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Everything posted by AboveTheChemist
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Gaussian's Fire-Control - A long-suffered question.
AboveTheChemist replied to Lines's topic in General Discussion
Bullet holes the size of matzah balls! -
That is a good approach. You could also try approaching it from the individual archetype pages, if you know a certain archetype has the powers you are looking for. I have not personally done any edits to power sets or archetypes so I can't say for certain how up-to-date they are. However, I know from looking at the change logs over the past few months that a lot of changes have been made to those, so I know it's been something that other editors have focused on.
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It looks like that particular page hasn't been updated. Try here for Sentinels: https://hcwiki.cityofheroes.dev/wiki/Sentinel
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Are you sure you are looking at the correct wiki? The HC wiki has Sentinels as well as the new Electrical Affinity set, and I think the rest of the power sets are up to date. The link is here: https://hcwiki.cityofheroes.dev/wiki/Main_Page
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I came up with something similar for Overwhelming Force. That's a standalone attuned set that doesn't fit into any of the other categories, but I didn't want to just re-use the enhancement icon as the drop icon. Since it comes from Summer Blockbuster, I figured the drop icon should have a summery look. I tried to find a 'sun' icon without any luck, so I just re-used the 'film reel' image. Here's what I've come up with: I'm not totally in love with it but I think it looks pretty good. If any other attuned enhancements sets come along that don't neatly fit into any of the other categories, then perhaps they can be grouped in with Overwhelming Force into a new category with a new icon. But for now I think this does the trick well enough.
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I have a few requests for info/help with some enhancement-related issues, as I am working to update enhancement info on the wiki. I've posted a couple of these in the HC wiki club forum but thought I would include them here as well. Request 1 (fulfilled) : Is there a way to see the exact percentage proc chance on proc enhancements? Many of the existing proc enhancements I have looked at don't list the exact proc percentage in the in-game description, but do list the percentage on the wiki. EDIT: I stumbled across some info that I think clears this up. I wasn't around at the end of the game, but it looks like Issue 24 would have scrapped proc percentages in favor of the proc-per-minute (PPM) system, which is what has been implemented on Homecoming. So, I think the percentages I am seeing are the vestiges of that old system, and they should be removed and replaced with the updated PPM numbers for the procs. Request 2 (fulfilled) : Is there a way to see the exact enhancement set bonus values? This is a similar request to the one above, and I've posted a more detailed explanation in the HC Wiki club. EDIT: I've been provided the answers I needed to fulfill this request (thanks Aberrant!) Request 3 (fulfilled) : Is there a way to determine recipe drop pool? For newer enhancements (like Bombardment) I've just assumed that the recipes are Pool A drops, but I don't know how to verify that, aside from being lucky enough to have them drop in-game and parsing my logs for the info. That's not an efficient approach, though, and I wondered if there was an easier way to get at the info. EDIT: I was provided some of the information I needed, and was able to locate the remainder of the information I needed Thanks for reading, and for any help you might be able to provide!
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can't access my user page
AboveTheChemist replied to AboveTheChemist's topic in Unofficial Homecoming Wiki's Forum
Looks like the user page is accessible again, and the normal dark background is back too so it's not so hard to see the login options up top. Thanks Michiyo! -
I definitely noticed the glut of blue inspirations, and it's the first thing that popped to mind when I read the thread title. I think I filled at least one base inspiration collector with them while repeating the CoT trial when it was a WST a while back.
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I like it! I'll see if I can figure out how to do that with Paint3D. Edit: I haven't yet figured out an easy way to do a gradient, but I put a thin light blue border around the edge of the white circle that I think softens it up a bit. Here is a 2 pixel border, which looked too thick when I was working on it, but on this page I think it looks good: And a thinner 1 pixel border: And the original for comparison:
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Since I first updated the set bonus values on the enhancement sets page, I've had a little heartburn over some inconsistency I saw in the set bonus numbers. In general, I think there is some rounding going on, but I don't exactly know where to look to see the actual set bonus numbers that the game uses, and I'd like to verify which numbers are correct. For example, if you look at Scirocco's Dervish in-game, it reports the five-slot set bonus is 3.13% AoE Defense, and 1.565% fire/cold defense, as seen below: However, if you look at the explanation of how the set bonus values are calculated, it states that the set bonus value is the product of a base value which is multiplied by a bonus multiplier that is proportional to the magnitude of the set bonus. The base values for the AoE and Fire/Cold defense pair are 1.25% and 0.625%, respectively. Five-slotting Scirocco's Dervish grants a Large bonus to AoE and Fire/Cold defense, and Large bonuses use a multiplier of 2.5. Therefore the math works out to: AoE defense: 1.25% (base) X 2.5 (multiplier) = 3.125% Fire/Cold defense: 0.625% (base) X 2.5 (multiplier) = 1.5625% I proceeded under the assumption that the latter math was correct, and that the numbers shown in the enhancement text were rounded, but I would like to confirm that. I have looked at some of the leaked game data, specifically the recipe/enhancement spreadsheets, and from what I can tell they confirm that the math is correct. I've also looked at the combat attributes monitoring in game, and the numbers displayed there are the rounded values, but I don't know for sure if the game actually uses the rounded value, or if it is just rounding them for display purposes. If anyone has any advice on where I might look to see the actual, precise numbers that the game uses, I would greatly appreciate it.
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I've recently been working to add the winter origin (WO) enhancements to the wiki, and the drop icon used for them, dating back to the Paragon wiki, was the 'special' drop icon seen here: This icon is a bit problematic because it uses the invention origin border, and the WO enhancements are not technically part of the invention system (because they are not crafted). Michiyo switched it in one location to the snowflake salvage icon: Which I really like. However, for consistency, I think it needs a border around it, specifically an attuned border. I say this is for consistency because there was a drop icon developed for the archetype origin (AO) enhancements back in the Paragon wiki days that used an attuned border, like this: (and in the interest of full disclosure I modified that icon slightly from the original, see here for the reason) Given that both the AO and WO enhancements are attuned enhancements that are not part of the invention system, I think the attuned border makes the most sense. Therefore, I created the following icon to represent the drop icon for WOs: It is basically the snowflake icon above, on a white background, and shrunk to fit inside the attuned border icon. Click here for a slightly bigger version (and to see the first iteration, but I think the one above is better): https://hcwiki.cityofheroes.dev/wiki/File:DropIcon-WO.png I've not yet created one for superior WOs using the superior attuned border, but I can do that pretty easily. Before I did that, and before I propagated this change on the enhancement sets page, I just wanted to put this out there to solicit comments/suggestions. I am NOT an artist so if someone has a better suggestion for that icon, I am all ears. I'll need to propogate the AO drop icons on the enhancement sets page too. The Overwhelming Force set from Summer Blockbuster also falls into the "attuned enhancement that isn't part of the invention system" category, so for consistency I think it should also have an icon with an attuned border, but that's a project for the near future.
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Gaussian's Fire-Control - A long-suffered question.
AboveTheChemist replied to Lines's topic in General Discussion
I can confirm this, because now I can see Sudden Acceleration as a duck eating a hat. -
Assuming you mean using Discord for discussion, I agree completely. I'd much rather these forums, and this club in particular, be the hub of discussion, and that is how I have approached it to date. I probably should have made that more clear in the OP, but I didn't want to dissuade anyone from voicing an opinion. If folks generally agree with that approach, we'd need a way of steering any significant discussion on Discord to here.
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Gaussian's Fire-Control - A long-suffered question.
AboveTheChemist replied to Lines's topic in General Discussion
Well I feel like a double dummy now, because I misunderstood which icon you meant, and because I still can't quite see the duck eating the hat. I've always seen it as a toggle switch and I think I am just having a hard time picturing it as anything else. -
Gaussian's Fire-Control - A long-suffered question.
AboveTheChemist replied to Lines's topic in General Discussion
I can't picture it as a duck eating a hat, but would certainly not rule it out as a possibility. My best guess is that it is a red gas pedal (accelerator) on a car being pitched forward (down), with the little black bit as the pivot point, but I am only about 25% confident in that guess. -
Do most folks on here use Discord? I check it occasionally (3-4 times a week) but don't generally leave it open, and I just assumed that this club was the primary discussion area for wiki-related stuff. I mention this because there was some discussion recently on Discord that involved some ongoing wiki edits that I am doing, and had I seen the discussion in time I could have provided some helpful information. It made me wonder if we should try to establish and/or promote a centralized location for wiki discussion, either here or perhaps on a dedicated wiki channel on the HC Discord server (assuming we could get permission to set that up). I suspect that some forum users don't use Discord, and vice versa, so there may not be an ideal solution. But I think it would be good to try to reach as broad an audience as possible. I hope I am not overthinking this. I think this would facilitate getting help and/or constructive input when we need it, and for larger, ongoing projects it would facilitate more efficient, collaborative work. Anyway, let me know what you think! Thanks!
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Gaussian's Fire-Control - A long-suffered question.
AboveTheChemist replied to Lines's topic in General Discussion
Yep! Like this: (and GM Aurarius posted their own photo in the meantime) Sudden acceleration is the one I wonder about. I have stared at that icon for hours trying to figure out what it is. -
Would something like this be of interest to anyone?
AboveTheChemist replied to Bopper's topic in General Discussion
I like it! -
I agree, it would be great to be able to monitor character location. In the meantime, there is another option that works reasonably well. The '/showfps 3' command will bring up a large display of the x, z, y coordinates of your camera. It's not an exact character location, but as long as you don't have the camera zoomed way out, it gives a reasonable approximation of character location. I've found it works really well to get you close enough to badge/plaque coordinates to be able to spot them on the ground. It's been my experience that the coordinates in a zone are reported as X, Z, Y, that X increases in the positive direction as one moves WEST, and that Y increases in the positive direction as one moves SOUTH. That has been consistent in all the zones that I have checked, but I have definitely not checked every zone. The old printable versions of the VidiotMaps maps do have coordinate indicators on them. The X and Y coordinates of the corners of the maps are labeled, and there is also a simple compass rose symbol (that is sometimes hard to see) that denotes the origin coordinates on the map. Those printable maps are linked on the individual zone pages on the Homecoming Wiki (here's Atlas Park as an example). There's an infobox in the upper right of the zone page, and at the bottom of that infobox is a link to the older VidiotMap along with a link to the newer MoreMaps4U maps that have been updated for Homecoming. Keep in mind that not all zones will have the updated MoreMaps4U maps. For zones that do, some of the info on the older VidiotMaps might out of date, but the coordinate info should still be accurate. For zones that do not have an updated MoreMaps4U map, the older VidiotMaps should still be accurate.
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Perhaps it is an abandoned file that the game no longer uses, that was just left in the piggs? The mod that I made that makes the old-school 'pew' sound when entering the game uses a file (playgame.ogg) that I could not find in the Rosetta Stone file, and I have a feeling that file was probably abandoned at some point and just left in the piggs.
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This was the cause of grass flickering issues I had in my base when I first built it. I resolved the issue by using smaller grass tiles that didn't overlap.
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Solarverse's SFX Consolidated List of Mods
AboveTheChemist replied to Solarverse's topic in Tools, Utilities & Downloads
That would be great, thanks! I think it is also available via the CoH Modder tool as well, for folks that use that. -
Solarverse's SFX Consolidated List of Mods
AboveTheChemist replied to Solarverse's topic in Tools, Utilities & Downloads
Yes, I put together a mod that does this. It uses sounds already found in the game, and was intended for a female character, but it might suit your needs.