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MunkiLord

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Everything posted by MunkiLord

  1. Not at the moment, I'm having both ISP and motherboard issues. I'm hoping both are solved this weekend, but we'll see. I have a few different characters I'm curious to try though. I have DM/SR, TW/WP, and Mace/WP. Also have Elec/SD, but bosses are sooooooo slow. edit: I should say I can't guarantee I do. Some days my computer lets me play, others it blue screens before I can finish my market activity. Temps aren't supposed to be cold this weekend, but if it gets freezing or below, my internet drops. So hoping for new computer and new ISP soon.
  2. In general people don't slot enough end reducers in their attacks, I'm extremely guilty of this myself. Slotting for recharge also means you're able to attack more often and therefore using more endurance, so it's a problem that only gets worse. I start with the same slotting as you do. If I have endurance problems while leveling then I'll replace some of the recharge with end reducers. The ideal solution in my opinion is to frankenslot with various cheap IO sets so you can have it all.
  3. While we're at it, Scrappers need Stone Armor too!
  4. I didn't skip it, so in groups or large mobs I'm fine. But taking on AVs or a Pylon I just suck end. Also haven't got much in the way of Incarnate powers yet, so that will help. I was going to work on it, then I discovered Blasters being awesome now and then I made a Dom right after the changes and I've been all kinds of distracted. At some point I'll revisit that character, I really like Street Justice.
  5. In general, I 3 slot Health for the three uniques(Numina, Miracle, and Panacea) and put 1-2 slots in Stamina. If slots are tight on a character with superb end management, I might consider only using two slots in Health, especially if I use Panacea somewhere else for the set bonus. I'm also bad at end management, so take my way with a grain of salt. My Street Justice/Ice stalker has extreme problems and I just can't be bothered to fix it. For Blaster Sustain powers I usually just slot that according to whatever set bonuses I'm chasing. I prioritize heavily slotting those behind other powers as I generally have an abundance of endurance outside of maybe going after an AV or Pylon solo. For endurance powers that do damage, it just depends. For Dark Melee/Super Reflexes Scrapper I don't put any damage in that particular attack and then an accuracy and recharge before I worry about end mods. My thinking for that character is I don't want Dark Consumption killing my Soul Drain fuel so I avoid damage. I need it to hit so accuracy is most important, and then maybe a recharge if I feel it's necessary. An endurance tool like that really only needs to hit 1-3 enemies to top me off, so end mod isn't a priority.
  6. Super Reflexes is a good set to practice on. It is relatively easy to softcap which can open up chasing other bonuses. Dark Melee is a good primary because you'll want to build for a lot of recharge to reach your goals, while at the same time not putting too much damage in Soul Drain and getting as much healing and damage as possible in Siphon Life. The fact that it's awesome and fun as hell to play and MunkiLord is a DM/SR Scrapper are just bonuses.
  7. I second what Broken_Prey said. SR being easy to softcap will open up your build to go for ridiculous recharge and more recovery bonuses as well.
  8. 1 - possibly, but can be handled. 2 - hell yes
  9. I agree about Guassian's, but with both of you. I'm not a fan of using six slots in Build Up myself, but I'll still do it sometimes if the bonus puts me at the soft cap or maybe a purple inspiration away from soft cap.
  10. I was hoping this was to announce that it's being ported tomorrow. I'm a sad munki...
  11. Disagree strongly here, people should suggest whatever they want regardless of how possible or easy or difficult it is. What I do think people should keep in check is their expectations. Suggest all the crazy and out there shit one wants to suggest, but don't expect anything. If the development team finds a particular idea compelling enough that they feel working on it is worth their time, they likely will. If they don't for whatever reason, they won't.
  12. A friend I grew up with also plays this game, and we created a shared Google Drive account and that's where we save our builds and help each other tweak them. It's super helpful, especially since our build styles are different. I got lucky in that regard, but if you can find a running mate to constantly bounce builds/ideas off it's awesome.
  13. Now I'm curious how many levels I can get in an hour and which of my characters would be best at that. Non farming missions of course. I was starting to get a little burned out, this may spark my interest as a new challenge.
  14. You're not hurting your teammates, so I wouldn't sweat that too much if I were you. Finding builds for lower levels is difficult, as most people only go through the detailed planning for end game. That being said, if you start a thread with a leveling build, you could get some good tips and suggestions for any build you post. Plus if your leveling build has the same powers as your final build, you can start slotting ATOs and attuned sets early so you can be stronger while leveling. But if you know your build is going to change significantly with a respec and you don't have billions of influence, then using cheaper sets while leveling might be better. Generally I'll have some end goal in mind, permadom, permahasten, softcap defenses of some sort, etc. If I'm starting from scratch all on my own I'll start throwing in the powers I know I'll take and then fill in with extra choices as I have room. Then I'll start doing some standard slotting like putting 2 recharges in Hasten, a Luck of the Gambler Recharge in Combat Jumping, Numina and Panacea uniques in Health, etc. Then I'll try and decide where to put the ATOs and start slotting key powers and choose sets with the bonuses I'm going for. I don't know if that's the best way to do it, but it does work for me. One thing I always, always do is compare my build with another one. Sometimes I'll do that from the start, other times I'll wait until I make my first pass and see what someone else did and compare their ideas to mine and tweak accordingly. You can run two instances of Mid's at once, and that's something I strongly suggest for most, but especially for people learning how to use it. A lot of it is repetition, after a while you'll learn what sets you use a lot, and which you generally skip. Using another build to look at while you create yours from scratch can be helpful. Another thing I'll do sometimes is just use another person's build and then make tweaks that are tailored to me(I always take Combat Jumping). I also agree with everything Yomo said. Kinetic Combat is something I use consistently and Basilisk's Gaze is on almost every character with a hold.
  15. I don't have my build in front of me(or access to Mid's), but I do know you slotted Fearsome Stare the same as I did and I like the Orb there. I personally use Fearsome Stare the most consistently of all my primary powers, so orbs are constantly floating around and I like it. I don't know if that's actually the best use, but it works well.
  16. It'd make my life easier, I'm all for it. If I could do this I'd just build up a stockpile on two of my characters and pass then to alts ASAP.
  17. Have you tried using the ultimate inspiration that gives you an additional level shift? Not sure on their prices or how much it will increase your kill speed, but they can't hurt.
  18. It's absolutely easier here than in live. I think it's a mix of more supply, converters, a lower point of entry based less influence floating around and we're all starting from basically nothing.
  19. Did it ever sell for 50 million?
  20. I once spent 1 billion on a combination of the various packs, and while I didn't sell everything, if I had I estimated about a 20% profit. Which is nice, but sorting through the various items I found to be tedious so I haven't done it again.
  21. This may not apply to anyone in this thread, but when I stopped playing in Windowed mode I stopped having problems loading Peregrine Island. My computer is also old as shit, so who know.
  22. All the changes so far have been to reduce the grind, leaving badges as they are is the compromise. Keep them as is for everyone, that's the fair solution. People that want reduced to no grind/gates have the entire rest of the game. If one area is left alone, I believe that's reasonable. That is a fair compromise, leave this part of the game unchanged for people that enjoy it.
  23. As others have said, yes. But only for regular sets. ATOs and Winter IOs don't work this way, regular and superior versions don't mix their set bonuses.
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