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Everything posted by AboveTheChemist
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tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
You'll need to import it manually. Please see this post on the previous page of this thread. -
Should One Person be allowed to control AH prices?
AboveTheChemist replied to Witchcaster's topic in Suggestions & Feedback
Playing the market does not generate inf. Playing the market trades existing inf between characters, and in the process destroys a portion of that inf via fees. Defeating enemies, completing missions, and otherwise playing game content generates inf. -
It does still work, and Greycat was on the money. An easy way to estimate would be to go to Atlas (or whatever zone you planned to record in) and record a 1-2 minute demo during the time of day that you plan to make your long recording. Look at the file size and multiply it by 60 (for 1 minute) or 30 (if you did 2 minutes) to give yourself a rough idea of the space an hours worth might occupy. If your plan is to record a costume contest or similar event, then try to do your test while such an event is taking place.
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Is there an in-game icon/graphic usable for a "blank space"?
AboveTheChemist replied to r0y's topic in General Discussion
Thanks for checking on that! I was trying to picture it in my mind and thinking the enhancement icons were the same size as power icons, and I should have checked the image dimensions in that wiki page I linked. Stinks that they are too big, I had plans to try a couple of them with some of my macros! -
Is there an in-game icon/graphic usable for a "blank space"?
AboveTheChemist replied to r0y's topic in General Discussion
That was the first suggestion that popped to mind for me as well. You might also be able to use one of the 'pogs' that are the background for enhancement icons. Each enhancement icon is actually made of 4 elements: a left and right half of the border, the background 'pog' that signifies the class of enhancement (defense, damage, etc), and the unique icon image. The 'pogs' are shown on the table on the Enhancement Colors wiki page, under the column 'Color Example'. These are all the pog names I could find in the piggs (spoilered to avoid the wall o' text): There are ten more pog names listed above than there are in the wiki table, so a few of them are probably unused for enhancements. For those I noted the color as best I could in parentheses. If you have access to a pigg viewer then you can check them out beforehand. I normally wouldn't post until I could test myself, but I can't test these at the moment so I can't be totally sure they work, But, if you want to try these just use the form below (using the accuracy pog as an example): /macro_image "E_POG_ACCURACY" "Tooltip" "Command" -
I like the OP's idea. I detest Ninja Run and tolerate Beast Run, but I think the idea in the OP is optimal.
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Market Crash giving out multiple Purple recipes?
AboveTheChemist replied to Crysis's topic in Bug Reports
As far as I know, the purple recipe that Market Crash grants is awarded concurrently with the Loyal Customer badge. At least, that was the behavior I repeatedly witnessed when I was doing some extensive testing of /badge_grant badge tags on the beta server. That doesn't really help determine whether what you saw was a bug or just a fluke, but I thought it worth mentioning. I have also heard rumors of a level requirement to receive the purple recipe. In the case of my beta tests, I am fairly sure all the characters were level 1. However, that is not to say that the /badge_grant command does not override a level requirement that otherwise governs when earning the badge through normal gameplay.- 1 reply
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New Base Items: Storage Plaques
AboveTheChemist replied to ImpousVileTerror's topic in Suggestions & Feedback
Looks like it might be texture_library/world/Common_Decor/Kirk_Batch01/off_clock02.texture in the original piggs, but the hands appear to be separate. -
The thread below has the details:
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I was thinking of creating a thread on the main forum whose purpose would be to request specific info for use on the wiki. For instance, I am in the process of verifying the merit rewards for a handful of flashback arcs, and while I could run them all individually (and have done so in some cases), it would be more efficient to put a call out to the player base for screenshots of the rewards for those arcs. Think of it as a kind of crowd-sourcing of the info needed to update the wiki, so that the wiki editors wouldn't have to rely as much on their firsthand knowledge and/or verifying info in-game themselves. It might also allow folks who might otherwise be reluctant to edit the wiki themselves to have a chance to contribute. So, for my fellow wiki editors, is this something that would be useful? I have 2-3 examples of things I could post, but I'd like it to be something that sees regular use and I don't want to be the only one that ends up posting there!
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I built upon RogerWilco's work and added the Google sheet of macro icons into that wiki page as a series of tables. The wiki page contains some icon updates as well as adding quite a few icons (mostly new ones from Homecoming) that are not present in the Google sheet. Also, if anyone was curious, badge icons work in the macro_image command as well, but even the smallest round badge icons look too big for the slots in the tray. The bigger badge icons get bumped out of the tray and 'ride' on top.
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Here's a quick rundown of some stuff I have worked on over the past few weeks: Added an Issue 25 badge page - still a work in progress (WIP) but should be mostly complete Updated the values on the Hero merit rewards page using GM Kal's updated data - still a WIP, in process of verifying a handful that had the pre-shutdown merit value (see the discussion page for specifics) Added a table to the costume colors page with the colors for the standard costume item palette, and created a costume color scheme page that might help provide inspiration for costume creation As mentioned immediately above, I translated the macro_image Google sheet into a series of tables on the macro image slash command page, which included vetting all the icons, updating as necessary, and adding a number of icons (mostly ones that were new to Homecoming) that were missing from the Google sheet I plan to focus on the top two items until I am struck with inspiration for the next big project.
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I didn't get it from there, but I've converted the Google sheet with the macro_image icon names into a series of tables, and am in the process of vetting them to fill in any gaps. Other than that, I have not incorporated any of that info into the wiki.
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I made a few minor tweaks. I added the row letter designation to each row (in addition to the overall row color name). I also realized that if I treated the RGB color codes of each color as an (X, Y, Z) coordinate in 3-D space, I could compute (via Euclidean distance) the nearest match between the complementary/triadic colors and the colors available on the standard palette. So each complementary/traidic color block now includes in the 'hidden' text where to find the best match within the standard palette. It also occurred to me right after I made my initial post that it might make things a bit cleaner and/or easier to navigate if I combined the complementary and triadic colors for each standard palette row into one table, instead of splitting them into two separate tables in two sections. I've attached screenshots of a couple of potential variations, one with sequential ordering and one where the standard palette row is repeated to show it next to each complementary/triadic color row. I wasn't sure if one of these would be preferable, or if these were too 'busy' and it would be better to keep them separate as they are now on the page. EDIT: I combined the complementary/triadic color tables as shown in the top image. I think that makes for a cleaner, simpler look. I also added an example to help explain what the text values mean in each block.
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I wasn't sure if this was the most appropriate spot to post this, but I added a table to the unofficial Homecoming (UHC) wiki costume colors page that contains all the colors in the standard costume palette. I also added a costume color schemes page that has tables with the complementary and triadic colors for each of the colors in the standard palette. In each of the tables, the hex and RGB color codes are 'hidden' in the cell and can be revealed by dragging the mouse cursor over the cell to 'highlight' the text. I thought this might help provide some ideas for costume color schemes. I studied color theory a bit as it pertains to my job, but I am by no means an expert. If anyone has any feedback or suggestions for either of the above pages, just let me know. Thanks!
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Yep, you'll need a rotating bind and to use the /settitle command along with the SetTitle ID for the badges you want to use.
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I was in the same boat last year when I started my first farmer (also a spines/fire brute). I didn't hit AE until I had a couple of AoE powers (level 12-ish I think) but you might be OK in there as long as you don't crank the difficulty up too much. I just ran contact missions at x2 or x4 until I got those AoEs, and that gave me the confidence to head into AE. It was a bit rough in there until I got the difficulty tuned and got a little inspiration management experience (macros help a lot there), but after that I was rolling.
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This is part of what has kept me from teaming much on my current villain. Most of the villain content is totally new to me so I am taking my time reading all the clues and dialogue, and even turning off XP when I need to. I'll keep an eye out for you, though, I'd love to team up now and then (even if I have to turn XP off!).
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Saturday night static group recruiting
AboveTheChemist replied to AboveTheChemist's topic in Everlasting
Not too late at all, the more the merrier! I'll send you a PM with the discord info. -
tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
The log parser can be a bit ornery at times. Other posters and I have resolved the issue by just deleting the character in question from Badger then re-running the parser, but it sounds like you found an alternate solution. Thanks for the post! -
Badger and at least one other badge tracking program I know of already have a quick way to output badges. I posted a walkthrough of the process for Badger here: It is easy to set up and once set up, it's easy to use and can be 'one-button' simple to export the badges if you set up a macro for it.
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Explores done?
AboveTheChemist replied to thunderforce's topic in Unofficial Homecoming Wiki's Forum
That all sounds reasonable to me! -
A couple of months ago GM Kal posted a listing of merit rewards for flashback (Ouroboros) arcs that should prove helpful in updating the wiki, specifically the 'Flashback System' sections of the Hero Merit Rewards and Villain Merit Rewards pages. I do not know if the merit rewards for completing an arc via Ouroboros is the same as completing the arc via normal contact progression, but it's something to keep in mind. I'll put this on my 'To Do' list and will try to start working on it within the week (once I wrap up my current project) unless someone else is eager to tackle it. There's certainly enough work to go around on the wiki!
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A villain made it into City Hall (you can see him highlighted near the doors). I saw this happen once a while back too (although it might have been at a university). It honestly freaked me out for a sec.
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Everlasting has 'Everlasting Badges'