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AboveTheChemist

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Everything posted by AboveTheChemist

  1. This is the cornbread recipe I grew up with so it's the standard by which I judge other cornbread. I have not made it in a while, but I've made it plenty of times and never been disappointed. It's got a little more texture to it, as opposed to what I consider cornbread-flavored cake, which I've run across a few times. In addition to making it in an 8 by 8 pan, I've also made it in a cast iron corncob baking mold that was my grandmother's (similar to this one) and it turns out great in those too. 3/4 cup corn meal 1 cup all-purpose flour 1/3 cup sugar 3 tsp baking powder 3/4 tsp salt 1 cup milk 1 egg, well beaten 2 Tbsp shortening, melted Mix and sift dry ingredients. Add milk, egg, and shortening. Bake in a shallow (8”x 8”) pan at 425 degrees for 20 minutes.
  2. I strongly recommend against using this particular bind file, as it will cause some badges to be missed (because the game essentially ignores the first command in each line). Last spring I wrote a how-to post for loading badges from log files that covers the process (it is on page 7 of this thread), including how to download the bind file needed. The log parser indeed can be problematic at times. I wouldn't say that the solution quoted above is the only solution to the problem, but it could be a solution. If it doesn't work, check back over the last few pages for some other potential solutions.
  3. Earning it requires visiting the badge in 3 different instances (see the wiki page for more info: https://hcwiki.cityofheroes.dev/wiki/Tried_and_True_Badge). If you haven't been to all three then that might explain what you are seeing.
  4. Names can be checked and reserved (if available) within the first couple of pages of the character creator. There's a box at the center bottom of the screen that persists through most of the character creation process in which names can be entered and checked. I'm not sure if it meets your definition of base attack function, but any one power can be put on auto-attack.
  5. Files with the .7z extension are opened with the 7-zip archive software, which you'll need to download/install if you don't already have it. Since that video was made, it appears that the CoH Modder archive file format was changed from .zip to .7z.
  6. The team I play with definitely doesn't take itself too seriously. I mentioned to them that there were some recent posts here they should check out, so I hope they'll have a chance to do so soon. I think that one of the potential characters I had in mind for one of our future themes would probably fit this theme well, so that sounds reasonable to me.
  7. In terms of themes, the group I mentioned in my previous post has done: - Looney Tunes theme (we moved on from this theme in our late 20s, and for me this was the least fun theme) - 80's Movies - had a lot of good variety with this one - Same Name/same costume Illusion controllers - we were all named 'Jill Williams', which was possible due to the fact that the lowercase 'L' and uppercase 'i' appear the same - Elemental theme powers and standardized costumes based on powerset - this sounds kinda cookie cutter but it was really fun Some ideas we have kicked around for the next theme: - All-melee team dressed up as professional wrestlers - Fantasy-themed characters pulled from a D&D-like universe and tossed into Paragon City (kind of a reverse of the concept of the old Dungeons and Dragons cartoon) - Golden-age inspired characters - Characters/costumes inspired by everyday household items - All-energy power team with costumes that largely use the 'Spectrum' costume options Time-wise, I can generally play after 9PM eastern most nights of the week except Friday. Another member of the group is limited to Sun-Tuesday evenings. If it matters, I am not a roleplayer, but I have no problem if other folks want to do that.
  8. There are a few other set names that have recipe/enhancement name mismatches. For the record, I don't support this suggestion, but if the devs decide to follow through with it, might as well take care of them all. Recipe > Enhancement Bone Snap > Bonesnap Executioner's Contract > Executioners Contract Multi-strike > Multi-Strike Rope-a-dope > Rope A Dope Time & Space Manipulation > TimeSpace Manipulation
  9. It's really a head-scratcher. I've sent Icecomet some alternate maps via PM that I exported in slightly different formats (in addition to the one I mentioned above) but none so far have worked. I sent another batch a little while ago and am curious to hear if any of them work. I'm starting to wonder if there is some graphics option setting that may have some bearing on it. It's the only other thing I can think at the moment as to why it shows up fine for some and not for others. Unfortunately I won't have access to CoH again until tomorrow evening so I can't investigate much myself until then.
  10. They are under Achievements and yes, there are 4 for recipes and 4 for inspirations, awarded when 50, 100, 500, and 1000 recipes/inspirations have been rejected.
  11. I am certainly far from an expert in these matters, and the bulk of my knowledge has come via trial-and-error experimentation while working on my own mapping mods over the last few months. With that in mind, my best poorly-educated guess is that the problem is somehow related to the alpha channel displaying properly. I've found that some of my maps don't display properly when I save them in RGBA (red green blue alpha) format, so all the maps I have made available here and in my optimal paths pack are saved in RGB format, and they have all displayed consistently without error in-game for me. It's a bit of a shot in the dark, but I'll send you a PM with a copy of the Siren's Call map saved in RGBA format to see if that works.
  12. Thanks for checking that. You said you still use Tequila, right? And on a Windows PC, I assume. The only other thing I can think is that as far as I know, Tequila stores the visited map files in a different location from the location twospirited mentioned (the location they mentioned was for the new HC launcher, which handles those files differently). According to this post, the 'fog of war' files for Tequila appear to be in: C:\Users\<your_login_name>\AppData\Local\NCSoft\CoX\VisitedMaps Try navigating to that location (you'll probably need to set hidden folders to visible to be able to see the AppData folder) and removing the .vm/.vm2 files (I don't know the exact extension, and can't get to my gaming machine at the moment). I'd suggest just moving them to a temporary folder, so that you don't lose all of your visited map data, but if you don't care too much about retaining your 'fog of war' data you could just delete them.
  13. The files I posted were intended as a general update, and not necessarily a solution to your problem, but my first suggestion would be to remove the Siren's Call map from the data folder (i.e., remove <CoH Root Folder>\data\texture_library\V_MAPS\Static\map_V_PvP_03_01.texture) and let the stock Siren's Call map included with the game be displayed. I suspect the issue isn't with the map mod and this might help diagnose it.
  14. The most recent updates are available at this link: Click here for the updated maps While working on some ongoing mapping projects, I've had need to update a few of these maps. Part of my reasoning for doing so is that Blondeshell has not visited the site in nearly four months, and I wasn't quite sure if/when they might return to provide some of these updates. Rather than wait, I decided to give it a shot myself. My primary goal is to maintain the high standard of quality that Blondeshell and the other folks that have worked on VidiotMaps/MoreMaps4U have provided. I don't have access to the procedures/tools that Blondeshell and the others used to generate these maps in the past, but I tried to replicate the markers/text/etc. as best I could based on the existing maps. I've tested each, making sure the marker locations are correct and that there are no other issues with the in-game map appearance. April 2021 update (amended): Some users had display issues with these maps at lower world texture quality settings. With immense gratitude to PsiBug for helping hunt down the issue, I have corrected my map production process and generated corrected maps that should work for all users at all world texture quality settings.
  15. There are a handful that I think fit that category. Most of them seem to be as-yet-unused badges related to rejecting an unknown number of inspirations and recipes. You can see them here, with settitle IDs ranging from 2297-2313, or you can sort by the 'Issue' column and look for 'Unused'. These may or may not ever become actual badges. I suspect there may be a few more similar badges. I have personally only 'earned' two of them, and the rest that appear in that list were from data I got from another player.
  16. Here are a couple that cover the common procs/globals/uniques: And here are a couple that get a bit more into the weeds but are great if you are trying to max out HP/Regen/End recovery: There may be more but those are the ones that popped to mind, and that I could locate.
  17. In practical terms, you are correct, but as the game sees them, they are two separate badges. In addition to the V.I.P./Destined One/Praetoria's Son/Praetoria's daughter badge, there are 52 other badges, mostly represented by the Primal (hero and villain) and Praetorian achievement badges, that are treated as separate badges by the game (with unique settitle IDs) for Primal and Praetorian characters and are mutually exclusive.
  18. I tinkered with the idea to satisfy my curiosity. There was some discussion in this thread. Some other ideas were presented there but if I were I to pursue it in earnest, I had good luck with demo editing and would probably go that route.
  19. The only enhancements that are restricted by archetype is a subset called Archetype Origin (ATO) enhancements. All other enhancements can be used by any archetype as long as they have a power that can slot that particular type of enhancement. For instance, and generally speaking, in order to slot an IO from the Healing set, one must have a power that has a healing component.
  20. I've completed the mod (for now) and have published the full version here. I have tidied up some of my now-outdated posts in this thread (mostly my first two posts), but since there has already been some discussion of badge/plaque collection paths here, feel free to continue to discuss that here.
  21. I extend my sincere thanks to Blondeshell and the other contributors to the VidiotMaps/MoreMaps4U project, upon whose work these maps were built. I respectfully request that discussion/feedback in this thread be limited to the use and development of this mod. Feel free to discuss topics not directly related to this mod in this thread. In order to minimize the time and effort required for exploration badge and history plaque collection, I developed a set of in-game maps, based on the most up-to-date VidiotMaps, depicting optimal paths for efficient collection of exploration badges and history plaques in zones containing more than three badges/plaques. These maps replace the existing in-game maps for those zones, and work best when collecting all the badges and plaques in a given zone. Notes regarding map installation, map use and symbology, as well as map development and other notes, are contained in the spoiler sections below. Please, at the very least, read the sections on Installation and Removing/Deleting Old Installations, as most of the answers to questions I receive are contained in those two sections. If anyone would like to use this mod as a starting point to build your own mod, please feel free to do so. All I ask is that the previous authors of VidiotMaps and I be acknowledged for the work that has been done to date, and that you take credit for any modifications that you make to this menu. Here's an example of one of the maps (Echo: Atlas Park in this case, cropped to show the badges/plaques and paths). This mod can be installed either via City Mod Installer, or via manual installation. For those that might prefer to remove this mod when not needed, uninstallation instructions are included. An offline version is available in this thread. Installation Removing/Deleting Old Installations Use and Symbology Development Available Zones Notes Future Work Update Log
  22. Here's my original thread for it (shameless plug). You can preview the sounds there to see if you like it before you install it. It is also available via the CoH Modder tool if you want an easier install method.
  23. Hi QuillReaver, I have been part of this kind of team for the better part of the last year, and we have leveled 3 sets of characters together. Our numbers have dwindled a little (there are 3-4 of us now) and we have been thinking of restarting with a new set of characters and trying to add some new members. I think our playstyle would align well with what you are looking for and that we would be a good match for each other. I am in, at least, and I'll mention this to the rest of the group as well.
  24. I consider my builds to be fairly middle-of-the-road, utilizing mostly rares, uncommons, and the typical PvP globals/procs (like the Panacea proc). I'll very rarely use ATOs and don't use purples. My builds run about 150 million, give or take 25 million. I think it also depends a lot on how patient you are willing to be on the market. Impatient players will pay a lot more than those willing to wait some time (days or even a week or two) for lower bids to fill.
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