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Everything posted by Herotu
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In a game where an entire class is dedicated to utterly preventing enemies from doing anything harmful (we love you, controllers, but ye ... OPAF and then some), you're going to have this problem. If controllers did damage, they'd be unstoppable! Hello Dominators. I wonder what it'd be like without all the CC? I think I'd look at CC then decide whether defenses are too high. So for me the question is ... are Dominators OP or not? If not, then there's no problem.
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Whatever happened to Matt Miller. I can't find him anywhere ... I'm going to presume he's lazing in the sunny tropics eating bananas and pineapples as they fall from convenient trees. Looking good, Billy Ray!
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Well, actually ...
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A make-your-own-origin story system. It needs to be flexible enough to incorporate abstract hokum like people popping into existence from another person's dream or being drawn into substance from a pencil sketch or whatnot. I could bang on about this idea, but I think you get it. Some way to tie in your choices at character creation to the game you're playing - not just combat-mechanic-wise, but in story terms. Perhaps people you care about are part of the origin, and they are always a great weakness for baddies to exploit! Players need some emotional tie-in, despite always crying that they want to be the avenging angel of death who's family were wiped out in the origin story so now they have no weakness... convenient, that. Also... massive cliché. No traditional experience/levels. Progress is great and it's important to learn your way into the powers slowly, but I hate the way modern games are Korean-style grindfests. I think that's the worst thing any game can be - why be human if you're going to act like a machine? Minigames. Minigames everywhere. I'm a massive Sid Meyer fan and the key to a great game is to secretly make it a lot of smaller games under one roof! I will stop with those.
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Oh ye... I remember now, the first draught of that character was a savage/electric, it was kinda fun but it got a bit boring having to wait for cooldowns to do combos. That's no fun at all imho.
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I was quite enjoying this combo, too, then someone told me to go Street Justice instead and it's not as much fun imho. For context, I wanted it to be a Speedster type build so the staff whirling around fits the theme and the punching and kicking doesn't.
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What if we add DPA to the damage formula?
Herotu replied to aethereal's topic in Suggestions & Feedback
\o/ You're the real hero here, Brian! -
I think that'd be an interesting character concept. A video game player's avatar "xx_VV0lv3r1n3_420-69_ROFL_xx" was hit by gamma rays while on a visit to a laboratory, because all laboratories have open days, as Peter Parker knows all too well. Now the avatar plays the player. Inside-out meta. Classy.
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Possible Solution to Asymmetrical Patterns
Herotu replied to Herotu's topic in Suggestions & Feedback
You're not getting a rise out of me. I still think you're a nice person. -
Possible Solution to Asymmetrical Patterns
Herotu replied to Herotu's topic in Suggestions & Feedback
What I've taken from the ... various replies is that it's possible despite all the provocative and snarky comments. -
You mean, for example, teleport and then gale... so Storm Summoning/Martial Combat? What archetype can do that?
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Possible Solution to Asymmetrical Patterns
Herotu replied to Herotu's topic in Suggestions & Feedback
THIS is how to do a great reply. Thanks a lot, @srmalloy. -
Possible Solution to Asymmetrical Patterns
Herotu replied to Herotu's topic in Suggestions & Feedback
Go and post this trash in someone else's suggestion thread. There's a whole subforum for you to have a crack at. -
Possible Solution to Asymmetrical Patterns
Herotu replied to Herotu's topic in Suggestions & Feedback
I actively mod and publish (in this and other games). I do my part for players. And I understand the difference between "telling" and "suggesting". Unlike some, apparently. -
Possible Solution to Asymmetrical Patterns
Herotu replied to Herotu's topic in Suggestions & Feedback
I'm not making a prediction, I'm making a suggestion. ... but if I were to make a prediction, I'd agree with you. That's a very important point, thanks. The suggestion does mean making the patterns into a left and a right that probably have an "invisible" other side. I don't know if it's possible to overlay one pattern on another. It seems a big job, but hey why are we even here? -
Chest/Leg patterns seem to be limited to symmetrical patterns. Would it be feasible to split them into two separate halves in the same way Gloves and Boots were recently split? So left/right? This would then allow new patterns to be made with asymmetry.
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TBH you should find out a build with a solid, tried and tested pairing of powersets and use that. There are too many weak or crappy combinations to be experimenting, particularly when you're new. For my first combination I went with the old Controller Fire/Kinetics, knowing that it was used to farm level 50 maps way back in the decade-before-last - holy smokes... what did I do with my life?
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I love supergroup uniforms. Check out all the other supergroups all uniformed up in the background! Amazing!
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Ye... I get this. ... and YET, I still want to be able to go and grab Scorpion shield etc. without jumping through a million hoops on the way there and another million to get back. I think a lot of players don't understand that games require limits. That's what makes them games.
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Hasten: Make it Inherent, or get rid of it?
Herotu replied to Abysmalyxia's topic in Suggestions & Feedback
I think the OP has a very good point. I also believe there are ways around the need for Hasten, BUT they are ways around. It'd be nice to see every skill in the game rebalanced regarding cooldowns, but even if you did that, the aforementioned "ways around the need for Hasten" (I'm talking about IO set bonus "reduce cooldown of all your powers") would become more powerful than ever - so THOSE would need to be retuned, too. It is a mammoth task, but not one without a reasonable cause. Having said that, who really gives a shit, right? -
Distinguishing between genres of medium is easily said when not actively participating in their consumption. The word "immersion" is bandied about a lot and you can see the reason why. It's because when you're absorbed in a game, you're actively participating in ROLE-PLAY: you're being the character.
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Does that stack well with Titan Weapons? It seems like a similar thing..
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issue 26 Patch Notes for April 21st, 2020
Herotu replied to The Curator's topic in Patch Notes Discussion
Yep, I'd suggest you drop the graphics settings and see if that helps. -
Brutes seem to have taken over the Scrapper's spot - the original idea with the Scrapper (before Brute was availlable to heroes) was that it was the single-target DPS counterpart to Tanker's AoE. Now Brutes are available for heroes, they merge Tankers' AoE with Scrappers' DPS. It's the best of both worlds! Or is it? Does the Scrapper archtype double-damageauto make up for it's lack of AoE? TL;DR Why play Scrapper now? FIGHT!
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Thank you very much, mysterious people who made this happen. I found that I had taken screenshots as far back as 2006 on Union EU server ... and in the metadata I found that I'd got the names of the people in my teams... so here are just some of the names (my characters appear a lot obviously). Thanks to all of these people who played way back when and made my life a little bit better. Isaac A52X-69E, Virdigris, Brother Smash, Captain Equality, Ichi Zengetsu, Foraois Gadai Brother Smash, Virdigris, Captain Equality Abdiel., swilly0.4, Burning Miracle, Ace Neutron, Crimson Lady, Primaria, Hibrido Shmite, RIGger Ixatami, Master Control Unit, Kit Thug, VX-03, Evil's Incarnate Queen Radiation, H A T E, Ordinary Girl, Fioran, Protector James, Shakespearean, King Touchstone Undervoid, Fioran, King Touchstone, Ordinary Girl, Miss XS, Posie Lou, Spartann, Snow White mike lighting, Commander Justice, Ordinary Girl, HFA, Energetico Krome, Ordinary Girl General Thomson, Master Control Unit Ordinary Girl, X-Star, Total XP, Krome Master Control Unit, Argerlich, KleenKut, x Chojin x Master Control Unit, OrangeAgent Krilban, Master Control Unit, Killer Al, Legendary Legend, Professor Ruin, Claudette, Mar'Duk, Merciless Fate Suz, Santa Clauwz, Darcath, Boss Frankenstein, Hoodoo Dolly, Necro-6, Master Control Unit Nasty Nas, Marisa Warrior, Master Control Unit Sneaky Sensai, Master Control Unit, Crystal Meth. Silent Sorcerer, Dryxx, Darkweb, Master Control Unit, Evil Administrator, Rayn Bo Saphfires, PsychoRedeemer, Ordinary Girl, Brocalia, Golden Link Ice Ice Boogie, Cabbage., Ordinary Girl, Medic dude, Phoenix Volcano Great D, DOC ., Captain Equality, Sentryman, P H D Great D, DOC ., Captain Equality, P H D, KungFooChikin, Snuggleshot Galatic Man, X-Radia, Captain Equality, Neoke Redefined Captain Equality, Mystic Flux, Hottie Healer scrapperman, Vincentx, Captain Equality, Asura DGod, SuperGodfallElite, Zica, Trollbot, Evolution. T0AN, Angel of Illusions, Ice-Kalki, Whirlwind Visionary, Captain Equality, PyroMinxx, Kintensity ArmourGeddon, Liquidat0r, Ariad, DylsGoodside, Captain Equality, Awe-Shade Autumn., Numph., Bianca-Jade, Sedgwick, Colossus 2 Aretta, D-Mented, Burnt Sienna, Diablos Jr, Ur Mum, Hero 2, Gangstez, Knightly Vengance Ann Hancemen, Third Strike, Razorwind, Nova Celestia Big Red Git, babel, Captain Equality, MR JR, Storm Enchantress Blue-Reaction, Sgt. Stride, Mother's Love, Captain Equality, Admiral Freezer, Fulcrum Arrow Brother PsychoPlant, Pointy stick master, Brain Wheels, Captain Impossible, Envoy of Flame, Arachno-Murk, Bubba Bash, Blinky the Troller Brother Smash, Zhao Xia, Captain Equality, Migician, Azaral, Invisible Lad Captain Cowtastic, CEBU, Aplite, Captain Impossible, Steele Titan, Markalicious, gothic queen 40k, Professor Arcane Captain Equality, Blaze Eagle, Star Jewel, Toxic Red, HAIJEN, Frozen Echo, Blaze Marauder, Scarr Dark Reptillion, Vectorial, Ms Freedom, Nightwysh, Caryatyd, Monkey Chop Banana, Red Spines, Captain Impossible