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Herotu

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Everything posted by Herotu

  1. The. counter to special origins content seems to be that; 1. More freedom is always good, and, 2. By making a character's CHOICE of origin funnel them into exclusive content, the player will miss out on the other origins'' content. But More freedom is NOT always better. Consider the idea that all Archetypes had freedom to pick all powers. It makes Archetypes redundant. Special, exclusive, content determined by prior decisions is fun because of it's exclusivity. It makes a particular character feel special, with some element that many other characters can't be/do. It makes characters more variable and hence interesting.
  2. While I appreciate the notion of being able the play however one likes, I think it would be wise to consider the effect that farming has on both recipe AND inf supply. I wonder what the net outcome from all of this activity is?
  3. It appears there aren't too many outspoken, helpful, confident and knowlegble tankers at the moment. Good luck in your search for advice, I'm still looking for help with my WP/SS build.
  4. Yes on well I'll find a file there on my Dropbox that silences all the demon sounds I could find. If you discover which sounds are which, you might share with us what the most annoying ones are called.
  5. I love the idea of playing stories by other players. But I am dismayed at the amount of AE farming. Perhaps there should be reward ONLY for completing arcs based on how long the player spends inside them?
  6. I like the idea of a branching story arc tht allows players to focus down on their personal backstory. This is all very well for characters that fit into the CoH lore, but many don't, and there is beautiful y in that creativity.
  7. That's always been the issue, there are many sounds used by PCs that are not obvious when it comes to names, especially if it uses multiple file sounds. Makes it a royal pain. Thanks PK! I'm sure people will find that helpful. :) No. I thought that might be the case, but then I looked at some of the other files and they aren't there - I haven't extracted them from the sound archives... they seem to be... missing... Now they *could* be in texture archive or something, I didn't extract everything, but so far no luck.
  8. Is that what they call a Blapper?
  9. There are multiple folders, maybe? I know that Tequila/Homecoming folders both contain a sound.pigg file with psionic melee sounds in it (among others) - I don't know why. Ignore both of those and look at your DATA folder instead. Put a sound folder inside it and an ogg folder inside that. Then you put your demonsummoning, enemies, powers, v_powers, weapons etc inside that one. Changing subject, there are a LOT of sound effects on the list that I can't find in the PIGGS folder. Where are they?! I can overwrite them using the data/sounds/ogg folder, but I can't find the originals - for the most part I'd just like to just turn them down a bit so they're quieter in the mix.
  10. ... or... just MOSTLY trash? I took it for thematic reasons and although it seems to be utter crap, I do enjoy sneaking around with my blaster. I can't help but think that I would have been better off with another secondary and stealth pool powers instead, however.
  11. Herotu

    WP/SS Tanker

    Firstly, I want to admit that I copied the WP part of this build off the WP/Dark tanker TheShooter36 in this forum and hope that they don't mind me doing so. Secondly, I want to ask for opinions and advice on the effort I put together here. I don't enjoy making builds, but I realise that better totals DO mean better builds. That's why I'm TRYING to put SOMETHING together. My Goals To be solid enough to tank things like the Romulus Nictus etc. (which I can't do with my current build of IOs). I want to be able to survive a decent amount of time with no defender/controller support. I want to be able to dish out reasonable damage (for a tank). ------------------------------------------------------------------------------------------- Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! testtest: Level 50 Natural Tanker Primary Power Set: Willpower Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mind Over Body (A) Aegis - Psionic/Status Resistance: Level 50 (3) Steadfast Protection - Resistance/+Def 3%: Level 30 (3) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (5) Aegis - Resistance/Endurance: Level 50 (5) Aegis - Resistance: Level 50 Level 1: Jab (A) Empty Level 2: High Pain Tolerance (A) Unbreakable Guard - +Max HP: Level 50 (7) Unbreakable Guard - Resistance: Level 50 (7) Unbreakable Guard - Resistance/Endurance: Level 50 (9) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 4: Haymaker (A) HamiO:Nucleolus Exposure (9) HamiO:Nucleolus Exposure (11) HamiO:Nucleolus Exposure Level 6: Super Jump (A) Jumping IO: Level 50 Level 8: Indomitable Will (A) Luck of the Gambler - Defense/Endurance: Level 50 (11) Reactive Defenses - Scaling Resist Damage: Level 50 (13) Reactive Defenses - Defense/Endurance: Level 50 (13) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 (15) Luck of the Gambler - Recharge Speed: Level 50 Level 10: Combat Jumping (A) Luck of the Gambler - Defense: Level 50 (43) Luck of the Gambler - Defense/Endurance: Level 50 (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 Level 12: Taunt (A) Taunt Duration IO: Level 50 Level 14: Spring Attack (A) Scirocco's Dervish - Accuracy/Damage: Level 50 (37) Scirocco's Dervish - Damage/Endurance: Level 50 (37) Scirocco's Dervish - Damage/Recharge: Level 50 (37) Scirocco's Dervish - Accuracy/Recharge: Level 50 Level 16: Quick Recovery (A) Efficacy Adaptor - EndMod: Level 50 (42) Efficacy Adaptor - EndMod/Endurance: Level 50 (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50 (42) Efficacy Adaptor - EndMod/Recharge: Level 50 Level 18: Fast Healing (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (19) Numina's Convalesence - Heal/Endurance: Level 50 (25) Numina's Convalesence - Endurance/Recharge: Level 50 (25) Numina's Convalesence - Heal/Recharge: Level 50 (27) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 (27) Numina's Convalesence - Heal: Level 50 Level 20: Knockout Blow (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50 (21) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50 (23) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50 (23) Superior Might of the Tanker - Damage/Recharge: Level 50 (40) Superior Might of the Tanker - Accuracy/Damage: Level 50 Level 22: Rise to the Challenge (A) Preventive Medicine - Chance for +Absorb: Level 50 (34) Preventive Medicine - Heal: Level 50 (34) Preventive Medicine - Heal/Endurance: Level 50 (36) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (36) Preventive Medicine - Endurance/RechargeTime: Level 50 (36) Preventive Medicine - Heal/RechargeTime: Level 50 Level 24: Heightened Senses (A) Luck of the Gambler - Defense: Level 50 (43) Luck of the Gambler - Defense/Endurance: Level 50 (43) Defense Buff IO: Level 30 Level 26: Kick (A) Empty Level 28: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50 (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50 (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (33) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 Level 30: Tough (A) Unbreakable Guard - Resistance: Level 50 (31) Unbreakable Guard - Resistance/Endurance: Level 50 (31) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 32: Weave (A) Luck of the Gambler - Defense: Level 50 (33) Luck of the Gambler - Defense/Endurance: Level 50 (33) Luck of the Gambler - Defense/Recharge: Level 50 (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 Level 35: Focused Accuracy (A) Rectified Reticle - Increased Perception: Level 20 Level 38: Foot Stomp (A) Scirocco's Dervish - Accuracy/Damage: Level 50 (39) Scirocco's Dervish - Damage/Endurance: Level 50 (39) Scirocco's Dervish - Damage/Recharge: Level 50 (39) Scirocco's Dervish - Accuracy/Recharge: Level 50 (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50 (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50 Level 41: Physical Perfection (A) Miracle - +Recovery: Level 40 (50) Miracle - Heal: Level 40 Level 44: Cross Punch (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50 (45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50 (45) Scirocco's Dervish - Accuracy/Recharge: Level 50 (45) Scirocco's Dervish - Damage/Recharge: Level 50 (46) Scirocco's Dervish - Damage/Endurance: Level 50 (46) Scirocco's Dervish - Accuracy/Damage: Level 50 Level 47: Hurl (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 (48) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50 (48) Overwhelming Force - Accuracy/Damage: Level 50 (48) Overwhelming Force - Accuracy/Damage/Endurance: Level 50 (50) Overwhelming Force - Damage/Endurance/Recharge: Level 50 Level 49: Resurgence (A) Recharge Reduction IO: Level 50 Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO: Level 50 Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Panacea - Heal/Endurance: Level 50 (17) Panacea - Heal: Level 50 (19) Panacea - +Hit Points/Endurance: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Endurance Modification IO: Level 50 (15) Performance Shifter - EndMod: Level 50 (17) Performance Shifter - Chance for +End: Level 50 ------------ Data: http://www.cohplanner.com/mids/download.php?uc=1460&c=691&a=1382&f=HEX&dc=78DA6594CB4F135114C6673A534B4B81960205815250DEEDD002EE4C5C081A0C18B4A84BD2E8B53436A56907015DB94713DDB83271E17BE19FE33B3E121F3C448D8F4457F530DF27123AE9F477EFB9F73CEE39E7CED4D298FFF1D12B8734DD7F38972E956667D2F90BAAE8399EB6178AE99C264F95AD4AF6D6EB914933D667C7D479952F29EB4C36972BCC2FAA622B17A6544E292BB5509071CA2EAA7CC69E0B4EE4E7940C6DEBDFC03F3D3F9FB32655BA90CD676A9CC9916C66CE9699CF99A50A4A9DF373C1CEAB5229345EC89EB5C6F3AA98599E9D4A976C555C6E9688BAE5FDE0953F7D2BD8B2A91D9041D2D45C6161BB70D870E666027273148CF9343E65F9C9A3BD172B3AAC18FA1F68EDF949FE02AB7E8396681BD076190705A6A155913E322C0973D383BB4F73F43E890F0F23F5041089EF076CFABF92DFC1DA46AC37891D2F745CDE06C806A81B0F8143124F357D5527E14B6FD2B41AC88C9A8B90ED5F2497C865704DE2AAE3D9EB565C8EACFF3A798DBC0A7E94BD41EC75074FC37FFD09B0F9249902F7CE90A7C0A4C419A26EE825CED9F0827C0E363D239F82BD4FC055F1DBE814A8EC6EDC84AC73955C03F77D26D7C90D705D74C3CC6178570E07221A3A45F2DCC21CB6381D312CD1B6D263EB439CBEED3E790F8C3C00A377C0CEBBA021D6DAE9B19D5D14611745D845A6ECE960D63B185594514583CC182B7C5B54BAB057EBBA253E42A636EA43FF6FC5D7CD0AF7B0C23DAC700F2BDC7B89BC0C3E92D6E8833DBDEF980C7AC5D704B8224607697790FB63D48FD15E8CF6E3F417A7FF1189C982AE69BDC33987DE92AFC8D760F20DB821D54930F38941D8693377DFCF7E73FB9697072A56131592648564A442325A2199DC2989239669938E45A63BBBBC81EDFB5FDEF46D7F37349D1A5FFFCB5C7A1B4E198882F59DE0979D7AFC3E7CDBA91785ACF6063A2A7013FC0B921AED6B
  12. Alt+1, it's on tray 2, and it's on auto-cast.
  13. Thank you very much for sharing this. I'm considering cobbling a copy together for my WP/SS tanker. Would you perhaps have any helpful suggestions for alterations to it with SS in mind?
  14. It's my dream to see games with TTS in them instead of costly (albeit many times better and, at the moment, much more realistic) voice actors.
  15. When The Blue Lantern met Buzz Light Bulb.... such a romantic moment. You wore green...
  16. Here are silent Demon Summoning Demons: https://www.dropbox.com/s/khyaubazohddqdi/DemonSummoning.zip?dl=0
  17. I'm copy-pasting the TL;DR mission text into a Text-To-Speech reader and it's 10x better than reading it myself and gives me; 1. time to play the game instead of reading text, and, 2. actually know what's going on in the missions, 3. it also gives a bit of immersion because it's another voice. I wonder if there would be an easy way to hook these things together, like a macro button or something? Does anybody have experience of this?
  18. Thank you very much for this guide. I think it's worth mentioning that lots of these work well in their set, so for example, if you want to Frankenslot for 12% regen, slot another numina as well as the unique.
  19. Forgive me if this doesn't work, I've barely used Dropbox, but here are the teleport files I changed. I think it's a more fun sound: https://www.dropbox.com/s/a8jqdzersymkcv8/Powers.zip?dl=0
  20. Oh that's perfect, thanks Guffnat. :D
  21. Would Earth/Radiation controller be good? It seems that both of these sets do -Defense.... ... what I'm REALLY after is something that makes it easier to hit enemies because my L50 tank has found that some AV enemies seem hard to land ... anything... on.
  22. As far as we can tell, Taunts never stack. Only the longest-duration one applies. As a Tanker, your Gauntlet or actual Taunt is almost certainly a longer duration than WP's aura, even slotted. The WP aura is marginally helpful when you're surrounded by enemies (since Gauntlet and Taunt powers only affect up to 5 at a time), but slotting it doesn't significantly improve that utility. A lot of people seem to have the same idea as the OP tho.... now I'm confused as to who to believe.
  23. Are full sets the way to go with Willpower? I've been told that WP is really about regen. Thus I was considering putting two Numina's into Fast Healing, High Pain Tolerance, Physical Perfection and Health, to rack up a whole bunch of 12% regens.
  24. Just for the record, I'm not doing any repackaging, I just extract them, then alter the original and put the new file in the city of heroes/data/sounds/ogg/whatever folder. ALSO: Teleport power sounds are as follows; teletrans4 happens at the place you start from, so you miss the end of it because you have teleported by then. teletrans3 happens at your location AFTER you have teleported. The whole sound triggers when you arrive. teletrans2 ... don't know what that is, but it's not in the "Teleport" power... maybe it's a different power - could be TP team or LRT or Recall Friend.
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