Jump to content
The Beta Account Center is temporarily unavailable ×

AboveTheChemist

Members
  • Posts

    2063
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by AboveTheChemist

  1. I have not had a chance to look at the version of the freebies menu that is now the built-in version (and I won't be able to until later today), but I assume it is the one I posted here. The problem is that the version I posted (linked above) was an update of r0y's last published version of the freebies menu, and at some point in the not too distant past I think the built-in freebies menu and r0y's version diverged in form slightly. That's why stuff has gone missing. When I posted that menu, I didn't intend for it to replace the built-in menu, only to be installed alongside as a supplemental version. I had a brief exhange with Jimmy a few days ago in this thread and my takeaway from that is that he wanted me to eventually take the built-in version of the freebies menu and fold in the relevant updates from the version I posted (which I am happy to do). But I have not done any work to that effect yet, as I assumed that prior to doing any work I'd have a conversation with Jimmy or someone from the dev team about exactly what would be updated. Sorry for the confusion/miscommunication! If this is something that should be updated sooner rather than later, I can carve out some time in the next few days to take a look at the original built-in freebies menu and see what it needs to make it current. I know it needs to have the Artillery set added, and to have the LRT unlocks added, but I am not sure if there is anything else that needs to be done to make it current. Edit: I mistakenly said that Annihilation needed to be added, when I meant Artillery, so that has been corrected. If anyone is curious, it looks like r0y's version of the freebies menu began to differ from NobleKangaroo's freebies menu (which became the built-in freebies menu) sometime between Aug 2019 and March 2020, likely much closer to the latter date.
  2. Please check it again. I created a pull request earlier today that included adding some missing data for to the new i27 badges, and this fix was included. KeyboardKitsune merged the request this afternoon and that correction currently appears on the Badger site for me. You may need to hard refresh the page.
  3. cce is for when you want to perform one of the costume change emotes with the costume change. cc changes the costume without an emote.
  4. You wouldn't get a confirmation if you are still using the bind_load_file_silent variant. You could swap back to the non-silent bind_load_file command and see if anything in the confirmation message gives any clues. I actually did that when I was testing and forgot to mention it.
  5. Hmm, well I think I am stumped. Are you still getting the '5 arguments' error, or is it just that it is not working as you hoped? If the cc command is screwy, you could try swapping that command out for something simple (like sending a tell to yourself: 'tell $name, Hello') and see if things work like they should then. I've seen some cases where certain commands don't play well with others, but honestly I never change costumes on the fly so I have little to no experience with the cc command. And just to clarify a little from my previous post, I think the quotes are only needed around the commands in the bind file if you are chaining more than one command together. I think single commands don't require enclosing quotes, but there is no harm in using them regardless.
  6. OK based on my testing (which wasn't exhaustive, but it was thorough), I think the above quoted post contains the correct usage. You need quotes around the file path because there are spaces in your path, and you also need the second set of quotes around the entire set of commands because without them, the commands are executed as soon as the file is loaded, rather than when 1 is pressed. The only way I was able to reproduce the 'too many arguments' error is if I tried to feed it a file path containing spaces, without enclosing that file path in quotes. If you try the above and still get errors, try deleting your quotes and retyping them manually. I know that sounds silly, but if you copy/pasted the code from another source, it might be using a different type of double quote that isn't recognized. I ran into that problem in another thread and while I am not sure it is the issue here, it's another thing to try.
  7. The Siren's Call zone was rotated 90 degress counterclockwise in the last patch (to match the city map that is visible in tram stations), so your Siren's Call vidiotmap is now incorrect. Vidiotmaps has not been officially updated, but an unofficial fix is available here.
  8. I agree, but it is an interesting puzzle! I read on the wiki that pathnames must be enclosed in quotes if it contains spaces, so yours does need quotes since it contains spaces. I am running some bind tests to see if I can shed more light on it, but you might try putting your costume1.txt into a temporary folder somewhere that it has no spaces anywhere in the path, and then remove the quotes around the path and see if that works. I use / in all my paths so it works too.
  9. Good catch, I missed that and I bet that is it. Also, relative paths work too if that is an option. If you are using the new launcher, it looks for files relative to the <HC Root Dir>\settings\live (or settings\beta if you need binds on Beta).
  10. I think the quotes around your drive path might be the issue. Try the code below instead. Note that I have not tested this so I am not 100% sure if it will work, but based on some of my rotating bind files I think the whole bind string needs to be in quotes. 1 "emote none$$cc 0$$pow_exec_slot 1$$bind_load_file_silent D:\Gaming\City of Heroes\Binds and Macros\costume1.txt"
  11. Thanks! I updated the emotes wiki page a while back too but I'll cross reference it against your guide to make sure I didn't miss anything.
  12. Found a typo in the badge text for the 'Patient Zero' badge. At the beginning it says 'bit off more she could chew' when it should probably say 'bit off more than she could chew'.
  13. Have a look at this post, and the one immediately below it, and see if that doesn't help explain what you are seeing.
  14. There are multiple means of deploying the popmenu in-game. Given that I had already written an extensive post explaining the installation of and multiple options for deploying the popmenu in-game, linking to that post seemed the most appropriate. I also wanted to show respect both for my audience's ability to read and understand the OP, as well as for the importance of brevity. Edit: I've added slightly more detailed installation instructions to the top post, and have removed the link to the former instructions.
  15. Haha, I was just composing a 'Hey Jimmy, about that built-in freebies menu...' PM in my head, where I was going to offer to tweak it for you guys! I'd be more than happy to help out.
  16. You are quite welcome, and glad to hear it works for you. I could never claim it as my menu, since my contributions were miniscule, and the vast majority of work was done by others (r0y and NobleKangaroo most notably).
  17. Kallisti Wharf is in need of an update as well (it has a single new exploration badge). It looks like Blondeshell has not been on the forums since mid-October, so updates may be a little while. I am working on a project that will require an update of Siren's Call in a few weeks. If Blondeshell has not checked in by the time I need that update, I may make my own (as best I can, since I don't have access to the tools/method that Blondeshell uses) and I can share it here as a stopgap until (hopefully) Blondeshell has a chance to make the updates.
  18. Details regarding the installation and use of this menu can be found in this post. The top post has been edited to include detailed installation instructions, and the CoH modder description has also been edited to include simple instructions.
  19. It is listed under its old name (Shrapnel), but the underlying commands also use the old name and unfortunately don't work. So, you'll either need to issue the commands manually or install an updated version of the freebies menu. I've gone into more detail in this post, which itself contains a link to another post I made which contains another version of the menu that can be installed.
  20. Here you go: Hazard: badge_tourism_hazard Hero: badge_tourist_01 Praetorian: badge_TourismPraetoria Villain: v_badge_TourismBadge
  21. Here's the vidiotmap for Echo: Faultline. You can get the in-game version in the MoreMaps4U pack here.
  22. Knows Nova's Nooks is the accolade for Underground Nova, which does not have a base portal and won't unlock the LRT. The accolade for Nova Praetoria is called Pure Praetorian (and should unlock LRT once you get it).
  23. Bumping this thread seemed the most appropriate place to put this, since the bugs are similar. The error mentioned in the OP (along with a similar error in Performance Shifter) was fixed with the last patch: However, I was digging around in the AH interface earlier and noticed that the attuned versions of Adjusted Targeting (from the same set at Gaussian's) and Efficacy Adaptor (from the same set as Performance Shifter) still exhibit a similar bug in the level ranges at which they are available. For Adjusted Targeting: The following attuned enhancements are listed as level 7 and are slottable at level 7: To Hit Buff To Hit Buff/Recharge To Hit Buff/Recharge/Endurance Reduction The following attuned enhancements are listed as level 17 and are not slottable until level 17: Recharge/Endurance Reduction To Hit Buff/Endurance Reduction Recharge For Efficacy Adapter: The following attuned enhancements are listed as level 7 and are slottable at level 7: Endurance Modification Endurance Modification/Recharge Endurance Modification/Recharge/Accuracy The following attuned enhancements are listed as level 17 and are not slottable until level 17: Recharge/Accuracy Endurance Modification/Accuracy Endurance Modification/Endurance Reduction
  24. Homecoming has its own wiki now too: https://hcwiki.cityofheroes.dev/wiki/Main_Page I highly recommend it over any of the other CoH wiki sites. It's still a work in progress but there are several of us that have been working diligently since it was created in May to bring it up to speed for Homecoming.
×
×
  • Create New...