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AboveTheChemist

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Everything posted by AboveTheChemist

  1. An ongoing themed Saturday night static team that I am a part of has lost a few members and I wanted to extend an invitation to the server for anyone that might like to join our group. We meet every Saturday night at 10 PM Eastern (9 Central/7 Pacific) and usually play for about an hour and a half. The powers theme is loosely elemental-based, with matching primary/secondary powers (where possible). We are currently in the mid 20's to 30ish, and have: Ice/Ice Dominator (Arctic Ant, my character) Dark/Dark Stalker (Wild Ranger) Fire/Fire Scrapper (Reheat, who alternately plays a Fire/Fire Corrupter named Scorchette) Energy/Energy Brute (Surge Magnitude) Ideally any newcomers would fit that general pattern, in an unused 'elemental' set (like earth, water, plant, electricity, etc.) but if the character you want to bring overlaps an existing powerset, that is not a deal-breaker. Level does not matter much. We are a bit light on support types, otherwise bring whichever AT you see fit. The group/costume theme is loosely based on the 5-man band trope. I've attached a screenshot of our costumes when we formed the team to give you a visual, with the red arrows indicating the remaining members. Basically we match in patterns for chest and legs (with individualized emblems on the chest that relate to our elemental power), and have a unique color according to power (red for fire, light blue for ice, etc.). The other costume pieces are up to the individual. A costume file can be provided as a starting point if you like. We started as heroes but are flexible in the content we run. The tentative plan for this weekend (May 23) is to run the Silver Mantis strike force (which is a WST) but we usually don't set anything in stone until we are in-game. We typically don't RP but if you would like to bring RP elements to the group, please feel welcome to do so. We have a utilitarian SG base as well. Please PM me if you have questions and/or if you would like our Discord channel info. Thanks for reading!
  2. The post below the one you quoted contains the following potential solution: Please try that and let me know if it works.
  3. I really like this idea, but if this isn't viable then I also like the idea of adding all mission content to Ouro.
  4. That one can probably be explained by someone just adding an extra zero to a purchase order. I've bought several of those recently for 5.5 million so adding a zero to that would get the results you posted. I don't think I've ever noticed what I would consider display bug issues with LoTG: Global Recharge and given the market traffic associated with that particular enhancement I have a feeling it would have been widely reported if it was buggy. To the OP's issue, here is some light reading on the matter: When the new sets hit the test server I was gathering info about the recipe components and noticed the display bug was impacting a few of the enhancements/recipes, including the Preemptive Optimization: EndMod/EndRed enhancement posted above. I posted a couple of screenshots towards the end of that thread I linked. I'd guess that that Preemptive Optimization: EndMod/EndRed is sharing pricing history with a recipe.
  5. I'm quite interested as well, but I'm not in a good position to provide feedback at the moment. The code would be Greek to me and I don't have any upcoming characters to try it on. I suppose I could take a look back at some existing builds and see how it would do things differently. This was definitely a project I was looking forward to trying eventually, but I can certainly understand the frustration.
  6. Most of that page was already in place from the original Paragon Wiki. I just went through it with a fine toothed comb to update erroneous or missing data. I stuck with the color scheme for the set bonuses that was already in place and have no plans to change it.
  7. I've finished updating the Enhancement Sets page. Check out the discussion page (down at the bottom) for that page if you want to know specifics.
  8. Theoretically yes, once the respective badges are updated on the HC wiki. I've already undertaken a fairly substantial update project on said wiki so I don't have any plans in the near term to update the badges there. Once I am done with this project, I'll re-assess, but I have a feeling I'll need a break before undertaking any more update projects there. Of course if other folks update the badge pages on the HC wiki I'll be happy to submit the appropriate updates in the Badger database. There also might be an easier way to mass-change all the URLs in the database to point to the HC wiki but I don't think I have the proper means to do that without submitting them all as a pull request, which would be a bit of a nightmare.
  9. I just created a new character on the Brainstorm beta server, and the badge I got was named Sweet.
  10. It is not necessary to defeat the pets, just damage them before they despawn. I made some suggestions in another thread for a couple of hero-side missions that work well to farm them:
  11. In my offline version (which I'll be abandoning) I've checked/updated all the damage sets (up to and including Universal Damage), so I added my updates to the Melee Damage section of the unofficial wiki as a test and to try and get the hang of wiki editing, which I've never done before. I think I got the hang of it so I'll incorporate the rest of my edits to the remaining damage sets as soon as I can, then I'll start working my way down the page. I anticipate this may take at least a week or two to work my way through the entire table. For reference, I've been using the enhancement set information as displayed via the auction house in-game. I just take a screenshot of each set's data then work from that. I've attached an example of what I use. I do have a question about images though. The Winter IO's have the wrong icon image, and I'll need to add icon images for all the new enhancement sets. How exactly do I go about adding an image to the site? I tried the 'Embedded File' tool on the edit toolbar but it wasn't immediately obvious how I could add one of my images to the site that way.
  12. Just yesterday I started working on an offline, updated version of the Enhancement Sets page. There are a LOT of minor errors in the original wiki version, plus the newer IO sets are missing. I have not updated anything on the unofficial wiki page yet but I'll create an account and start incorporating my offline edits into the unofficial page as soon as I can.
  13. Glad it worked! I did the exact same thing for the two characters that I was having issues with and that seemed to do the trick for me as well. So it looks like if there are anomalies in the badges the log parser is picking up, the simple solution is to run the settitle binds again (perhaps on a different day, so it puts them in a new log file), then delete and re-import that character into Badger via the log parser.
  14. That makes sense. I just updated my Mids and those enhancements are in there. The CSV naming convention seems straightforward though so if I need that data before you get a chance to update it, I can just add it in manually on my end. I have some vague notions of some fun things I could do with that data (aside from simple filters in Excel which are super handy in their own right) but that's a ways down the road at best. Anyway, I look forward to seeing how this project turns out! Thanks again!
  15. As part of running some tests to try to narrow down Lunchmoney's issue, I ran the settitle binds on 13 of my characters. They all seemed to import fine (i.e. the number of imported badges matched the number of in-game badges) except for two characters. In each of those cases, the log parser reported one fewer badge than I actually had. I went through badge by badge and found that it missed 'Physician' on one character, and 'Night Widow' on the other. I checked the log for each and those badges clearly get set during the settitle bind run, so I am at a bit of a loss to explain why it's leaving those badges off those characters. If anyone else has noticed the log parser failing to catch a badge or two, please let me know. In the meantime I plan to re-run the binds for those two characters and re-import and see if the behavior is repeated.
  16. That CSV file is a thing of beauty, thank you very much. Do you have plans to update it with the enhancements that were added with i26p5 (unless I totally missed them being in there)?
  17. Off the top of my head I'm thinking that maybe another character's badges were mistakenly attributed? Do you happen to know if the log file you uploaded spanned multiple days? Meaning, if you played through midnight (for your local timezone) on the day of or day before you ran the settitle bind? If you would be willing to share (via PM) the portion of you log file that includes the results of running the bind file, I'd be happy to look into it. I am not sure I'll be able to pinpoint the issue but I can at least try to narrow it down some.
  18. Thanks for the clarification. I was referring to the main badge listing, and assumed Lorraine of Pinnacle was as well. I don't actually use it to track my badges so I wasn't aware that the character badge display was different.
  19. I had forgotten that badge was split in two in the database, thanks for the reminder! I updated my answer above. I also submitted 'Resurgent' for inclusion.
  20. I dug the id/settitle out of the data this morning before I realized ROBOKiTTY had posted them here, so I can verify those are correct. Thanks ROBOKiTTY (and I wish I had seen your post sooner)! I updated my popmenu. See my Feb 18th post in this thread for the new file, and don't forget to save out your favorites if you are updating to this new version.
  21. The new 'Resurgent' badge will be added to the database. I'll try to get it submitted by the end of the weekend. I submitted it for inclusion this morning. You won't need to do anything, but if you check off the badges manually (as opposed to doing it automatically with the log parser) then you'll need to check it off manually like any other badge. The Badger site accounts for the 'Bug Hunter' and 'Flames of Prometheus' badges, which don't count towards the in-game totals. The V.I.P/Destined One/Praetoria's Son/Praetoria's Daughter was also split into it's primal (V.I.P/Destined One) and Praetorian (Praetoria's Son/Praetoria's Daughter) versions, so that one badge techically appears twice in the data, thus accounting for the apparent three additional badges.
  22. Yes, there is! Go to the 'Characters' page of the Badger site. Click the 'Log Parser' button on the right side under the warning banner (I've circled this button in the screenshot below). When you click that 'Log Parser' button, a dialog window will appear. Look in the lower right corner of that window for the 'Help' button and click it. A second window will pop up which has instructions for how to turn on log parsing (assuming it's not on already). Note that if you are turning on log parsing for the first time, please log out of your character and back in after turning log parsing on. The Badger parser keys off a welcome message that you get when you log in the character and if you don't log out/in after turning on log parsing, that welcome message will not be in the log and the log upload will fail. The window which pops up also has a download link and instructions for running a custom bind file that will dump all your earned badges into your log file. Once you've run that custom bind file, simply return to the 'Log Parser' dialog window (via the 'Log Parser' button shown in the attached screenshot) and upload your log file and it will read in your character name and all their badges. If you want to do this for multiple characters, you'll need to run the custom bind file for each character you want to upload. And be sure to upload the right log file. Log files are saved on a daily basis so be sure to upload the one from the day(s) that you ran the custom bind file. If you have any questions just let me know.
  23. I will also add that I have had a handful of 10,000 inf bids up for several weeks now and none of them have filled, so expect to spend more than that for uncommon salvage. The last time I bought some was at 12,500 several weeks ago but I have no idea if that is still a viable offer price for them any more.
  24. There have been at least three threads on this actually. The first two are fairly reasonable discussions, and the last one is Mr. Toad's Wild Ride (and it happens to use my screenshot as the representative image).
  25. Ahh, that makes WAY more sense now (and it is funny). ZFG was not clicking in my head so I actually googled it (yes I am old) and the most prominent return was something about a Zelda speed runner which made me even more confused. It didn't help that this was at 1 AM either. Thanks for clarifying!
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