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Herotu

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Everything posted by Herotu

  1. So we've all done it, we're thinking of an existing hero, but HOW on earth do you get it to work in City of Heroes? There's lots of scope for something a bit like an existing character, but you're let down by either the secondary options (maybe there are TOO MANY powers, you don't find that many in comics/movies), or some of the options don't fit (fire/ice sword/earth mallets all disappear and then you're there with bare hands on the next power, you want either a weapon or no weapon on ALL of your powers), or the powers simply don't exist : Ice Sliding, Web slinging/swinging, or don't exist in a way you want; permanent hoverboard, throwing shield, whatever. So with all these problems, how do you make an all-encompassing system that allows players to recreate (without breaching copyright because that's important or something) existing heroes? Here's a simple example starter; Blaster: You want to be able to determine a source for the blast, Body/Worn (usually comes from hand), Held Item/Object (wand, gun, book etc), Manifested item (pseudopet such as a conjured book or portal). So if you've had ideas of how things could be done BETTER in the perfect version of the game in your mind (none of this will be realised so why not eh?), what are they?
  2. More than anybody else? The other players! 😄 TRUE heroes!
  3. I don't like the villain stuff because there are varying degrees of villainy. I like my villains to be quite passive - only fighting other villain groups, or robberies, kidnappings ... "harmless" stuff like that. Killing heroes just ... doesn't seem very cool to me.
  4. Thanks for posting this build I've seen some Thugs/Time before but I'll add it to my collection!
  5. I'd love to see a Spell Book added to the game. The idea of casting spells from a book seems cool, BUT... Should it be a costume piece (perhaps part of a gloves set or smth), OR Should it be powerset?! OR Should it be one of several different power customisation options for casting spells? Others being some voodoo/witch animations, dancing, drawing runes, burning/manipulating effigies or spell components (e.g. tossing bones, feathers, eyeballs, spiders - you know, #TheUsual), sprinkling fairy dust, waving a wand. I guess the latter could be shared across some of the existing powersets too, to give our magic origin guys something cool and unique!
  6. What's the MM's role? Survive and contribute to damage? I guess it depends on their Secondary? The answer to this would determine my response to the OP.
  7. Good work, thanks!
  8. Maybe we're thinking about this wrongly. Perhaps we should analyse the way the Primaries are built, and suggest ways to insert new skins into the current weaponry/attack types? Analysis; [Bows] and [Martial Arts Pets] = Ninjas [Pistols] and [Modern Light Arms Pets] = Robots [Assault Rifle] and [Modern Heavy Arms Pets] = Soldiers [Darkness] and [Melee Pets] = Zombies [Whip] and [Melee Pets] = Demons
  9. Do I spot a 1700s style Dick Turnip -esque character? I'm "borrowing" "being inspired by" that!
  10. THanks for this, I didn't know that! 😄 Great news. I can't argue with that.
  11. Any gallery of participants? 😄 This is a tricky theme, lots of scope for derpiness. I think the person who made Spirit on Excelsior last year had an amazing costume. Let's see if anybody beat that one!
  12. No TV and no beer makes Homer go crazy!
  13. I always considered this to be the issue when Brutes appeared with CoV. Why? Because you couldn't have tanks or Scrappers on villain side (or Brute/Stalker on Hero side). We have too many archetypes that take up each others' roles because Villains needed a Tank/Scrapper equivalent. Now, the way to solve this is to give them something that is unique. THis MAY involve bringing some "Condition" into the game that Scrappers are uniquely suited to cleanse. Whatever. That's how you make games - introduce a problem AND a solution.
  14. Here's an idea? Futuristic sci-fi monsters!... [art by Cory Loftis]
  15. IMHO WP survives better than Inv. I'm just some random dood who doesn't do teh maths, though, so take my opinion with a pinch of salt.
  16. You were warned. Enjoy/use your new knowledge before it fades! ... and you're welcome :)
  17. Forever associated with one another. I love all kinds of Mooks and Goons. https://tvtropes.org/pmwiki/pmwiki.php/Main/GasMaskMooks # https://tvtropes.org/pmwiki/pmwiki.php/Main/FacelessGoons No clowns! ... Maybe Mimes? here they are in their classic "Burglar" outfits ... Let's not forget these guys! Uniforms are great! https://tvtropes.org/pmwiki/pmwiki.php/Main/HenchmenRace
  18. Herotu

    Facade

    For this character, I would concentrate on costumes, rather than powers! The game is created in a way where there is no link between the two, really, so you'd have to fudge it a bit and change power colours to those suitable for each costume. You can now change gender per costume, but I don't know how. Where powers are concerned, I'd probably go with Dominator and forget defense. Then you can vary it up between melee and ranged damage. Good luck.
  19. Yes, but ... that's another trope. https://tvtropes.org/pmwiki/pmwiki.php/Main/LightIsNotGood Flipping hero colours is one I can't find but I know it's on the site somewhere. See: Stormtroopers, Harley Quinn, etc.
  20. Indeed, sometimes CoH did a great job of evoking that feeling of power that SHOULD come from fantasy games! I love the visceral sensations I get from my Super Strength tank. Perhaps we need a list of these powersets (something for another thread, perhaps?).
  21. The old tropes are black, red, purple and green for baddies. WARNING: This website will eat all your time: https://tvtropes.org/pmwiki/pmwiki.php/Main/EvilWearsBlack Also: https://tvtropes.org/pmwiki/pmwiki.php/Main/GoodColorsEvilColors
  22. This is a bit off-topic, but I'm finding that most of the time I want to Frankenslot at lower levels to boost Recharge/Acc/Dam on all my characters. At later levels I CBA changing and at end game, your set bonuses only work for level 48, 49 and 50 anyway, so I'm starting to wonder... What's the point in set bonuses, really?
  23. No. An Anchor skill is a debuff that sits on one enemy and affects enemies around them. it's the main reason I don't like Controllers in general, but I'd like to get over that hurdle.
  24. As the title says, I hate the playstyle of dumping an anchor on a foe. These skills recharge SUPER SLOWLY, and I need to refresh the anchor so often because mostly the foe is dead quickly. I'm someone who values efficiency, so in my mind it is a huge waste to put this precious effect on an enemy and that enemy to die quickly. So that's why I don't like Anchor playstyle. "I don't care what you don't like", I hear you say, and that's fair enough, crack on. What I wonder, though, is, and finally I get to the point (too late); What Controllery powersets should I consider if I don't want to use Anchors? (should I just skip those powers, will I be looked down upon by my peers?)
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