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AboveTheChemist

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Everything posted by AboveTheChemist

  1. Yes, it is. The command for inviting your alts is /altinvite.
  2. Yep, there was a forum overhaul yesterday, so it's not just you.
  3. I don't monitor my CoH logs in realtime, but I did when I played EverQuest. I wrote my own parser in Python to, among other things, watch for lines containing certain keywords and report them to me. It ran in a command prompt window and would display only those lines with the relevant keywords. It didn't have a GUI or anything fancy, but it got the job done. It sounds like something that simple might do what you need it to.
  4. The invite link is in the first post.
  5. If you logged into your character, enabled chat, then ran the bind file, then I would expect the error you are seeing. The log parser keys off the welcome message that the system sends your character when entering the game world, so I am guessing that welcome message did not end up in your logs. Log the character in again and re-run the bind file, and try to upload it again. As I've noted previously, the log parser is ornery. If the above does not work, I would recommend reading over the last few pages of this thread (starting with page 7). Several folks (including me) have had various little issues, and have solved them a couple of different ways, including: Deleting the character from the Badger site, and re-run the parser Add one badge that the character is known to have, and re-run the parser I can't promise that all problems can be fixed this way, but this is what has worked for some folks.
  6. It stores them in in the <CoH root folder>\accounts\<username> directory. It should be 'Log Chat' that is enabled. If you only enable 'Log Private Messages' it may not work. I just noticed that in the instructions on the Badger site, the picture in the tutorial highlights 'Log Private Messages' and it should highlight 'Log Chat' instead. I'll let the site owner know and see if they can update that image. It's probably fine if they are both enabled, but I think for logging badges, 'Log Chat' is the important one. Sorry for the confusion, I had not noticed that until just now.
  7. This isn't adding anything new to the thread, but I've been working on a project which involves georeferencing a number of game maps so that I can work with them in GIS software. Since Neutropolis, Imperial City, and Nova Praetoria share a common origin point, I was able to display them relative to one another as they exist in the game world, and export the image. Unfortunately I don't think any of the other maps in Praetoria share the same common origin point, so I couldn't add them, but I thought this image might be of some interest. For those curious about why the maps are cropped, I needed to create a map edge that was accessible in-game so I could get the coordinates there for georeferencing. I also think it shows that Aberrant did a damn fine job with the initial combination of the four maps!
  8. It's been mentioned more recently than a year ago. A quick search turned up three threads (Thread 1, Thread 2, Thread 3) since late November. I thought I remembered reading (and am not sufficiently motived to check at the moment) that this was supposed to be fixed in Issue 27 Page 1, but it would definitely be nice if this could be corrected.
  9. You can buy enhancement unslotters at merit vendors or at the auction house (although I realize now I misunderstood the suggestion).
  10. I posted updated maps, including an updated Siren's Call map, here. The Siren's Call map should fix the issues you are seeing, and the other two would likely be upgrades as well.
  11. This is the cornbread recipe I grew up with so it's the standard by which I judge other cornbread. I have not made it in a while, but I've made it plenty of times and never been disappointed. It's got a little more texture to it, as opposed to what I consider cornbread-flavored cake, which I've run across a few times. In addition to making it in an 8 by 8 pan, I've also made it in a cast iron corncob baking mold that was my grandmother's (similar to this one) and it turns out great in those too. 3/4 cup corn meal 1 cup all-purpose flour 1/3 cup sugar 3 tsp baking powder 3/4 tsp salt 1 cup milk 1 egg, well beaten 2 Tbsp shortening, melted Mix and sift dry ingredients. Add milk, egg, and shortening. Bake in a shallow (8”x 8”) pan at 425 degrees for 20 minutes.
  12. I strongly recommend against using this particular bind file, as it will cause some badges to be missed (because the game essentially ignores the first command in each line). Last spring I wrote a how-to post for loading badges from log files that covers the process (it is on page 7 of this thread), including how to download the bind file needed. The log parser indeed can be problematic at times. I wouldn't say that the solution quoted above is the only solution to the problem, but it could be a solution. If it doesn't work, check back over the last few pages for some other potential solutions.
  13. Earning it requires visiting the badge in 3 different instances (see the wiki page for more info: https://hcwiki.cityofheroes.dev/wiki/Tried_and_True_Badge). If you haven't been to all three then that might explain what you are seeing.
  14. Names can be checked and reserved (if available) within the first couple of pages of the character creator. There's a box at the center bottom of the screen that persists through most of the character creation process in which names can be entered and checked. I'm not sure if it meets your definition of base attack function, but any one power can be put on auto-attack.
  15. Files with the .7z extension are opened with the 7-zip archive software, which you'll need to download/install if you don't already have it. Since that video was made, it appears that the CoH Modder archive file format was changed from .zip to .7z.
  16. The team I play with definitely doesn't take itself too seriously. I mentioned to them that there were some recent posts here they should check out, so I hope they'll have a chance to do so soon. I think that one of the potential characters I had in mind for one of our future themes would probably fit this theme well, so that sounds reasonable to me.
  17. In terms of themes, the group I mentioned in my previous post has done: - Looney Tunes theme (we moved on from this theme in our late 20s, and for me this was the least fun theme) - 80's Movies - had a lot of good variety with this one - Same Name/same costume Illusion controllers - we were all named 'Jill Williams', which was possible due to the fact that the lowercase 'L' and uppercase 'i' appear the same - Elemental theme powers and standardized costumes based on powerset - this sounds kinda cookie cutter but it was really fun Some ideas we have kicked around for the next theme: - All-melee team dressed up as professional wrestlers - Fantasy-themed characters pulled from a D&D-like universe and tossed into Paragon City (kind of a reverse of the concept of the old Dungeons and Dragons cartoon) - Golden-age inspired characters - Characters/costumes inspired by everyday household items - All-energy power team with costumes that largely use the 'Spectrum' costume options Time-wise, I can generally play after 9PM eastern most nights of the week except Friday. Another member of the group is limited to Sun-Tuesday evenings. If it matters, I am not a roleplayer, but I have no problem if other folks want to do that.
  18. There are a few other set names that have recipe/enhancement name mismatches. For the record, I don't support this suggestion, but if the devs decide to follow through with it, might as well take care of them all. Recipe > Enhancement Bone Snap > Bonesnap Executioner's Contract > Executioners Contract Multi-strike > Multi-Strike Rope-a-dope > Rope A Dope Time & Space Manipulation > TimeSpace Manipulation
  19. It's really a head-scratcher. I've sent Icecomet some alternate maps via PM that I exported in slightly different formats (in addition to the one I mentioned above) but none so far have worked. I sent another batch a little while ago and am curious to hear if any of them work. I'm starting to wonder if there is some graphics option setting that may have some bearing on it. It's the only other thing I can think at the moment as to why it shows up fine for some and not for others. Unfortunately I won't have access to CoH again until tomorrow evening so I can't investigate much myself until then.
  20. They are under Achievements and yes, there are 4 for recipes and 4 for inspirations, awarded when 50, 100, 500, and 1000 recipes/inspirations have been rejected.
  21. I am certainly far from an expert in these matters, and the bulk of my knowledge has come via trial-and-error experimentation while working on my own mapping mods over the last few months. With that in mind, my best poorly-educated guess is that the problem is somehow related to the alpha channel displaying properly. I've found that some of my maps don't display properly when I save them in RGBA (red green blue alpha) format, so all the maps I have made available here and in my optimal paths pack are saved in RGB format, and they have all displayed consistently without error in-game for me. It's a bit of a shot in the dark, but I'll send you a PM with a copy of the Siren's Call map saved in RGBA format to see if that works.
  22. Thanks for checking that. You said you still use Tequila, right? And on a Windows PC, I assume. The only other thing I can think is that as far as I know, Tequila stores the visited map files in a different location from the location twospirited mentioned (the location they mentioned was for the new HC launcher, which handles those files differently). According to this post, the 'fog of war' files for Tequila appear to be in: C:\Users\<your_login_name>\AppData\Local\NCSoft\CoX\VisitedMaps Try navigating to that location (you'll probably need to set hidden folders to visible to be able to see the AppData folder) and removing the .vm/.vm2 files (I don't know the exact extension, and can't get to my gaming machine at the moment). I'd suggest just moving them to a temporary folder, so that you don't lose all of your visited map data, but if you don't care too much about retaining your 'fog of war' data you could just delete them.
  23. The files I posted were intended as a general update, and not necessarily a solution to your problem, but my first suggestion would be to remove the Siren's Call map from the data folder (i.e., remove <CoH Root Folder>\data\texture_library\V_MAPS\Static\map_V_PvP_03_01.texture) and let the stock Siren's Call map included with the game be displayed. I suspect the issue isn't with the map mod and this might help diagnose it.
  24. The most recent updates are available at this link: Click here for the updated maps While working on some ongoing mapping projects, I've had need to update a few of these maps. Part of my reasoning for doing so is that Blondeshell has not visited the site in nearly four months, and I wasn't quite sure if/when they might return to provide some of these updates. Rather than wait, I decided to give it a shot myself. My primary goal is to maintain the high standard of quality that Blondeshell and the other folks that have worked on VidiotMaps/MoreMaps4U have provided. I don't have access to the procedures/tools that Blondeshell and the others used to generate these maps in the past, but I tried to replicate the markers/text/etc. as best I could based on the existing maps. I've tested each, making sure the marker locations are correct and that there are no other issues with the in-game map appearance. April 2021 update (amended): Some users had display issues with these maps at lower world texture quality settings. With immense gratitude to PsiBug for helping hunt down the issue, I have corrected my map production process and generated corrected maps that should work for all users at all world texture quality settings.
  25. There are a handful that I think fit that category. Most of them seem to be as-yet-unused badges related to rejecting an unknown number of inspirations and recipes. You can see them here, with settitle IDs ranging from 2297-2313, or you can sort by the 'Issue' column and look for 'Unused'. These may or may not ever become actual badges. I suspect there may be a few more similar badges. I have personally only 'earned' two of them, and the rest that appear in that list were from data I got from another player.
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