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AboveTheChemist

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Everything posted by AboveTheChemist

  1. I think the image you want is called 'Teleportation_Pocket_D', which you could use in a macro. As for LRTP taking you directly to Pocket D, I think that would just depend on whether or not a specific destination code could be passed to the LRTP power via a slash command, and I have no idea if such functionality exists.
  2. Great points @Aberrant, thanks for posting that. Point #2 had (briefly) occurred to me previously, but the rest had not. I just started last night to work on implementing my idea and still have some work to do but I'll definitely take these thoughts into account and will likely be back for more discussion once I've gone a little further.
  3. I can't speak to the tip missions specifically, but I do know that there are multiple ways outside of safeguards to defeat the NPCs needed for the badge. I don't know which wiki you were using but the HC wiki page for Villain Disruptor is slightly more up-to-date. I know that there are other places not listed on that wiki page (because I don't think that page was intended to be an exhaustive list) where one can encounter NPCs that count, such as Echidna in the third mission of the first chapter of the hero version of the 'Who Will Die' SSA. It does make sense that signature villains in tip missions should count, though, and both Flambeaux and Blast Furnace appear to belong to a villain group that should count so I am at a bit of a loss to explain why they didn't.
  4. This mirrors my experience, except in my case the time frame is more like past several weeks. My general sense is that I've had an uptick in both quality and quantity of recipe drops. If I can figure out a way to dig this info out of my logs I may do so, otherwise it's just anecdotal evidence. I do take advantage of the Ouro day job, but logging out in Ouro is something I've been doing for at least a year now.
  5. If you aren't familiar with Bionic_Flea's posts, he often posts similar 'But Jimmy!' type questions in response to Jimmy's posts, in what I am quite confident is intended to be a humorous poke at the issue and not at all intended to be a serious question.
  6. Sorry you are having trouble with it. On the previous page I posted some instructions for importing one's chat logs to populate the badges in the tracker. Please have a look at those instructions, I hope they clarify the process for you.
  7. As alluded to above, the unofficial Homecoming wiki overall is a work in progress (and several of us are working diligently on it), but the enhancements info (including the page below and all the linked enhancement set and individual enhancement pages) should be fully up-to-date: https://hcwiki.cityofheroes.dev/wiki/Enhancement_Sets
  8. For anyone curious how this will impact coordinates (badge coordinates, for example), here's how. Coordinates in CoH are reported in the form of X, Z, Y. To translate coordinates from the existing (non-rotated) map to the new map (rotated 90 degrees counterclockwise) use the following formulae: XNEW = - YEXISTING (note the negative sign on Y) YNEW = XEXISTING For example, the current coordinates (on live) for the Hangman badge are (-1,193, -165, 1,133). The new coordinates (on beta) are (-1,133, -165, -1,193). PS - thanks to the PVPers who let me collect data in peace while I was there!
  9. I've added the badge tag and settitle ID for the new Kallisti exploration badge to my post above dated Oct 26. One other tidbit I noticed in the badges bin:
  10. I'm still in the testing phase at the moment, but I am working on a way to generate travelling salesperson solutions for all the badges/plaques (and I might do a separate version for just badges) in a zone, to plot out a (more or less) optimal path for gathering same. I was thinking of making it available as a module for my offline map viewer, but if there is interest I think I could offer it as a modified version of vidiotmaps, viewable in-game without needing external resources. There is a lot of work between now and then, but I was hoping to publish an initial set of maps in the next week or two. I'll probably show redside some love and use the Rogue Isles maps as my first test set of maps. I really wish there were a slash command to create thumbtacks on the map (something like '/thumbtack <coords>'), then I could just implement this as a set of rolling keybinds and it would function much more like the tour guide NPC idea. As far as I know, though, such a command does not exist.
  11. Correct. In the menu I linked to, I set it up so that the emotes that I listed above were greyed out until they had been appropriately earned, at which point they were usable from the menu. I don't think the 'snowflakes' emote (from the wiki link) is locked anymore, because I've used it and am fairly certain I have never bought anything from the Candy Keeper. I'll test it tonight and update the wiki to reflect that.
  12. Yes, there appear to be 5 locked emotes (based on some work I did early this year). They are: listenstolenpoliceband matablet dice7 GhoulFlex tantrum
  13. I was on a small tip team tonight and we gave the banners a whirl once the event popped up, but we couldn't pull in enough help in time to make much of a dent in the banners. Going to keep trying though! If anyone else is interested just let me know!
  14. You need a rez pad (base reclaimator I think is what I used, but there may be other options) as well as a power supply for it (I think I used a small generator). Your rez pad type needs to match the power type, so if you used the tech rez pad, I think it needs to be matched with a tech power supply. It's been a while since I built mine so memory is a bit hazy. In the video that ShardWarrior linked, the demo for rez pads starts around 7 mins in.
  15. Ah ok, I was not aware of that, thanks for the heads up. I'll still give it a shot but I will definitely not get my hopes up!
  16. Fantastic, thanks for the feedback! I spent some time this afternoon looking through the missions for about 150 contacts and while I saw plenty of instances of map name displayed as they are in the mission I linked above, I didn't see any instances of an actual map. So given that plus your input I feel reasonably safe that I can tinker and not break anything existing. On a side note, I was thinking about how to display the map, and it occurred to me that I might want to put it in a 'hidden' box to avoid spoilers, such that the user would click 'Show' to display the map. So, I may try to do that if I can, but I am not totally convinced that it's not overkill so if I can't get it to work then I'll just display it as a normal image.
  17. Yep, it is mentioned on the feedback page for enhancements, third bullet from the bottom under 'Acquiring Enhancements'.
  18. I'm new to creating/updating Mission pages so forgive my inexperience. I used the Mission Objective template a few times creating the first two missions for the Market Crash trial. That template has a parameter (called Map) for specifying the map that the mission uses, but it doesn't appear to do anything useful with the map name that is passed to it. Either that, or I am not passing it in the correct format. For instance, if you look at the first Mission page for Market Crash, you can see on the right about halfway down the page it just says 'Map: ROAD_TUNNEL' (after I passed a value of 'ROAD_TUNNEL' for the Map parameter). I would expect the actual map to show up here (assuming a representative image had been uploaded). I am in the process of looking through a bunch of story arcs/task forces to see if I can find an example of this parameter being passed and a map actually being displayed (thank goodness for the 'What Links Here' page), but I have found none yet. If anyone happens to know of any missions where this parameter actually causes a map to be displayed, please let me know. I think I can relatively easily modify the template so that a map is actually displayed, but I don't want to fiddle with it if there are already valid examples of it displaying a map.
  19. The current built-in freebies popmenu still refers to Artillery under its original name (Shrapnel) and if you try to grant enhancements using the Shrapnel options, the system reports an error. So there is not a way currently to grant Artillery via the built-in freebies menu. From what I can tell, Bombardment and the three new End Mod sets that came in with the last update of Issue 26 should be in there, but I am looking at the actual menu file from the piggs and not at the in-game menu so I can't verify for certain that they are there. Last night I posted a slightly different version of the freebies pop menu that had been edited to add Artillery in. You can find it in this post. I made some other edits (which are described in that post) but that menu will allow you to grant Artillery enhancements. If you don't want to install another popmenu, you should be able to grant Artillery enhancements (as Myrmidon mentioned) using the following commands: /boostset Artillery <level> /boost Crafted_Artillery_<letter> Crafted_Artillery_<letter> <level> /boost Attuned_Artillery_<letter> Attuned_Artillery_<letter> 1 Use /boostset if you want the whole set at once, or /boost if you want either a single crafted or attuned enhancement. The term <level> above would be replaced by the level of enhancement desired (Artillery is 30-50), and the term <letter> is one of A, B, C, D, E, F corresponding to the 6 enhancements in the set. For example, if you want a level 50 version of the first enhancement in the set, use: /boost Crafted_Artillery_A Crafted_Artillery_A 50 I don't know for sure which letter corresponds to which enhancement, but I think it follows the order as listed in-game (which should match the order on the Artillery wiki page).
  20. Not sure about Mid's, but Bopper has an ongoing project that details the powers in each powerset in spreadsheet form. An updated spreadsheet with numbers from Beta (which include Sonic Manipulation) was posted over the weekend.
  21. As Jimmy said, Nerva isn't bad. I also think the area around the Cap Au Diable north ferry terminal is a good area. Within 250 yds of each other are a base portal, university, ferry terminal, tunnel portal, black market, and the Vanguard outpost. The Midnighter's Club is just outside that 250 yd radius. The only thing keeping this spot from being an ideal hub is that the Ouro portal drops you off about 500 yds away. If the Ouro portal dropoff could be moved closer to this area, then I think this would be the kind of go-to hub that Talos is in Paragon City. That area of Cap is also fairly low level (tops out around 20ish) so it would be relatively safe for all.
  22. The old freebies pop menu thread was closed, but I took the liberty of building on r0y's last version by adding a menu in the 'Badges/Unlocks' section for the zone exploration accolades. There are sections for the Paragon City, Rogue Isles, and Praetoria exploration accolades. At the top of each of these three sections is an option to grant all accolades for that section, or each zone accolade can be granted individually. There are instructions in the first post of that freebies pop menu thread for installing the menu. I've attached the menu file (in zipped format) here, so download it here, unzip it, and place it according to those instructions. The instructions don't mention creating a keybind for that menu, but that can be done with the following command: /bind <your_key> "popmenu freebies" Hopefully similar commands can eventually be added to the built-in menu, but in the meantime perhaps this will help. freebies.zip
  23. Glad you got the bike working again! Regarding the spider, twenty years or so ago I was hanging out with my ex-girlfriend and her family at her folks' house. I needed to shower and ended up using the quite seldom-used shower in their basement. I was washing my face/hair (thus my eyes were closed) and felt a tickle on my foot. When I rinsed enough to be able to open my eyes I looked down and saw a wolf spider of equal proportion to the one you saw, perched atop my foot. It had apparently crawled up out of the drain. I am not overly bothered by spiders so I didn't freak out too badly. Still, it's a particularly vivid and not overly pleasant memory. I won't go into details but it ended up going back down the drain from whence it originated.
  24. My dedicated villain character has all the Halloween badges that I want except those for the banner event. I've tried to drum up interest in doing the event when it pops up on redside and/or in Kallisti Wharf, without a lot of luck. Granted, I am not the most charismatic or effective leader, so that probably doesn't help. But I thought I would put out some feelers for interest here. The banner event seems to come around roughly every couple of hours, so my thought was to put together a team (or league, depending on the amount of interest) and just do Halloween event stuff like trick or treating, running the Halloween tip mission, running Dr. Kane's, or even just running some redside missions or the like until the banner event rolls around to redside. Then we'd switch gears to complete the banner event then go back to whatever we were doing before the banner event started. I play just about every night from about 9 PM eastern to midnight. If anyone else would be interested in something like this during this timeframe, please drop me a line in this thread or via PM, or you can contact me in-game as well (my global is also AboveTheChemist). I am also open to other ideas if anyone has any better suggestions (aside from a trip to Null to change alignment!). If there is enough interest, great, and if not I'll keep trying in-game and/or just wait for Halloween stuff to roll around again next year. Thanks!
  25. I like this suggestion, and used to have the same anxiety about accidentally changing the badge title (which I ended up doing countless times). In the meantime, I made a keybind for my favorite title using the /settitle command along with the appropriate ID number that looks like: /bind <key_name> "settitle <ID number>". There is a list of all settitle IDs on the wiki. Now if I accidentally change it, I can restore it with a keypress.
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