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Everything posted by CrudeVileTerror
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Wild tangent, and I apologize, but: @EmmySky! Spiral staircase? I need one of those! How much to purchase your services to make a big one in a base?
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I've got this idea for a little something-something, but I'm going to need a cohort to pull it off. If you're an evil one and you like the cut of my typical jib, please go ahead and give me a poke. We'll see what may come of this . . . *clasps tentacles together* Yesssss . . .
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The amount of attention and effort the Team has put in to this particular quality of life balancing act is very inspiring. I do find myself deeply curious about what the hack was that @Jimmy discovered to make the timer change. Deeply curious! Obviously giving away any information which is protected under ncsoft's ownership would be ill-advised, but even a colourful analogy would be delightful to have! With the addition of the PvP Holicopter linkage, I foresee St. Martial becoming my primary travel hub for Redside. If only there were a way to quickly get from the Giza/hospital over to the south-western Arachnos fort . . . hmm . . .
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I'm not sure #3 is necessary, but otherwise: Absolutely! Might be a nice way to get some of those elusive PvP Recipes. I've played since April 24th, 2019 and I've had exactly -three- PvP Recipes, ever.
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Best Melee AT to take support pools?
CrudeVileTerror replied to Menelruin's topic in General Discussion
Ha! Apt name, @Paladin! Also, wow. Welcome Back! Been over a year since your last post. Goodness. -
Focused Feedback: Stance Selection
CrudeVileTerror replied to Jimmy's topic in [Open Beta] Focused Feedback
I'm not an expert, @Vanden, but I don't believe that would be the ideal work-around for this issue. Rather than a coding solution, a animation kludge might be more appropriate. Basically take the existing "forward walk" animation and modifying the rotation of it. It'll still look awkward, but I imagine it would have less overhead and less potential to break than having the code try to perform the visual translation on the fly. Although, the Walk Power animations are already all complete; they're just gender-locked, which might make for a little skeletal squashing or stretching, but @Piecemeal's recent work seems to suggest that the Devs -do- have something at their disposal to address issues like that. -
Focused Feedback: Stance Selection
CrudeVileTerror replied to Jimmy's topic in [Open Beta] Focused Feedback
Not exactly a deterrent for me, heh, but thank you for the reply and important information, @Jimmy. -
Focused Feedback: Stance Selection
CrudeVileTerror replied to Jimmy's topic in [Open Beta] Focused Feedback
@spiralmenace and @Freakenstein asking the REAL questions! Nicely done! Hopefully we'll eventually get all sorts of Stances and run/walk-cycles to play with. I'm still hoping for the three gendered Walk animations to get similar treatment to this, so my characters can stop doing inappropriate movement. -
I had to go AFK for a while after making that post, and I came back, defeated all the PPD around the elevator top and bottom, and then found this . . . It's been trying to attack me the whole time. The glowing gloves are all that I can see, though, and they're not animating beyond an idle "walk" animation (near as I can tell, at least).
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Welcome Home, @SockMasticator! If you're looking for advice regarding the game itself, the Guides board is probably a good place to check: https://forums.homecomingservers.com/forum/44-guides/ Such as: https://forums.homecomingservers.com/topic/1609-the-guide-to-issues-aka-when-did-they-addchange-that/ and https://forums.homecomingservers.com/topic/5517-guide-index/ If it's advice regarding roleplay in City, then we've got a few threads too: https://forums.homecomingservers.com/topic/21243-how-to-rp-in-game/?tab=comments#comment-243636 And, of course, there are some means of reaching out to other roleplayers: Such as Global Channels: https://forums.homecomingservers.com/topic/1104-rp-and-ooc-global-channels-code-of-conduct/ /chanjoin OOC /chanjoin RP or third-party sites/software: https://fbsa.cityofheroes.dev/wiki/Main_Page https://forums.homecomingservers.com/topic/22880-is-anyone-working-on-unofficial-guide-to-everlasting-universe/ http:s//forums.homecomingservers.com/topic/1266-the-sunrise-rp-community/
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We need No FX options everywhere.
CrudeVileTerror replied to Tsuko's topic in Suggestions & Feedback
My memory is hazy, but didn't Pocket D use to suppress Power FX back in the day? Wasn't that a thing? -
Remembered one of the things I hate about CoH... its RNG.
CrudeVileTerror replied to Jeuraud's topic in General Discussion
I'm pretty sure there are some "holy" weapons, though, as Temp Powers. https://hcwiki.cityofheroes.dev/wiki/Holy_Shotgun_Shells -
Focused Feedback: Stance Selection
CrudeVileTerror replied to Jimmy's topic in [Open Beta] Focused Feedback
That was fast. Anything else in this fixed-the-stances patch? -
That's nothin', @MoisesG! My main uses Teleport. Still, I'm glad Echo: Dark Astoria is a thing. I have a very special fondness for that zone.
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I think there was a Dev/GM response a while ago along the lines of "that rule is there for your safety, since anything that another person says or does with your account is going to land in your lap when we hold you accountable for their actions." Not sure if that was an -official- stance, but I do remember it popping up a month or two ago.
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Focused Feedback: Stance Selection
CrudeVileTerror replied to Jimmy's topic in [Open Beta] Focused Feedback
The "Justin Sinclair Full Core Workout™" has a nice ring to it. (Kidding! But it -is- amusing. Nice one, @Replacement.) -
I'm honestly kind of confused on the "name sitting" thing. How are people so sure that's such a dramatic problem? My perspective genuinely doesn't afford me the insight in to seeing that. As far as I'm aware, any name sitters would need to personally be painting targets on their own backs by declaring "I took this name so no one else can use it." Is that actually happening somewhere?
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Focused Feedback: Stance Selection
CrudeVileTerror replied to Jimmy's topic in [Open Beta] Focused Feedback
One of my reasons for using Ninja Run so much is that it mutes the "clippy clop" of footsteps which sound like high-heels even on barefooted characters. If it would be possible to have Athletic Run without sound effects as an option, I would be even more grateful than I already am for this wonderful quality of life improvement's addition. -
It's a known issue. Two conditions tend to cause this: You either had untrained level ups pending (the green UP arrow in the upper-right corner of the GUI, on the Experience flower) or you were attempting the Respec inside a Base (not sure on the specifics of this, but it has been reported by other players on numerous occasions). Glad to see the reboot restored the Enhancements! Was going to recommend that.
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Focused Feedback: Stance Selection
CrudeVileTerror replied to Jimmy's topic in [Open Beta] Focused Feedback
First off: YES! YESSS!!! https://www.youtube.com/watch?v=P3ALwKeSEYs (Thank you!) With these additions, since the Sprints are not unlocked by default, could we please have a Facemaker added to the starting area of the Breakout Tutorial, and a Crey Surgeon (since that would be more narratively appropriate than an Icon employee) added to the starting area of the Outbreak Tutorial, please? Not sure what would be narrative appropriate for the Praetoria Tutorial or the I-fuggin'-hate-this (Ruining Galaxy City) Tutorial. But, then again, Trainers are now change rooms, apparently, so maybe a narrative crux isn't entirely necessary. Thanks for the consideration! -
Give Sprint a Minimal FX Option
CrudeVileTerror replied to Starforge's topic in Suggestions & Feedback
Also, this: https://forums.homecomingservers.com/topic/23835-focused-feedback-stance-selection/ -
Give Sprint a Minimal FX Option
CrudeVileTerror replied to Starforge's topic in Suggestions & Feedback
IT'S HAPPENING! https://forums.homecomingservers.com/topic/23374-focused-feedback-power-customisation-update/?tab=comments#comment-288156 -
Focused Feedback: Power Customisation Update
CrudeVileTerror replied to Jimmy's topic in [Open Beta] Focused Feedback