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CrudeVileTerror

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Everything posted by CrudeVileTerror

  1. @Hero_of_Light, you still haven't explained to a satisfactory degree why you have latched on to costumes to the exclusion of all the myriad compromises and other suggestions offered. You can have your unlocks in all SORTS of different places, and people will support you. People are just telling you to stay the hell away from their costumes.
  2. D! And E too. NOTE: Disregard for final polling, as I'm adding my vote to the above poll now that it has been added.
  3. Reminder: It doesn't matter where you actually log off for Day Jobs. It matters where you log back in. Logging out in a Base will be meaningless if your last public zone location was in the middle of the ocean. But, yes, @Freakenstein: You -should- get charges for both a Day Job Power and Day Job Accolade Power if they require the same location for charging. If you aren't, then that's a bug worth reporting.
  4. Why wait, @Hero_of_Light? /You/ can make that poll -right now!-
  5. I brought it up before, but it doesn't seem to get discussed much, so I'll post it again: How about meeting halfway? Clickable Base Decouration Unlocks They look exactly the same as existing Base Decourations, but they are unlocked along with Souvenirs and/or Badges. When any player clicks of them, they get to read the Souvenirs with the name of the player-character who unlocked them. Would this satiate the grindy crowd? Would this be acceptable to the rest of us?
  6. I'm afraid I can't access that. Could you please provide the poll here for accessibly?
  7. Seems the optics on this are still going to be quite a pain for the Team, even after all the improvements, hmm . . . Overall, from a sheer mathematic standpoint, this whole shee-bang is moving things in a positive and progressive direction for the majority of players, within the confines of removing the /enterbase command from general circulation. (Although there might be more changes to come in that department when the exploit-related changes hit. My nose-analogue-tentacles are twitching that there's something in the pipeline that the Devs aren't publicly addressing due to the reported exploits.) So, perhaps some mollifying is in order? Would the Devs be willing to throw some token bones to players who have a long history of having used the Pocket D VIP Teleporter? Are there any records of how frequently specific players have made use of the Power, and a way to perhaps refund them 1,000,000 Inf (even if they had earnt it by spending the one hour in Pocket D). I know the Homecoming Team don't like the idea of Inf floating around, so maybe some Merits instead? Whatever. Something to say: "We are doing our best. We need to move forward. We've done our best to meet many different people's needs, but this issue is extremely far-reaching. Here's something for your trouble."
  8. Beautiful! This will help immensely! More testing to do after all my Hallowe'en tasks are done for the day in real life and for the in-game Hallowe'en Event. In the meantime, folks should poke @Dacy to see when she'll be handing out goodies on Everlasting!
  9. I apologize if I've missed it, but is there a way (yet) to get the wonderful Countdown Timers to show up and keep on ticking in these Popmenus? That seems to be the missing link in improving these things to also address the Tray Slot and Respec issues.
  10. Sounds to me like it's not the Abomination who's the stupid one for this duo, then.
  11. What if the Long Range Teleport toggle condition for a Zone was achieved by simply finding 4 of the 8 Exploration Badges for that Zone? Does the code support this? Leave the Merit bonus and Accolade as the bonus for finding all 8.
  12. So, little contest for you folks: Which pumpkins posted since EmmySky's reply were mine? Guess correctly, and a prize could be yours!
  13. It's very likely you did in fact get that message, but it would be a bit of a programming oversight or a bug, I expect.
  14. I've never watched any of these, but they keep showing up in my recommendations: https://www.youtube.com/watch?v=0MW9Nrg_kZU https://www.youtube.com/watch?v=oyl97TG8jbA https://www.youtube.com/watch?v=U4inGw7MvhA
  15. https://forums.homecomingservers.com/status/ About 9% of Excelsiorites are Villains right now. While around 18.5% of Everlastingers are Villains. Honestly, this is rather low for Everlasting, in my experience. We typically click in around the 22 to 25% marks. Interestingly, over 19% of Indomitablers are Villains.
  16. It's that time of year again! Here are some photos of our victims prior to their evisceration:
  17. We had a big ol' GM Miss discussion on the topic back in August: https://forums.homecomingservers.com/topic/21809-weekly-discussion-64-t9s-part-i/ A lot of feedback and suggestions were bounced around. No idea what the Devs took from it, though, if anything.
  18. It comes up from time to time: https://forums.homecomingservers.com/topic/5699-npc-costume-pieces/?tab=comments#comment-187958 I'm unsure if there's anyone prioritizing it. The latest update in beta has asymmetrical shoulder pieces; so clearly -someone- is working on costumes. No idea what that individual or team's thoughts are on NPC pieces or full gender parity.
  19. If unlockable costume pieces were just "glowy" versions of existing costume pieces (like the eye-glow skull mask suggestion), I could find that personally tolerable. However, I still don't think it would be in the spirit of what makes City of Heroes the awesome and special game that it is.
  20. Start with Alan Desslock first.
  21. Thanks for keeping things pretty well split between Red and Blue, @GM Arcanum. I may not find a chance to participate in this, especially given how fast some of these images are getting posted, but it's definitely appreciated to see some attention given to Redside. Even some Yellowside, impressively enough.
  22. I don't believe that's the case, @honoroit. The Contacts and mission doors just aren't positioned with that level of care or foresight, near as I can tell. Never really have been. Maybe the Homecoming Devs -want- players to cross paths in the public zones, but they would need to actively start changing the positions of Contacts and mission doors themselves to force that to begin happening. And considering the ability to call a Contact is -still- one of the most often appreciated quality of life aspects of this game, I don't think it's a particularly wise way to go either. The best place to create environments where players socialize is with social spaces. The Contact/door mission format we have currently just isn't ideal for that.
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