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AboveTheChemist

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Everything posted by AboveTheChemist

  1. You need a rez pad (base reclaimator I think is what I used, but there may be other options) as well as a power supply for it (I think I used a small generator). Your rez pad type needs to match the power type, so if you used the tech rez pad, I think it needs to be matched with a tech power supply. It's been a while since I built mine so memory is a bit hazy. In the video that ShardWarrior linked, the demo for rez pads starts around 7 mins in.
  2. Ah ok, I was not aware of that, thanks for the heads up. I'll still give it a shot but I will definitely not get my hopes up!
  3. Fantastic, thanks for the feedback! I spent some time this afternoon looking through the missions for about 150 contacts and while I saw plenty of instances of map name displayed as they are in the mission I linked above, I didn't see any instances of an actual map. So given that plus your input I feel reasonably safe that I can tinker and not break anything existing. On a side note, I was thinking about how to display the map, and it occurred to me that I might want to put it in a 'hidden' box to avoid spoilers, such that the user would click 'Show' to display the map. So, I may try to do that if I can, but I am not totally convinced that it's not overkill so if I can't get it to work then I'll just display it as a normal image.
  4. Yep, it is mentioned on the feedback page for enhancements, third bullet from the bottom under 'Acquiring Enhancements'.
  5. I'm new to creating/updating Mission pages so forgive my inexperience. I used the Mission Objective template a few times creating the first two missions for the Market Crash trial. That template has a parameter (called Map) for specifying the map that the mission uses, but it doesn't appear to do anything useful with the map name that is passed to it. Either that, or I am not passing it in the correct format. For instance, if you look at the first Mission page for Market Crash, you can see on the right about halfway down the page it just says 'Map: ROAD_TUNNEL' (after I passed a value of 'ROAD_TUNNEL' for the Map parameter). I would expect the actual map to show up here (assuming a representative image had been uploaded). I am in the process of looking through a bunch of story arcs/task forces to see if I can find an example of this parameter being passed and a map actually being displayed (thank goodness for the 'What Links Here' page), but I have found none yet. If anyone happens to know of any missions where this parameter actually causes a map to be displayed, please let me know. I think I can relatively easily modify the template so that a map is actually displayed, but I don't want to fiddle with it if there are already valid examples of it displaying a map.
  6. The current built-in freebies popmenu still refers to Artillery under its original name (Shrapnel) and if you try to grant enhancements using the Shrapnel options, the system reports an error. So there is not a way currently to grant Artillery via the built-in freebies menu. From what I can tell, Bombardment and the three new End Mod sets that came in with the last update of Issue 26 should be in there, but I am looking at the actual menu file from the piggs and not at the in-game menu so I can't verify for certain that they are there. Last night I posted a slightly different version of the freebies pop menu that had been edited to add Artillery in. You can find it in this post. I made some other edits (which are described in that post) but that menu will allow you to grant Artillery enhancements. If you don't want to install another popmenu, you should be able to grant Artillery enhancements (as Myrmidon mentioned) using the following commands: /boostset Artillery <level> /boost Crafted_Artillery_<letter> Crafted_Artillery_<letter> <level> /boost Attuned_Artillery_<letter> Attuned_Artillery_<letter> 1 Use /boostset if you want the whole set at once, or /boost if you want either a single crafted or attuned enhancement. The term <level> above would be replaced by the level of enhancement desired (Artillery is 30-50), and the term <letter> is one of A, B, C, D, E, F corresponding to the 6 enhancements in the set. For example, if you want a level 50 version of the first enhancement in the set, use: /boost Crafted_Artillery_A Crafted_Artillery_A 50 I don't know for sure which letter corresponds to which enhancement, but I think it follows the order as listed in-game (which should match the order on the Artillery wiki page).
  7. Not sure about Mid's, but Bopper has an ongoing project that details the powers in each powerset in spreadsheet form. An updated spreadsheet with numbers from Beta (which include Sonic Manipulation) was posted over the weekend.
  8. As Jimmy said, Nerva isn't bad. I also think the area around the Cap Au Diable north ferry terminal is a good area. Within 250 yds of each other are a base portal, university, ferry terminal, tunnel portal, black market, and the Vanguard outpost. The Midnighter's Club is just outside that 250 yd radius. The only thing keeping this spot from being an ideal hub is that the Ouro portal drops you off about 500 yds away. If the Ouro portal dropoff could be moved closer to this area, then I think this would be the kind of go-to hub that Talos is in Paragon City. That area of Cap is also fairly low level (tops out around 20ish) so it would be relatively safe for all.
  9. The old freebies pop menu thread was closed, but I took the liberty of building on r0y's last version by adding a menu in the 'Badges/Unlocks' section for the zone exploration accolades. There are sections for the Paragon City, Rogue Isles, and Praetoria exploration accolades. At the top of each of these three sections is an option to grant all accolades for that section, or each zone accolade can be granted individually. There are instructions in the first post of that freebies pop menu thread for installing the menu. I've attached the menu file (in zipped format) here, so download it here, unzip it, and place it according to those instructions. The instructions don't mention creating a keybind for that menu, but that can be done with the following command: /bind <your_key> "popmenu freebies" Hopefully similar commands can eventually be added to the built-in menu, but in the meantime perhaps this will help. freebies.zip
  10. Glad you got the bike working again! Regarding the spider, twenty years or so ago I was hanging out with my ex-girlfriend and her family at her folks' house. I needed to shower and ended up using the quite seldom-used shower in their basement. I was washing my face/hair (thus my eyes were closed) and felt a tickle on my foot. When I rinsed enough to be able to open my eyes I looked down and saw a wolf spider of equal proportion to the one you saw, perched atop my foot. It had apparently crawled up out of the drain. I am not overly bothered by spiders so I didn't freak out too badly. Still, it's a particularly vivid and not overly pleasant memory. I won't go into details but it ended up going back down the drain from whence it originated.
  11. My dedicated villain character has all the Halloween badges that I want except those for the banner event. I've tried to drum up interest in doing the event when it pops up on redside and/or in Kallisti Wharf, without a lot of luck. Granted, I am not the most charismatic or effective leader, so that probably doesn't help. But I thought I would put out some feelers for interest here. The banner event seems to come around roughly every couple of hours, so my thought was to put together a team (or league, depending on the amount of interest) and just do Halloween event stuff like trick or treating, running the Halloween tip mission, running Dr. Kane's, or even just running some redside missions or the like until the banner event rolls around to redside. Then we'd switch gears to complete the banner event then go back to whatever we were doing before the banner event started. I play just about every night from about 9 PM eastern to midnight. If anyone else would be interested in something like this during this timeframe, please drop me a line in this thread or via PM, or you can contact me in-game as well (my global is also AboveTheChemist). I am also open to other ideas if anyone has any better suggestions (aside from a trip to Null to change alignment!). If there is enough interest, great, and if not I'll keep trying in-game and/or just wait for Halloween stuff to roll around again next year. Thanks!
  12. I like this suggestion, and used to have the same anxiety about accidentally changing the badge title (which I ended up doing countless times). In the meantime, I made a keybind for my favorite title using the /settitle command along with the appropriate ID number that looks like: /bind <key_name> "settitle <ID number>". There is a list of all settitle IDs on the wiki. Now if I accidentally change it, I can restore it with a keypress.
  13. A couple of the badges listed above show up in-game under slightly different names: The badge listed as 'Winged Nuisance' appears in-game as 'Flying Nuisance' The badge listed as 'The Uncivil War' appears in-game as 'Uncivil Warrior' Also the new story arc badges listed above appear under 'Accomplishments' if anyone was curious. I'm not sure if anyone would find this useful but I've listed the /settitle IDs and badge tag IDs (for use with the /badge_grant command on the Beta servers) below, spoilered because I think some of the badge tags might be spoilery. Once i27p1 goes live I'll propogate this information to the appropriate places like the Badger site, the wiki settitle listing, my badge ID master list, my badge popmenu, and anywhere else I can think of.
  14. I have not done much testing on Beta but this is how I think it'll work out for me as well. Since I heard the slash command was going away, I've avoided using it in all but the most dire situations, and my general go-to is Ouro > Talos > Destination. So I think the LRTP to Talos will supplement this nicely. I'll admit to being a bit old-fashioned though in that I like mixing in tradtional travel (run/flight/jump) with my teleports, and I eschew the P2W teleports.
  15. The "old" version is visible on this page: https://hcwiki.cityofheroes.dev/wiki/Paragon_City I can't speak for the other HC wiki contributors, but unless something clearly needs changing immediately I'll probably hold off adding anything from i27p1 to the wiki until it is out of beta and onto the live servers.
  16. Looks like it. You can too! /em smartphone or /em text (two different emotes). I think the latter is what you see there but I am not 100% sure.
  17. Edit to say that the simplest way to install this would be to use the CoH Modder tool. My badge menu is in there for sure, but I am not sure about the other menus mentioned in this thread. If you want to install one of the badge menus manually, then Janrith's post from the first page covers it: In my case the folder is C:\Games\HC\data\texts\English\menus. If you don't have the data folder, or any of its subfolders, it should be fine to create them. Place the .mnu file in the last subfolder 'menus'. There are at least two way to access the menu, via a macro or via a bind. I use a bind that looks like this: /bind F4 "popmenu BadgeSetList" And when I press my F4 key, the popmenu opens. Any key will work, it need not be F4. Creating a macro would look something like this (copied from earlier in the thread): /macro BADGELIST popmenu BadgeSetList This would create a button named 'BADGELIST' that, when clicked, would open the popmenu. Feel free to name it something else if you wish. There may be other ways, or more creative means of using one of these two methods, but I wanted to make it as simple as possible. Note that the 'BadgeSetList' at the end of the above bind and macro commands refers to MY menu file and will only work for the menu I made available above. If you are using ROBOKiTTYs menu file, use 'BadgeList', and if you are using Wingman's menu file, use 'SetTitle'.
  18. I am not sure to whom this is addressed by my version has been in the modder tool since almost the beginning. I am not sure if ROBOKiTTY's is in there as I don't use the tool myself, but as far as I know their version is finished as well. I'll check this evening and post some information about where the menu goes, both for the old installer and the new HC installer.
  19. I posted a more lengthy response in your previous request for this item (linked below), but /showfps 2 or /showfps 3 will both provide a display of your current map coordinates.
  20. I checked everything I could think to check and posted a fairly comprehensive summary of the work I did in the original Unofficial Homecoming Wiki thread to let the community know (in case they can't see this thread for whatever reason).
  21. For the better part of a couple of months now I have been working to comprehensively update each enhancement set page, along with the pages for each enhancement within each set. I have completed that effort and double-checked my work as best I can. I certainly make no guarantees that everything is 100% correct now, but those pages should be substantially more accurate than they were previously. I've spoilered the details of my efforts below for any that are curious. A couple of trickle-down benefits to related, dynamically-generated pages include: The invention sets category pages (for example: Category:Sets that improve Cold Defense) now properly display all applicable enhancements The individual invention salvage pages (for example: Unearthed Relic Salvage) now accurately reflect the enhancements and level ranges for which the piece of salvage is used The invention sets category pages mentioned in the first bullet allow the user to compare sets that improve a common aspect (like cold defense) and make informed choices about which sets to slot. Back in July, before any of these updates were made, I created a set bonus comparison table page to similarly assist in choosing set bonuses. I plan to leave that page in place as an alternate resource and companion page to the invention sets category pages.
  22. Well, I tinkered with it for about 30 mins, and tried a ton of different things (including various combos of the commands reversed) but I couldn't find a combo that would work as you hoped. With the '+' sign there it is causing the target command to be executed once when the key is pressed, and again when it is released, and I couldn't find a way around that. Which isn't to say that there isn't a way, but if there is it eluded me.
  23. Hot water (as hot as I can stand) has worked well for me in reducing the itchiness of a poison ivy rash. A former co-worker was extremely allergic to poison ivy and he started using a product called Oral Ivy which seemed to work quite well for him.
  24. Interesting, I would not have expected that and I'll keep that in mind in the future. Sorry you got stuck in a turn loop! If I can remember when I get home I'll tinker around with it and see if I can find something that will work. I have a feeling though that commands that include the single '+' might best be left as single-command binds.
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