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Everything posted by AboveTheChemist
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I checked into this, and it affects all set summary pages, not just the very rare IO page. It looks like it is an issue in a template but I couldn't find it. I traced it to the IO Set Summary template, and then to the InvSetOverviewSummary template, but I couldn't find the issue to fix it. Perhaps someone with more wiki experience than myself can track it down.
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On the villian side of Pocket D, upstairs above where Null the Gull sits, is a little area with a door leading to the chalet. There are piles of snow and trees around the door, and the door has a skiier painted on it, so it's kinda hard to miss, and the little room it is in faces out onto the main dance floor. If you go upstairs from Null and look around you should be able to find it without much trouble.
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I've been laying the groundwork to create the veteran level badges and part of that was creating a 'template' via the Overleveled badge that would be used to create the rest of the veteran level badges. For anyone interested, please check out that badge page and if you have any suggestions/comments, I created a section on the veteran levels discussion page for comments about the template. I plan to move forward with badge creation this weekend so if you have comments please try to post them by then. Also worth noting is that part of the work I have done resulted in a lot of double redirects which will be resolved once I build the veteran level badge pages this weekend.
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The short answer is yes. For a longer answer, read here:
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Trying to make a base macro, but it's not working
AboveTheChemist replied to Azrik's topic in Base Construction
Try stripping it of the image stuff and see if that works. Something like: /macro TELE "enterbasefrompasscode VALORFOUNDATIONENTRY-2699" If that works, then you know it's something related to the sluff that was removed. If not, then figure out what is broken in the above command to get it working, then add back the image stuff and try again. -
You should be able to convert those crafted Winter's Gifts, they count as Rare in the converter. Too bad you can't make peppermint ice cream out of candy canes.
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Favourite Piece of In-Game Music
AboveTheChemist replied to ImpousVileTerror's topic in General Discussion
I came to post this. Several other tracks vie for 2nd (including the more chill version that is the Aeon City music) but this piece of music is definitely #1. It's the first place I went when I created a character (as soon as it was relatively safe). -
The existing VidiotMaps still have some useful info, even if portions of them are outdated, so I didn't want to just overwrite them. The VidiotMaps are also printer-friendly whereas the updated MoreMaps4U maps (for which I started the Category:MoreMaps4U) are simply PNG versions of the in-game textures, so I thought it would be best to keep them as separate entities. I added an if clause in the Zone template for passing a MoreMaps4U map name. Initially this was causing a 'blank' line to appear in the zone infobox under the VidiotMap link, so I set up the if clause to show 'No updated MoreMaps4U map available' if no MoreMaps4U map name was passed. If there is a better way to get rid of this blank line, let me know and I can modify the template.
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I tinkered with my Python script and got it to work in reverse to take a DDS file and repack it into a texture file. At least, it worked for the badge icon replacement I made. If you want to try it, or if you want me to try to convert some of your files, just shoot me a PM. On an unrelated note, does anyone know anything about the 'Zone' Infobox template that is used to summarize zone info on the individual zone pages? I've attached an example from Atlas Park. I'd like to upload images of the new MoreMaps4U maps for the zones that have been updated and make them available in this infobox. Ideally I'd put the link below the VidiotMap link at the bottom, but I can't find where that template is to add the code to show it, and I had no luck trying to add it manually. I'll keep looking but if anyone knows anything about that template I am all ears.
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The version of Piglet I have will export as .dds. It requires right-clicking the texture preview image and exporting it from there, rather than exporting from the file list below. I just found out about that today when I was checking OuroDev but it seems to work fine. I don't know how to check the version number on my piglet, though. If you can't get that to work, I wrote a little Python to script to convert the textures into DDS, and then I found another little executable to turn them in to PNGs. I am happy to share either, or both. I haven't done anything with importing into piggs so I can't help there.
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Have you tried Piglet? I don't often need a pigg viewer but I've used Piglet several times and have never had any problems with it.
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Saturday night static group recruiting
AboveTheChemist replied to AboveTheChemist's topic in Everlasting
There is still time to join us for this evening's outing, either with an existing character or a newly minted one. Send me a PM if you want to join us! -
If you are not locked into doing it on one character, and if you have a level 25ish+ character that hasn't done the first chapter of the 'Who Will Die' SSA, you could run that twice (since you get a freebie run for your first time) for 40 merits plus a Smoke and Mirrors for 12, then buy a Hero Merit for 50 merits and send it to yourself. That would give you 50 merits in about 30 minutes of easy solo work, and perhaps the different powerset would be a nice diversion. Don't forget that the WST changes at midnight GMT Sunday night so assuming your 4-day weekend extends to Monday, the chance to run 2 WSTs is there.
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For anyone interested in focusing on badges from i25/i26, I added a table to the discussion page for the main Badges page that contains every badge I could find that was updated or added in i25/i26. It's not necessarily comprehensive but hopefully it's a good start. Also I just figured out how to sign my discussion text (with the four tildes ~~~~) so please forgive any previous comments I made on the wiki that were unsigned. I'm still working my way up the wiki editing learning curve!
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I definitely misunderstood you, and offer my apologies. I was mulling it over this morning (before I saw your post) and I realized the error I had made. I considered deleting that post and just putting in an 'I'm an idiot and totally misunderstood you" but it kinda says that already using a few more words. The point about the 'other bits of data' on Badger is still relevant, however. The notes, badge text, and other info have been vetted as best as possible but I wouldn't assume it is 100% accurate for wiki updating purposes. The phrase 'trust but verify' comes to mind, and I've been double checking as much info as I can for the wiki badges that I have updated so far.
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I thoroughly checked all in-game badge names for spelling, settitle ID, and badge tag (which isn't tracked on Badger), and there are a few whose names are slightly different on Homecoming compared to how the name appears on the wiki. Of course there's always the chance that something slipped by, but given the amount of checking and re-checking I've done of the Badger data over the past several months, I have the highest confidence that what is on there is correct. Edit to clarify that I'm referring specifically to badge names and settitle IDs. Other bits of data on Badger (acquisition notes, in-game badge text, etc.) was verified as best as possible when we created the database, and we've continued to update it as folks have submitted issues and/or we notice things internally, but I have yet to find a straightforward way to verify those pieces of data like I have the badge names and settitles. I also certainly don't want to discourage anyone from double-checking any of the data on Badger, so check away! Edited a second time for brevity, and to say thanks for the note you left on the wiki. I think I have the hang of moving pages now (and I've been able to clean up any double-redirects) so I'll focus on moving the pages for the badges whose names changed on Homecoming. One nice side-effect of the update I made to the settitle list is that missing badges show up clearly in red!
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I finished a couple of wiki update projects I thought I'd mention. I checked the recipe page for each set IO against the recipe components dataset I put together not long ago, and updated any pages with erroneous recipe components I used the Badger site database along with the settitle/badge tag dataset I put together to update the settitle ID listing on the wiki There are several badges whose names have changed slightly on Homecoming, and I'd like to update those badge pages on the wiki but I am not sure how to do that the most efficiently. If anyone can point me to any guidance, I'd be grateful. I posed that question on the wiki as well but I am not sure I put it in a place that would be readily noticed. My gratitude to the many other folks that are continuing to update the wiki!
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I think this is a neat idea.
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tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
It is actually a separate badge, but that one in particular is a special case. There are 53 badges, mostly represented by the Primal (hero and villain) and Praetorian achievement badges, that exist as separate badges (with unique settitle IDs) for Primal and Praetorian characters and are mutually exclusive. In the Badger database, most of these were kept together as one badge and were simply updated to show both the Primal and Praetorian settitle ID, but Praetoria's Son/Daughter was split off from VIP/Destined One because it was causing ordering display issues for Praetorian characters. I wasn't involved in the split so I can't really speak beyond what is noted in the Badger github, but that's why that particular badge shows up in two different places. -
An ongoing themed Saturday night static team that I am a part of has lost a few members and I wanted to extend an invitation to the server for anyone that might like to join our group. We meet every Saturday night at 10 PM Eastern (9 Central/7 Pacific) and usually play for about an hour and a half. The powers theme is loosely elemental-based, with matching primary/secondary powers (where possible). We are currently in the mid 20's to 30ish, and have: Ice/Ice Dominator (Arctic Ant, my character) Dark/Dark Stalker (Wild Ranger) Fire/Fire Scrapper (Reheat, who alternately plays a Fire/Fire Corrupter named Scorchette) Energy/Energy Brute (Surge Magnitude) Ideally any newcomers would fit that general pattern, in an unused 'elemental' set (like earth, water, plant, electricity, etc.) but if the character you want to bring overlaps an existing powerset, that is not a deal-breaker. Level does not matter much. We are a bit light on support types, otherwise bring whichever AT you see fit. The group/costume theme is loosely based on the 5-man band trope. I've attached a screenshot of our costumes when we formed the team to give you a visual, with the red arrows indicating the remaining members. Basically we match in patterns for chest and legs (with individualized emblems on the chest that relate to our elemental power), and have a unique color according to power (red for fire, light blue for ice, etc.). The other costume pieces are up to the individual. A costume file can be provided as a starting point if you like. We started as heroes but are flexible in the content we run. The tentative plan for this weekend (May 23) is to run the Silver Mantis strike force (which is a WST) but we usually don't set anything in stone until we are in-game. We typically don't RP but if you would like to bring RP elements to the group, please feel welcome to do so. We have a utilitarian SG base as well. Please PM me if you have questions and/or if you would like our Discord channel info. Thanks for reading!
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tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
The post below the one you quoted contains the following potential solution: Please try that and let me know if it works. -
Contacts and the Outleveling Issue
AboveTheChemist replied to Emperor Cole's topic in Suggestions & Feedback
I really like this idea, but if this isn't viable then I also like the idea of adding all mission content to Ouro. -
Weirdness with "Preemptive Optimization" prices
AboveTheChemist replied to Sailboat's topic in The Market
That one can probably be explained by someone just adding an extra zero to a purchase order. I've bought several of those recently for 5.5 million so adding a zero to that would get the results you posted. I don't think I've ever noticed what I would consider display bug issues with LoTG: Global Recharge and given the market traffic associated with that particular enhancement I have a feeling it would have been widely reported if it was buggy. To the OP's issue, here is some light reading on the matter: When the new sets hit the test server I was gathering info about the recipe components and noticed the display bug was impacting a few of the enhancements/recipes, including the Preemptive Optimization: EndMod/EndRed enhancement posted above. I posted a couple of screenshots towards the end of that thread I linked. I'd guess that that Preemptive Optimization: EndMod/EndRed is sharing pricing history with a recipe. -
Adding AI To Mids, The MVP
AboveTheChemist replied to magicjtv's topic in Mids' Reborn Hero Designer's Forum
I'm quite interested as well, but I'm not in a good position to provide feedback at the moment. The code would be Greek to me and I don't have any upcoming characters to try it on. I suppose I could take a look back at some existing builds and see how it would do things differently. This was definitely a project I was looking forward to trying eventually, but I can certainly understand the frustration.