" over their heads - I guess they consider that a tanker will know and (wilfully) accept their role in the party, whereas with a brute you have no idea what that person is going to do.
  9. Herotu

    Knockdown City

    You can get a nice little aoe knockdown from spring attack...
  10. Also bear in mind claws has the best endurance drain (i.e. lowest) of all the secondaries.
  11. Wow! That's interesting, does it mean that pool punches (cross punch, boxing, kick etc) don't have it, or did developers add it to tank pool punches?
  12. That command is specifically to leave a mission once completed. Oh you want the others, too? F9 "requestexitmission 1" CTRL+F9 "quittocharacterselect" SHIFT+F9 "quittologin"
  13. This is what I've got now.... You can see it's got lots of recharge in Rage and Haste, and I didn't know what to do at the end because I ran out of slots - but I was wondering how feasible a non-MoG version might be because I quite like Spring Attack/Cross Punch. Please ignore the stalagmites enhancement - it wouldn't work, because it doesn't do kb, I think* Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Willpower Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Earth Mastery Hero Profile: Level 1: High Pain Tolerance (A) Unbreakable Guard - Resistance: Level 50 (3) Unbreakable Guard - Resistance/Endurance: Level 50 (3) Unbreakable Guard - RechargeTime/Resistance: Level 50 (5) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (5) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 1: Jab (A) Superior Might of the Tanker - Accuracy/Damage: Level 50 (7) Superior Might of the Tanker - Damage/Recharge: Level 50 (7) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50 (9) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50 (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50 (11) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 Level 2: Mind Over Body (A) Unbreakable Guard - Resistance: Level 50 (11) Unbreakable Guard - Resistance/Endurance: Level 50 (13) Unbreakable Guard - RechargeTime/Resistance: Level 50 (13) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (15) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 4: Haymaker (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50 (15) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 (17) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 (19) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50 Level 6: Fast Healing (A) Panacea - Heal/Endurance: Level 50 (21) Panacea - Endurance/Recharge: Level 50 (21) Panacea - Hea/Recharge: Level 50 (23) Panacea - Heal/Endurance/Recharge: Level 50 (23) Panacea - Heal: Level 50 Level 8: Indomitable Will (A) Luck of the Gambler - Recharge Speed: Level 50 (25) Luck of the Gambler - Defense/Endurance: Level 50 (25) Luck of the Gambler - Defense: Level 50 (27) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 Level 10: Taunt (A) Mocking Beratement - Taunt: Level 50 (46) Mocking Beratement - Taunt/Recharge: Level 50 (48) Mocking Beratement - Taunt/Recharge/Range: Level 50 (48) Mocking Beratement - Accuracy/Recharge: Level 50 (48) Mocking Beratement - Taunt/Range: Level 50 (50) Mocking Beratement - Recharge: Level 50 Level 12: Rise to the Challenge (A) Panacea - Heal/Endurance: Level 50 (31) Panacea - Endurance/Recharge: Level 50 (31) Panacea - Hea/Recharge: Level 50 (31) Panacea - Heal/Endurance/Recharge: Level 50 (33) Panacea - Heal: Level 50 Level 14: Quick Recovery (A) Performance Shifter - Chance for +End: Level 50 Level 16: Kick (A) Force Feedback - Chance for +Recharge: Level 50 Level 18: Heightened Senses (A) Luck of the Gambler - Recharge Speed: Level 50 (33) Luck of the Gambler - Defense/Endurance: Level 50 (33) Luck of the Gambler - Defense: Level 50 (50) Reactive Defenses - Scaling Resist Damage: Level 50 Level 20: Knockout Blow (A) Superior Blistering Cold - Accuracy/Damage: Level 50 (34) Superior Blistering Cold - Damage/Endurance: Level 50 (34) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (34) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (36) Force Feedback - Chance for +Recharge: Level 50 Level 22: Tough (A) Unbreakable Guard - Resistance: Level 50 (36) Unbreakable Guard - Resistance/Endurance: Level 50 (37) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (37) Unbreakable Guard - +Max HP: Level 50 Level 24: Weave (A) Luck of the Gambler - Recharge Speed: Level 50 (37) Luck of the Gambler - Defense/Endurance: Level 50 (39) Luck of the Gambler - Defense: Level 50 Level 26: Combat Jumping (A) Luck of the Gambler - Recharge Speed: Level 50 (39) Luck of the Gambler - Defense/Endurance: Level 50 (39) Luck of the Gambler - Defense: Level 50 Level 28: Rage (A) Recharge Reduction IO: Level 50 (50) Recharge Reduction IO: Level 50 Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed: Level 50 (40) Luck of the Gambler - Defense/Endurance: Level 50 (40) Luck of the Gambler - Defense: Level 50 Level 32: Hasten (A) Recharge Reduction IO: Level 50 (40) Recharge Reduction IO: Level 50 (42) Recharge Reduction IO: Level 50 Level 35: Hurl (A) Superior Winter's Bite - Accuracy/Damage: Level 50 (45) Superior Winter's Bite - Damage/RechargeTime: Level 50 (45) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50 (45) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50 (46) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50 (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50 Level 38: Foot Stomp (A) Superior Avalanche - Accuracy/Damage: Level 50 (42) Superior Avalanche - Damage/Endurance: Level 50 (42) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (43) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (43) Force Feedback - Chance for +Recharge: Level 50 Level 41: Super Jump (A) Jumping IO: Level 50 Level 44: Salt Crystals (A) Induced Coma - Chance of -Recharge: Level 30 Level 47: Quick Sand (A) Pacing of the Turtle - Chance of -Recharge: Level 30 Level 49: Stalagmites (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 30 Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 (27) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (29) Miracle - +Recovery: Level 40 Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (29) Performance Shifter - EndMod: Level 50 ------------
  14. 1. Some commercial games don't have as many hardcore fans as CoH. 2. Commercial games shut down very often. You only have to read MassivelyOP to know that! 3. Thus, I recommend that you enjoy it while it's here because it could shut down at any time, just like it was a commercial game.
  15. The big reason to get one character to 50 quickly is that you acquire a lot of inf at 50, also you can start working on an attuned build and ouroboros everything you missed anyway.
  16. People are foolish to write off WP so readily without trying it.
  17. I would encourage you to pay more attention to the mission texts. I know the lore can be hard to dig out, so perhaps that visibility is something WoW may have done better, but CoH lore is brilliant.
  18. I concur. 8 seems like an awful lot of people nowadays, but way back when it was the standard. I think the small, intimate groups are cool, too. I'd like to see those self- imposed restrictions happen, but if you give people freedom they will take it all and ask for more!
  19. I think the OP was hoping that nobody would reply and thus prove the point, but maybe that's just my love of irony showing.
  20. The trouble with giving people as much freedom as we have in CoX is that we people will, without other information, take it. I think these self-restrictions are pretty cool - but only if you can bring a community of people with a similar mindset. That's why I would suggest this should be organized on a server/supergroup basis, but I like the fact that it's being brought up on a pan-server thread.
  21. I've been tempted to take the entire fighting pool on my tanker, but it's sadly not feasible.
  22. I'm surprised it lets you slot taunt into it because paragonwiki... https://paragonwiki.com/wiki/Ice_Armor#Chilling_Embrace ... says it does neither damage (which I presume would trigger Gauntlet's taunt) nor it's own taunt. So I wonder how that works.
  23. Flush Gordon would be punnier...
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