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Herotu

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Everything posted by Herotu

  1. How effective is Endurance Drain Resistance? I only need it to the degree that a malta sapper won't turn off my toggles. OR is it resistance % CHANCE to the whole effect? That's good but not as good as I'd like. So to clarify, I'd like it so that when a malta sapper zaps my tanker's endurance, it doesn't go to 0. I want it to go down to .. say... 5% - enough to stop me taking actions for fear of losing toggles. At the moment it's a 2 minute job to toggle everything back on and by then all my allies have run off with no tanker. Which is, admittedly, kinda fun to watch.
  2. They are additive with the ninja/beast run speed and jump amount,
  3. Oooh. I like this! Themed stuff really appeals...
  4. I was expecting that link to lead to: https://www.youtube.com/watch?v=dQw4w9WgXcQ
  5. That could be why I tend to abandon my characters when they hit 50.
  6. I thought of this while writing the OP and the counter to it was, "What am I looking forward to? Acquiring the power or USING the power?" I guess I'm coming back to the old question, "What's the point in levels?"
  7. Quite. It's not a serious suggestion (hence it's in general discussion), it's a thought experiment. I think it's a fun idea. This just reminds me of The SHonen Knife...
  8. I would like to see a version of the Ninja/Beast that's just straight up normal running quickly (Athletic Stance?) without the crouching. I wonder how feasible that is.
  9. That would be the case were it not for the P2W powers, I suppose...
  10. No. Not regression. Reverse Progression. It's a bad name for what I'm suggesting but it's clickbait and I thank you for your attention. What if you got your best powers first, and then fill out with less powerful ones as you went along, instead of grinding away to get the best powers to eventually get an idea of whether or not you'll enjoy the class at higher level? PROs: You get to know if you love the character almost straight away. No grinding. Big, impactful gameplay that draws you in and then holds on to you as you fill out your arsenal with less and less impactful, but still important and varied powers. Other PROs: You won't play the character beyond the first few levels to know if you love it or not. Some will see this as a CON, I don't understand why. CONs: The devs would have work to do on this. There may be issues with the super-crap powers that you currently get at the start of the game - people would probably pick pool powers instead (which ISN'T in itself a bad thing). This may provide scope for improving those powers in some way, perhaps making them do different things.
  11. In a game where an entire class is dedicated to utterly preventing enemies from doing anything harmful (we love you, controllers, but ye ... OPAF and then some), you're going to have this problem. If controllers did damage, they'd be unstoppable! Hello Dominators. I wonder what it'd be like without all the CC? I think I'd look at CC then decide whether defenses are too high. So for me the question is ... are Dominators OP or not? If not, then there's no problem.
  12. Whatever happened to Matt Miller. I can't find him anywhere ... I'm going to presume he's lazing in the sunny tropics eating bananas and pineapples as they fall from convenient trees. Looking good, Billy Ray!
  13. Well, actually ...
  14. A make-your-own-origin story system. It needs to be flexible enough to incorporate abstract hokum like people popping into existence from another person's dream or being drawn into substance from a pencil sketch or whatnot. I could bang on about this idea, but I think you get it. Some way to tie in your choices at character creation to the game you're playing - not just combat-mechanic-wise, but in story terms. Perhaps people you care about are part of the origin, and they are always a great weakness for baddies to exploit! Players need some emotional tie-in, despite always crying that they want to be the avenging angel of death who's family were wiped out in the origin story so now they have no weakness... convenient, that. Also... massive cliché. No traditional experience/levels. Progress is great and it's important to learn your way into the powers slowly, but I hate the way modern games are Korean-style grindfests. I think that's the worst thing any game can be - why be human if you're going to act like a machine? Minigames. Minigames everywhere. I'm a massive Sid Meyer fan and the key to a great game is to secretly make it a lot of smaller games under one roof! I will stop with those.
  15. Oh ye... I remember now, the first draught of that character was a savage/electric, it was kinda fun but it got a bit boring having to wait for cooldowns to do combos. That's no fun at all imho.
  16. I was quite enjoying this combo, too, then someone told me to go Street Justice instead and it's not as much fun imho. For context, I wanted it to be a Speedster type build so the staff whirling around fits the theme and the punching and kicking doesn't.
  17. \o/ You're the real hero here, Brian!
  18. I think that'd be an interesting character concept. A video game player's avatar "xx_VV0lv3r1n3_420-69_ROFL_xx" was hit by gamma rays while on a visit to a laboratory, because all laboratories have open days, as Peter Parker knows all too well. Now the avatar plays the player. Inside-out meta. Classy.
  19. You're not getting a rise out of me. I still think you're a nice person.
  20. What I've taken from the ... various replies is that it's possible despite all the provocative and snarky comments.
  21. You mean, for example, teleport and then gale... so Storm Summoning/Martial Combat? What archetype can do that?
  22. THIS is how to do a great reply. Thanks a lot, @srmalloy.
  23. Go and post this trash in someone else's suggestion thread. There's a whole subforum for you to have a crack at.
  24. I actively mod and publish (in this and other games). I do my part for players. And I understand the difference between "telling" and "suggesting". Unlike some, apparently.
  25. I'm not making a prediction, I'm making a suggestion. ... but if I were to make a prediction, I'd agree with you. That's a very important point, thanks. The suggestion does mean making the patterns into a left and a right that probably have an "invisible" other side. I don't know if it's possible to overlay one pattern on another. It seems a big job, but hey why are we even here?
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