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Everything posted by AboveTheChemist
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For the better part of two months now I have been working my way down the enhancement sets page. I started out simply updating the enhancement set bonuses, but as I looked at individual enhancement pages, I realized that they also needed work. This included updating merit costs, removing unnecessary historical references, standardizing language, and implementing templates for proc info. Along the way I started adding in missing sets, which included mostly the winter origin and archetype origin enhancements, as well as the sets that were new to Homecoming. This brought to the forefront the issue that, because the winter o's and archetype o's weren't technically part of the invention system, they weren't showing up properly on the dynamically-generated set summary pages (like Category:Sets that improve Damage). I worked with Mimiru/Michiyo to adapt the existing templates to solve that issue. As of this morning I have completed the creation of all missing sets/enhancements, so every set and every enhancement in the game should have a page on the wiki. I have not, however, completed my overhaul of the existing set/enhancement pages, so there are still a lot of incorrect set bonuses, old merit costs, etc. In terms of the main enhancement sets page, I am now starting on the defensive sets section. However, now that I have a much better grasp on the changes that need to be made (compared to when I started), I think the edits from here on out will go a lot more efficiently. So, if you see anyone mention anything about the enhancement set page still needing work, just let them know it will be done soon!
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Solarverse's SFX Consolidated List of Mods
AboveTheChemist replied to Solarverse's topic in Tools, Utilities & Downloads
One minor clarification: It is only completely silent now if I don't hit any enemies. If enemies are in range, I hear the sonichit2 sound when it hits them. The paths for the two sounds I silenced are (starting from the data folder): data\sound\Ogg\Powers\ScreamPBAOE.ogg data\sound\Ogg\Player\FemTaunt2.ogg -
Solarverse's SFX Consolidated List of Mods
AboveTheChemist replied to Solarverse's topic in Tools, Utilities & Downloads
I just replaced ScreamPBAOE with silence, and now I do hear the taunt (the female version in my case). Maybe it's just more subtle on females because I didn't hear it in the first test before I silenced ScreamPBAOE. I have subsequently silenced FemTaunt2 and now Dreadful Wail is completely silent for me. -
Solarverse's SFX Consolidated List of Mods
AboveTheChemist replied to Solarverse's topic in Tools, Utilities & Downloads
Perhaps you are right, I was going mostly off memory from when I tinkered with my banshee mod, and won't be able to check in-game until this evening. I don't recall hearing that taunt sound (my sonic defender is female but the taunt sound is similar for females) but admittedly it has been a while since I played her and since I left dreadful wail alone in my mod, I didn't spend a ton of time breaking it down. Looking at PK's Rosetta stone spreadsheet, it mentions that it is a combo of the ScreamPBAOE.ogg and sonichit2.ogg. -
Solarverse's SFX Consolidated List of Mods
AboveTheChemist replied to Solarverse's topic in Tools, Utilities & Downloads
Here you go (click the three dots on the right to download): ScreamPBAOE.ogg -
I am 95% certain that they are independent of one another and don't need to be unlocked by running the previous chapters in the set. Another suggested method of earning Villain Disruptor is to repeat the first two missions from the primal Earth Provost Marchand arc called A New War. I've not run it personally but it apparently has 10 signature villains in those first two missions.
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(Request) New Sound Attack Sounds
AboveTheChemist replied to Argent Aegis's topic in Tools, Utilities & Downloads
For my banshee mod, I just recycled sounds that were already in the game. Given the amount of tech-y sounds already in the game, that might be a reasonable approach here as well. You'll need to be able to get into the piggs. I use piglet, but it was easier to download when I got it, and is apparently behind a login now so you'll need to register to get access. As Oubliette_Red mentioned, it is important that the replacement sound be roughly the same length as the original sound. I also did some in-game testing to make sure the sounds mated up reasonably well with the animations. Otherwise it was just a matter of finding a sound I liked and renaming it. -
I came to report this, and it should be noted that in addition to appearing consistently throughout all four Dominator archetype origin enhancements, it also appears consistently throughout all four Controller archetype origin enhancements. I believe those are the only two sets that enhance control duration. I found a few others (and a cursory search did not turn them up previously in the thread, but I admit I did not scour the thread exhaustively). In the Malice of the Corruptor: Recharge/Chance for Negative Energy Damage proc, it states: "Gives the slotted power a 20% to", and I think it should either read "a chance to" or "a 20% chance to". I suspect it is the former as I have not noticed other archetype origin procs list the percent chance. In the Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal proc, it states (for a level 50 character) that it reduces recharge time by 18.5%. I've noticed that for a level 50 character, typically superior archetype origin procs that reduce recharge time reduce it by 23.2%, whereas the standard version reduces it by 18.5% (which is the case with the standard Defender's Bastion: Recharge/Chance for Minor PBAoE Heal). EDIT: After testing on Beta, this enhancement does grant 18.5% recharge reduction, so this might be more than a simple typo. I believe the enhancement is using the incorrect percentage (it should be 23.2% at level 50). For instance, the Superior Vigilant Assault proc (from the other Defender set) grants 23.2% recharge. I can supply screenshots if needed. Finally, the proc per minute of Superior Ascendency of the Dominator: Recharge/Chance for +Damage proc is listed as 3 PPM, which is the same PPM as the standard version of that proc. Typically the superior archetype origin procs have a higher PPM than the standard sets. EDIT: After testing on Beta, the standard Ascendency of the Dominator: Recharge/Chance for +Damage enhancement proc'd 59 times in 14.67 minutes of testing (approximately 4 PPM), while the superior version proc'd 90 times in 15.2 minutes of testing (approximately 6 PPM). Testing was done by a level 50 Dominator (without incarnates) on a test dummy in the Vanguard base in RWZ, using the Chilblain power slotted solely with this enhancement. All other powers were stripped of enhancements, so this enhancement was the only one slotted in the entire build, and I used no other powers (like Hasten) during testing. I set Chilblain on auto-fire and let the test run.
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HC Beta (64-Bit) Unable to find game data files.
AboveTheChemist replied to Elizabeth Ashlee's topic in Help & Support
Just tested logging onto HC Beta (64) and saw the same issue. -
Here's what I use: /bind ENTER "afk <message here>$$startchat" Just change the '<message here>' part to whatever you want it to say. EDIT: I just noticed your post in another thread where you said you tried syntax like what I posted. Are you standing still when you try this? If you are moving it might bump you out of AFK mode, which is what puts the bubble over your head.
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Invention Discount Coupons Not Being Awarded
AboveTheChemist replied to RikOz's topic in Bug Reports
Did they also have the Shop Keeper badge from logging out in a store? The accolade power that earns invention discount coupons is awarded after earning both Shop Keeper and Day Trader. -
This is perfect, thank you so much! I think this confirms that the more precise numbers are correct, so that is what I will continue to use. I think I have all the info I need without having to dig into the i25/i26 bins, but that you for those links. I'll keep them handy in case I need them in the future.
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I've made an important edit to my first request in the previous post, and I would like to add one more: Request 4 (fulfilled) : Some enhancements (mainly procs, I think), like Kinetic Combat: Chance for Knockdown, have different effects listed for the crafted version and the store-bought version. From what I gather (as I was not playing CoH at the time), the store-bought enhancements were bought on the Paragon Market, which no longer exists on Homecoming. If someone could please confirm that I will update the effects text to remove the reference to the crafted/store-bought versions, and to simply list the current effects. EDIT: I confirmed this information (more or less) myself Thanks!
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Gaussian's Fire-Control - A long-suffered question.
AboveTheChemist replied to Lines's topic in General Discussion
Bullet holes the size of matzah balls! -
That is a good approach. You could also try approaching it from the individual archetype pages, if you know a certain archetype has the powers you are looking for. I have not personally done any edits to power sets or archetypes so I can't say for certain how up-to-date they are. However, I know from looking at the change logs over the past few months that a lot of changes have been made to those, so I know it's been something that other editors have focused on.
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It looks like that particular page hasn't been updated. Try here for Sentinels: https://hcwiki.cityofheroes.dev/wiki/Sentinel
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Are you sure you are looking at the correct wiki? The HC wiki has Sentinels as well as the new Electrical Affinity set, and I think the rest of the power sets are up to date. The link is here: https://hcwiki.cityofheroes.dev/wiki/Main_Page
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I came up with something similar for Overwhelming Force. That's a standalone attuned set that doesn't fit into any of the other categories, but I didn't want to just re-use the enhancement icon as the drop icon. Since it comes from Summer Blockbuster, I figured the drop icon should have a summery look. I tried to find a 'sun' icon without any luck, so I just re-used the 'film reel' image. Here's what I've come up with: I'm not totally in love with it but I think it looks pretty good. If any other attuned enhancements sets come along that don't neatly fit into any of the other categories, then perhaps they can be grouped in with Overwhelming Force into a new category with a new icon. But for now I think this does the trick well enough.
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I have a few requests for info/help with some enhancement-related issues, as I am working to update enhancement info on the wiki. I've posted a couple of these in the HC wiki club forum but thought I would include them here as well. Request 1 (fulfilled) : Is there a way to see the exact percentage proc chance on proc enhancements? Many of the existing proc enhancements I have looked at don't list the exact proc percentage in the in-game description, but do list the percentage on the wiki. EDIT: I stumbled across some info that I think clears this up. I wasn't around at the end of the game, but it looks like Issue 24 would have scrapped proc percentages in favor of the proc-per-minute (PPM) system, which is what has been implemented on Homecoming. So, I think the percentages I am seeing are the vestiges of that old system, and they should be removed and replaced with the updated PPM numbers for the procs. Request 2 (fulfilled) : Is there a way to see the exact enhancement set bonus values? This is a similar request to the one above, and I've posted a more detailed explanation in the HC Wiki club. EDIT: I've been provided the answers I needed to fulfill this request (thanks Aberrant!) Request 3 (fulfilled) : Is there a way to determine recipe drop pool? For newer enhancements (like Bombardment) I've just assumed that the recipes are Pool A drops, but I don't know how to verify that, aside from being lucky enough to have them drop in-game and parsing my logs for the info. That's not an efficient approach, though, and I wondered if there was an easier way to get at the info. EDIT: I was provided some of the information I needed, and was able to locate the remainder of the information I needed Thanks for reading, and for any help you might be able to provide!
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can't access my user page
AboveTheChemist replied to AboveTheChemist's topic in Unofficial Homecoming Wiki's Forum
Looks like the user page is accessible again, and the normal dark background is back too so it's not so hard to see the login options up top. Thanks Michiyo! -
I definitely noticed the glut of blue inspirations, and it's the first thing that popped to mind when I read the thread title. I think I filled at least one base inspiration collector with them while repeating the CoT trial when it was a WST a while back.
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I like it! I'll see if I can figure out how to do that with Paint3D. Edit: I haven't yet figured out an easy way to do a gradient, but I put a thin light blue border around the edge of the white circle that I think softens it up a bit. Here is a 2 pixel border, which looked too thick when I was working on it, but on this page I think it looks good: And a thinner 1 pixel border: And the original for comparison:
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Since I first updated the set bonus values on the enhancement sets page, I've had a little heartburn over some inconsistency I saw in the set bonus numbers. In general, I think there is some rounding going on, but I don't exactly know where to look to see the actual set bonus numbers that the game uses, and I'd like to verify which numbers are correct. For example, if you look at Scirocco's Dervish in-game, it reports the five-slot set bonus is 3.13% AoE Defense, and 1.565% fire/cold defense, as seen below: However, if you look at the explanation of how the set bonus values are calculated, it states that the set bonus value is the product of a base value which is multiplied by a bonus multiplier that is proportional to the magnitude of the set bonus. The base values for the AoE and Fire/Cold defense pair are 1.25% and 0.625%, respectively. Five-slotting Scirocco's Dervish grants a Large bonus to AoE and Fire/Cold defense, and Large bonuses use a multiplier of 2.5. Therefore the math works out to: AoE defense: 1.25% (base) X 2.5 (multiplier) = 3.125% Fire/Cold defense: 0.625% (base) X 2.5 (multiplier) = 1.5625% I proceeded under the assumption that the latter math was correct, and that the numbers shown in the enhancement text were rounded, but I would like to confirm that. I have looked at some of the leaked game data, specifically the recipe/enhancement spreadsheets, and from what I can tell they confirm that the math is correct. I've also looked at the combat attributes monitoring in game, and the numbers displayed there are the rounded values, but I don't know for sure if the game actually uses the rounded value, or if it is just rounding them for display purposes. If anyone has any advice on where I might look to see the actual, precise numbers that the game uses, I would greatly appreciate it.