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AboveTheChemist

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Everything posted by AboveTheChemist

  1. I have not tested it myself, but I have read that it will not work. The only keys that can be part of valid combinations like this are SHIFT, CTRL, and ALT, I think. I'll try to dig up the reference I read that from and update this post with it. Edit: I am not sure if any of these is the exact place I read it but it is mentioned on the HC wiki /bind page, the HC wiki key names page, and in Shenanigunner's CoH technical guide (page 10).
  2. Thanks for the input! I was super jumping around Skyway the other night hunting Halloween GMs and occasionally left-clicking thumbtacks to mark the next spot to check, and I noticed similar behavior with the z coordinates.
  3. As far as I know, the only way to place a thumbtack on the map is by left clicking, which isn't always accurate. I'd like to suggest (assuming it is feasible) a supplemental means of placing a thumbtack via a slash command. I envision something like this: /thumbtack X Z Y This would create a thumbtack at the X Z Y coordinates listed, to include the thumbtack icon on the map, the navigational beacon in the game world, and the navigational icon in the compass (which is consistent with current behavior when left-clicking a thumbtack on the map). Issuing the command a second time would remove the prior thumbtack and place a new thumbtack. Or, the command: /thumbtack 0 could be used to remove the existing thumbtack. The command also might be made shorter, such as /ttack or just /tack. The X Z Y format is the same format that the system uses to report coordinates via the /loc command, so coordinates could be copied from /loc output and pasted into /thumbtack input as a means of quickly communicating locations between players in real time via chat. Another potential use of this command is a set of rolling keybinds that could be used, for example, as a self-guided tour of exploration badges in a zone. In terms of fitting into the game, thumbtacks already exist, this is just allows them to be placed via different means and with greater accuracy. GPS exists in the game world (I've seen it mentioned in mission dialogue), and I see this as an in-game analogue of entering an address or lon/lat coordinates into a GPS device and then navigating to that exact destination. I occasionally see requests for a continuously updated display of current coordinates as a navigational aid. I usually suggest the /showfps 3 command in those threads, but I think this /thumbtack command might address that need. Thanks for reading!
  4. Edit: Please disregard, I believe this behavior is working as intended based on the requirements for earning LRTP. I just made a new villain character, ran them from Mercy to Port Oakes to Pocket D, grabbed the Big Time badge in Pocket D, and did not receive LRTP. I then zoned out of Pocket D back to Port Oakes in case LRTP might award upon zoning, but it did not.
  5. Having run the redside version of Chapter 1 many times as well, and after checking my logs against my character badge progress, I believe you are correct.
  6. She definitely counts, and has counted for more than a year. Please note my log entries below. In both cases this was the third mission of Chapter 1 of Who Will Die, where the first block from last summer represents an evening of farming that mission about 20 times, whereas the second block from a few months ago represents having run the missions in Chapter 1 approximately once a week over the course of 6-8 months. 2019-06-25 23:54:27 You have defeated Echidna 2019-06-25 23:54:27 You defeated Echidna! 2019-06-25 23:54:27 [NPC] Alastor: ARGH! Useless, idiotic! But no matter, that was enough time for the power to build up! 2019-06-25 23:54:28 Congratulations! You earned the Villain Disruptor badge. 2020-08-22 21:17:58 You have defeated Echidna 2020-08-22 21:17:58 You defeated Echidna! 2020-08-22 21:17:59 [NPC] Alastor: ARGH! Useless, idiotic! But no matter, that was enough time for the power to build up! 2020-08-22 21:18:00 Congratulations! You earned the Villain Disruptor badge.
  7. I think the image you want is called 'Teleportation_Pocket_D', which you could use in a macro. As for LRTP taking you directly to Pocket D, I think that would just depend on whether or not a specific destination code could be passed to the LRTP power via a slash command, and I have no idea if such functionality exists.
  8. Great points @Aberrant, thanks for posting that. Point #2 had (briefly) occurred to me previously, but the rest had not. I just started last night to work on implementing my idea and still have some work to do but I'll definitely take these thoughts into account and will likely be back for more discussion once I've gone a little further.
  9. I can't speak to the tip missions specifically, but I do know that there are multiple ways outside of safeguards to defeat the NPCs needed for the badge. I don't know which wiki you were using but the HC wiki page for Villain Disruptor is slightly more up-to-date. I know that there are other places not listed on that wiki page (because I don't think that page was intended to be an exhaustive list) where one can encounter NPCs that count, such as Echidna in the third mission of the first chapter of the hero version of the 'Who Will Die' SSA. It does make sense that signature villains in tip missions should count, though, and both Flambeaux and Blast Furnace appear to belong to a villain group that should count so I am at a bit of a loss to explain why they didn't.
  10. This mirrors my experience, except in my case the time frame is more like past several weeks. My general sense is that I've had an uptick in both quality and quantity of recipe drops. If I can figure out a way to dig this info out of my logs I may do so, otherwise it's just anecdotal evidence. I do take advantage of the Ouro day job, but logging out in Ouro is something I've been doing for at least a year now.
  11. If you aren't familiar with Bionic_Flea's posts, he often posts similar 'But Jimmy!' type questions in response to Jimmy's posts, in what I am quite confident is intended to be a humorous poke at the issue and not at all intended to be a serious question.
  12. Sorry you are having trouble with it. On the previous page I posted some instructions for importing one's chat logs to populate the badges in the tracker. Please have a look at those instructions, I hope they clarify the process for you.
  13. As alluded to above, the unofficial Homecoming wiki overall is a work in progress (and several of us are working diligently on it), but the enhancements info (including the page below and all the linked enhancement set and individual enhancement pages) should be fully up-to-date: https://hcwiki.cityofheroes.dev/wiki/Enhancement_Sets
  14. For anyone curious how this will impact coordinates (badge coordinates, for example), here's how. Coordinates in CoH are reported in the form of X, Z, Y. To translate coordinates from the existing (non-rotated) map to the new map (rotated 90 degrees counterclockwise) use the following formulae: XNEW = - YEXISTING (note the negative sign on Y) YNEW = XEXISTING For example, the current coordinates (on live) for the Hangman badge are (-1,193, -165, 1,133). The new coordinates (on beta) are (-1,133, -165, -1,193). PS - thanks to the PVPers who let me collect data in peace while I was there!
  15. I've added the badge tag and settitle ID for the new Kallisti exploration badge to my post above dated Oct 26. One other tidbit I noticed in the badges bin:
  16. I'm still in the testing phase at the moment, but I am working on a way to generate travelling salesperson solutions for all the badges/plaques (and I might do a separate version for just badges) in a zone, to plot out a (more or less) optimal path for gathering same. I was thinking of making it available as a module for my offline map viewer, but if there is interest I think I could offer it as a modified version of vidiotmaps, viewable in-game without needing external resources. There is a lot of work between now and then, but I was hoping to publish an initial set of maps in the next week or two. I'll probably show redside some love and use the Rogue Isles maps as my first test set of maps. I really wish there were a slash command to create thumbtacks on the map (something like '/thumbtack <coords>'), then I could just implement this as a set of rolling keybinds and it would function much more like the tour guide NPC idea. As far as I know, though, such a command does not exist.
  17. Correct. In the menu I linked to, I set it up so that the emotes that I listed above were greyed out until they had been appropriately earned, at which point they were usable from the menu. I don't think the 'snowflakes' emote (from the wiki link) is locked anymore, because I've used it and am fairly certain I have never bought anything from the Candy Keeper. I'll test it tonight and update the wiki to reflect that.
  18. Yes, there appear to be 5 locked emotes (based on some work I did early this year). They are: listenstolenpoliceband matablet dice7 GhoulFlex tantrum
  19. I was on a small tip team tonight and we gave the banners a whirl once the event popped up, but we couldn't pull in enough help in time to make much of a dent in the banners. Going to keep trying though! If anyone else is interested just let me know!
  20. You need a rez pad (base reclaimator I think is what I used, but there may be other options) as well as a power supply for it (I think I used a small generator). Your rez pad type needs to match the power type, so if you used the tech rez pad, I think it needs to be matched with a tech power supply. It's been a while since I built mine so memory is a bit hazy. In the video that ShardWarrior linked, the demo for rez pads starts around 7 mins in.
  21. Ah ok, I was not aware of that, thanks for the heads up. I'll still give it a shot but I will definitely not get my hopes up!
  22. Fantastic, thanks for the feedback! I spent some time this afternoon looking through the missions for about 150 contacts and while I saw plenty of instances of map name displayed as they are in the mission I linked above, I didn't see any instances of an actual map. So given that plus your input I feel reasonably safe that I can tinker and not break anything existing. On a side note, I was thinking about how to display the map, and it occurred to me that I might want to put it in a 'hidden' box to avoid spoilers, such that the user would click 'Show' to display the map. So, I may try to do that if I can, but I am not totally convinced that it's not overkill so if I can't get it to work then I'll just display it as a normal image.
  23. Yep, it is mentioned on the feedback page for enhancements, third bullet from the bottom under 'Acquiring Enhancements'.
  24. I'm new to creating/updating Mission pages so forgive my inexperience. I used the Mission Objective template a few times creating the first two missions for the Market Crash trial. That template has a parameter (called Map) for specifying the map that the mission uses, but it doesn't appear to do anything useful with the map name that is passed to it. Either that, or I am not passing it in the correct format. For instance, if you look at the first Mission page for Market Crash, you can see on the right about halfway down the page it just says 'Map: ROAD_TUNNEL' (after I passed a value of 'ROAD_TUNNEL' for the Map parameter). I would expect the actual map to show up here (assuming a representative image had been uploaded). I am in the process of looking through a bunch of story arcs/task forces to see if I can find an example of this parameter being passed and a map actually being displayed (thank goodness for the 'What Links Here' page), but I have found none yet. If anyone happens to know of any missions where this parameter actually causes a map to be displayed, please let me know. I think I can relatively easily modify the template so that a map is actually displayed, but I don't want to fiddle with it if there are already valid examples of it displaying a map.
  25. The current built-in freebies popmenu still refers to Artillery under its original name (Shrapnel) and if you try to grant enhancements using the Shrapnel options, the system reports an error. So there is not a way currently to grant Artillery via the built-in freebies menu. From what I can tell, Bombardment and the three new End Mod sets that came in with the last update of Issue 26 should be in there, but I am looking at the actual menu file from the piggs and not at the in-game menu so I can't verify for certain that they are there. Last night I posted a slightly different version of the freebies pop menu that had been edited to add Artillery in. You can find it in this post. I made some other edits (which are described in that post) but that menu will allow you to grant Artillery enhancements. If you don't want to install another popmenu, you should be able to grant Artillery enhancements (as Myrmidon mentioned) using the following commands: /boostset Artillery <level> /boost Crafted_Artillery_<letter> Crafted_Artillery_<letter> <level> /boost Attuned_Artillery_<letter> Attuned_Artillery_<letter> 1 Use /boostset if you want the whole set at once, or /boost if you want either a single crafted or attuned enhancement. The term <level> above would be replaced by the level of enhancement desired (Artillery is 30-50), and the term <letter> is one of A, B, C, D, E, F corresponding to the 6 enhancements in the set. For example, if you want a level 50 version of the first enhancement in the set, use: /boost Crafted_Artillery_A Crafted_Artillery_A 50 I don't know for sure which letter corresponds to which enhancement, but I think it follows the order as listed in-game (which should match the order on the Artillery wiki page).
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