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AboveTheChemist

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Everything posted by AboveTheChemist

  1. I've recently been working to add the winter origin (WO) enhancements to the wiki, and the drop icon used for them, dating back to the Paragon wiki, was the 'special' drop icon seen here: This icon is a bit problematic because it uses the invention origin border, and the WO enhancements are not technically part of the invention system (because they are not crafted). Michiyo switched it in one location to the snowflake salvage icon: Which I really like. However, for consistency, I think it needs a border around it, specifically an attuned border. I say this is for consistency because there was a drop icon developed for the archetype origin (AO) enhancements back in the Paragon wiki days that used an attuned border, like this: (and in the interest of full disclosure I modified that icon slightly from the original, see here for the reason) Given that both the AO and WO enhancements are attuned enhancements that are not part of the invention system, I think the attuned border makes the most sense. Therefore, I created the following icon to represent the drop icon for WOs: It is basically the snowflake icon above, on a white background, and shrunk to fit inside the attuned border icon. Click here for a slightly bigger version (and to see the first iteration, but I think the one above is better): https://hcwiki.cityofheroes.dev/wiki/File:DropIcon-WO.png I've not yet created one for superior WOs using the superior attuned border, but I can do that pretty easily. Before I did that, and before I propagated this change on the enhancement sets page, I just wanted to put this out there to solicit comments/suggestions. I am NOT an artist so if someone has a better suggestion for that icon, I am all ears. I'll need to propogate the AO drop icons on the enhancement sets page too. The Overwhelming Force set from Summer Blockbuster also falls into the "attuned enhancement that isn't part of the invention system" category, so for consistency I think it should also have an icon with an attuned border, but that's a project for the near future.
  2. I can confirm this, because now I can see Sudden Acceleration as a duck eating a hat.
  3. Assuming you mean using Discord for discussion, I agree completely. I'd much rather these forums, and this club in particular, be the hub of discussion, and that is how I have approached it to date. I probably should have made that more clear in the OP, but I didn't want to dissuade anyone from voicing an opinion. If folks generally agree with that approach, we'd need a way of steering any significant discussion on Discord to here.
  4. Well I feel like a double dummy now, because I misunderstood which icon you meant, and because I still can't quite see the duck eating the hat. I've always seen it as a toggle switch and I think I am just having a hard time picturing it as anything else.
  5. I can't picture it as a duck eating a hat, but would certainly not rule it out as a possibility. My best guess is that it is a red gas pedal (accelerator) on a car being pitched forward (down), with the little black bit as the pivot point, but I am only about 25% confident in that guess.
  6. Do most folks on here use Discord? I check it occasionally (3-4 times a week) but don't generally leave it open, and I just assumed that this club was the primary discussion area for wiki-related stuff. I mention this because there was some discussion recently on Discord that involved some ongoing wiki edits that I am doing, and had I seen the discussion in time I could have provided some helpful information. It made me wonder if we should try to establish and/or promote a centralized location for wiki discussion, either here or perhaps on a dedicated wiki channel on the HC Discord server (assuming we could get permission to set that up). I suspect that some forum users don't use Discord, and vice versa, so there may not be an ideal solution. But I think it would be good to try to reach as broad an audience as possible. I hope I am not overthinking this. I think this would facilitate getting help and/or constructive input when we need it, and for larger, ongoing projects it would facilitate more efficient, collaborative work. Anyway, let me know what you think! Thanks!
  7. Yep! Like this: (and GM Aurarius posted their own photo in the meantime) Sudden acceleration is the one I wonder about. I have stared at that icon for hours trying to figure out what it is.
  8. I agree, it would be great to be able to monitor character location. In the meantime, there is another option that works reasonably well. The '/showfps 3' command will bring up a large display of the x, z, y coordinates of your camera. It's not an exact character location, but as long as you don't have the camera zoomed way out, it gives a reasonable approximation of character location. I've found it works really well to get you close enough to badge/plaque coordinates to be able to spot them on the ground. It's been my experience that the coordinates in a zone are reported as X, Z, Y, that X increases in the positive direction as one moves WEST, and that Y increases in the positive direction as one moves SOUTH. That has been consistent in all the zones that I have checked, but I have definitely not checked every zone. The old printable versions of the VidiotMaps maps do have coordinate indicators on them. The X and Y coordinates of the corners of the maps are labeled, and there is also a simple compass rose symbol (that is sometimes hard to see) that denotes the origin coordinates on the map. Those printable maps are linked on the individual zone pages on the Homecoming Wiki (here's Atlas Park as an example). There's an infobox in the upper right of the zone page, and at the bottom of that infobox is a link to the older VidiotMap along with a link to the newer MoreMaps4U maps that have been updated for Homecoming. Keep in mind that not all zones will have the updated MoreMaps4U maps. For zones that do, some of the info on the older VidiotMaps might out of date, but the coordinate info should still be accurate. For zones that do not have an updated MoreMaps4U map, the older VidiotMaps should still be accurate.
  9. Perhaps it is an abandoned file that the game no longer uses, that was just left in the piggs? The mod that I made that makes the old-school 'pew' sound when entering the game uses a file (playgame.ogg) that I could not find in the Rosetta Stone file, and I have a feeling that file was probably abandoned at some point and just left in the piggs.
  10. This was the cause of grass flickering issues I had in my base when I first built it. I resolved the issue by using smaller grass tiles that didn't overlap.
  11. That would be great, thanks! I think it is also available via the CoH Modder tool as well, for folks that use that.
  12. Yes, I put together a mod that does this. It uses sounds already found in the game, and was intended for a female character, but it might suit your needs.
  13. I cross-referenced the HC wiki page with the update I completed for the emotes popmenu, and I found five emotes in the popmenu that were not on the wiki page (despair, doublefacepalm, lookup, shocked, and walkietalkie). I've added placeholders for those on the wiki page, although I still need to test them in-game and add descriptions, and I also need to check that none of those are just aliases for emotes that are already listed on the wiki. Once I've done that, the HC wiki should be as complete as I can make it at this time. Note that this does not mean it is 100% up-to-date. There may still be emotes out there of which I am unaware, so if anyone notices any missing emotes please let me know. Edit: I've now filled in the pertinent details/descriptions of the 5 emotes mentioned above that I added to the wiki.
  14. Looks like it is actually two sounds: sound/Ogg/V_Base/MagicCalder_loop.ogg sound/Ogg/City/Sign6_Loop.ogg Silencing both of those silenced the mystic orrery in my test base.
  15. For the newer enhancements/recipes that have been introduced with Homecoming that weren't already on the enhancement sets page (like Annihilation, Artillery, Bombardment, and the various new sets in the End Mod category), I have just designated them as Pool A drops. Is there an easy way to find out if any of them are actually Pool B, C, or D drops, aside from simply being lucky enough to have seen them drop from one of those pools? I have not yet looked through my logs but I wanted to check in case there was an easier way to tell that didn't involve chat log sleuthing.
  16. After some thought, I'll probably leave Thunderforce's edits to the merit reward template in place until I have a chance to update all the merit amounts. I plan on doing that as part of my overall overhaul of the set bonuses and related info, and that is likely to take me quite some time to complete (at least a month, and maybe more). Once I have all the merit reward amounts updated, I'll update the merit reward template to reflect that the current costs are accurate.
  17. Glad you got it to work! The 'one badge short' issue has come up before as well, but I don't know offhand an easy remedy for that.
  18. That's been a fairly common issue with the parser. Have you read and/or tried some of the remedies mentioned in the past couple of pages of this thread?
  19. I've been working my way through the enhancement set pages, mostly to update set bonuses where needed, as well as to create pages for missing sets and missing enhancements. I noticed that some of the enhancement pages contain historical information on merit cost. I agree that there are cases where it is important to retain historical information from pre-HC conditions, and I also know that different users have different standards for what should and should not be retained. This is a fairly typical merit cost section: I personally don't think the pre-HC merit values of these recipes/enhancements meets the threshold of information that is historically valuable. In the above case, I would propose removing the reference to alignment, astral, and empyrean merits altogether, and I would propose modifying the reward merit template so that it simply lists the current reward merit cost of the recipe. Should a user ever need the historical data, it is available via the page history and/or the paragon wiki archive. But, I thought it best to solicit other opinions before making the change myself.
  20. I grew up near Boone, and I know exactly how you feel. The photo you posted evokes a lot of good memories. My background was one of the standard ones that came with Win10 that I never bothered to change, and this thread inspired me to dig around to find something more interesting:
  21. I remember doing one (last fall probably) called 'Bads in the City' that came well recommended, and had good luck with it. I don't remember who made it, but I think they had several different variations that all started with 'Bads in' so maybe search for that term in AE and see what comes up. Edit: I found another called 'Tunnel Witches' mentioned in this thread, but have no personal experience with it.
  22. Ok thanks! It's not a pressing issue for me or anything, I just wanted to make sure it wasn't just me.
  23. I've been trying off and on over the last day or so to access my user page on the wiki and I keep getting a 403: Forbidden error. I have tried logging out and back in to no avail. Has anyone else noticed this issue?
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