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Everything posted by AboveTheChemist
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Wiki updated, thank you!
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Every 10 levels is correct, and there are other badges (besides the level-related badges) that award respecs and tailor coupons. Based on some testing I did on beta with /badge_grant, I think there are a total of 11 respecs and 13 tailor sessions available from badges. I did not make note of which badges, exactly, but that info is probably in my logs.
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Base Inspiration Collector Sound
AboveTheChemist replied to Derek Icelord's topic in Tools, Utilities & Downloads
After some testing I found that the sound is comprised of at least 4 individual sounds looped together. Three of them are: sound/Ogg/V_base/compAmb2_loop.ogg sound/Ogg/V_base/computerx7_loop.ogg sound/Ogg/V_base/electricityhum4_loop.ogg I've been able to silence each of them individually, so I know for sure those 3 are valid. But when I silence all three, the collector still emanates a rhythmic humming plus a faint electrical crackle. I don't know if that sound is one sound, or two (or more) additional sounds looped together. I searched and searched for that last sound but could not find it, and it did not sound familiar. The remaining sound it makes is much less obnoxious though, so perhaps silencing the three I mentioned will be enough. I've embedded the three sounds below. sound/Ogg/V_base/compAmb2_loop.ogg: compAmb2_loop.ogg sound/Ogg/V_base/computerx7_loop.ogg: computerx7_loop.ogg sound/Ogg/V_base/electricityhum4_loop.ogg: electricityhum4_loop.ogg -
Wiki updated, thanks!
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What happened? Did I miss something?
AboveTheChemist replied to Mageman's topic in General Discussion
Oddly enough I did an analysis of those drop rates a while back, too! Not that that is much comfort for the cruelty the RNG inflicted on you. -
What is the command to show in game time?
AboveTheChemist replied to Glacier Peak's topic in Help & Support
I just saw posted elsewhere that the /citytime command will give in-game time, and I can confirm that it works. -
What happened? Did I miss something?
AboveTheChemist replied to Mageman's topic in General Discussion
For my numbers, one run is all five missions of Briggs' fire farm. -
What happened? Did I miss something?
AboveTheChemist replied to Mageman's topic in General Discussion
Yes, the RNG gods smiled upon that run. Looks like your XP/INF numbers are much more in line with mine with that 4x8 run. -
What happened? Did I miss something?
AboveTheChemist replied to Mageman's topic in General Discussion
Just to be clear, the left-hand column of numbers in my table are from a single run before the changes (it was from Sept 2019). The right-hand column is a series of 7 runs I have completed in the past week. Based on my numbers, I see no evidence to suggest an alteration of any drop rates. I think all your salvage, recipe, and enhancement counts are in general agreement with the numbers I posted. Even that 52 invention recipes in your first run is probably nothing more than an outlier due to a generous RNG. Your XP and INF numbers are puzzling, though. Are you running at 4x8 with bosses on? If I deduct the xp/inf from bosses from my numbers, I get around 4 million XP and 8.5 million INF, which are closer to your numbers (although I would need to run it with bosses off to get more representative numbers). I suggest you double-check your settings, because during my recent testing I have found that farm to be quite consistent in generating right at 12 million XP and 27.5 million INF when set to 4x8 with bosses. -
What happened? Did I miss something?
AboveTheChemist replied to Mageman's topic in General Discussion
Unfortunately I only have one data point for pre-i26p5 conditions, but I have been running some farming tests in the past week so I have a modest dataset for post-i26p5 conditions for comparison. All runs were under the same conditions (level 50, XP/Inf set to normal, no double XP, not taking advantage of any of the inf boosting options that were removed in i26p5) on the same character in the same map (Briggs' Bloody Rainbow arc #125). The pre- and post-numbers look quite similar to me, although I really wish I had more than one pre-i26p5 run for comparison (I'm not an avid farmer). -
This is only true for Air Burst in the level 10-19 range, because there are no other Targeted AoE category enhancements in that level range. At level 20 and above Air Burst will convert within the Targeted AoE category as normal.
- 9 replies
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- conversion
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Discussion: Disabling XP No Longer Increases Influence
AboveTheChemist replied to Jimmy's topic in General Discussion
This is precisely how I get my builds to fall in the 150-175 million range, when the 'buy now' cost is in the 250-275 million range. Patience has served me quite well. -
Tell us your costume creation tips!
AboveTheChemist replied to DarkWings's topic in Art & Multimedia
I created this page on the wiki to assist with that endeavor: https://hcwiki.cityofheroes.dev/wiki/Costume_Color_Schemes -
Discussion: Disabling XP No Longer Increases Influence
AboveTheChemist replied to Jimmy's topic in General Discussion
I'm in the same boat as Lines. I shoot for a build in the 150-175 million range and I've been quite happy with the versatility and challenge offered by the characters that I have made with those builds. I don't use purples or winters at all, and rarely use ATOs. I stick with just the two main PvPs (Panacea proc & Gladiator's Armor +Def) and the rest are uncommon/rare IOs. I've been playing since right after HC released, and I have 6 level 50's with another 4 in the 30-40 range that I'm working on. All are fully IO'd (with IOs waiting in storage for the sub-50's). I have not made an alt in a while but I'd say one fully IO'd character per month seems about right for me. I am a quite casual marketeer, crafting and converting only dropped recipes that don't require rare salvage, unless they'll craft an IO that is worth 2m or more. That nets me about 300m a month and that is more than enough to cover my expenses. -
Discussion: Disabling XP No Longer Increases Influence
AboveTheChemist replied to Jimmy's topic in General Discussion
I haven't farmed in a while but I think I will give this a shot (for science!). My approach will be to: Vendor all enhancement drops and common IO recipe drops Vendor or sell on the market (whichever offers a better price) all set IO recipe drops EXCEPT those that can be crafted and sold directly (without conversion) for substantially more than the recipe Sell all salvage on the market EXCEPT that which is needed to craft any recipes as mentioned above Anything sold on the market won't be posted for 1 inf, but will be posted at a low enough offer price that it (hopefully) sells within 24 hours I'll only craft and sell the 'low-hanging fruit' like purples, PvP, LotG, and the like. Is that an approach a typical farmer might use, or do farmers typically not bother crafting recipes and rather just sell all recipes outright? I only ever dabbled in farming (I did it mostly to see what the fuss was about) but my farmer character can handle Briggs' fire farm at 4x8 with ease, and if I remember it consists of a series of 5 missions so I'll run that set of missions once a night for two weeks and report back my findings. -
Request for the Complete Guide to PvP Recipes
AboveTheChemist replied to ImpousVileTerror's topic in General Discussion
This has generally been my observation as well. I checked my crafting records back to October and saw that I had 21 PvP recipes out of approximately 850 drops, or about 2.5%, with levels ranging from 16 to 50. In a typical week of play (mostly solo with a few task force/team missions thrown in), I end up with about 20 set IO recipe drops, with anywhere from 0-2 PvP recipes in the mix. I do almost always take advantage of the Chronologist day job which grants a recipe bonus, so I likely end up with more set IOs as a result. -
You should be given the appropriate contact (the ones Frostbiter mentioned) automatically once you unlock your Alpha slot.
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Thanks a ton, these submissions have been updated on the wiki. Only two arcs left on the list to be verified!
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Your explanation is correct as I understand it. The 'reward timers' section of the Signature Story Arc wiki page (the page I linked above) covers it as well. For example, the 'Who Will Die' SSA has 7 episodes. The first run of each episode is a one-time-only freebie that does not count toward the reward timer. After that, running ANY episode of the 'Who Will Die' SSA will trigger the reward lockout timer.
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So you ran Who Will Die part 3 and it gave you the 4x merits choice?
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Thanks a bundle @Greycat!
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In the Announcements forum, and probably on Discord as well
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What is the command to show in game time?
AboveTheChemist replied to Glacier Peak's topic in Help & Support
I couldn't find one on the slash commands page, but that does not mean there isn't one. I did find this page about game time, which notes that it is midnight in-game on the hour and half hour, and noon in-game at XX:15 and XX:45. If you need to know your local time or the server time, the commands are /localtime and /servertime, respectively. -
Quick reminder bump that I am still in need of some help verifying the merit rewards of a few story arcs (listed in the quote below). See my second post in this thread for more details. Thanks!
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SCORE - Pre-Homecoming History
AboveTheChemist replied to Aberrant's topic in Unofficial Homecoming Wiki's Forum
Sorry I missed this topic! I'd be quite interested in reading about SCORE and what went on during the shutdown period. As far as breaking up issue 26 into its respective pages, I think it would be fine to do that. My sense is that there is enough content for each one to support its own wiki page, but if it turns out that it would be better suited to have one wiki page with a section for each issue 26 Page, then that would be fine too.